List Of Abstract Strategy Games
An abstract strategy game is a board, card or other game where gameplay is mostly without a theme and a player's decisions affect the outcome. Abstract strategy games are combinatorial, i.e. they provide perfect information (instead of hidden or imperfect information), rely on neither physical dexterity nor non-deterministic elements (such as shuffled cards or dice rolls) during gameplay. Some board games which do not rely on the removal or movement of pieces can also be played as pen-and-paper games. Almost all abstract strategy games are designed for two players or teams taking a finite number of alternating turns. Chess and chess-like games Paper and pencil games "N-in-a-row" games N-in-a-row games involve placing and/or moving pieces on a game board attempting to create a layout of N pieces in a straight line (often N=3, but not always). Positional games involve ''only'' playing pieces, with no movement or captures afterwards. Many of these positional games c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Abstract Strategy Game
An abstract strategy game is a type of strategy game that has minimal or no narrative theme, an outcome determined only by player choice (with minimal or no randomness), and in which each player has perfect information about the game. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to incorporate hidde ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Djambi
Djambi (also described as " Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975. The rulebook in French describes the game, the pieces and the rules in a humorous and theatrical way, clearly stating that the game pieces are intended to represent all wrongdoings in politics. Rules Material The game is played on a 9×9 board Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ... whose central square (called "the maze") is marked with a different color or a sign. Each player has nine pieces: * Some killers ** 1 Chief ** 1 Assassin ** 1 Reporter ** 4 Militants . * Some movers ** 1 Diplomat that moves living pieces. It is a very useful piece at the beginning of the game also called Agitator, or Troublemaker. ** 1 Necromobi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Jeson Mor
Jeson Mor (English: "Nine Horses") is a two-player strategy board game from Mongolia. It is considered a chess variant. The game is played on a 9×9 checkered gameboard. Each player has nine chess knights initially lined up on the players' first . A player wins by being first to occupy the central square (square e5) with a knight, and then leave that square. Equipment A 9×9 square checkered board is used. Alternatively, an 8×8 square grid can be used with pieces played on the intersection points. Each player has a set of nine chess knights in their own color. Rules Players decide who is White, who is Black, and who moves first. Players alternate turns. Knights are initially set up on each player's first . * Knights move or capture exactly as chess knights A knight is a person granted an honorary title of a knighthood by a head of state (including the pope) or representative for service to the monarch, the church, or the country, especially in a military capacity. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Janggi
Janggi (, also Romanization of Korean, romanized as ''changgi'' or ''jangki''), sometimes called Korean chess, is a Strategy game, strategy board game popular on the Korean Peninsula. The game was derived from xiangqi (Chinese chess), and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle. Janggi is played on a board nine lines wide by ten lines long. The game is sometimes fast paced due to the jumping cannons and the long-range elephants, but professional games most often last over 150 moves and so are typically slower than those of Chess, Western chess. In 2009, the first world janggi tournament was held in Harbin, Heilongjiang, China. Rules Board The board is composed of 90 intersections of 9 vertical files and 10 horizontal rows. The board has nearly the same layout as that used in xiangqi, except the janggi board has no "river" in the central ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Infinite Chess
Infinite chess is any variation of the game of chess played on an unbounded chessboard. Versions of infinite chess have been introduced independently by multiple players, chess theorists, and mathematicians, both as a playable game and as a model for theoretical study. It has been found that even though the board is unbounded, there are ways in which a player can win the game in a finite number of moves. Background Classical (FIDE) chess is played on an 8×8 board (64 squares). However, the history of chess includes variants of the game played on boards of various sizes. A predecessor game called courier chess was played on a slightly larger 12×8 board (96 squares) in the 12th century, and continued to be played for at least six hundred years. Japanese chess (shogi) has been played historically on boards of various sizes; the largest is taikyoku shōgi ("ultimate chess"). This chess-like game, which dates to the mid 16th century, was played on a 36×36 board (1296 squares ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hive (game)
''Hive'' is a bug-themed tabletop abstract strategy game, designed by John Yianni and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by having it completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. Hive shares elements of both tile-based games and board games. It differs from other tile-based games in that the tiles, once placed, can then be moved to other positions according to various rules, much like chess pieces. Composition The game uses hexagonal tiles to represent the various contents of the hive. The original two editions used wooden tiles with full-color illustrations on blue and silver stickers to represent the units, but the current third edition has been published using black and almond phenolic resin ("Bakelite") tiles with single-color painted etchings. There are 22 pieces in total making up a ''Hive'' set, with 11 pieces per player, each representing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Shatar
