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Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and
miniatures game Miniatures games are a form of tabletop game which prominently features the use of miniature models or figures. War games One of the oldest and most popular miniatures game genres is that of war games, where figures are arranged into competing ...
s as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic (epidemiology), endemic disease wi ...
'' is a cooperative game where players all win or lose as a team, and peg solitaire is a
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as '' Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in '' Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinctively shaped player pieces commonly known as as well as traditional cards and dice. The time required to learn or master varies greatly from game to game, but is not necessarily related to the number or complexity of rules; for example, chess or Go possess relatively simple but have great strategic depth.


History


Ancient

Classical board games are divided into four categories: race games (such as pachisi), space games (such as noughts and crosses), chase games (such as hnefatafl), and games of displacement (such as chess). Board games have been played, traveled, and evolved in most cultures and societies throughout history. Several important historical sites, artifacts, and documents shed light on early board games such as
Jiroft civilization The Jiroft cultureOscar White MuscarellaJiroft(2008), in: Encyclopedia Iranica. "For archeological accuracy the terms "Jiroft" or "Jiroft culture" employed to define a specific ancient Iranian culture and its artifacts should only be cited within ...
game boards in Iran. Senet, found in
Predynastic Prehistoric Egypt and Predynastic Egypt span the period from the earliest human settlement to the beginning of the Early Dynastic Period around 3100 BC, starting with the first Pharaoh, Narmer for some Egyptologists, Hor-Aha for others, with ...
and First Dynasty burials of Egypt, c. 3500 BC and 3100 BC respectively, is the oldest board game known to have existed. Senet was pictured in a
fresco Fresco (plural ''frescos'' or ''frescoes'') is a technique of mural painting executed upon freshly laid ("wet") lime plaster. Water is used as the vehicle for the dry-powder pigment to merge with the plaster, and with the setting of the plaste ...
painting found in Merknera's tomb (3300–2700 BC). Also from predynastic Egypt is mehen. Hounds and jackals, another ancient Egyptian board game, appeared around 2000 BC. The first complete set of this game was discovered from a Theban tomb that dates to the
13th dynasty In music or music theory, a thirteenth is the note thirteen scale degrees from the root of a chord and also the interval between the root and the thirteenth. The interval can be also described as a compound sixth, spanning an octave p ...
. This game was also popular in Mesopotamia and the Caucasus. Backgammon originated in ancient Mesopotamia about 5,000 years ago. ashtapada, chess, pachisi and chaupar originated in India. Go and liubo originated in China. Patolli originated in Mesoamerica played by the ancient Aztecs and the royal game of Ur was found in the royal tombs of Ur, dating to Mesopotamia 4,600 years ago. File:Maler der Grabkammer der Nefertari 003.jpg, Senet, one of the oldest known board games File:Game of Hounds and Jackals MET DP264105.jpg, Hounds and jackals ( Egypt, 13th Dynasty) File:Men Playing Board Games.jpg, '' Men Playing Board Games'', from The Sougandhika Parinaya Manuscript File:British Museum Royal Game of Ur.jpg, Royal game of Ur, southern Iraq, about 2600–2400 BCE File:Macuilxochitl Patolli.png, Patolli game being watched by Macuilxochitl as depicted on page 048 of the Codex Magliabechiano File:Pottery game players.JPG, Han dynasty glazed pottery tomb figurines playing liubo, with six sticks laid out to the side of the game board


