Trigger Happy (book)
   HOME
*





Trigger Happy (book)
''Trigger Happy'' is a book by Steven Poole, examining videogames in terms of their aesthetic appeal - what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games. In different editions (published by Fourth Estate () and Arcade Publishing Arcade Publishing is an independent trade publishing company that started in 1988 in New York, USA. It publishes American and world fiction and nonfiction. The company was started and run by Richard Seaver and his wife Jeannette.Weber, Bruce (J ... (), it has had the subtitles ''The Inner Life of Videogames'' and ''Videogames and the Entertainment Revolution''. ''Trigger Happy'' was released for free in pdf format under a Creative Commons license in 2007. The book may be downloaded from the author's website. See also * Video gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Arcade Publishing
Arcade Publishing is an independent trade publishing company that started in 1988 in New York, USA. It publishes American and world fiction and nonfiction. The company was started and run by Richard Seaver and his wife Jeannette.Weber, Bruce (January 7, 2009)"Richard Seaver, Publisher, Dies at 82".''The New York Times''. It declared bankruptcy shortly after Richard's death in 2009, and was acquired by Skyhorse Publishing in 2010.(July 27, 2010)"Skyhorse Takes Arcade".''Publishers Weekly''. In 2011, Arcade was relaunched as an imprint of Skyhorse Publishing, where it continues to acquire and publish literary fiction and nonfiction. In addition to its main list, Arcade now also issues Arcade Artists & Art, a series featuring books by and about artists, particularly of the modern period. Jeannette Seaver serves as a consulting editor in the acquisition and curation of upcoming lists. ''Auschwitz'' by Miklos Nyiszli became a ''New York Times'' bestseller in 2011. The company has a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




List Of Books On Computer And Video Games
The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert. ; ''Not All Fairy Tal ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Video Game Studies
Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with all types of games throughout history. This field of research utilizes the tactics of, at least, folkloristics and cultural heritage, sociology and psychology, while examining aspects of the design of the game, the players in the game, and the role the game plays in its society or culture. Game studies is oftentimes confused with the study of video games, but this is only one area of focus; in reality game studies encompasses all types of gaming, including sports, board games, etc. Before video games, game studies was rooted primarily in anthropology. However, with the development and spread of video games, games studies has diversified methodologically, to include approaches from sociology, psychology, and other fields. There are n ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Creative Commons
Creative Commons (CC) is an American non-profit organization and international network devoted to educational access and expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright licenses, known as Creative Commons licenses, free of charge to the public. These licenses allow authors of creative works to communicate which rights they reserve and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Content owners still maintain their copyright, but Creative Commons licenses give standard releases that replace the individual negotiations for specific rights between copyright owner (licensor) and licensee, that are necessary under an "all rights reserved" copyright management. The organization was founded in 2001 by Lawrence Lessig, Hal ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Pdf Format
Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe Systems, Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, Computer hardware, hardware, and operating systems.Adobe Systems IncorporatedPDF Reference, Sixth edition, version 1.23 (53 MB) Nov 2006, p. 33. Archiv/ref> Based on the PostScript language, each PDF file encapsulates a complete description of a fixed-layout flat document, including the text, fonts, vector graphics, raster images and other information needed to display it. PDF has its roots in "The Camelot Project" initiated by Adobe co-founder John Warnock in 1991. PDF was standardized as ISO 32000 in 2008. The last edition as ISO 32000-2:2020 was published in December 2020. PDF files may contain a variety of content besides flat text and graphics including logical structuring elements, interactive elements such as annotations and form-fields, layers, r ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Subtitle (titling)
In books and other works, the subtitle is an explanatory title added by the author to the title proper of a work. Another kind of subtitle, often used in the past, is the alternative title, also called alternate title, traditionally denoted and added to the title with the alternative conjunction "or", hence its appellation.. As an example, Mary Shelley gave her most famous novel the title ''Frankenstein; or, The Modern Prometheus'', where ''or, The Modern Prometheus'' is the alternative title, by which she references the Greek Titan as a hint of the novel's themes. A more modern usage is to simply separate the subtitle by punctuation, making the subtitle more of a continuation or sub-element of the title proper. In library cataloging and in bibliography, the subtitle does not include an alternative title, which is defined as part of the title proper: e.g., '' One Good Turn: A Natural History of the Screwdriver and the Screw'' is filed as ''One Good Turn'' (title) and ''A Natura ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Steven Poole
Steven Poole (born 1972) is a British author and journalist. He particularly concerns himself with the abuse of language and has written two books on the subject: ''Unspeak'' (2006) and ''Who Touched Base In My Thought Shower?'' (2013). Biography Poole studied English at Emmanuel College, Cambridge, and has subsequently written for publications including ''The Independent'', ''The Guardian'', ''The Times Literary Supplement'', ''The Sunday Times'', and the ''New Statesman''. He has published two books and currently writes a weekly nonfiction book-review column in the Saturday ''Guardian'' called Et Cetera, as well as regular longer book reviews, plus a monthly column in ''Edge'' magazine. Poole was invited to deliver the opening keynote address at the 2006 Sydney Writers' Festival, and also gave a keynote at the 2008 Future and Reality of Gaming conference in Vienna. Books ''Trigger Happy'' and ''Trigger Happy 2.0'' '' Trigger Happy'' was published in 2000 by 4th Estate in the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Violence
Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Studies have shown no connection between video games and violent behavior. The American Psychological Association states that while there is a well-established link between violent video games and aggressive behaviors, empirical research finds there is little to no evidence connecting violence to video games. Background The Entertainment Software Association reports that 17% of gamers are boys under the age of eighteen and that 36% are women over the age of eighteen, with 48% of all video game players being women of all ages. They also report that the average age of gamers is 31. A survey of 1,102 children between 12 and 17 years of age found that 97% are video game players w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Character (arts)
In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word , the English word dates from the Restoration, although it became widely used after its appearance in '' Tom Jones'' by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed.Harrison (1998, 51-2) quotation: (Before this development, the term ''dramatis personae'', naturalized in English from Latin and meaning "masks of the drama," encapsulated the notion of characters from the literal aspect of masks.) Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, helpi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]