Shatar ( Mongolian: ''Monggol sitar-a'', "Mongolian shatranj"; a.k.a. shatar) and hiashatar are two chess variants played in Mongolia. Game rules The rules are similar to standard chess; the differences being that: * The ''noyan'' (, ''lord'') does not castle. * The ''küü'' (, ''pawn'') does not have an initial double-step move option, except for the queen pawn or king pawn. **In old shatar rules, a pawn that reaches its eighth rank must promote to half-power tiger. But a pawn could step back to its sixth rank to promote to all-power tiger. It moves like a queen. * The ''baras'' ( or , ''tiger''; Persian: ''fers'') moves like a promoted rook in shogi: like a chess rook or one square diagonally. It was called half-power tiger or half-power lion in old shatar rules. **In modern shatar rules, a baras moves like a queen. * The ''mori'' (knight; ) cannot deliver mate. **In modern shatar rules, the mori ''can'' give mate. * The bishop (teme) and rook (terge) move as they do in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hnefatafl
Tafl games (), also known as hnefatafl games, are a family of ancient Northern European strategy board games played on a checkered or latticed gameboard with two armies of uneven numbers. Names of different variants of tafl include hnefatafl, tablut, tawlbwrdd, brandubh, Ard Rí, and alea evangelii. Games in the tafl family were played in Norway, Sweden, Denmark, Iceland, Britain, Ireland, and Sápmi. Tafl gaming was eventually supplanted by chess in the 12th century, Murray 1951, pp. 56–57. but the tafl variant of the Sámi people, tablut, was in play until at least the 18th century. The rules for tablut were written down by the Swedish naturalist Linnaeus in 1732, and these were translated from Latin to English in 1811. All modern tafl games are based on the 1811 translation, which had many errors. New rules were added to amend the issues resulting from these errors, leading to the creation of a modern family of tafl games. In addition, tablut is now also played i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hexagonal Chess
Hexagonal chess is a group of chess variants played on boards composed of hexagon . The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board. Since each hexagonal cell not on a board edge has six neighbor cells, there is generally increased mobility for pieces compared to a standard orthogonal chessboard. For example, a rook usually has six natural directions for movement instead of four. Three colours are typically used so that no two neighboring cells are the same colour, and a colour-restricted game piece such as the orthodox chess bishop usually comes in sets of three per player in order to maintain the game's balance. Many different shapes and sizes of hexagon-based boards are used by variants. The nature of the game is also affected by the 30° orientation of the board's cells; the board can be horizontally oriented (Wellisch's, de Vasa's, Brusky's) or vertically oriented ( Gliński's, Shafran's, McCooey's). When the sides of hexagonal cells ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Grande Acedrex
Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the ''Libro de los Juegos'' of 1283. Rules The following rules are from the reconstruction given on the website of Jean-Louis Cazaux, based on work by him and Sonja Musser. The game is played on a 12×12 board. King The ''king'' moves as like modern king. Its Betza notation is thus K. Castling does not exist in ''Grant Acedrex''. However, on its first move, a king may make a diagonal or orthogonal leap of two squares (Betza notation AD) in addition to its normal moves. Aanca The ''aanca'' (a beautiful and fearsome bird, very similar to a roc, sometimes translated incorrectly as gryphon) moves one square diagonally (like a ferz), before optionally continuing orthogonally outward any number of squares. Its Betza notation is t R''. Unicornio The ''unicornio'' (the illustration on the medieval codex shows a rhinoceros's head) moves like a modern knight, before continuin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Gess
Gess is an abstract strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and " Go". It is pronounced with a hard "g" as in "Go", and is thus homophonous with "guess". Gess was created by the Puzzles and Games Ring of The Archimedeans, and first published in 1994 in the society's journal '' Eureka''. It was popularized by Ian Stewart's Mathematical Recreations column in the November 1994 issue of ''Scientific American''. Rules * Gess is played on a grid of 18 × 18 ''squares''. * Two players, "Black" and "White", each have 43 stones of their colour on the board in the starting configuration. * Starting with Black, players take turns moving a piece on the board. A move must always change the stone configuration on the board. There is no passing. * A ''piece'' consists of a 3 × 3 grid of squares, at least one of which must exist on the board. Only stones of one colour may be in the grid. There mus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Game Of The Generals
The ''Game of the Generals'', also called ''GG'' or ''GOG'' or simply ''The Generals'', is an educational War gaming, war game invented in the Philippines by Sofronio H. Pasola Jr. in 1970 in games, 1970. Its Filipino name is "Salpakan." It can be played in twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee or an adjutant) to decide the results of "challenges" between opposing playing pieces that have their identities hidden from the opponent. The game simulates armies at war trying to overpower, misinform, outflank, outmaneuver and destroy each other. It optimizes using logic, memory, and spatial skills. It simulates the "fog of war" because the identities of the opposing pieces are hidden from each player and can only be guessed at by their location, movements, or from the results of challenges. The game allows only one side's plan to succeed, although a player may change plans during the gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |