The Evil Within
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The Evil Within
''The Evil Within'' is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by ''Resident Evil'' series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables. ''The Evil Within'' received a generally positive reception upon release; praise was mostly directed at the game's horror elements, gameplay and atmosphere, while criticism was directed at the game's story, characters and technical issues. A sequel, '' The Evil Within 2'', was released on October 13, 2017. Gamepla ...
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Tango Gameworks
Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues. Tango developed ''The Evil Within'', a survival horror game released in 2014, its sequel, ''The Evil Within 2'', released in 2017, and '' Ghostwire: Tokyo'', an action-adventure game released in 2022. History Shinji Mikami had been with video game developer Capcom since 1989, working on several of its franchises and creating the ''Resident Evil'' series of horror video games. Over time, Capcom grew too large for Mikami, who also wished to develop games based around concepts other than horror, as he had for Capcom. For some time, he worked on a freelance basis, directing the action game '' Vanquish'' for PlatinumGames and producing the action-horror game '' Shadows of the Damned'' for Grasshopper Manufacture. He was repeatedly inquired by Sega to deve ...
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Boss (video Games)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again in ...
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Winchester Mystery House
The Winchester Mystery House is a mansion in San Jose, California, that was once the personal residence of Sarah Winchester, the widow of firearms magnate William Wirt Winchester. The house became a tourist attraction nine months after Winchester's death in 1922. The Victorian and Gothic style mansion is renowned for its size and its architectural curiosities. It is sometimes claimed to be one of the “most haunted places in the world”, but there is no evidence to support this belief. Much of the lore regarding the Winchester House and its owner is fanciful, unverified, and often provably false. Sarah Winchester Sarah Winchester, always called Sallie, after her paternal grandmother, was born in 1839 in New Haven, Connecticut. She married William Wirt Winchester in 1862. In 1866, Winchester gave birth to a baby girl whom they named Annie Pardee Winchester. The baby did not thrive, and was diagnosed with marasmus and died a month after birth. Between the fall of 188 ...
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ZeniMax Media
ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland, and founded in 1999. The company owns publisher Bethesda Softworks with its development unit Bethesda Game Studios (developer of ''The Elder Scrolls,'' ''Fallout'' and ''Starfield''), as well as developers id Software (''Doom'', '' Quake'' and '' Rage'' series), Arkane Studios (''Dishonored'' and ''Prey''), MachineGames (''Wolfenstein'' series), Tango Gameworks (''The Evil Within'' and '' Ghostwire: Tokyo''), and ZeniMax Online Studios (''The Elder Scrolls Online''). ZeniMax Media was acquired by Microsoft in March 2021 and became part of Xbox Game Studios. History 1999–2007: Early history, SBS investment, Providence investment ZeniMax was founded in 1999 by Bethesda Softworks founder Christopher Weaver and Robert A. