Shinji Mikami
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is a Japanese
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
, director, and producer. Starting his career at
Capcom is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', ''Mega Man'', ''De ...
in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' series in 1996 and the first installment of the ''
Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and developed and published by Capcom. The plot focuses on recurring outbreaks of deadly dinosaurs in closed environments, such as a laboratory on an islan ...
'' series in 1999, both
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
'' Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game '' God Hand'', a
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
action game. Mikami worked at
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
to direct the third-person shooter '' Vanquish'' in 2010. The same year, he founded his own studio
Tango Gameworks Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues. Tango develope ...
which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game '' The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games.


Early life and education

Mikami grew up in the
Yamaguchi Prefecture is a prefecture of Japan located in the Chūgoku region of Honshu. Yamaguchi Prefecture has a population of 1,377,631 (1 February 2018) and has a geographic area of 6,112 km2 (2,359 sq mi). Yamaguchi Prefecture borders Shimane Prefecture t ...
of
Honshū , historically called , is the largest and most populous island of Japan. It is located south of Hokkaidō across the Tsugaru Strait, north of Shikoku across the Inland Sea, and northeast of Kyūshū across the Kanmon Straits. The island sepa ...
island. His father, who had to enter the workforce early and drop out of high school to support his family, beat him almost daily. Beyond family life, his was a normal childhood, without video games but full of outdoor play: "Back in those days, kids had to be somewhat creative in coming up with games to play, because there wasn't that much else to occupy your free time". His dream career was to be a
Formula One Formula One (also known as Formula 1 or F1) is the highest class of international racing for open-wheel single-seater formula racing cars sanctioned by the Fédération Internationale de l'Automobile (FIA). The World Drivers' Championship, ...
driver. In his adolescence Mikami became “obsessed” with horror films, such as '' The Texas Chain Saw Massacre'' and ''
The Evil Dead ''The Evil Dead'' is a 1981 American supernatural horror film written and directed by Sam Raimi, produced by Robert Tapert and executive produced by Raimi, Tapert, and Bruce Campbell, who also starred alongside Ellen Sandweiss, Richard DeMa ...
''. Another hobby was the study of karate and kendo. After failing entrance exams two years straight, Mikami enrolled into and graduated from Doshisha University, where he majored in the study of merchandise.


Career


Early years (1990–1993)

Although Mikami played
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s often, his entrance into the industry came by happenstance: His application was rejected at the screening process, then approved one week later. He joined Capcom in 1990 as a junior game designer, Mikami and fellow new hires were sent to a warehouse and ordered to "think hard about game design", then left unsupervised for the entire day. After a few months of just doing that, he was suddenly placed on a team and given a leadership position despite knowing nothing about game development. His first title, a quiz game for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
titled ''Capcom Quiz: Hatena? no Daibōken'', was made in three months. His three subsequent releases were all based on
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
-licensed properties: ''
Who Framed Roger Rabbit ''Who Framed Roger Rabbit'' is a 1988 American Live-action animated film, live-action/animated comedy film, comedy mystery film directed by Robert Zemeckis, produced by Frank Marshall (filmmaker), Frank Marshall and Robert Watts, and loosely ad ...
'' for the Game Boy, and ''
Aladdin Aladdin ( ; ar, علاء الدين, ', , ATU 561, ‘Aladdin') is a Middle-Eastern folk tale. It is one of the best-known tales associated with ''The Book of One Thousand and One Nights'' (''The Arabian Nights''), despite not being part o ...
'' and '' Goof Troop'' for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
. ''Aladdin'' was his first hit, selling over 1.75 million units worldwide. Mikami also worked on ''Super Lap'', an unreleased F1 racing game for the Game Boy that was scheduled to be released in 1992, but was canceled after eight months of development. Mikami learned by observing his seniors; whenever he showed them his game design documents, they called his work "uninteresting" without giving any advice. He found this environment comfortable, since it engendered independence and freedom of thought. To Mikami, the art of game making was instilled in him by Tokuro Fujiwara.


''Resident Evil'' (1993–1996)

After the release of ''Goof Troop'', Mikami began development in 1993 of a horror-themed
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
set in a haunted mansion, called ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'',Scott Butterworth
Resident Evil Creator Shinji Mikami Reflects on the Series' Roots
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
(March 22, 2016)
originally conceived as a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of '' Sweet Home'' (an earlier
Famicom The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
game by Capcom based on the
Japanese horror Japanese horror is horror fiction derived from popular culture in Japan, generally noted for its unique thematic and conventional treatment of the horror genre differing from the traditional Western representation of horror. Japanese horror tends ...
film A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmospher ...
of the same name). ''Sweet Home'' director Fujiwara entrusted Mikami, who was initially reluctant because he hated "being scared", with the project, because he "understood what's frightening."The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview
, '' CONTINUE'', Vol. 12, 2003
Mikami said that ''Resident Evil'' was a response to his disappointment with ''
Zombi 2 ''Zombi 2'' is a 1979 Italian zombie film directed by Lucio Fulci. It was adapted from an original screenplay by Dardano Sacchetti to serve as a sequel to George A. Romero's '' Dawn of the Dead'' (1978), which was released in Italy with the ...
'', a gory 1979 film by Italian director
Lucio Fulci Lucio Fulci (; 17 June 1927 – 13 March 1996) was an Italian film director, screenwriter, and actor. Although he worked in a wide array of genres through a career spanning nearly five decades, including comedies and Spaghetti Westerns, he ga ...
; Mikami was determined to make a game with none of the failings of the movie. The resulting game became ''Biohazard'', an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
which combined 3D polygonal characters and objects with
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
backgrounds and featured
zombie A zombie ( Haitian French: , ht, zonbi) is a mythological undead corporeal revenant created through the reanimation of a corpse. Zombies are most commonly found in horror and fantasy genre works. The term comes from Haitian folklore, in w ...
s (among other monsters) heavily influenced by
George A. Romero George Andrew Romero (; February 4, 1940 – July 16, 2017) was an American-Canadian filmmaker, writer, editor and actor. His ''Night of the Living Dead'' series of films about an imagined zombie apocalypse began with the 1968 film of the ...
's ''Dead'' films. The game was retitled ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' during its English localization under Capcom USA's suggestion and was released in Japan and
North America North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and th ...
on March 22, 1996, and became one of the PlayStation's first successful titles. It was the first game to be dubbed a
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
, a term Capcom coined to promote the game. It was later ported to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
. ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' was considered the defining title for survival horror games and was responsible for popularizing the genre. Its control scheme becoming a staple of the genre, and future titles would imitate its challenge of rationing highly limited resources and items. The game's commercial success is credited with helping the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
become the dominant
game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
, and also led to a series of ''Resident Evil'' films. Mikami had creative control over the screenplay and script of the first movie being dubbed a creative consultant. They had Mikami in this position to make sure fans of the games would be happy. He then dropped out of the later movies because he believed that the movies were heading in the wrong direction. Many games have tried to replicate the successful formula seen in ''Resident Evil'', and every subsequent survival horror game has arguably taken a stance in relation to it.


Capcom Production Studio 4 (1997–2002)

The success of ''Resident Evil'' was shortly followed by an internal restructuring at Capcom, whose development departments were turned into a plurality of numbered divisions, and a number of game directors promoted as their leaders. The staff behind ''Resident Evil'' became Capcom Production Studio 4, with Mikami appointed as its general manager, changing his focus towards being a producer. He considers the eight years spent in this position as the nadir of his career: he could not spend all his time on creative aspects and felt that he missed out on the best phase of his life. In his new role, he oversaw the development of ''Resident Evil's''
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
, ''
Resident Evil 2 ''Resident Evil 2'' is a 1998 survival horror video game developed and published by Capcom for the PlayStation (console), PlayStation. The player controls Leon S. Kennedy and Claire Redfield, who must escape Raccoon City after its citizens a ...
'', which he intended to tap into the classic notion of horror as "the ordinary made strange," thus rather than setting the game in a creepy mansion no one would visit, he wanted to use familiar urban settings transformed by the chaos of a viral outbreak. The game sold over five million copies, proving the popularity of survival horror. Following its release in 1998, he oversaw the development of '' Resident Evil 3: Nemesis'' and also directed another survival horror title ''
Dino Crisis is a survival horror and action-adventure video game series created by Shinji Mikami and developed and published by Capcom. The plot focuses on recurring outbreaks of deadly dinosaurs in closed environments, such as a laboratory on an islan ...
'', both of which released in 1999. Shortly after the release of ''Resident Evil 3'' in Japan, Studio 4's output turned towards further original properties, Mikami as
executive producer Executive producer (EP) is one of the top positions in the making of a commercial entertainment product. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights ...
, including the original ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante (Devil May Cry), Dante and his efforts to thwart various demon invasions of Earth. ...
'' (originally conceived as a ''Resident Evil'' game). In 2000, Mikami became involved as producer of a new ''Resident Evil'' game. '' Resident Evil – Code: Veronica''. This game was designed from the ground up for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
. Being a much more powerful console than the PlayStation, the Dreamcast allowed the team behind the game to add for the first time, 3D environments instead of the usual pre-rendered backgrounds. ''Resident Evil Code: Veronica'' was released in 2000 and went on to sell 1,140,000 units. That same year, Mikami's ''
Dino Crisis 2 is an action-adventure video game for the PlayStation developed by Capcom Production Studio 4 and published by Capcom. It is the second installment in the ''Dino Crisis'' series. After the events of the previous game, unsafe research into ti ...
'' was released, selling 1,190,000 copies worldwide. In 2001, an expanded version of ''Code: Veronica'' was released for the Dreamcast exclusively in Japan, alongside a
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
port that was released worldwide. This version of the game, titled ''Biohazard - Code: Veronica Complete Edition'' in Japan and ''Resident Evil - Code: Veronica X'' abroad, added ten minutes of new cutscenes not in the original release. The PS2 version, which initially came packaged with a trial version of ''Devil May Cry'', went on to sell 1,400,000 units, according to Capcom's sales data for March 2006. In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
in which the main ''Resident Evil'' games would be sold only for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
. The GameCube would receive, in addition to ports of previous PlayStation and Dreamcast installments, three new numbered entries in the series: a remake of the original ''Resident Evil'', ''
Resident Evil Zero ''Resident Evil Zero'' (or ''Resident Evil 0'') is a survival horror game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996 video game), ''Resident Evil'' (1996), covering the ordeals experienced ...
'', and '' Resident Evil 4''. ''Resident Evil'' and ''Resident Evil Zero'' were both released in 2002. The
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of ''Resident Evil'' was released in Japan on the sixth anniversary of the release of the original, on March 22, 2002. The remake was billed as the definitive version of the game, selling 490,000 copies in the US and 360,000 copies in Europe. In total, ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for 2002. On November 12, 2002, ''Resident Evil Zero'' was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected ''Resident Evil Zero'' to sell 1.42 million copies, but sold only 1.12 million. The fact that ''Resident Evil Zero'' did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that ''Resident Evil 4'' would not sell well enough on GameCube.


Capcom Five, ''Resident Evil 4'', and Capcom split (2002–2004)

In spite of ''Resident Evil Zero''s underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to '' Resident Evil 4''; '' P.N.03'', '' Viewtiful Joe'', '' killer7'' and '' Dead Phoenix''. This lineup became known as the
Capcom Five The Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. At a time when Nintendo's GameCube console had failed to capture market share, Capcom announced five new GameCube titles with the apparen ...
. The first of these games to be released was the Mikami-directed ''P.N. 03''. The game was both a commercial and critical failure, receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team. After his failure with ''P.N.03'', Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directorial duties for ''Resident Evil 4'' from previous director, Hiroshi Shibata. Under his direction, ''Resident Evil 4'' went through some substantial changes. ''Resident Evil 4'' was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards. ''Resident Evil 4'' is regarded as one of the most influential games of the 2000s decade, due to its influence in redefining at least two video game genres: the
survival horror Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical ac ...
and the
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
. ''Resident Evil 4'' attempted to redefine the survival horror genre by emphasizing reflexes and precision aiming, thus broadening the gameplay of the series with elements from the wider action game genre. It helped redefine the third-person shooter genre by introducing a "reliance on offset camera angles that fail to obscure the action." The "over the shoulder" viewpoint introduced in ''Resident Evil 4'' has now become standard in third-person shooters, including titles ranging from ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter v ...
'' to '' Batman: Arkham Asylum''. It has also become a standard “precision aim” feature for
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s in general, with examples ranging from ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
'' and ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'' to the '' Ratchet & Clank Future'' series. Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even said that he would "commit harakiri" if it came out on another platform. This was loosely translated as Mikami claiming to "cut
is own In linguistics, a copula (plural: copulas or copulae; abbreviated ) is a word or phrase that links the subject of a sentence to a subject complement, such as the word ''is'' in the sentence "The sky is blue" or the phrase ''was not being'' in ...
head" and later parodied in '' God Hand'', which featured a racing dog named "Mikami's Head". In a 2017 interview, he apologized for ''Resident Evil 4'' going multiplatform.


Clover Studio and ''God Hand'' (2004–2007)

After the success of ''Resident Evil 4'', Mikami left Studio 4 and was transferred over to and originally established
Clover Studio was a Japanese video game development studio founded by Capcom. The studio developed the PlayStation 2 port of ''Viewtiful Joe'', both versions of '' Viewtiful Joe 2'' for the GameCube and PlayStation 2, and the PS2 titles ''Ōkami'' and '' God ...
in July 2004, which employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of '' Steel Battalion'' and ''Viewtiful Joe''), and
Hideki Kamiya is a Japanese video game designer and director who is the vice-president of PlatinumGames. He began his career in 1994 with Capcom, where he directed '' Resident Evil 2'' (1998), ''Devil May Cry'' (2001), '' Viewtiful Joe'' (2003), and ''Ō ...
(''Devil May Cry'' director). At Clover, Mikami directed '' God Hand'', a
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
comedy game that parodies American and Japanese pop culture. It was released in Japan on September 14, 2006, and on October 10, 2006 in North America. After Clover Studio closed in 2007, Mikami joined Seeds Inc, now known as
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
, the newly formed successor of his former studio. PlatinumGames is composed of several of Mikami's former Capcom colleagues, including Hideki Kamiya, Atsushi Inaba, Yuta Kimura, Nao Ueda, Mari Shimazaki and Masami Ueda.


PlatinumGames and ''Vanquish'' (2007–2010)

Mikami formed a private development studio called Straight Story in 2006. The name of the studio is taken from
David Lynch David Keith Lynch (born January 20, 1946) is an American filmmaker, visual artist and actor. A recipient of an Academy Honorary Award in 2019, Lynch has received three Academy Award nominations for Best Director, and the César Award for Be ...
's
1999 film File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shooti ...
. Their works are under the PlatinumGames branding and he is a contract employee ("external board member") of PlatinumGames. He also collaborated with Grasshopper Manufacture's Goichi Suda on
Shadows of the Damned is an action-adventure video game developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to the City of the Damned ...
using the
Unreal Engine 3 Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genre ...
and published by EA. Mikami revealed that Straight Story will close once development of ''Vanquish'' is completed. Straight Story will be replaced with Mikami's new studio, Tango, which has already been established. Much like ''Resident Evil'' and ''Resident Evil 4'' before it, the
third-person shooter Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'e ...
game '' Vanquish'', released in 2010, has proven to be an influential title for
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s.Games Inbox: Assassin's Creed III hints, ninjas vs. samurai, and hydrophilia
'' Metro
Archived
from the'' original on October 6, 2012
It significantly improved upon the
cover system A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obst ...
, where in contrast to previous cover-based shooters, the cover in ''Vanquish'' is easily destructible, with often a single shot from a robotic enemy being enough to blast away the wall the player was hiding behind. The game also penalizes the player's ranking for the number of times they have taken cover, though its most important innovation is the power-slide mechanic that allows the player to slide into and out of cover at high speeds, or in
bullet time Bullet time (also known as frozen moment, dead time, flow motion or time slice) is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from those of its visible subject. It is a depth enhanced simulation of ...
when the player's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organ ...
is low. The game was given
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Best Original Game Mechanic award for its rocket-sliding game mechanic, which acts as both a defensive escape and an offensive setup, opening up new gameplay possibilities for
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s and increasing the pace significantly. ''Vanquish'' was itself inspired by Tatsunoko's 1970s
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
series, '' Casshern''. As Platinum was "overwhelmingly understaffed", Mikami sent the entire ''Vanquish'' team to work on ''
Bayonetta is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with '' Bayonetta''. Two sequels were released, '' Bayonetta 2'' (2014) and '' Bayonetta 3'' (2022), as well a ...
''. He considers his final year at the company as the second worst nadir of his career: Once ''Vanquish'' was done, his team was disbanded, and he was not given any work besides attending meetings three times a week, effectively stuck in a position.


Tango Gameworks and ''The Evil Within'' (2010–present)

A teaser website opened on March 18, 2010, titled "Mikami Project" with a countdown attached. The website changed into a job employment page, for Mikami's new studio, "Tango". On October 28, 2010, ZeniMax Media, parent company of noted game publisher
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In ...
, announced Mikami joined ZeniMax after it acquired
Tango Gameworks Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues. Tango develope ...
. An April 2012 ''Famitsu'' interview with Mikami revealed the codename title of ''Zwei'' for the company's survival horror game '' The Evil Within'', with Mikami directing. The game was released October 2014. The game is published by Bethesda on Xbox 360, PS3, PC, PS4 and Xbox One. Mikami stated that this will be the last game he directs. He stated that it will be a "true" survival horror game, "one in which the player confronts and overcomes fear", because he was disappointed by recent survival horror games becoming action horror games. In 2019, it was announced at E3 that his studio is working on a new project titled '' Ghostwire: Tokyo''.


Works


References


External links


Tango Gameworks website
* {{DEFAULTSORT:Mikami, Shinji 1965 births Capcom people Japanese video game designers Japanese video game directors Japanese video game producers Living people People from Iwakuni, Yamaguchi Resident Evil ZeniMax Media