Hex (board Game)
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Hex (board Game)
Hex is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash. It is traditionally played on an 11×11 rhombus board, although 13×13 and 19×19 boards are also popular. The board is composed of hexagons called ''cells'' or ''hexes''. Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately placing a stone of their color onto any empty hex. Once placed, the stones are never moved or removed. A player wins when they successfully connect their sides together through a chain of adjacent stones. Draws are impossible in Hex due to the topology of the game board. Despite the simplicity of its rules, the game has deep strategy and sharp tactics. It also has profound mathematical underpinnings. The game was first published under the ...
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Positional Game
A positional game is a kind of a combinatorial game for two players. It is described by: *Xa finite set of elements. Often ''X'' is called the ''board'' and its elements are called ''positions''. *\mathcala family of subsets of X. These subsets are usually called the ''winning-sets''. * A criterion for winning the game. During the game, players alternately claim previously-unclaimed positions, until one of the players wins. If all positions in X are taken while no player wins, the game is considered a draw. The classic example of a positional game is Tic-tac-toe. In it, X contains the 9 squares of the game-board, \mathcal contains the 8 lines that determine a victory (3 horizontal, 3 vertical and 2 diagonal), and the winning criterion is: the first player who holds an entire winning-set wins. Other examples of positional games are Hex and the Shannon switching game. For every positional game there are exactly three options: either the first player has a winning strategy, or ...
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Hex Zig-zag
Hex or HEX may refer to: Magic * Hex, a curse or supposed real and potentially supernaturally realized malicious wish * Hex sign, a barn decoration originating in Pennsylvania Dutch regions of the United States * Hex work, a Pennsylvania Dutch (German) folk magic system also known as pow-wow Web colors * Hex triplet, a six-digit, three-byte hexadecimal number used in computing applications to represent colors Engineering and technology * Hex key, a tool also known as a hex wrench or Allen wrench, used to drive fasteners * Hex key, a number sign (#) key on telephones (regional term used in Singapore and Malaysia) * High-energy X-rays, sometimes abbreviated "HEX-rays" * Hexadecimal, a base-16 number system often used in computer nomenclature * Hexcentric, an item of climbing protection equipment * Heat exchanger, a device for heat transfer * Hypersonic Flight Experiment, a planned mission of the Indian Space Research Organisation * Intel HEX, a computer file format * Uranium ...
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Aage Bohr
Aage Niels Bohr (; 19 June 1922 – 8 September 2009) was a Danish nuclear physicist who shared the Nobel Prize in Physics in 1975 with Ben Roy Mottelson and James Rainwater "for the discovery of the connection between collective motion and particle motion in atomic nuclei and the development of the theory of the structure of the atomic nucleus based on this connection". Starting from Rainwater's concept of an irregular-shaped liquid drop model of the nucleus, Bohr and Mottelson developed a detailed theory that was in close agreement with experiments. Since his father, Niels Bohr, had won the prize in 1922, he and his father are one of the six pairs of fathers and sons who have both won the Nobel Prize and one of the four pairs who have both won the Nobel Prize in Physics. Early life and education Bohr was born in Copenhagen on 19 June 1922, the fourth of six sons of the physicist Niels Bohr and his wife Margrethe Bohr (née Nørlund). His oldest brother, Christian, died in ...
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Mathematical Games Column
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, through June 1986, Gardner wrote 9 more columns, bringing his total to 297, as other authors wrote most of the "Mathematical Games" columns. The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "over in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the following month.
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Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was also a leading authority on Lewis Carroll. ''The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies. He had a lifelong interest in magic and illusion and in 1999, MAGIC magazine named him as one of the "100 Most Influential Magicians of the Twentieth Century". He was considered the doyen of American puzzlers. He was a prolific and versatile author, publishing more than 100 books. Gardner was best known for creating and sustaining interest in recreational mathematicsand by extension, mathematics in generalthroughout the latter half of the 20th century, principally through his "Mathema ...
