A graphics processing unit (GPU) is a specialized
electronic circuit
An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electrical ...
designed to manipulate and alter
memory to accelerate the creation of
images in a
frame buffer intended for output to a
display device
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the ...
. GPUs are used in
embedded systems,
mobile phones,
personal computers,
workstations, and
game console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ...
s.
Modern GPUs are efficient at manipulating
computer graphics and
image processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
. Their
parallel structure makes them more efficient than general-purpose
central processing units (CPUs) for
algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a
video card or embedded on the
motherboard
A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
. In some CPUs, they are embedded on the CPU
die
Die, as a verb, refers to death, the cessation of life.
Die may also refer to:
Games
* Die, singular of dice, small throwable objects used for producing random numbers
Manufacturing
* Die (integrated circuit), a rectangular piece of a semicondu ...
.
In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994,
Sony used the term (now standing for ''graphics processing unit'') in reference to the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
console's
Toshiba-designed
Sony GPU in 1994.
The term was popularized by
Nvidia in 1999, who marketed the
GeForce 256 as "the world's first GPU". It was presented as a "single-chip
processor with integrated
transform, lighting, triangle setup/clipping, and rendering engines". Rival
ATI Technologies coined the term "visual processing unit" or VPU with the release of the
Radeon 9700 in 2002.
History
1970s
Arcade system board
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s have been using specialized graphics circuits since the 1970s. In early video game hardware, the
RAM for frame buffers was expensive, so video chips composited data together as the display was being scanned out on the monitor.
A specialized
barrel shifter
A barrel shifter is a digital circuit that can shift a data word by a specified number of bits without the use of any sequential logic, only pure combinational logic, i.e. it inherently provides a binary operation. It can however in theory also ...
circuit was used to help the CPU animate the
framebuffer graphics for various 1970s
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
s from
Midway and
Taito, such as ''
Gun Fight'' (1975), ''
Sea Wolf'' (1976) and ''
Space Invaders'' (1978). The
Namco Galaxian arcade system in 1979 used specialized
graphics hardware supporting
RGB color
The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additiv ...
, multi-colored sprites and
tilemap backgrounds. The Galaxian hardware was widely used during the
golden age of arcade video games, by game companies such as
Namco,
Centuri,
Gremlin,
Irem,
Konami,
Midway,
Nichibutsu,
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and
Taito.
In the home market, the
Atari 2600 in 1977 used a video shifter called the
Television Interface Adaptor
The Television Interface Adaptor (TIA) is the custom computer chip, along with a variant of the MOS Technology 6502 constituting the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects ...
. The
Atari 8-bit computers
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
(1979) had
ANTIC, a video processor which interpreted instructions describing a "display list"—the way the scan lines map to specific
bitmapped or character modes and where the memory is stored (so there did not need to be a contiguous frame buffer).
6502 machine code subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed.
Functions may ...
s could be triggered on
scan lines by setting a bit on a display list instruction. ANTIC also supported smooth
vertical and
horizontal scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
independent of the CPU.
1980s
The
NEC µPD7220
The High-Performance Graphics Display Controller 7220 (commonly μPD7220 or NEC 7220) is a video display processor capable of drawing lines, circles, arcs, and character graphics to a bit-mapped display. It was developed by NEC in order to supp ...
was the first implementation of a PC graphics display processor as a single
Large Scale Integration (LSI)
integrated circuit
An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
chip, enabling the design of low-cost, high-performance video graphics cards such as those from
Number Nine Visual Technology. It became the best-known GPU up until the mid-1980s. It was the first fully integrated
VLSI (very large-scale integration)
metal-oxide-semiconductor (
NMOS) graphics display processor for PCs, supported up to
1024x1024 resolution, and laid the foundations for the emerging PC graphics market. It was used in a number of graphics cards and was licensed for clones such as the Intel 82720, the first of
Intel's graphics processing units. The Williams Electronics arcade games ''
Robotron 2084'', ''
Joust'', ''
Sinistar'', and ''
Bubbles
Bubble, Bubbles or The Bubble may refer to:
Common uses
* Bubble (physics), a globule of one substance in another, usually gas in a liquid
** Soap bubble
* Economic bubble, a situation where asset prices are much higher than underlying fundame ...
'', all released in 1982, contain custom
blitter chips for operating on 16-color bitmaps.
In 1984,
Hitachi
() is a Japanese multinational corporation, multinational Conglomerate (company), conglomerate corporation headquartered in Chiyoda, Tokyo, Japan. It is the parent company of the Hitachi Group (''Hitachi Gurūpu'') and had formed part of the Ni ...
released ARTC HD63484, the first major
CMOS
Complementary metal–oxide–semiconductor (CMOS, pronounced "sea-moss", ) is a type of metal–oxide–semiconductor field-effect transistor (MOSFET) fabrication process that uses complementary and symmetrical pairs of p-type and n-type MOSFE ...
graphics processor for PC. The ARTC was capable of displaying up to
4K resolution
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 38402160 (4K Ultra-high-definitio ...
when in
monochrome mode, and it was used in a number of PC graphics cards and terminals during the late 1980s. In 1985, the
Commodore Amiga featured a custom graphics chip, with a
blitter unit accelerating bitmap manipulation, line draw, and area fill functions. Also included is a
coprocessor
A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU). Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography o ...
with its own simple instruction set, capable of manipulating graphics hardware registers in sync with the video beam (e.g. for per-scanline palette switches, sprite multiplexing, and hardware windowing), or driving the blitter. In 1986,
Texas Instruments released the
TMS34010, the first fully programmable graphics processor. It could run general-purpose code, but it had a graphics-oriented instruction set. During 1990–1992, this chip became the basis of the
Texas Instruments Graphics Architecture ("TIGA")
Windows accelerator
A Windows accelerator was a type of Graphics processing unit for personal computers with additional acceleration features like 2D line-drawings, blitter, clipping, font caching, hardware cursor support, color expansion, linear addressing, and patt ...
cards.
In 1987, the
IBM 8514 graphics system was released as one of the first video cards for
IBM PC compatibles to implement
fixed-function 2D primitives in
electronic hardware.
Sharp's
X68000, released in 1987, used a custom graphics chipset with a 65,536 color palette and hardware support for sprites, scrolling, and multiple playfields, eventually serving as a development machine for
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
's
CP System arcade board. Fujitsu later competed with the
FM Towns
The is a Japanese personal computer, built by Fujitsu from February 1989 to the summer of 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. ...
computer, released in 1989 with support for a full 16,777,216 color palette. In 1988, the first dedicated
polygonal 3D graphics boards were introduced in arcades with the
Namco System 21 and
Taito Air System.
IBM's
proprietary Video Graphics Array (VGA) display standard was introduced in 1987, with a maximum resolution of 640×480 pixels. In November 1988,
NEC Home Electronics announced its creation of the
Video Electronics Standards Association (VESA) to develop and promote a
Super VGA (SVGA)
computer display standard as a successor to IBM's proprietary VGA display standard. Super VGA enabled
graphics display resolution
The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height a ...
s up to 800×600
pixels, a 36% increase.
1990s
In 1991,
S3 Graphics introduced the ''
S3 86C911'', which its designers named after the
Porsche 911
The Porsche 911 (pronounced ''Nine Eleven'' or in german: Neunelfer) is a two-door 2+2 high performance rear-engined sports car introduced in September 1964 by Porsche AG of Stuttgart, Germany. It has a rear-mounted flat-six engine and origin ...
as an indication of the performance increase it promised. The 86C911 spawned a host of imitators: by 1995, all major PC graphics chip makers had added
2D acceleration support to their chips. By this time, fixed-function ''Windows accelerators'' had surpassed expensive general-purpose graphics coprocessors in Windows performance, and these coprocessors faded away from the PC market.
Throughout the 1990s, 2D
GUI acceleration continued to evolve. As manufacturing capabilities improved, so did the level of integration of graphics chips. Additional
application programming interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how t ...
s (APIs) arrived for a variety of tasks, such as Microsoft's
WinG graphics library for
Windows 3.x, and their later
DirectDraw interface for
hardware acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calcula ...
of 2D games within
Windows 95 and later.
In the early- and mid-1990s,
real-time 3D graphics were becoming increasingly common in arcade, computer, and console games, which led to increasing public demand for hardware-accelerated 3D graphics. Early examples of mass-market 3D graphics hardware can be found in arcade system boards such as the
Sega Model 1,
Namco System 22
The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with '' Sim Drive'' in Japan, followed by a worldwide debut in 1993 with ''Ridge Racer''.
The System 22 was designed by Namco with assistance fr ...
, and
Sega Model 2, and the
fifth-generation video game consoles such as the
Saturn
Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
,
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and
Nintendo 64. Arcade systems such as the Sega Model 2 and
SGI SGI may refer to:
Companies
*Saskatchewan Government Insurance
*Scientific Games International, a gambling company
*Silicon Graphics, Inc., a former manufacturer of high-performance computing products
*Silicon Graphics International, formerly Rac ...
Onyx-based Namco Magic Edge Hornet Simulator in 1993 were capable of hardware T&L (
transform, clipping, and lighting) years before appearing in consumer graphics cards. Some systems used
DSPs to accelerate transformations.
Fujitsu
is a Japanese multinational information and communications technology equipment and services corporation, established in 1935 and headquartered in Tokyo. Fujitsu is the world's sixth-largest IT services provider by annual revenue, and the la ...
, which worked on the Sega Model 2 arcade system, began working on integrating T&L into a single
LSI LSI may refer to:
Science and technology
* Large-scale integration, integrated circuits with tens of thousands of transistors
* Latent semantic indexing, a technique in natural language processing
* LSI-11, an early large-scale integration com ...
solution for use in home computers in 1995; the Fujitsu Pinolite, the first 3D geometry processor for personal computers, released in 1997. The first hardware T&L GPU on
home
A home, or domicile, is a space used as a permanent or semi-permanent residence for one or many humans, and sometimes various companion animals. It is a fully or semi sheltered space and can have both interior and exterior aspects to it. H ...
video game consoles was the
Nintendo 64's
Reality Coprocessor, released in 1996. In 1997,
Mitsubishi
The is a group of autonomous Japanese multinational companies in a variety of industries.
Founded by Yatarō Iwasaki in 1870, the Mitsubishi Group historically descended from the Mitsubishi zaibatsu, a unified company which existed from 1870 ...
released the
3Dpro/2MP, a fully featured GPU capable of transformation and lighting, for
workstations and
Windows NT desktops;
ATi utilized it for their
FireGL 4000 graphics card
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer moni ...
, released in 1997.
The term "GPU" was coined by
Sony in reference to the 32-bit
Sony GPU (designed by
Toshiba) in the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
video game console, released in 1994.
In the PC world, notable failed first tries for low-cost 3D graphics chips were the
S3 ''
ViRGE'',
ATI Rage
The ATI Rage (stylized as RAGE or rage) is a series of graphics chipsets developed by ATI Technologies offering graphical user interface (GUI) 2D acceleration, video acceleration, and 3D acceleration developed by ATI Technologies. It is the s ...
, and
Matrox ''Mystique''. These chips were essentially previous-generation 2D accelerators with 3D features bolted on. Many were even
pin-compatible with the earlier-generation chips for ease of implementation and minimal cost. Initially, performance 3D graphics were possible only with discrete boards dedicated to accelerating 3D functions (and lacking 2D GUI acceleration entirely) such as the
PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL accelera ...
and the
3dfx
3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the l ...
''Voodoo''. However, as manufacturing technology continued to progress, video, 2D GUI acceleration and 3D functionality were all integrated into one chip.
Rendition's ''Verite'' chipsets were among the first to do this well enough to be worthy of note. In 1997, Rendition went a step further by collaborating with
Hercules and Fujitsu on a "Thriller Conspiracy" project which combined a Fujitsu FXG-1 Pinolite geometry processor with a Vérité V2200 core to create a graphics card with a full T&L engine years before Nvidia's
GeForce 256. This card, designed to reduce the load placed upon the system's CPU, never made it to market.
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
appeared in the early '90s as a professional graphics API, but originally suffered from performance issues which allowed the
Glide API to step in and become a dominant force on the PC in the late '90s.
[ 3dfx Glide API] However, these issues were quickly overcome and the Glide API fell by the wayside. Software implementations of OpenGL were common during this time, although the influence of OpenGL eventually led to widespread hardware support. Over time, a parity emerged between features offered in hardware and those offered in OpenGL.
DirectX
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
became popular among
Windows game developers during the late 90s. Unlike OpenGL, Microsoft insisted on providing strict one-to-one support of hardware. The approach made DirectX less popular as a standalone graphics API initially, since many GPUs provided their own specific features, which existing OpenGL applications were already able to benefit from, leaving DirectX often one generation behind. (See:
Comparison of OpenGL and Direct3D
Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics. , graphics processing units (GPUs) almost always implement one version of both of these APIs. Exa ...
.)
Over time, Microsoft began to work more closely with hardware developers and started to target the releases of DirectX to coincide with those of the supporting graphics hardware.
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
5.0 was the first version of the burgeoning API to gain widespread adoption in the gaming market, and it competed directly with many more-hardware-specific, often proprietary graphics libraries, while OpenGL maintained a strong following. Direct3D 7.0 introduced support for hardware-accelerated
transform and lighting (T&L) for Direct3D, while OpenGL had this capability already exposed from its inception. 3D accelerator cards moved beyond being just simple
rasterizers to add another significant hardware stage to the 3D rendering pipeline. The
Nvidia ''
GeForce 256'' (also known as NV10) was the first consumer-level card released on the market with hardware-accelerated T&L, while professional 3D cards already had this capability. Hardware transform and lighting, both already existing features of OpenGL, came to consumer-level hardware in the '90s and set the precedent for later
pixel shader and
vertex shader units which were far more flexible and programmable.
2000 to 2010
Nvidia was first to produce a chip capable of programmable
shading; the ''
GeForce 3'' (code named NV20). Each pixel could now be processed by a short "program" that could include additional image textures as inputs, and each geometric vertex could likewise be processed by a short program before it was projected onto the screen. Used in the
Xbox console, it competed with the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
, which used a custom vector unit for hardware accelerated vertex processing (commonly referred to as VU0/VU1). The earliest incarnations of shader execution engines used in
Xbox were not general purpose and could not execute arbitrary pixel code. Vertices and pixels were processed by different units which had their own resources with pixel shaders having much tighter constraints (being as they are executed at much higher frequencies than with vertices). Pixel shading engines were actually more akin to a highly customizable function block and didn't really "run" a program. Many of these disparities between vertex and pixel shading were not addressed until much later with the
Unified Shader Model.
By October 2002, with the introduction of the
ATI ''
Radeon 9700'' (also known as R300), the world's first
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
9.0 accelerator, pixel and vertex shaders could implement
looping and lengthy
floating point math, and were quickly becoming as flexible as CPUs, yet orders of magnitude faster for image-array operations. Pixel shading is often used for
bump mapping, which adds texture, to make an object look shiny, dull, rough, or even round or extruded.
With the introduction of the Nvidia
GeForce 8 series, and then new generic stream processing unit GPUs became a more generalized computing devices. Today,
parallel GPUs have begun making computational inroads against the CPU, and a subfield of research, dubbed GPU Computing or
GPGPU for ''General Purpose Computing on GPU'', has found its way into fields as diverse as
machine learning,
oil exploration, scientific
image processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
,
linear algebra,
statistics
Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
,
3D reconstruction
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects.
This process can be accomplished either by active or passive methods. If the model is allowed to change its shape i ...
and even
stock options pricing determination.
GPGPU at the time was the precursor to what is now called a compute shader (e.g. CUDA, OpenCL, DirectCompute) and actually abused the hardware to a degree by treating the data passed to algorithms as texture maps and executing algorithms by drawing a triangle or quad with an appropriate pixel shader. This obviously entails some overheads since units like the
Scan Converter are involved where they aren't really needed (nor are triangle manipulations even a concern—except to invoke the pixel shader).
Nvidia's
CUDA platform, first introduced in 2007, was the earliest widely adopted programming model for GPU computing. More recently
OpenCL has become broadly supported. OpenCL is an open standard defined by the Khronos Group which allows for the development of code for both GPUs and CPUs with an emphasis on portability. OpenCL solutions are supported by Intel, AMD, Nvidia, and ARM, and according to a recent report by Evan's Data, OpenCL is the GPGPU development platform most widely used by developers in both the US and Asia Pacific.
2010 to present
In 2010, Nvidia began a partnership with
Audi to power their cars' dashboards, using the
Tegra GPUs to provide increased functionality to cars' navigation and entertainment systems. Advances in GPU technology in cars has helped push
self-driving technology. AMD's
Radeon HD 6000 Series cards were released in 2010 and in 2011, AMD released their 6000M Series discrete GPUs to be used in mobile devices. The Kepler line of graphics cards by Nvidia came out in 2012 and were used in the Nvidia's 600 and 700 series cards. A feature in this new GPU microarchitecture included GPU boost, a technology that adjusts the clock-speed of a video card to increase or decrease it according to its power draw. The
Kepler microarchitecture was manufactured on the 28 nm process.
The
PS4 and
Xbox One were released in 2013, they both use GPUs based on
AMD's Radeon HD 7850 and 7790. Nvidia's Kepler line of GPUs was followed by the
Maxwell
Maxwell may refer to:
People
* Maxwell (surname), including a list of people and fictional characters with the name
** James Clerk Maxwell, mathematician and physicist
* Justice Maxwell (disambiguation)
* Maxwell baronets, in the Baronetage o ...
line, manufactured on the same process. 28 nm chips by Nvidia were manufactured by TSMC, the Taiwan Semiconductor Manufacturing Company, that was manufacturing using the 28 nm process at the time. Compared to the 40 nm technology from the past, this new manufacturing process allowed a 20 percent boost in performance while drawing less power.
Virtual reality headsets have very high system requirements. VR headset manufacturers recommended the GTX 970 and the R9 290X or better at the time of their release.
Pascal
Pascal, Pascal's or PASCAL may refer to:
People and fictional characters
* Pascal (given name), including a list of people with the name
* Pascal (surname), including a list of people and fictional characters with the name
** Blaise Pascal, Fren ...
is the next generation of consumer graphics cards by Nvidia released in 2016. The
GeForce 10 series of cards are under this generation of graphics cards. They are made using the 16 nm manufacturing process which improves upon previous microarchitectures. Nvidia has released one non-consumer card under the new
Volta
Volta may refer to:
Persons
* Alessandro Volta (1745–1827), Italian physicist and inventor of the electric battery, count and eponym of the volt
* Giovanni Volta (1928–2012), Italian Roman Catholic bishop
* Giovanni Serafino Volta (1764–184 ...
architecture, the Titan V. Changes from the Titan XP, Pascal's high-end card, include an increase in the number of CUDA cores, the addition of tensor cores, and
HBM2. Tensor cores are cores specially designed for deep learning, while high-bandwidth memory is on-die, stacked, lower-clocked memory that offers an extremely wide memory bus that is useful for the Titan V's intended purpose. To emphasize that the Titan V is not a gaming card, Nvidia removed the "GeForce GTX" suffix it adds to consumer gaming cards.
On August 20, 2018, Nvidia launched the RTX 20 series GPUs that add ray-tracing cores to GPUs, improving their performance on lighting effects.
Polaris 11
The Radeon 400 series is a series of graphics processors developed by AMD. These cards were the first to feature the Polaris GPUs, using the new 14 nm FinFET manufacturing process, developed by Samsung Electronics and licensed to GlobalFoun ...
and
Polaris 10
The Radeon 400 series is a series of graphics processors developed by AMD. These cards were the first to feature the Polaris GPUs, using the new 14 nm FinFET manufacturing process, developed by Samsung Electronics and licensed to GlobalFoundrie ...
GPUs from AMD are fabricated by a 14-nanometer process. Their release results in a substantial increase in the performance per watt of AMD video cards. AMD has also released the Vega GPUs series for the high end market as a competitor to Nvidia's high end Pascal cards, also featuring HBM2 like the Titan V.
In 2019, AMD released the successor to their
Graphics Core Next (GCN) microarchitecture/instruction set. Dubbed as RDNA, the first product lineup featuring the first generation of RDNA was the
Radeon RX 5000 series of video cards, which later launched on July 7, 2019.
[AMD press release: AMD.com. Retrieved October 5th, 2019] Later, the company announced that the successor to the RDNA microarchitecture would be a refresh. Dubbed as RDNA 2, the new microarchitecture was reportedly scheduled for release in Q4 2020.
AMD unveiled the
Radeon RX 6000 series, its next-gen RDNA 2 graphics cards with support for hardware-accelerated ray tracing at an online event on October 28, 2020. The lineup initially consists of the RX 6800, RX 6800 XT and RX 6900 XT. The RX 6800 and 6800 XT launched on November 18, 2020, with the RX 6900 XT being released on December 8, 2020.
The RX 6700 XT, which is based on Navi 22, was launched on March 18, 2021.
The
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
and
Xbox Series X and Series S were released in 2020, they both use GPUs based on the
RDNA 2 microarchitecture with proprietary tweaks and different GPU configurations in each system's implementation.
GPU companies
Many companies have produced GPUs under a number of brand names. In 2009,
Intel,
Nvidia and
AMD/
ATI were the market share leaders, with 49.4%, 27.8% and 20.6% market share respectively. However, those numbers include Intel's integrated graphics solutions as GPUs. Not counting those,
Nvidia and
AMD control nearly 100% of the market as of 2018. Their respective market shares are 66% and 33%. In addition,
Matrox produces GPUs.
Modern smartphones also use mostly
Adreno GPUs from
Qualcomm
Qualcomm () is an American multinational corporation headquartered in San Diego, California, and incorporated in Delaware. It creates semiconductors, software, and services related to wireless technology. It owns patents critical to the 5G, 4 ...
,
PowerVR
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL accelera ...
GPUs from
Imagination Technologies and
Mali GPUs from
ARM.
Computational functions
Modern GPUs use most of their
transistors to do calculations related to
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. In addition to the 3D hardware, today's GPUs include basic 2D acceleration and
framebuffer capabilities (usually with a VGA compatibility mode). Newer cards such as AMD/ATI HD5000-HD7000 even lack dedicated 2D acceleration; it has to be emulated by 3D hardware. GPUs were initially used to accelerate the memory-intensive work of
texture mapping and
rendering polygons, later adding units to accelerate
geometric
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ca ...
calculations such as the
rotation
Rotation, or spin, is the circular movement of an object around a '' central axis''. A two-dimensional rotating object has only one possible central axis and can rotate in either a clockwise or counterclockwise direction. A three-dimensional ...
and
translation of
vertices into different
coordinate system
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is sig ...
s. Recent developments in GPUs include support for
programmable shaders which can manipulate vertices and textures with many of the same operations supported by
CPUs,
oversampling and
interpolation
In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points.
In engineering and science, one often has a n ...
techniques to reduce
aliasing, and very high-precision
color spaces. Given that most of these computations involve
matrix and
vector operations, engineers and scientists have increasingly studied the use of GPUs for non-graphical calculations; they are especially suited to other
embarrassingly parallel problems.
Several factors of the GPU's construction enter into the performance of the card for real-time rendering. Common factors can include the size of the connector pathways in the
semiconductor device fabrication, the
clock signal
In electronics and especially synchronous digital circuits, a clock signal (historically also known as ''logic beat'') oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits.
A clock sign ...
frequency, and the number and size of various on-chip memory
caches. Additionally, the number of Streaming Multiprocessors (SM) for NVidia GPUs, or Compute Units (CU) for AMD GPUs, which describe the number of core on-silicon processor units within the GPU chip that perform the core calculations, typically working in parallel with other SM/CUs on the GPU. Performance of GPUs are typically measured in floating point operations per second or
FLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate meas ...
, with GPUs in the 2010s and 2020s typically delivering performance measured in teraflops (TFLOPS). This is an estimated performance measure as other factors can impact the actual display rate.
With the emergence of deep learning, the importance of GPUs has increased. In research done by Indigo, it was found that while training deep learning neural networks, GPUs can be 250 times faster than CPUs. There has been some level of competition in this area with
ASICs, most prominently the
Tensor Processing Unit (TPU) made by Google. However, ASICs require changes to existing code and GPUs are still very popular.
GPU accelerated video decoding and encoding
Most GPUs made since 1995 support the
YUV color space and
hardware overlays, important for
digital video
Digital video is an electronic representation of moving visual images (video) in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images in the form of analog signals. Digital video comprises ...
playback, and many GPUs made since 2000 also support
MPEG primitives such as
motion compensation and
iDCT. This process of hardware accelerated video decoding, where portions of the
video decoding process and
video post-processing are offloaded to the GPU hardware, is commonly referred to as "GPU accelerated video decoding", "GPU assisted video decoding", "GPU hardware accelerated video decoding" or "GPU hardware assisted video decoding".
More recent graphics cards even decode
high-definition video
High-definition video (HD video) is video of higher resolution and quality than standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (No ...
on the card, offloading the central processing unit. The most common
APIs for GPU accelerated video decoding are
DxVA for
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
operating system and
VDPAU,
VAAPI,
XvMC, and
XvBA
X-Video Bitstream Acceleration (XvBA), designed by AMD Graphics for its Radeon GPU and APU, is an arbitrary extension of the X video extension (Xv) for the X Window System on Linux operating-systems. XvBA API allows video programs to offload porti ...
for Linux-based and UNIX-like operating systems. All except XvMC are capable of decoding videos encoded with
MPEG-1,
MPEG-2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic video coding format, coding of moving pictures and associated audio information". It describes a combination of Lossy compression, lossy video compression and ...
,
MPEG-4 ASP (MPEG-4 Part 2),
MPEG-4 AVC (H.264 / DivX 6),
VC-1,
WMV3/
WMV9,
Xvid / OpenDivX (DivX 4), and
DivX 5
codecs, while XvMC is only capable of decoding MPEG-1 and MPEG-2.
There are several
dedicated hardware video decoding and encoding solutions.
Video decoding processes that can be accelerated
The video decoding processes that can be accelerated by today's modern GPU hardware are:
*
Motion compensation (mocomp)
*
Inverse discrete cosine transform (iDCT)
**
Inverse telecine 3:2 and 2:2 pull-down correction
* Inverse
modified discrete cosine transform
The modified discrete cosine transform (MDCT) is a transform based on the type-IV discrete cosine transform (DCT-IV), with the additional property of being lapped transform, lapped: it is designed to be performed on consecutive blocks of a larger ...
(iMDCT)
* In-loop
deblocking filter
* Intra-frame prediction
* Inverse
quantization (IQ)
*
Variable-length decoding (VLD), more commonly known as slice-level acceleration
* Spatial-temporal
deinterlacing and automatic
interlace/
progressive
Progressive may refer to:
Politics
* Progressivism, a political philosophy in support of social reform
** Progressivism in the United States, the political philosophy in the American context
* Progressive realism, an American foreign policy par ...
source detection
* Bitstream processing (
Context-adaptive variable-length coding/
Context-adaptive binary arithmetic coding) and perfect pixel positioning.
The above operations also have applications in video editing, encoding and transcoding
GPU forms
Terminology
In personal computers, there are two main forms of GPUs. Each has many synonyms:
* ''
Dedicated graphics card'' - also called ''discrete''.
* ''
Integrated graphics'' - also called: ''shared graphics solutions'', ''integrated graphics processors'' (IGP), or ''unified memory architecture'' (UMA).
Usage specific GPU
Most GPUs are designed for a specific usage, real-time 3D graphics or other mass calculations:
# Gaming
#*
GeForce GTX, RTX
#*
Nvidia Titan Nvidia Titan is a series of video cards developed by Nvidia including:
*GTX Titan
The GeForce 700 series (stylized as GEFORCE GTX 700 SERIES) is a series of graphics processing units developed by Nvidia. While mainly a refresh of the Kepler m ...
#*
Radeon HD, R5, R7, R9, RX, Vega and Navi series
#*
Radeon VII
# Cloud Gaming
#*
Nvidia GRID
Nvidia GRID is a family of graphics processing units (GPUs) made by Nvidia, introduced in 2008, that is targeted specifically towards cloud gaming. The Nvidia GRID includes both graphics processing and video encoding
In information theory, da ...
#* Radeon Sky
# Workstation
#*
Nvidia Quadro
#*
Nvidia RTX
#*
AMD FirePro
#*
AMD Radeon Pro
Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of ...
#*
Intel Arc Pro
# Cloud Workstation
#*
Nvidia Tesla
#*
AMD FireStream
# Artificial Intelligence training and Cloud
#*
Nvidia Tesla
#*
AMD Radeon Instinct
# Automated/Driverless car
#* Nvidia
Drive PX
Dedicated graphics cards
The GPUs of the most powerful class typically interface with the
motherboard
A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
by means of an
expansion slot such as
PCI Express
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common ...
(PCIe) or
Accelerated Graphics Port (AGP) and can usually be replaced or upgraded with relative ease, assuming the motherboard is capable of supporting the upgrade. A few
graphics cards still use
Peripheral Component Interconnect
Peripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format th ...
(PCI) slots, but their bandwidth is so limited that they are generally used only when a PCIe or AGP slot is not available.
A dedicated GPU is not necessarily removable, nor does it necessarily interface with the motherboard in a standard fashion. The term "dedicated" refers to the fact that dedicated graphics cards have
RAM that is dedicated to the card's use, not to the fact that ''most'' dedicated GPUs are removable. Further, this RAM is usually specially selected for the expected serial workload of the graphics card (see
GDDR). Sometimes, systems with dedicated, ''discrete'' GPUs were called "DIS" systems, as opposed to "UMA" systems (see next section). Dedicated GPUs for portable computers are most commonly interfaced through a non-standard and often proprietary slot due to size and weight constraints. Such ports may still be considered PCIe or AGP in terms of their logical host interface, even if they are not physically interchangeable with their counterparts.