European

Board games have a long tradition in Europe. The oldest records of board gaming in Europe date back to Homer's Iliad (written in the 8th century BC), in which he mentions the Ancient Greek game of '' petteia''. This game of ''petteia'' would later evolve into the Roman ''ludus latrunculorum''. Board gaming in ancient Europe was not unique to the Greco-Roman world, with records estimating that the ancient Norse game of ''hnefatafl'' was developed sometime before 400AD. In ancient Ireland, the game of '' fidchell'' or '' ficheall'', is said to date back to at least 144 AD, though this is likely an anachronism. A fidchell board dating from the 10th century has been uncovered in Co. Westmeath, Ireland. The association of dice and cards with gambling led to all dice games except backgammon being treated as lotteries by dice in the gaming acts of
1710 In the Swedish calendar it was a common year starting on Saturday, one day ahead of the Julian and ten days behind the Gregorian calendar. Events January–March * January 1 – In Prussia, Cölln is merged with Alt-Berlin b ...
and
1845 Events January–March * January 10 – Elizabeth Barrett receives a love letter from the younger poet Robert Browning; on May 20, they meet for the first time in London. She begins writing her ''Sonnets from the Portuguese''. * January 23 ...
. Early board game producers in the second half of the eighteenth century were mapmakers. The global popularization of Board Games, with special themes and branding, coincided with the formation of the global dominance of the British Empire.
John Wallis John Wallis (; la, Wallisius; ) was an English clergyman and mathematician who is given partial credit for the development of infinitesimal calculus. Between 1643 and 1689 he served as chief cryptographer for Parliament and, later, the royal ...
was an English board game publisher, bookseller, map/chart seller, printseller, music seller, and
cartographer Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an im ...
. With his sons John Wallis Jr. and Edward Wallis, he was one of the most prolific publishers of board games of the late 18th and early 19th centuries. John Betts' ''A Tour of the British Colonies and Foreign Possessions'' and William Spooner's ''A Voyage of Discovery'' were popular in the British empire. is a genre of wargaming developed in 19th century Prussia to teach battle tactics to officers. File:Attic Black-Figure Neck Amphora - Achilles and Ajax playing a board game overseen by Athena.jpg, Achilles and Ajax playing a board game overseen by Athena, Attic black-figure neck amphora, ca. 510 BCE File:German - Box for Board Games - Walters 7193 - Bottom.jpg, ''Box for Board Games'', c. 15th century, Walters Art Museum File:Gaming table with chessboard.jpg, An early
games table desk A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
(Germany, 1735) featuring chess/ draughts (left) and nine men's morris (right) File:'Game of Skittles', copy of painting by Pieter de Hooch, Cincinnati Art Museum.JPG, 'Game of Skittles', copy of 1660–68 painting by Pieter de Hooch in the Saint Louis Art Museum


