Dameo
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo Init Config
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo Ladder And Bridge
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo Coup Turc
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo King’s Trap
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo Oblique Hit 2
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dameo Coup Turc
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Christian Freeling
Christian Freeling (born 1 February 1947, in Enschede, Netherlands) is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame. Freeling's designs cover a range of game types. Several of his games are endeavors to improve on established games that he concluded are flawed or limited in some way, while some introduce familiar game mechanics into uncommon settings. He also regularly translates rules for orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws. "Christian's games often embody a desire to get to the heart of the concepts used in abstract games. This is most clearly displayed by his minimalist chess variant, Chad, and his version of column checkers, Emergo." Among all his games, Freeling considers Dameo, Emergo, Grand Chess, Storisende, Sygo, and Symple to be his most important, with Emergo as his ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Turkish Draughts
Turkish draughts (Turkish: Dama)(Armenian: շաշկի)(Arabic: دامە)(Kurmanji: دامە) is a variant of draughts (checkers) played in Turkey, Greece, Egypt, Kuwait, Lebanon, Syria, Jordan and several other locations around the Mediterranean Sea and Middle East. Rules On an 8×8 board, 16 ' are lined up on each side, in two rows. The back rows are vacant. A traditional Turkish draughts is mono-coloured. White moves first. Men move orthogonally forwards or sideways one square, capturing by means of a jump; they cannot move or capture backwards or diagonally. When a man reaches the back row, it promotes to a ''king''. Kings can move any number of empty squares orthogonally forwards, backwards or sideways. A king captures by jumping over a single piece any number of empty squares away, landing on any open square beyond the captured piece along a straight line. If a jump is available it must be taken. If there is more than one way to jump, the one capturing the most number of p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fanorona
Fanorona () is a strategy board game for two players. The game is indigenous to Madagascar. Rules Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Tsivy. The difference between these variants is the size of board played on. Fanoron-Telo is played on a 3×3 board and the difficulty of this game can be compared to the game of tic-tac-toe. Fanoron-Dimy is played on a 5×5 board and Fanoron-Tsivy is played on a 9×5 board—Tsivy being the most popular. The Tsivy board consists of lines and intersections that create a grid with 5 rows and 9 columns subdivided diagonally to form part of the tetrakis square tiling of the plane. A line represents the path along which a stone can move during the game. There are weak and strong intersections. At a weak intersection it is only possible to move a stone horizontally and vertically, while on a strong intersection it is also possible to move a stone diagonally. A stone can only move from one intersection to an adjace ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hexdame
Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or ''Dame''In most non-English languages, draughts is called ''dames'' or a similar term that refers to ladies. (For more background on word ''dames'', see Draughts#Naming.)) to a hexagonal gameboard. Game overview The Hexdame board is a regular hexagon consisting of 61 cells, with each player having 16 men in the initial setup as shown. A man can move forward one step to an adjacent empty cell (three directions for moving), or can capture an enemy piece on an adjacent cell by jumping in the same line to the empty cell immediately beyond it (six directions for capturing). A king's movement and jumping are along rows of adjacent hex cells (six directions – two vertical and four oblique). Other than the above, the rules for Hexdame can be taken directly from those for international draughts (checkers ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |