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Windows Accelerator
A Windows accelerator was a type of Graphics processing unit for personal computers with additional acceleration features like 2D line-drawings, blitter, clipping, font caching, hardware cursor support, color expansion, linear addressing, and pattern, polygon and area fills. The functionality marketed for accelerating the Microsoft Windows operating system. These have been superseded by multipurpose GPUs which include acceleration for 3D graphics. Most of the Windows accelerator video cards were 2D capable fixed function accelerators that got 2D drawing commands and pixel data sent from the CPU and the fixed function run the given command which resulted in a faster drawing of the window. The lessened burden on the CPU, combined with the smaller data stream needed for the required instructions, resulted in improved performance compared to dumb frame-buffer only based video-cards. In the high-end professional area a price of several thousands of dollars, there were also coprocessor ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'' ...
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3D Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics ...
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Local Bus
In computer architecture, a local bus is a computer bus that connects directly, or almost directly, from the central processing unit (CPU) to one or more slots on the expansion bus. The significance of direct connection to the CPU is avoiding the bottleneck created by the expansion bus, thus providing fast throughput. There are several local buses built into various types of computers to increase the speed of data transfer (i.e. bandwidth). Local buses for expanded memory and video boards are the most common. VESA Local Bus and Processor Direct Slot were examples of a local bus design. Although VL-Bus was later succeeded by AGP, it is not correct to categorize AGP as a local bus. Whereas VL-Bus operated on the CPU's memory bus In computer architecture, a bus (shortened form of the Latin '' omnibus'', and historically also called data highway or databus) is a communication system that transfers data between components inside a computer, or between computers. This ex ... a ...
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SVGA
Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can no ... specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800×600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity they began to be referred to as "Super VGA." This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. One card that explicitly used the term was Genoa's SuperVGA HiRes. Super VGA cards broke compatibility with the IBM VGA standard, requiring sof ...
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Graphics Card
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to Graphics processing unit#Integrated graphics, integrated graphics. A graphics processing unit that performs the necessary computations is the main component of a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the central processing unit. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for General-purpose computing on graphics processing units, general-purpose computing. Applications o ...
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TMS34010
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions, making it a combination of a CPU and what would later be called a GPU. It serves both purposes in a number of high-profile arcade games beginning with 1988's '' Narc'' and also ''Mortal Kombat'' and ''NBA Jam''. ''Hard Drivin''' (1989) from Atari Games contains two of the processors. The TMS34010 was used in professional-level video accelerator cards for IBM PC compatibles in the early 1990s. The TMS34010 is a bit addressable, 32-bit processor, with two register files, each with fifteen registers and sharing a sixteenth stack pointer. The instruction set supports drawing into two-dimensional bitmaps, arbitrary variable-width data, conversion of pixel data to different bit depths, and arithmetic ...
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Data Stream
In connection-oriented communication, a data stream is the transmission of a sequence of digitally encoded coherent signals to convey information. Typically, the transmitted symbols are grouped into a series of packets. Data streaming has become ubiquitous. Anything transmitted over the Internet is transmitted as a data stream. Using a mobile phone to have a conversation transmits the sound as a data stream. Formal definition In a formal way, a data stream is any ordered pair ( s, \Delta ) where: # s is a sequence of tuples and # \Delta is a sequence of positive real time intervals. Content Data Stream contains different sets of data, that depend on the chosen data format. * Attributes – each attribute of the data stream represents a certain type of data, e.g. segment / data point ID, timestamp, geodata. * Timestamp attribute helps to identify when an event occurred. * Subject ID is an encoded-by-algorithm ID, that has been extracted out of a cookie. * Raw Data inc ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other co ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Personal Computers
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufa ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Hardware Acceleration
Hardware acceleration is the use of computer hardware designed to perform specific functions more efficiently when compared to software running on a general-purpose central processing unit (CPU). Any transformation of data that can be calculated in software running on a generic CPU can also be calculated in custom-made hardware, or in some mix of both. To perform computing tasks more quickly (or better in some other way), generally one can invest time and money in improving the software, improving the hardware, or both. There are various approaches with advantages and disadvantages in terms of decreased latency, increased throughput and reduced energy consumption. Typical advantages of focusing on software may include more rapid development, lower non-recurring engineering costs, heightened portability, and ease of updating features or patching bugs, at the cost of overhead to compute general operations. Advantages of focusing on hardware may include speedup, reduced pow ...
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