American

In 17th- and 18th-century colonial America, the agrarian life of the country left little time for game playing, although draughts ( checkers), bowling, and card games were not unknown. The Pilgrims and Puritans of New England frowned on game-playing, and they often viewed dice as instruments of the devil. When Governor William Bradford discovered a group of non-Puritans playing stool ball, pitching the bar, and pursuing other sports in the streets on Christmas Day, 1622, he confiscated their implements, reprimanded them, and told them their devotion for the day should be confined to their homes. In ''Thoughts on Lotteries'' (1826), Thomas Jefferson wrote:
Almost all these pursuits of chance .e., of human industryproduce something useful to society. But there are some which produce nothing, and endanger the well-being of the individuals engaged in them or of others depending on them. Such are games with cards, dice, billiards, etc. And although the pursuit of them is a matter of natural right, yet society, perceiving the irresistible bent of some of its members to pursue them, and the ruin produced by them to the families depending on these individuals, consider it as a case of insanity, quoad hoc, step in to protect the family and the party himself, as in other cases of insanity, infancy, imbecility, etc., and suppress the pursuit altogether, and the natural right of following it. There are some other games of chance, useful on certain occasions, and injurious only when carried beyond their useful bounds. Such are insurances, lotteries, raffles, etc. These they do not suppress, but take their regulation under their own discretion.
The board game ''Traveller's Tour Through the United States'' and its sister game ''Traveller's Tour Through Europe'' were published by New York City bookseller F. & R. Lockwood in 1822 and claim the distinction of being the first board games published in the United States. As the U.S. shifted from agrarian to urban living in the 19th century, greater leisure time and a rise in income became available to the middle class. The American home, once the center of economic production, became the locus of entertainment, enlightenment, and education under mothers' supervision. Children were encouraged to play board games that developed literacy skills and provided moral instruction. The earliest board games published in the United States were based on Christian morality. '' The Mansion of Happiness'' (1843), for example, sent players along a path of virtues and vices that led to the Mansion of Happiness (Heaven). ''The Game of Pope and Pagan, or The Siege of the Stronghold of Satan by the Christian Army'' (1844) pitted an image on its board of a
Hindu Hindus (; ) are people who religiously adhere to Hinduism.Jeffery D. Long (2007), A Vision for Hinduism, IB Tauris, , pages 35–37 Historically, the term has also been used as a geographical, cultural, and later religious identifier for ...
woman committing '' suttee'' against missionaries landing on a foreign shore. The missionaries are cast in white as "the symbol of innocence, temperance, and hope" while the pope and pagan are cast in black, the color of "gloom of error, and ... grief at the daily loss of empire". Commercially produced board games in the mid-19th century were monochrome prints laboriously hand-colored by teams of low-paid young factory women. Advances in papermaking and printmaking during the period enabled the commercial production of relatively inexpensive board games. The most significant advance was the development of chromolithography, a technological achievement that made bold, richly colored images available at affordable prices. Games cost as little as US$.25 for a small-boxed card game to $3.00 for more elaborate games. American Protestants believed a virtuous life led to success, but the belief was challenged mid-century when the country embraced materialism and capitalism. In 1860, '' The Checkered Game of Life'' rewarded players for mundane activities such as attending college, marrying and getting rich. Daily life rather than eternal life became the focus of board games. The game was the first to focus on secular virtues rather than religious virtues; it sold 40,000 copies in its first year. ''Game of the District Messenger Boy, or Merit Rewarded'', published in 1886 by the New York City firm of
McLoughlin Brothers McLoughlin Bros., Inc. was a New York publishing firm active between 1858 and 1920. The company was a pioneer in color printing technologies in children's books. The company specialized in retellings or bowdlerizations of classic stories for ch ...
, was one of the first board games based on materialism and capitalism published in the United States. The game is a typical roll-and-move track board game. Players move their tokens along the track at the spin of the arrow toward the goal at the track's end. Some spaces on the track will advance the player while others will send him back. In the affluent 1880s, Americans witnessed the publication of Algeresque rags to riches games that permitted players to emulate the capitalist heroes of the age. One of the first such games, ''The Game of the District Messenger Boy'', encouraged the idea that the lowliest messenger boy could ascend the corporate ladder to its topmost rung. Such games insinuated that the accumulation of wealth brought increased social status. Competitive capitalistic games culminated in 1935 with '' Monopoly'', the most commercially successful board game in U.S. history. McLoughlin Brothers published similar games based on the telegraph boy theme including ''Game of the Telegraph Boy, or Merit Rewarded'' (1888). Greg Downey notes in his essay, "Information Networks and Urban Spaces: The Case of the Telegraph Messenger Boy", that families who could afford the deluxe version of the game in its chromolithographed, the wood-sided box would not "have sent their sons out for such a rough apprenticeship in the working world."
Margaret Hofer Margaret is a female first name, derived via French () and Latin () from grc, μαργαρίτης () meaning "pearl". The Greek is borrowed from Persian. Margaret has been an English name since the 11th century, and remained popular througho ...
described the period of the 1880s–1920s as "The Golden Age" of board gaming in America. Board game popularity was boosted, like that of many items, through
mass production Mass production, also known as flow production or continuous production, is the production of substantial amounts of standardized products in a constant flow, including and especially on assembly lines. Together with job production and batch ...
, which made them cheaper and more easily available. Although there are no detailed statistics, some scholars suggest that the 20th century saw a decline in the popularity of the hobby.


Chinese, Arabic, and Indian

Outside of Europe and the U.S., many traditional board games are popular. In China, Go and many variations of chess are popular. In Africa and the Middle East, mancala is a popular board game archetype with many regional variations. In India, a community game called Carrom is popular.


Modern

The late 1990s onwards have seen substantial growth in the reach and market of board games. This has been attributed to, among other factors, the Internet, which has made it easier for people to find out about games and to find opponents to play against, as well as with a general increase in leisure time and consumer spending on entertainment. Around the year 2000, the board gaming industry began significant growth, with companies producing a rising number of new games to be sold to a growing worldwide audience. In the 2010s, several publications referred to board games as having a new Golden Age, though some board-gamers prefer to call it a 'renaissance', as The Golden Age is both predefined and a common term. Board game venues are also growing in popularity; in 2016, over 5,000
board game cafés Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ty ...
opened in the U.S. alone. Board game cafés are also reported to be very popular in China. Board games have also been used as a mechanism for
science communication Science communication is the practice of informing, educating, raising awareness of science-related topics, and increasing the sense of wonder about scientific discoveries and arguments. Science communicators and audiences are ambiguously def ...
.


Luck, strategy, and diplomacy

Some games, such as chess, depend completely on player skill, while many children's games such as '' Candy Land'' and '' snakes and ladders'' require no decisions by the players and are decided purely by luck. Many games require some level of both skill and luck. A player may be hampered by bad luck in backgammon, ''Monopoly'', or '' Risk''; but over many games, a skilled player will win more often. The elements of luck can also make for more excitement at times, and allow for more diverse and multifaceted strategies, as concepts such as
expected value In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a l ...
and risk management must be considered. Luck may be introduced into a game by several methods. The use of
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
of various sorts goes back to the earliest board games. These can decide everything from how many steps a player moves their token, as in ''Monopoly'', to how their forces fare in battle, as in ''Risk'', or which resources a player gains, as in '' Catan''. Other games such as '' Sorry!'' use a deck of special cards that, when shuffled, create randomness. '' Scrabble'' does something similar with randomly picked letters. Other games use spinners, timers of random length, or other sources of randomness. German-style board games are notable for often having fewer elements of luck than many North American board games. Another important aspect of some games is diplomacy, that is, players, making deals with one another. Negotiation generally features only in games with three or more players,
cooperative games Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
being the exception. An important facet of ''Catan'', for example, is convincing players to trade with you rather than with opponents. In ''Risk'', two or more players may team up against others. ''Easy'' diplomacy involves convincing other players that someone else is winning and should therefore be teamed up against. ''Advanced'' diplomacy (e.g., in the aptly named game '' Diplomacy'') consists of making elaborate plans together, with the possibility of betrayal. In
perfect information In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
games, such as chess, each player has complete information on the state of the game, but in other games, such as '' Tigris and Euphrates'' or ''
Stratego ''Stratego'' ( ) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game ...
'', some information is hidden from players. This makes finding the best move more difficult and may involve estimating probabilities by the opponents.


Software

Many board games are now available as video games. These are aptly termed digital board games, and their distinguishing characteristic compared to traditional board games is they can now be played online against a computer or other players. Some websites (such as boardgamearena.com, yucata.de, etc.) allow play in
real time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
and immediately show the opponents' moves, while others use email to notify the players after each move. The Internet and cheaper home printing has also influenced board games via print-and-play games that may be purchased and printed. Some games use external media such as audio cassettes or DVDs in accompaniment to the game. There are also virtual tabletop programs that allow online players to play a variety of existing and new board games through tools needed to manipulate the game board but do not necessarily enforce the game's rules, leaving this up to the players. There are generalized programs such as '' Vassal'', '' Tabletop Simulator'' and '' Tabletopia'' that can be used to play any board or card game, while programs like '' Roll20'' and '' Fantasy Grounds'' that are more specialized for role-playing games. Some of these virtual tabletops have worked with the license holders to allow for use of their game's assets within the program; for example, ''Fantasy Grounds'' has licenses for both ''Dungeons & Dragons'' and '' Pathfinder'' materials, while ''Tabletop Simulator'' allows game publishers to provide paid downloadable content for their games. However, as these games offer the ability to add in the content through user modifications, there are also unlicensed uses of board game assets available through these programs.


