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The International Game Developers Association (IGDA) is a nonprofit
professional association A professional association (also called a professional body, professional organization, or professional society) usually seeks to further a particular profession, the interests of individuals and organisations engaged in that profession, and t ...
whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a
501(c)(6) A 501(c) organization is a nonprofit organization in the federal law of the United States according to Internal Revenue Code (26 U.S.C. § 501(c)) and is one of over 29 types of nonprofit organizations exempt from some federal income taxes ...
nonprofit organisation. It has over 12,000 members from all fields of
game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
. In recognition of the wide-ranging, multidisciplinary nature of
interactive entertainment Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various ...
, everyone who participates in any way in the game development process is welcome to join the IGDA.


History

The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One of the subscribers, game programmer Nicky Robinson, suggested that he hold a gathering. Crawford took her suggestion, made announcements in two issues of the journal, and hosted the first event in April 1988 in his living room in
San Jose, California San Jose, officially San José (; ; ), is a major city in the U.S. state of California that is the cultural, financial, and political center of Silicon Valley and largest city in Northern California by both population and area. With a 2020 popu ...
. * The Los Angeles Computer Game Developers meetings, 1989–1991, created by Richard Pferdner and David Walker * The Bay Area Computer Entertainment Developers meetings, 1991–1993, created by Tim Brengle and David Walker, which met monthly ** In 1992, in response to a need for a professional organisation, Brengle and Walker also created the Computer Entertainment Developers Association. Dues were $75/year, and included a subscription to Crawford's ''Journal of Computer Game Design''. CEDA gained members both locally and internationally. Crawford's living room event in April 1988, the CGDC, had brought in 26 or 27 game developers. It was such a success that on the spot a steering committee was formed to host a larger event six months later at a Holiday Inn in
Milpitas, California Milpitas ( Spanish for "little milpas") is a city in Santa Clara County, California, in Silicon Valley. As of the 2020 census, the city population was 80,273. The city's origins lie in Rancho Milpitas, granted to Californio ranchero José Mar ...
, which drew 127 developers. Then this event continued to be held each Spring. It grew rapidly, by 50% or more each year, moving to larger and larger venues. Early conference directors included developers such as Crawford,
Brenda Laurel Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. ...
, Nicky Robinson,
Anne Westfall Anne Westfall is an American game programmer and software developer, known for 1983's ''Archon: The Light and the Dark'', originally written for the Atari 8-bit family. She is married to fellow game developer Jon Freeman (game designer), Jon Free ...
, and Ernest W. Adams. In 1994 the CGDC then sponsored its own association, the Computer Game Developers Association, or CGDA, taking over the membership list from Walker and Brengle's CEDA. Initial board members included David Walker, Tim Brengle, Anne Westfall, and Ernest Adams, who became Chair.
Jennifer Pahlka Jennifer Pahlka (born 27 December 1969) is the founder and former Executive Director of Code for America. She served as US Deputy Chief Technology Officer from June 2013 to June 2014 and helped found the United States Digital Service. Previously s ...
became the first Executive Director. In 1997 when elections were held,
Noah Falstein Noah Falstein (born June 1957) is a game designer and producer who has been in the video game industry since 1980, winning "Game of the Year" titles for multiple games such as '' Battlehawks 1942'' and '' Indiana Jones and the Fate of Atlantis''. ...
became the first elected chair. A separate organisation was also created in 1996, the IGDN, International Game Developers Network, run by people such as Marc Mencher and
Gordon Walton (Conrad) Gordon Walton, Jr. (born 1956) is an American video game developer and executive producer who has worked with many North American online game companies, from Maxis to Electronic Arts to Sony Online to BioWare. Since 1977 he has persona ...
. It had its own conference, the International Game Developers Network Conference, launched in 1998 in
Austin, Texas Austin is the capital city of the U.S. state of Texas, as well as the seat and largest city of Travis County, with portions extending into Hays and Williamson counties. Incorporated on December 27, 1839, it is the 11th-most-populous city ...
. The two organisations, the CGDA and the IGDN, ran more or less in parallel for a while, and then merged in 1999 as the International Game Developers Association, with David Walker and Tim Brengle as members No. 1 and 2.


Structure

The ''board of directors'' is the governing body of the IGDA. As of 2020, the Chair of the board of directors is Natasha Skult and the vice-chair is Sylvia Cristina Amaya. Day-to-day operations of the IGDA are handled by Executive Directors. Since 1994, these have been: *
Jennifer Pahlka Jennifer Pahlka (born 27 December 1969) is the founder and former Executive Director of Code for America. She served as US Deputy Chief Technology Officer from June 2013 to June 2014 and helped found the United States Digital Service. Previously s ...
, 1994 *
Jason Della Rocca Jason Della Rocca (born 1974) is the former executive director of the Montreal chapter of the International Game Developers Association (IGDA): Della Rocca supervised the daily operations, outreach initiatives, and membership programs of the org ...
, 2000 * Joshua Caulfield, 2009 *
Gordon Bellamy Gordon P. Bellamy (born November 9, 1970) is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the executive director of the International Game Developers A ...
, 2010 *
Kate Edwards Kate Edwards (born 1965) is a geographer, writer, and content culturalization strategist, most active in information-based cartography and video game content. She was the executive director of the International Game Developers Association from ...
, 2012 * Jennifer MacLean, 2017 * Renee Gittins, 2019–present Other structures within the IGDA include: * ''Chapters'', intended to provide an informal way to connect game developers within local communities. Chapters vary greatly in size and meeting attendance. They provide forums, for example, for discussions on current issues in the computer gaming industry and demos of the latest games. * '' Special Interest Groups'', better known as SIGs, are intended to spark developer interest in a specific topics or disciplines. For example, the Game Education SIG has a stated mission "To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers." Some SIGs sponsor events, such as creating the
Global Game Jam The Global Game Jam™️ (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Associati ...
. * ''Committees'' are generally formed by the IGDA to conduct research into a subject, normally for a short period, leading to a single report. Some, however, are semi-permanent, and produce yearly reports. Some of these reports lead to gaming industry standards.


Advocacy

Aside from bringing game developers together, the IGDA focuses on the following issues present in the game development industry: *
Quality of life Quality of life (QOL) is defined by the World Health Organization as "an individual's perception of their position in life in the context of the culture and value systems in which they live and in relation to their goals, expectations, standards ...
– making the process of game development easier and more pleasant for everyone. * Diversity – ensuring that people from a wide range of backgrounds and their needs are represented in the game development industry * Anti-Censorship – recognising games as an
art form The arts are a very wide range of human practices of creative expression, storytelling and cultural participation. They encompass multiple diverse and plural modes of thinking, doing and being, in an extremely broad range of media. Both ...
, and as a medium of expression * Business and Legal Issues – empowering the development community with business knowledge and advocating for developers * Student and Academic Relations – setting curriculum guidelines, enhancing collaboration between industry and academia and providing guidance to students wanting a career in games Starting in 2014, the association has been working with the FBI to deal with the online harassment of developers. The IGDA introduced the first annual Global Industry Game Awards (GIGA) in August 2021, in collaboration with devcom, a branch of the annual
Gamescom Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Associ ...
convention devoted to video game development. The awards were designed "to celebrate the contributions of individuals and discipline teams across the many facets of game development", with several awards given in each category of Art, Audio, Design, Engineering and Technology, Support, Writing and Narrative, and other awards, rather than focusing on the whole studio behind a given game.


Programs

The IGDA, through its chapters and SIGs, organises hundreds of events for members of the game development industry including chapter meetings and meetups. However, there are larger events that are organised that bring IGDA's international members together: * IGDA Summit – The IGDA Summit highlights the expertise, insights and experience of the global IGDA membership – from board members and staff to key volunteers and engaged members. * IGDA Scholars Program – The IGDA Scholars Program is a program that awards promising students in game development and related disciplines passes to key conferences related to game development (e.g.
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
and the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
) and includes mentorship from key members of the game development industry, opportunities to visit local studios or meetings with senior figures in the industry. * IGDA Leadership Track at Southern Interactive Entertainment and Game Expo (SIEGE) – The IGDA Leadership Track at SIEGE will encompass a broad range of topics pertinent to the heads of game studios. * IGDA Global Mentorship Program – As described on the IGDA website: it "provides a way for IGDA members to support each other and to progress their career. The program allows for mentees to get advice from people in their field and mentors to practice mentorship and build relationships."


Events

*
Global Game Jam The Global Game Jam™️ (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Associati ...
– Now managed by the Global Game Jam, Inc., the Global Game Jam is an event that organises developers, artists and game designers to create games within a 48-hour period. * IGDA Leadership Forum – Focuses on advancing the state of the art in game production and management, and encompasses a broad range of leadership topics relevant to game development.


Controversies

In 2009, Timothy Langdell resigned from the IGDA board after a movement to remove him due to his activities in enforcing the trademark name "Edge" used by
Edge Games Edge Games, Inc. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", ...
During the GDC 2013 a party was hosted by co-presenters IGDA and the start-up incubator YetiZen. The event featured at least three girls in white outfits dancing, one was in a shorter t-shirt, another in a furry outfit. Backlash over the presence of these female dancers resulted in the several people resigning in protest, most notably
Brenda Romero Brenda Louise Romero (née Garno, born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. ...
from the IGDA's Women in Games Special Interest Group steering committee. On the day following the party IGDA Executive Director Kate Edwards issued an apology stating "We regret that the IGDA was involved in this situation. We do not condone activities that objectify or demean women or any other group of people." On 20 November 2014 the IGDA added a link to "A Twitter tool to block some of the worst offenders in the recent wave of harassment" to their Online Harassment Resources web page. However, due to the method of the list's generation several IGDA members including the Chairman of IGDA Puerto Rico Roberto Rosario were added to the list of harassers. These errors resulted in the IGDA removing the link to the tool on 22 November.


References

{{Authority control Organizations established in 1994 Video game organizations Game accessibility International professional associations Video game trade associations Professional associations based in the United States 1994 establishments in the United States