Global Game Jam
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Global Game Jam
The Global Game Jam™️ (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. As of 2013, GGJ is managed by Global Game Jam Incorporated. Current and past board directors include the founders Elonka Dunin, Lindsay Grace and Zuraida Buter. 2022 staff members are Executive Director Tim Cullings, Director of Operations Charly Harbord, and Senior Director of Communications Tarja Porkka-Kontturi In January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games. The Global Game ...
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam
Retrieved February 21, 2013.


History

The term ''game jam'' is a

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Game Jams
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam
Retrieved February 21, 2013.


History

The term ''game jam'' is a

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San Luis Obispo, California
San Luis Obispo (; Spanish for " St. Louis the Bishop", ; Chumash: ''tiłhini'') is a city and county seat of San Luis Obispo County, in the U.S. state of California. Located on the Central Coast of California, San Luis Obispo is roughly halfway between the San Francisco Bay Area in the north and Greater Los Angeles in the south. The population was 47,063 at the 2020 census. San Luis Obispo was founded by the Spanish in 1772, when Saint Junípero Serra established Mission San Luis Obispo de Tolosa. The town grew steadily through the Mexican period before a rapid expansion of San Luis Obispo following the American Conquest of California. San Luis Obispo is a popular tourist destination, known for its historic architecture, vineyards, and hospitality, as well as for being home to California Polytechnic State University, San Luis Obispo. History The earliest human inhabitants of the local area were the Chumash people. One of the earliest villages lies south of San Luis Obispo an ...
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Global Game Jam, Inc
Global means of or referring to a globe and may also refer to: Entertainment * ''Global'' (Paul van Dyk album), 2003 * ''Global'' (Bunji Garlin album), 2007 * ''Global'' (Humanoid album), 1989 * ''Global'' (Todd Rundgren album), 2015 * Bruno J. Global, a character in the anime series ''The Super Dimension Fortress Macross'' Companies and brands Television * Global Television Network, in Canada ** Global BC, on-air brand of CHAN-TV, a television station in Vancouver, British Columbia, Canada ** Global Okanagan, on-air brand of CHBC-TV, a television station in Kelowna, British Columbia, Canada ** Global Toronto, a television station in Toronto ** Global Edmonton ** Global Calgary ** Global Montreal ** Global Maritimes ** Canwest Global, former parent company of Global Television Network * Global TV (Venezuela), a regional channel in Venezuela Other industries * Global (cutlery), a Japanese brand * Global Aviation Holdings, the parent company of World Airways, Inc., and North Am ...
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Nordic Game Jam
''Nordic Game Jam'' is an annual game jam that takes place in Copenhagen, created in 2006 by Gorm Lai and the Danish chapter of the International Game Developers Association in collaboration with Jesper Juul (the IT University of Copenhagen) and Henriette Moos (Diginet Øresund). It is one of the biggest videogame-related events in Denmark and one of the largest game jams in the world, with 900 participants as of 2016. Participants are given a theme or series of restrictions at the beginning of the event and are then given around 40 hours to make a game around those. In 2009 it served as the flagship game jam and inspiration for Global Game Jam. Participants Participants in the Nordic Game Jam come from several Nordic countries as well as other countries around the world. People of all skill levels and from various fields are welcome, such as game designers, programmers, sound designers, graphic artists or simply those interested in learning how to make games. Before the jam begi ...
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IGDA
The International Game Developers Association (IGDA) is a nonprofit professional association whose stated mission is to "support and empower game developers around the world in achieving fulfilling and sustainable careers." The IGDA is incorporated in the United States as a 501(c)(6) nonprofit organisation. It has over 12,000 members from all fields of game development. In recognition of the wide-ranging, multidisciplinary nature of interactive entertainment, everyone who participates in any way in the game development process is welcome to join the IGDA. History The beginnings of the IGDA emerged from several other organisations for computer game developers which were forming in the late 1980s and early 1990s: * The Computer Game Designers Symposium, later known as the Computer Game Developers Conference, was started in 1988 by Chris Crawford. He had already been producing a bimonthly newsletter for game developers, ''The Journal of Computer Game Design'', since 1987. One ...
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Elonka Dunin
Elonka Dunin (; born December 29, 1958) is an American video game developer and cryptologist. Dunin worked at Simutronics Corp. in St. Louis, Missouri from 1990–2014, and in 2015 was Senior Producer at Black Gate Games in Nashville, Tennessee. She is Chairperson Emerita and one of the founders of the International Game Developers Association's Online Games group, has contributed or been editor in chief on multiple IGDA State of the Industry white papers, and was one of the Directors of the Global Game Jam from 2011–2014. As of 2020 she works as a management consultant at Accenture. Dunin has published a book of exercises on classical cryptography, and maintains cryptography-related websites about topics such as ''Kryptos'', a sculpture at the Central Intelligence Agency containing an encrypted message,
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Lindsay Grace
Lindsay Grace is a video game designer, artist, professor, and writer who currently lives in Miami, FL. He is best known as an academic game designer who employs critical design. He is the 2019 Games for Change Vanguard Award winner and Knight Chair at the University of Miami. He served as founding director of the American University Game Lab and Studio (JOLT), which includes the Fake News game, Factitious, the NPR game Commuter Challenge and Miami Herald's Gaming the System. In 2013 his game, ''Wait'' was inducted in the Games for Change Hall of Fame as one of the five most significant games for change in the last decade. Created in 2009, players must navigate a 3D world that fades away when the player moves, and grows more detailed as they wait. If players fail to move for long, the world also recedes. Other notable games include Big Huggin', a game controlled by a giant stuffed animal that players must hug to meet game goals. Big Huggin' was Kickstarted with notable support ...
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GGJ LA 2015
GGJ could refer to: * Georgemas Junction railway station, Scotland * Goshainganj Railway Station, India * Global Game Jam, a game developers event * Governor-General of Jamaica The governor-general of Jamaica is the viceregal representative of the Jamaican monarch, King Charles III, in Jamaica. The monarch, on the advice of the prime minister, appoints a governor-general as his or her representative in Jamaica. Bot ...
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Integrated Development Environment
An integrated development environment (IDE) is a software application that provides comprehensive facilities to computer programmers for software development. An IDE normally consists of at least a source code editor, build automation tools and a debugger. Some IDEs, such as NetBeans and Eclipse, contain the necessary compiler, interpreter, or both; others, such as SharpDevelop and Lazarus, do not. The boundary between an IDE and other parts of the broader software development environment is not well-defined; sometimes a version control system or various tools to simplify the construction of a graphical user interface (GUI) are integrated. Many modern IDEs also have a class browser, an object browser, and a class hierarchy diagram for use in object-oriented software development. Overview Integrated development environments are designed to maximize programmer productivity by providing tight-knit components with similar user interfaces. IDEs present a single program i ...
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Ouroboros
The ouroboros or uroboros () is an ancient symbol depicting a serpent or dragon eating its own tail. The ouroboros entered Western tradition via ancient Egyptian iconography and the Greek magical tradition. It was adopted as a symbol in Gnosticism and Hermeticism and most notably in alchemy. The term derives , from ''oura'' 'tail' plus ''-boros'' '-eating'. The ''ouroboros'' is often interpreted as a symbol for eternal cyclic renewal or a cycle of life, death, and rebirth; the snake’s skin-sloughing symbolizes the transmigration of souls. The snake biting its own tail is a fertility symbol in some religions: the tail is a phallic symbol and the mouth is a yonic or womb-like symbol. Some snakes, such as rat snakes, have been known to consume themselves. One captive snake attempted to consume itself twice, dying in the second attempt. Another wild rat snake was found having swallowed about two-thirds of its body. Historical representations Ancient Egypt One of the e ...
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