Market

While the board gaming market is estimated to be smaller than that for video games, it has also experienced significant growth from the late 1990s. A 2012 article in '' The Guardian'' described board games as "making a comeback". Other expert sources suggest that board games never went away, and that board games have remained a popular leisure activity which has only grown over time. Another from 2014 gave an estimate that put the growth of the board game market at "between 25% and 40% annually" since 2010, and described the current time as the "golden era for board games". The rise in board game popularity has been attributed to quality improvement (more elegant mechanics, , artwork, and graphics) as well as increased availability thanks to sales through the Internet.
Crowd-sourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digita ...
for board games is a large facet of the market, with $233 million raised on Kickstarter in 2020. A 1991 estimate for the global board game market was over $1.2 billion. A 2001 estimate for the United States "board games and puzzle" market gave a value of under $400 million, and for United Kingdom, of about £50 million. A 2009 estimate for the Korean market was put at 800 million won, and another estimate for the American board game market for the same year was at about $800 million. A 2011 estimate for the Chinese board game market was at over 10 billion yuan. (Some estimates may split board games from collectible card, miniature and
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
s; for example another 2014 estimate distinguishing board games from other types of hobby games gave the estimate for the U.S. and Canada market at only $75 million, with the total size of what it defined as the hobby game market at over $700 million, with a 2015 estimate suggesting a value of almost $900 million) A 2013 estimate put the size of the German toy market at 2.7 billion euros (out of which, the board games and puzzle market is worth about 375 million euros), and Polish markets, at 2 billion and 280 million zlotys, respectively. Per capita, in 2009 Germany was considered to be the best market, with the highest number of games sold per individual.


Research

A dedicated field of research into gaming exists, known as game studies or ludology. While there has been a fair amount of scientific research on the psychology of older board games (e.g., chess, Go, mancala), less has been done on contemporary board games such as '' Monopoly'', '' Scrabble'', and '' Risk'', and especially modern board games such as '' Catan'', '' Agricola'', and ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic (epidemiology), endemic disease wi ...
''. Much research has been carried out on chess, partly because many tournament players are publicly ranked in national and international lists, which makes it possible to compare their levels of expertise. The works of Adriaan de Groot, William Chase, Herbert A. Simon, and Fernand Gobet have established that knowledge, more than the ability to anticipate moves, plays an essential role in chess-playing ability. Linearly arranged board games have improved children's spatial numerical understanding. This is because the game is similar to a number line in that they promote a linear understanding of numbers rather than the innate logarithmic one. Research studies show that board games such as Snakes and Ladders result in children showing significant improvements in aspects of basic number skills such as counting, recognizing numbers, numerical estimation, and number comprehension. They also practice fine motor skills each time they grasp a game piece. Playing board games has also been tied to improving children's executive functions and help reduce risks of dementia for the elderly. Related to this is a growing academic interest in the topic of game accessibility, culminating in the development of guidelines for assessing the accessibility of modern tabletop games and the extent to which they are playable for people with disabilities. Additionally, board games can be therapeutic. Bruce Halpenny, a games inventor said when interviewed about his game, ''The Great Train Robbery'':
With crime you deal with every basic human emotion and also have enough elements to combine action with melodrama. The player's imagination is fired as they plan to rob the train. Because of the gamble, they take in the early stage of the game there is a build-up of tension, which is immediately released once the train is robbed. Release of tension is therapeutic and useful in our society because most jobs are boring and repetitive.
Playing games has been suggested as a viable addition to the traditional educational curriculum if the content is appropriate and the gameplay informs students on the curriculum content.


Categories

There are several ways in which board games can be classified, and considerable overlap may exist, so that a game belongs to several categories.
H. J. R. Murray Harold James Ruthven Murray (24 June 1868 – 16 May 1955) was a British educationalist, inspector of schools, and prominent chess historian. His book, ''A History of Chess'', is widely regarded as the most authoritative and comprehensive his ...
's ''A History of Board Games Other Than Chess'' (1952) has been called the first attempt to develop a "scheme for the classification of board games". David Parlett's ''Oxford History of Board Games'' (1999) defines four primary categories: race games (where the goal is to be the first to move all one's pieces to the final destination), space games (in which the object is to arrange the pieces into some special configuration), chase games (asymmetrical games, where players start the game with different sets of pieces and objectives) and
displace games Displacement may refer to: Physical sciences Mathematics and Physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
(where the main objective is the capture the opponents' pieces). Parlett also distinguishes between
abstract Abstract may refer to: * ''Abstract'' (album), 1962 album by Joe Harriott * Abstract of title a summary of the documents affecting title to parcel of land * Abstract (law), a summary of a legal document * Abstract (summary), in academic publishi ...
and thematic games, the latter having a specific theme or frame narrative (ex. regular chess versus, for example,
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
-themed chess). The following is a list of some of the most common game categories: *
Abstract strategy game Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
s – e.g. chess, checkers, Go, reversi, tafl games, or modern games such as ''
Abalone Abalone ( or ; via Spanish , from Rumsen ''aulón'') is a common name for any of a group of small to very large marine gastropod molluscs in the family (biology), family Haliotidae. Other common name In biology, a common name of a taxon o ...
'', '' Dameo'', ''
Stratego ''Stratego'' ( ) is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer and soldier ranks in an army. The pieces have Napoleonic insignia. The objective of the game ...
'', '' Hive'', or '' GIPF'' * Alignment games – e.g. renju, gomoku, Connect6, Nine men's morris, or tic-tac-toe * Auction games – e.g. '' Hoity Toity'', '' Power Grid'' *
Chess variant A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be co ...
s – traditional variants e.g.
shogi , also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' ...
, xiangqi, or
janggi ''Janggi'' (including romanizations ''changgi'' and ''jangki''), sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including th ...
; modern variants e.g. Chess960, Grand Chess, Hexagonal chess, or Alice Chess * Configuration games – e.g. Lines of Action, Hexade, or '' Entropy'' * Connection games – e.g. TwixT,
Hex Hex or HEX may refer to: Magic * Hex, a curse or supposed real and potentially supernaturally realized malicious wish * Hex sign, a barn decoration originating in Pennsylvania Dutch regions of the United States * Hex work, a Pennsylvania Dutch ...
, or Havannah *
Cooperative games Cooperative game may refer to: * Cooperative board game, board games in which players work together to achieve a common goal * Cooperative game theory, in game theory, a game with competition between groups of players and the possibility of cooperat ...
– e.g. ''Max the Cat'', ''Caves and Claws'', or ''
Pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic (epidemiology), endemic disease wi ...
'' * Count and capture games – e.g. mancala games *
Cross and circle game Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic examp ...
s – e.g.
Yut Yut Nori, also known as Yunnori, Nyout, and Yoot, is a traditional board game played in Korea, especially during Korean New Year. The game is also called ''cheok-sa'' or ''sa-hee''. The combining-form ''-nori'' means 'game'. Although the origins ...
,
Ludo Ludo (; ) is a strategy board game for two to four players, in which the players race their four from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The ...
, or '' Aggravation'' * Deduction games – e.g. '' Mastermind'' or '' Black Box'' * Dexterity games – e.g. ''Tumblin' Dice'' or ''Pitch Car'' * Economic simulation games – e.g. ''
The Business Game Mine a Million or The Business Game is a 1965 board game for 2-6 players previously published by Waddingtons. The game models the economic business of mining tin and gaining profit by transporting it to markets. The "million" in the game's title ...
'', '' Monopoly'', '' The Game of Life'', '' Power Grid'', or '' Food Chain Magnate'' * Educational games – e.g. ''Arthur Saves the Planet'', '' Cleopatra and the Society of Architects'', or ''Shakespeare: The Bard Game'' * Elimination games – e.g. draughts, Alquerque, Fanorona,
Yoté Yoté is a traditional strategy board game of West Africa, where it is a popular gambling game due to its fast pace and surprising turnarounds. A player wins by capturing all opposing pieces. Yoté is related to the game Choko. Rules The game i ...
, or
Surakarta Surakarta ( jv, ꦯꦸꦫꦏꦂꦠ), known colloquially as Solo ( jv, ꦱꦭ; ), is a city in Central Java, Indonesia. The 44 km2 (16.2 sq mi) city adjoins Karanganyar Regency and Boyolali Regency to the north, Karanganyar Regency and Sukoh ...
* Family games – e.g. ''Roll Through the Ages'', ''Birds on a Wire'', or ''For Sale'' * Fantasy games – e.g. '' Shadows Over Camelot'' * German-style board games or ''Eurogames'' – e.g. '' Catan'', '' Carcassonne'', Decatur • The Game, Carson City, or '' Puerto Rico'' * Guessing games – e.g. '' Pictionary'' or
Battleship A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ...
* Hidden-movement games – e.g. ''Clue'' or Escape from the Aliens in Outer Space * Hidden-role games – e.g. '' Mafia'' or '' The Resistance'' * Historical simulation games – e.g. ''Through the Ages'' or '' Railways of the World'' * Horror games – e.g. '' Arkham Horror'' * Large multiplayer games – e.g. '' Take It Easy'' or ''Swat'' (2010) * Learning/communication non-competitive games – e.g.
The Ungame ''The Ungame'' is a non-competitive conversation board game created by Rhea Zakich in 1972 and published in 1973. In the game, players move around the board with the aid of a die and answer questions about themselves on cards, while the other pla ...
(1972) *
Mancala games Games in the mancala family include: Popular games The most widely played games are probably: *Bao is a complex strategy game of Kenya and Zanzibar, played on a 4×8 board. * Kalah is the ruleset usually included with commercially available ...
– e.g. Wari, Oware, or The Glass Bead Game * Multiplayer games – e.g. '' Risk'', '' Monopoly'', or Four-player chess * Musical games – e.g. ''Spontuneous'' * Negotiation games – e.g. '' Diplomacy'' * Paper-and-pencil games – e.g. Tic-tac-toe or Dots and Boxes * Physical skill games – e.g. '' Camp Granada'' * Position games (no captures; win by leaving the opponent unable to move) – e.g.
kōnane Kōnane is a two-player strategy board game from Hawaii. It was invented by the ancient Hawaiian Polynesians. The game is played on a rectangular board. It begins with black and white counters filling the board in an alternating pattern. Players ...
,
mū tōrere Mū tōrere is a two-player board game played mainly by Māori people from New Zealand's North Island. Each player has four counters. The game has a simple premise but expert players are able to see up to 40 moves ahead. Like many other Māori boar ...
, or the L game * Race games – e.g. Pachisi, backgammon, snakes and ladders,
hyena chase Hyena chase (or Hyena game, or Hyena) is a simple race game originating in North Africa. It features a spiral track, and players race their pieces along the spiral from the outside to the centre and back. The first player to finish wins the hyena, ...
, or ''Worm Up'' * Role-playing games – e.g. Dungeons & Dragons * Roll-and-move games – e.g. '' Monopoly'' or '' Life'' * Running-fight games – e.g. bul * Share-buying games (games in which players buy stakes in each other's positions) – typically longer economic-management games, e.g. '' Acquire'' or ''
Panamax Panamax and New Panamax (or Neopanamax) are terms for the size limits for ships travelling through the Panama Canal. The limits and requirements are published by the Panama Canal Authority (ACP) in a publication titled "Vessel Requirements". ...
'' * Single-player
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
games – e.g. peg solitaire or Sudoku * Spiritual development games (games with no winners or losers) – e.g. ''Transformation Game'' or ''Psyche's Key'' * Stacking games – e.g. Lasca or '' DVONN'' * Storytelling games – e.g. '' Dixit'' or ''Tales of the Arabian Nights'' * Territory games – e.g. Go or Reversi * Tile-based games – e.g. '' Carcassonne'', '' Scrabble'', '' Tigris and Euphrates'', or ''
Evo EVO or Evo may refer to: Companies * Evo (company), American sporting goods and outdoor recreation retailer Games * Evolution Championship Series, an annual fighting game esports tournament in the US * ''Evo'' (board game), a 2001 board game * ...
'' * Train games – e.g. '' Ticket to Ride'', ''Steam'', or
18xx 18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (u ...
* Trivia games – e.g. '' Trivial Pursuit'' * Two-player-only themed games – e.g. ''En Garde'' or ''Dos de Mayo'' * Unequal forces (or "hunt") games – e.g. fox and geese or tablut * Wargames – ranging from '' Risk'', '' Diplomacy'', or '' Axis & Allies'', to '' Attack!'' or '' Conquest of the Empire'' * Word games – e.g. '' Scrabble'', '' Boggle'',
Anagrams An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once. For example, the word ''anagram'' itself can be rearranged into ''nag a ram'', also the word ...
, or ''What's My Word?'' (2010)


