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Edge Games
Edge Games, Inc. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", which sources have described as " litigious". Langdell has defended these practices, stating that Edge has only sued two companies since the late 1980s. In 2010, Edge Games sued Electronic Arts for trademark infringement, but eventually settled, with Edge surrendering many of its registrations. The United States Patent and Trademark Office (USPTO) cancelled the trademarks by court order in April 2013. History Tim Langdell founded Softek Software, later incorporated as Softek International Ltd, in the UK in 1980. Softek's early games output for 8-bit computers such as the ZX Spectrum consisted mainly of simple clones of popular arcade games. These included ''Firebirds'' ''(Phoenix)'', ''Ostron'' ''(Joust)'' and '' Monsters in Hell'' ''( ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Joust (video Game)
''Joust'' is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, ''Joust''s success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the ''flap'' button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other. John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller ( Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. The game was well-received by players and critics, and the mechanics influenced other games. ''Joust'' was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986: ''Joust 2: Survival of th ...
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Fairlight (video Game)
''Fairlight'' is an isometric projection arcade adventure video game developed by Bo Jangeborg and Jack Wilkes and released in 1985 on Softek's The Edge label. Developed in seven months, Jangeborg created the "Worldmaker" graphic development system to replicate the Filmation system used by Ultimate's ''Knight Lore''. The game used code from a graphics utility he had developed in 1983, called ''Grax'', which had also been the foundation of graphics package ''The Artist'', published on Softek's SofTechnics label. Jack Wilkes contributed art assets towards the game, including enemy sprites and the title screen. A sequel, '' Fairlight II'', was released in 1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente .... Gameplay The player controls an adventurer named Isvar, on his quest to f ...
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Jet Set Willy
''Jet Set Willy'' is a platform video game originally written by Matthew Smith for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to ''Manic Miner'' published in 1983, and the second game in the Miner Willy series. It spent over three months at the top of the charts and was the UK's best-selling home video game of 1984. Plot A tired Miner Willy has to tidy up all the items left around his house after a huge party. With this done, his housekeeper Maria will let him go to bed. Willy's mansion was bought with the wealth obtained from his adventures in ''Manic Miner'', but much of it remains unexplored and it appears to be full of strange creatures, possibly a result of the previous (missing) owner's experiments. Willy must explore the enormous mansion and its grounds (including a beach and a yacht) to fully tidy up the house so he can get some much-needed sleep. Gameplay ''Jet ...
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Brian Bloodaxe
''Brian Bloodaxe'' is a British platform game written by Charles Bystram for the ZX Spectrum and released by The Edge in 1985. It was ported to the Commodore 64 and Amstrad CPC 464 by Trevor Inns. Plot In ''Brian Bloodaxe'', a Viking hero wakes from an ice block in which he has been trapped for hundreds of years. Upon discovering that the year is now 1983 he decides to do what he originally set out to achieve - the conquering of Britain. Working his way through more than 100 screens of platform mayhem, Brian's ultimate goal is to steal the Crown Jewels and seat himself upon the British throne. Gameplay ''Brian Bloodaxe'' plays as a platform game with some very simple "collect and drop objects" aspects. Although Brian has to dodge most of the game's varied and often surreal enemies, some of them can be killed either by headbutting them thereby stabbing them with the horns of his helmet, or using weapon objects found in the game - axe, bomb and pistol. The game is notable for it ...
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Atic Atac
''Atic Atac'' is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ACG" by unlocking doors and avoiding enemies. It was Ultimate's second game to require 48K of RAM; most of their previous games for the Spectrum ran on unexpanded 16K models. The game was written by Tim Stamper and its graphics were designed by brother Chris Stamper. ''Atic Atac'' received praise from critics upon release, mostly for its graphics and gameplay. It was later included in the 2015 release by Rare on the Xbox One retrospective compilation, '' Rare Replay''. The game served as inspiration for the critically acclaimed adventure game show ''Knightmare''. Gameplay The game is presented in a top-down perspective and is set inside a labyrinth of a complex castle. The player has been trapped inside and needs to collect three piece ...
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Lunar Jetman
''Lunar Jetman'' is a horizontally scrolling shooter developed and published by Ultimate Play the Game. It was released for the ZX Spectrum in 1983 and later on the BBC Micro. In this sequel to ''Jetpac'', the second installment of the ''Jetman'' series, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race. It was met with critical acclaim upon release for its addictive gameplay and range of colours. The game was followed by a third episode, '' Solar Jetman: Hunt for the Golden Warpship'', released for the NES in 1990. It was later included in Rare's 2015 Xbox One retrospective compilation, ''Rare Replay''. Gameplay Once again taking on the role of Jetman, players find themselves on the surface of a small purple Natural satellite, moon. Similarly to its predecessor, the player can move around slowly on foot, or use a jetpack to leave the ground and navigate the moon faster. However, unlike ''Jetpac'', Jetman's j ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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Quo Vadis (video Game)
''Quo Vadis'' is an action-adventure game designed by Steven T. Chapman for the Commodore 64 and released by The Edge in 1984. Gameplay The object of the game is to explore a vast set of caverns and retrieve a scepter. Along the way the player must avoid (or shoot) various monsters and lava pits. The playing area of the game extends over 1024 screen sizes, making it the largest arcade adventure/platform game of the time. A map of the playing area was published in the October 1984 issue of the magazine Personal Computer Games. Various "riddles" are hidden throughout the caverns. When the game was first released the publishers offered a prize to the first person who could complete the game and find and correctly answer all the riddles.''The Crying Developer''
ChaosEdge, September 4, 2009.
The prize, a ...
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Compiler
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program. Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software include, a program that translates from a low-level language to a h ...
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Sinclair BASIC
Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research and Timex Sinclair. The Sinclair BASIC interpreter was made by Nine Tiles Networks Ltd. History Sinclair BASIC was originally developed in 1979 for the ZX80 by Nine Tiles. The programmers were John Grant, the owner of Nine Tiles, and Steve Vickers. It was initially an incomplete implementation of the 1978 American National Standards Institute (ANSI) minimal BASIC standard with integer arithmetic only, termed the 4K BASIC (for its ROM size) for the ZX80. It evolved through the floating-point 8K BASIC for the ZX81 and TS1000 (which was also available as an upgrade for the ZX80), and became an almost complete version in the 16 KB ROM ZX Spectrum (known as 48K BASIC). It is present in all ZX Spectrum compatibles, with more advanced systems also offering expanded versions like 128K BASIC, +3 BASIC, T/S 2000 BASIC, BASIC64 or Timex Extended Basic. As of ...
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Andrew Glaister
Andrew Glaister (born 4 July 1967 in Marlow, Buckinghamshire, England) is a video game programmer. He initially started programming games on the ZX81 and ZX Spectrum between 1981 and 1987,Andrew Glaister
at
forming a company called Programmers Development Systems Ltd. Andrew then worked as a developer for , Kinesoft Development and