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Princeton University
Princeton University is a private university, private research university in Princeton, New Jersey. Founded in 1746 in Elizabeth, New Jersey, Elizabeth as the College of New Jersey, Princeton is the List of Colonial Colleges, fourth-oldest institution of higher education in the United States and one of the nine colonial colleges chartered before the American Revolution. It is one of the highest-ranked universities in the world. The institution moved to Newark, New Jersey, Newark in 1747, and then to the current site nine years later. It officially became a university in 1896 and was subsequently renamed Princeton University. It is a member of the Ivy League. The university is governed by the Trustees of Princeton University and has an endowment of $37.7 billion, the largest List of colleges and universities in the United States by endowment, endowment per student in the United States. Princeton provides undergraduate education, undergraduate and graduate education, graduate in ...
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Niels Bohr Institute
The Niels Bohr Institute (Danish: ''Niels Bohr Institutet'') is a research institute of the University of Copenhagen. The research of the institute spans astronomy, geophysics, nanotechnology, particle physics, quantum mechanics and biophysics. Overview The institute was founded in 1921, as the Institute for Theoretical Physics of the University of Copenhagen, by the Danish theoretical physicist Niels Bohr, who had been on the staff of the University of Copenhagen since 1914, and who had been lobbying for its creation since his appointment as professor in 1916. On the 80th anniversary of Niels Bohr's birth – October 7, 1965 – the Institute officially became the Niels Bohr Institute. Much of its original funding came from the charitable foundation of the Carlsberg brewery, and later from the Rockefeller Foundation. During the 1920s, and 1930s, the institute was the center of the developing disciplines of atomic physics and quantum physics. Physicists from across Europe (and ...
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Danes
Danes ( da, danskere, ) are a North Germanic ethnic group and nationality native to Denmark and a modern nation identified with the country of Denmark. This connection may be ancestral, legal, historical, or cultural. Danes generally regard themselves as a nationality and reserve the word "ethnic" for the description of recent immigrants, sometimes referred to as "new Danes". The contemporary Danish national identity is based on the idea of "Danishness", which is founded on principles formed through historical cultural connections and is typically not based on racial heritage. History Early history Denmark has been inhabited by various Germanic peoples since ancient times, including the Angles, Cimbri, Jutes, Herules, Teutones and others. The first mentions of " Danes" are recorded in the mid-6th century by historians Procopius ( el, δάνοι) and Jordanes (''danī''), who both refer to a tribe related to the Suetidi inhabiting the peninsula of Jutland, the province of Sc ...
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Swap Rule
The pie rule, sometimes referred to as the swap rule, is a rule used to balance abstract strategy games where a first-move advantage has been demonstrated. After the first move is made in a game that uses the pie rule, the second player must select one of two options: # ''Letting the move stand.'' The second player remains the second player and moves immediately. # ''Switching places.'' The second player becomes the first-moving player with the move already done by the opponent, and the opponent plays the first move of their new color. Depending on the game, there may be two ways to implement switching places. # ''Switching colors'' means that the players exchange pieces. The player who made the first move becomes the second player and makes the second move on the board. This is demonstrated in the chess diagrams shown here. # ''Switching the first piece'' can occur in games where the board starts empty and the first move consists of placing one piece. Suppose the colors are whit ...
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HEX 11x11 (47)
Hex or HEX may refer to: Magic * Hex, a curse or supposed real and potentially supernaturally realized malicious wish * Hex sign, a barn decoration originating in Pennsylvania Dutch regions of the United States * Hex work, a Pennsylvania Dutch (German) folk magic system also known as pow-wow Web colors * Hex triplet, a six-digit, three-byte hexadecimal number used in computing applications to represent colors Engineering and technology * Hex key, a tool also known as a hex wrench or Allen wrench, used to drive fasteners * Hex key, a number sign (#) key on telephones (regional term used in Singapore and Malaysia) * High-energy X-rays, sometimes abbreviated "HEX-rays" * Hexadecimal, a base-16 number system often used in computer nomenclature * Hexcentric, an item of climbing protection equipment * Heat exchanger, a device for heat transfer * Hypersonic Flight Experiment, a planned mission of the Indian Space Research Organisation * Intel HEX, a computer file format * Uranium ...
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Paper-and-pencil Game
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
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