Glossary

Although many board games have a jargon all their own, there is a generalized terminology to describe concepts applicable to basic game mechanics and attributes common to nearly all board games.


See also

*
Board game awards This list of board game awards is an index to articles that describe notable awards given to creators of board games. It also gives articles related to chess and go competitions. Game awards Players Chess * Grandmaster (chess) Awarded by Sw ...
* BoardGameGeek—a website for board game enthusiasts * '' Going Cardboard''—a documentary movie * History of games * Interactive movie—DVD games *
List of board games This is a list of board games. See the article on game classification for other alternatives, or see Board games for a list of board game articles. Single-player board games Some board games have solo variants, such as ''Arkham Horror'' and ''Ag ...
* List of game manufacturers * Mind sport


References


Further reading

* Austin, Roland G. "Greek Board Games." ''Antiquity'' 14. September 1940: 257–271 * * * * *
Fiske, Willard Daniel Willard Fiske (November 11, 1831 – September 17, 1904) was an American librarian and scholar, born on November 11, 1831, at Ellisburg, New York. Biography Fiske studied at Cazenovia Seminary and started his collegiate studies at Hamil ...

''Chess in Iceland and in Icelandic Literature—with historical notes on other table-games''
Florentine Typographical Society, 1905. * * Golladay, Sonja Musser,
"Los Libros de Acedrex Dados E Tablas: Historical, Artistic and Metaphysical Dimensions of Alfonso X's Book of Games"
(PhD diss., University of Arizona, 2007) * * * * * * * * * *
Rollefson, Gary O. Gary O. Rollefson (born August 2, 1942) is a Near Eastern prehistoric archaeologist. Biography Gary O. Rollefson was born in Forest City, Iowa. He was the oldest of three boys. In 1957, the Rollefson family moved to Long Beach, California where he ...
, "A Neolithic Game Board from Ain Ghazal, Jordan", Bulletin of the American Schools of Oriental Research, No. 286. (May 1992), pp. 1–5. * *


External links

*
BoardGameGeek

BoardGameTheories


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