Technologies such as
SLI and
NVLink by Nvidia and
CrossFire by AMD allow multiple GPUs to draw images simultaneously for a single screen, increasing the processing power available for graphics. These technologies, however, are increasingly uncommon, as most games do not fully utilize multiple GPUs, as most users cannot afford them. Multiple GPUs are still used on supercomputers (like in
Summit
A summit is a point on a surface that is higher in elevation than all points immediately adjacent to it. The topography, topographic terms acme, apex, peak (mountain peak), and zenith are synonymous.
The term (mountain top) is generally used ...
), on workstations to accelerate video (processing multiple videos at once) and 3D rendering, for VFX and for simulations, and in AI to expedite training, as is the case with Nvidia's lineup of DGX workstations and servers and Tesla GPUs and Intel's upcoming Ponte Vecchio GPUs.
Integrated graphics processing unit
''Integrated graphics processing unit'' (IGPU), ''Integrated graphics'', ''shared graphics solutions'', ''integrated graphics processors'' (IGP) or ''unified memory architecture'' (UMA) utilize a portion of a computer's system RAM rather than dedicated graphics memory. IGPs can be integrated onto the motherboard as part of the (northbridge) chipset, or on the same
die (integrated circuit) with the CPU (like
AMD APU or
Intel HD Graphics). On certain motherboards, AMD's IGPs can use dedicated sideport memory. This is a separate fixed block of high performance memory that is dedicated for use by the GPU. In early 2007, computers with integrated graphics account for about 90% of all PC shipments. They are less costly to implement than dedicated graphics processing, but tend to be less capable. Historically, integrated processing was considered unfit to play 3D games or run graphically intensive programs but could run less intensive programs such as Adobe Flash. Examples of such IGPs would be offerings from SiS and VIA circa 2004. However, modern integrated graphics processors such as
AMD Accelerated Processing Unit
AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit ( CPU) and integrated graphics processing unit ...
and
Intel Graphics Technology (HD, UHD, Iris, Iris Pro, Iris Plus, and
Xe-LP) are more than capable of handling 2D graphics or low stress 3D graphics.
Since the GPU computations are extremely memory-intensive, integrated processing may find itself competing with the CPU for the relatively slow system RAM, as it has minimal or no dedicated video memory. IGPs can have up to 29.856 GB/s of memory bandwidth from system RAM, whereas a graphics card may have up to 264 GB/s of bandwidth between its
RAM and GPU core. This
memory bus bandwidth can limit the performance of the GPU, though
multi-channel memory can mitigate this deficiency.
Older integrated graphics chipsets lacked hardware
transform and lighting, but newer ones include it.
Hybrid graphics processing
This newer class of GPUs competes with integrated graphics in the low-end desktop and notebook markets. The most common implementations of this are ATI's
HyperMemory and Nvidia's
TurboCache.
Hybrid graphics cards are somewhat more expensive than integrated graphics, but much less expensive than dedicated graphics cards. These share memory with the system and have a small dedicated memory cache, to make up for the high
latency of the system RAM. Technologies within PCI Express can make this possible. While these solutions are sometimes advertised as having as much as 768 MB of RAM, this refers to how much can be shared with the system memory.
Stream processing and general purpose GPUs (GPGPU)
It is becoming increasingly common to use a
general purpose graphics processing unit (GPGPU) as a modified form of
stream processor (or a
vector processor), running
compute kernels. This concept turns the massive computational power of a modern graphics accelerator's shader pipeline into general-purpose computing power, as opposed to being hardwired solely to do graphical operations. In certain applications requiring massive vector operations, this can yield several orders of magnitude higher performance than a conventional CPU. The two largest discrete (see "
Dedicated graphics cards" above) GPU designers,
AMD and
Nvidia, are beginning to pursue this approach with an array of applications. Both Nvidia and AMD have teamed with
Stanford University
Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is consider ...
to create a GPU-based client for the
Folding@home distributed computing project, for protein folding calculations. In certain circumstances, the GPU calculates forty times faster than the CPUs traditionally used by such applications.
GPGPU can be used for many types of
embarrassingly parallel tasks including
ray tracing. They are generally suited to high-throughput type computations that exhibit
data-parallelism
Data parallelism is parallelization across multiple processors in parallel computing environments. It focuses on distributing the data across different nodes, which operate on the data in parallel. It can be applied on regular data structures lik ...
to exploit the wide vector width
SIMD architecture of the GPU.
Furthermore, GPU-based high performance computers are starting to play a significant role in large-scale modelling. Three of the 10 most powerful supercomputers in the world take advantage of GPU acceleration.
GPUs support API extensions to the
C programming language such as
OpenCL and
OpenMP. Furthermore, each GPU vendor introduced its own API which only works with their cards,
AMD APP SDK and
CUDA from AMD and Nvidia, respectively. These technologies allow specified functions called
compute kernels from a normal C program to run on the GPU's stream processors. This makes it possible for C programs to take advantage of a GPU's ability to operate on large buffers in parallel, while still using the CPU when appropriate. CUDA is also the first API to allow CPU-based applications to directly access the resources of a GPU for more general purpose computing without the limitations of using a graphics API.
Since 2005 there has been interest in using the performance offered by GPUs for
evolutionary computation
In computer science, evolutionary computation is a family of algorithms for global optimization inspired by biological evolution, and the subfield of artificial intelligence and soft computing studying these algorithms. In technical terms, they ...
in general, and for accelerating the
fitness evaluation in
genetic programming in particular. Most approaches compile
linear or
tree programs on the host PC and transfer the executable to the GPU to be run. Typically the performance advantage is only obtained by running the single active program simultaneously on many example problems in parallel, using the GPU's
SIMD architecture. However, substantial acceleration can also be obtained by not compiling the programs, and instead transferring them to the GPU, to be interpreted there. Acceleration can then be obtained by either interpreting multiple programs simultaneously, simultaneously running multiple example problems, or combinations of both. A modern GPU can readily simultaneously interpret hundreds of thousands of very small programs.
Some modern workstation GPUs, such as the Nvidia Quadro workstation cards using the Volta and Turing architectures, feature dedicating processing cores for tensor-based deep learning applications. In Nvidia's current series of GPUs these cores are called Tensor Cores. These GPUs usually have significant FLOPS performance increases, utilizing 4x4 matrix multiplication and division, resulting in hardware performance up to 128 TFLOPS in some applications. These tensor cores are also supposed to appear in consumer cards running the Turing architecture, and possibly in the Navi series of consumer cards from AMD.
External GPU (eGPU)
An external GPU is a graphics processor located outside of the housing of the computer, similar to a large external hard drive. External graphics processors are sometimes used with laptop computers. Laptops might have a substantial amount of RAM and a sufficiently powerful central processing unit (CPU), but often lack a powerful graphics processor, and instead have a less powerful but more energy-efficient on-board graphics chip. On-board graphics chips are often not powerful enough for playing video games, or for other graphically intensive tasks, such as editing video or 3D animation/rendering.
Therefore, it is desirable to be able to attach a GPU to some external bus of a notebook.
PCI Express
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common ...
is the only bus used for this purpose. The port may be, for example, an
ExpressCard or
mPCIe port (PCIe ×1, up to 5 or 2.5 Gbit/s respectively) or a
Thunderbolt 1, 2, or 3 port (PCIe ×4, up to 10, 20, or 40 Gbit/s respectively). Those ports are only available on certain notebook systems. eGPU enclosures include their own power supply (PSU), because powerful GPUs can easily consume hundreds of watts.
Official vendor support for external GPUs has gained traction recently. One notable milestone was Apple's decision to officially support external GPUs with MacOS High Sierra 10.13.4. There are also several major hardware vendors (HP, Alienware, Razer) releasing Thunderbolt 3 eGPU enclosures. This support has continued to fuel eGPU implementations by enthusiasts.
Sales
In 2013, 438.3 million GPUs were shipped globally and the forecast for 2014 was 414.2 million.
See also
*
Texture mapping unit (TMU)
*
Render output unit (ROP)
*
Brute force attack
*
Computer hardware
Computer hardware includes the physical parts of a computer, such as the computer case, case, central processing unit (CPU), Random-access memory, random access memory (RAM), Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, ...
*
Computer monitor
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
The di ...
*
GPU cache
*
GPU virtualization
GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization, cloud gaming and ...
*
Manycore processor
*
Physics processing unit (PPU)
*
Tensor processing unit (TPU)
*
Ray-tracing hardware
*
Software rendering
*
Vision processing unit (VPU)
*
Vector processor
*
Video card
*
Video display controller
*
Video game console
*
AI accelerator
*
GPU Vector Processor internal features
Hardware
*
List of AMD graphics processing units
*
List of Nvidia graphics processing units
*
List of Intel graphics processing units
*
Intel GMA
*
Larrabee
*
Nvidia PureVideo - the bit-stream technology from
Nvidia used in their graphics chips to accelerate video decoding on hardware GPU with DXVA.
*
SoC
*
UVD (Unified Video Decoder) – the video decoding bit-stream technology from ATI to support hardware (GPU) decode with DXVA
APIs
*
OpenGL API
*
DirectX Video Acceleration (DxVA) API for
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
operating-system.
*
Mantle (API)
*
Vulkan (API)
*
Video Acceleration API (VA API)
*
VDPAU (Video Decode and Presentation API for Unix)
*
X-Video Bitstream Acceleration (XvBA), the X11 equivalent of DXVA for MPEG-2, H.264, and VC-1
*
X-Video Motion Compensation – the X11 equivalent for MPEG-2 video codec only
Applications
*
GPU cluster
*
Mathematica
Wolfram Mathematica is a software system with built-in libraries for several areas of technical computing that allow machine learning, statistics, symbolic computation, data manipulation, network analysis, time series analysis, NLP, optimizat ...
– includes built-in support for CUDA and OpenCL GPU execution
*
Molecular modeling on GPU
*
Deeplearning4j – open-source, distributed deep learning for Java
References
External links
NVIDIA - What is GPU computing?* Th
''GPU Gems'' book series
How GPUs workGPU Caps Viewer - Video card information utilityOpenGPU-GPU Architecture(In Chinese)ARM Mali GPUs Overview
{{DEFAULTSORT:Graphics Processing Unit
GPGPU
Graphics hardware
Virtual reality
OpenCL compute devices
Artificial intelligence
Application-specific integrated circuits
Hardware acceleration
Digital electronics
Electronic design
Electronic design automation