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Gess
Gess is an abstract strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and " Go". It is pronounced with a hard "g" as in "Go", and is thus homophonous with "guess". Gess was created by the Puzzles and Games Ring of The Archimedeans, and first published in 1994 in the society's journal ''Eureka''. It was popularized by Ian Stewart's Mathematical Recreations column in the November 1994 issue of ''Scientific American''. Rules * Gess is played on a grid of 18 × 18 ''squares''. * Two players, "Black" and "White", each have 43 stones of their colour on the board in the starting configuration. * Starting with Black, players take turns moving a piece on the board. A move must always change the stone configuration on the board. There is no passing. * A ''piece'' consists of a 3 × 3 grid of squares, at least one of which must exist on the board. Only stones of one colour may be in the grid. There must be ...
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Gess Board
Gess is an abstract strategy board game for two players, involving a grid board and mutating pieces. The name was chosen as a conflation of "chess" and " Go". It is pronounced with a hard "g" as in "Go", and is thus homophonous with "guess". Gess was created by the Puzzles and Games Ring of The Archimedeans, and first published in 1994 in the society's journal ''Eureka''. It was popularized by Ian Stewart's Mathematical Recreations column in the November 1994 issue of ''Scientific American''. Rules * Gess is played on a grid of 18 × 18 ''squares''. * Two players, "Black" and "White", each have 43 stones of their colour on the board in the starting configuration. * Starting with Black, players take turns moving a piece on the board. A move must always change the stone configuration on the board. There is no passing. * A ''piece'' consists of a 3 × 3 grid of squares, at least one of which must exist on the board. Only stones of one colour may be in the grid. There must be ...
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Scientific American
''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it is the oldest continuously published magazine in the United States. ''Scientific American'' is owned by Springer Nature, which in turn is a subsidiary of Holtzbrinck Publishing Group. History ''Scientific American'' was founded by inventor and publisher Rufus Porter (painter), Rufus Porter in 1845 as a four-page weekly newspaper. The first issue of the large format newspaper was released August 28, 1845. Throughout its early years, much emphasis was placed on reports of what was going on at the United States Patent and Trademark Office, U.S. Patent Office. It also reported on a broad range of inventions including perpetual motion machines, an 1860 device for buoying vessels by Abraham Lincoln, and the universal joint which now can be found ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Board Games Introduced In 1994
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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Queen (chess)
The queen (♕, ♛) is the most powerful chess piece, piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the Rook (chess), rook and Bishop (chess), bishop. Each player starts the game with one queen, placed in the middle of the first next to the King (chess), king. Because the queen is the strongest piece, a pawn (chess), pawn is promotion (chess), promoted to a queen in the vast majority of cases. The predecessor to the queen is the ''Ferz (chess), ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The modern queen gained its power and its modern move in Spain in the 15th century during Isabella of Castile, Isabella I's reign, perhaps inspired by her great political power. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square a ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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Ian Stewart (mathematician)
Ian Nicholas Stewart (born 24 September 1945) is a British mathematician and a popular-science and science-fiction writer. He is Emeritus Professor of Mathematics at the University of Warwick, England. Education and early life Stewart was born in 1945 in Folkestone, England. While in the sixth form at Harvey Grammar School in Folkestone he came to the attention of the mathematics teacher. The teacher had Stewart sit mock A-level examinations without any preparation along with the upper-sixth students; Stewart was placed first in the examination. He was awarded a scholarship to study at the University of Cambridge as an undergraduate student of Churchill College, Cambridge, where he studied the Mathematical Tripos and obtained a first-class Bachelor of Arts degree in mathematics in 1966. Stewart then went to the University of Warwick where his PhD on Lie algebras was supervised by Brian Hartley and completed in 1969. Career and research After his PhD, Stewart was offered an a ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Eureka (University Of Cambridge Magazine)
''Eureka'' is a journal published annually by The Archimedeans, the Mathematical Society of Cambridge University. It is one of the oldest recreational mathematics publications still in existence. Eureka includes many mathematical articles on a variety different topics – written by students and mathematicians from all over the world – as well as a short summary of the activities of the society, problem sets, puzzles, artwork and book reviews. Eureka has been published 66 times since 1939, and authors include many famous mathematicians and scientists such as Paul Erdős, Martin Gardner, Douglas Hofstadter, G. H. Hardy, Béla Bollobás, John Conway, Stephen Hawking, Roger Penrose, W. T. Tutte (writing with friends under the pseudonym Blanche Descartes), popular maths writer Ian Stewart, Fields Medallist Timothy Gowers and Nobel Laureate Paul Dirac. The journal was formerly distributed free of charge to all current members of the Archimedeans. Today, it is published electronic ...
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