Gears Of War (series)
   HOME
*





Gears Of War (series)
''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter video games, which has been supplemented by spin-off video game titles, a DC comic book series, seven novels, a board game adaptation and various merchandise. The original trilogy focuses on the conflict between humanity and the subterranean reptilian hominids known as the Locust Horde on the world of Sera. The first installment, ''Gears of War'', was released on November 7, 2006 for the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust Horde and save humanity. Two subsequent titles, ''Gears of War 2'' (2008) and ''Gears of War 3'' (2011), featured a three-way conflict between humanity, the Locust Horde and their mutated counterparts, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rod Fergusson
Rod Fergusson is a Canadian video game producer, best known for overseeing the development of the ''Gears of War'' franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to Blizzard Entertainment to oversee development on the '' Diablo'' series. Career Early years and Microsoft (1996–2005) Fergusson grew up in Ontario, Canada, and while he had an interest in video games, he thought the industry was too far out of reach for him, though he had programmed his own multi-user dungeon (MUD). Fergusson started his career in 1996 at Microsoft, initially as part of its consulting services providing technical support to enterprise customers with Microsoft Solutions Framework before moving into the Redmond campus directly. While there, an opening at Microsoft Game Studios under Shannon Loftis opened up, which Fergusson was able to get. He joined Microsoft's internal simulations group, later renamed to Aces Game Studio, where one of th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bionic Commando (Nintendo Entertainment System)
''Bionic Commando'', originally released as in Japan, is a platform game released by Capcom for the Family Computer and Nintendo Entertainment System in 1988. It is based on the 1987 arcade game ''Bionic Commando''. As Ladd, a member of the FF Battalion, the player explores each stage and obtain the necessary equipment to progress. Ladd is equipped with a mechanical arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, Ladd must use his bionic arm. In the game's instruction manual, the character is only known as "Player". In the game's ending, his name is revealed as "Ladd". The Game Boy version, a retelling of this game, calls the character "Rad". In the Game Boy Color remake, the main character is unnamed. His full name of Nathan "Rad" Spencer was revealed in 2009's ''Bionic Commando'' for the Xbox 360 and Pla ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Kill Switch (video Game)
''Kill Switch'' (stylized as '' kill.switch'') is a third-person shooter video game developed by Namco USA in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software. The PAL release of the PS2 port came with a demo of ''SOCOM II U.S. Navy SEALs'' on a separate disc. The most distinguishing characteristic of ''Kill Switch'' is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own ''Time Crisis'' series of light gun shooters as well as Koei's third-person shooter ''WinBack'' and Hideo Kojima's stealth game '' Metal Gear Solid 2: Sons of Liberty''. However, ''Kill Switch'' was the first third-person shooter to feature the cover system as its core game mechanic, though ''Gears of War'' would popularize it. Story Protagonist Nick Bishop (voiced by Marcus M ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Resident Evil 4
''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham (Resident Evil), Ashley Graham, who has been kidnapped by a cult. In rural Spain, Leon fights hordes of villagers infected by a mind-controlling parasite and reunites with the spy Ada Wong. Development began for PlayStation 2 in 1999. Four proposed versions were discarded; the first attempt was directed by Hideki Kamiya. In a departure from the fixed camera angles and slower survival horror gameplay of previous ''Resident Evil'' games, the team focused on developing more dynamic shooting action. ''Resident Evil 4'' was announced as a GameCube exclusive as part of the Capcom Five, but was ported to numerous formats; it became a Cross-plat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE