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Jagged Alliance 2
''Jagged Alliance 2'' is a tactical role-playing game for PC, released in 1999 for Microsoft Windows and later ported to Linux by Tribsoft. It is the third entry in the ''Jagged Alliance'' series. The game was followed by the expansion '' Unfinished Business'' in 2000. Two commercial versions of the mod ''Wildfire'' were released in 2004 in the form of expansion packs. The core game and the ''Unfinished Business'' expansion were combined and released under the title '' Jagged Alliance 2 Gold Pack'' in 2002. The game takes place in the fictional country of Arulco, which has been ruled by the ruthless monarch Deidranna for several years. The player is put in control of hired mercenaries and with aid of local citizens and militia must reclaim Arulco's cities and ultimately defeat Deidranna. The game uses a strategic map screen of Arulco where the player may issue high level strategic orders for their troops, such as travelling or prolonged training. Combat and individual location exp ...
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Sir-Tech
Sir-Tech Software, Inc. was a video game developer and publisher based in the United States and Canada. History In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead. Sirotech Software published ''Info Tree'', a database management program, '' Galactic Attack'' and a beta version of ''Wizardry: Dungeons of Despair'' which was later renamed '' Wizardry: Proving Grounds of the Mad Overlord'' and formally released in fall 1981. It was the first game in the ''Wizardry'' series. In spring 1981, Sir-Tech Software, Inc was incorporated as a video game developer and publisher in the United States. In 1998, Sir-Tech USA closed. The Canadian counterpart, Sirtech Canada Limited, continued to operate until late 2003. Sir-Tech is best known for ''Wizardry'', the role-playing video game series. The '' Jagged Alliance'' series, first published by Sir-Tech in 1994, became a popular franchise. The third game in the series, '' Jagged Alliance 2'', w ...
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Mercenaries
A mercenary, sometimes Pseudonym, also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protections by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the military, armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. Modern mercenary organizations are generally referred to as Private military company, private military companies or PMCs. Laws of war ...
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Fog Of War
The fog of war (german: links=no, Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military operations. The term seeks to capture the uncertainty regarding one's own capability, adversary capability, and adversary intent during an engagement, operation, or campaign. Military forces try to reduce the fog of war through military intelligence and friendly force tracking systems. The term has become commonly used to define uncertainty mechanics in wargames. Origin The word "fog" (german: Nebel), but not the exact phrase, in reference to 'uncertainty in war' was introduced by the Prussian military analyst Carl von Clausewitz in his posthumously published book, ''Vom Kriege'' (1832), the English translation of which was published as '' On War'' (1873): It has been pointed out that von Clausewitz does not use the exact phrase "fog of war", and also uses multiple similar metaphors, such as "twilight" and "moonlight", to describe a 'la ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the ...
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Turn-based
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strat ...
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Real-time Game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strat ...
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Aircraft
An aircraft is a vehicle that is able to fly by gaining support from the air. It counters the force of gravity by using either static lift or by using the dynamic lift of an airfoil, or in a few cases the downward thrust from jet engines. Common examples of aircraft include airplanes, helicopters, airships (including blimps), gliders, paramotors, and hot air balloons. The human activity that surrounds aircraft is called ''aviation''. The science of aviation, including designing and building aircraft, is called '' aeronautics.'' Crewed aircraft are flown by an onboard pilot, but unmanned aerial vehicles may be remotely controlled or self-controlled by onboard computers. Aircraft may be classified by different criteria, such as lift type, aircraft propulsion, usage and others. History Flying model craft and stories of manned flight go back many centuries; however, the first manned ascent — and safe descent — in modern times took place by larger h ...
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Militia
A militia () is generally an army or some other fighting organization of non-professional soldiers, citizens of a country, or subjects of a state, who may perform military service during a time of need, as opposed to a professional force of regular, full-time military personnel; or, historically, to members of a warrior-nobility class (e.g. knights or samurai). Generally unable to hold ground against regular forces, militias commonly support regular troops by skirmishing, holding fortifications, or conducting irregular warfare, instead of undertaking offensive campaigns by themselves. Local civilian laws often limit militias to serve only in their home region, and to serve only for a limited time; this further reduces their use in long military campaigns. Beginning in the late 20th century, some militias (in particular officially recognized and sanctioned militias of a government) act as professional forces, while still being "part-time" or "on-call" organizations. For instanc ...
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Email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simu ...
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Overworld
An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description Overworlds generally feature a top-down view or a third-person perspective of the fictional world within the game. It often contains varied terrain (including caves, mountains, forests, and bodies of water) and a collection of towns and other locations (most commonly dungeons or levels). When the party enters one of these locations the world map display may remain on the screen, be replaced by the local geography, or be hidden until the party exits the location. In many games, the player is able to travel on the world map; in other games, the player uses the world map to select their next location. Typically, a dungeon houses a host of enemies, while a town usually ...
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Mercenary
A mercenary, sometimes also known as a soldier of fortune or hired gun, is a private individual, particularly a soldier, that joins a military conflict for personal profit, is otherwise an outsider to the conflict, and is not a member of any other official military. Mercenaries fight for money or other forms of payment rather than for political interests. Beginning in the 20th century, mercenaries have increasingly come to be seen as less entitled to protections by rules of war than non-mercenaries. The Geneva Conventions declare that mercenaries are not recognized as legitimate combatants and do not have to be granted the same legal protections as captured service personnel of the armed forces. In practice, whether or not a person is a mercenary may be a matter of degree, as financial and political interests may overlap. Modern mercenary organizations are generally referred to as private military companies or PMCs. Laws of war Protocol Additional GC 1977 (APGC77) ...
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Jagged Alliance 2 Gold TacticalScreen Screenshot
''Jagged'' is the fifteenth solo studio album by English musician Gary Numan, his first original album in over five years, following ''Pure'' in 2000. Stylistically ''Jagged'' was a development of its predecessor's chorus-driven, anthemic industrial sound, utilising heavier electronics and more prominent live drumming. Although reaction to the new record was predominantly positive, critical opinion was more heavily divided than had been the case with the almost universal praise enjoyed by ''Pure''. Reaching number 59 in the UK album charts, ''Jagged'' charted no higher than the earlier release, some commentators and fans regarding the long time between albums as a missed opportunity for consolidation in the wake of ''Pures reception and the number 13 UK chart position attained by Numan's 2003 single with Rico, " Crazier". ''Jagged'' was the first album issued on Numan's own Mortal Records label, licensed to Cooking Vinyl. The US release, on Metropolis Records, included an a ...
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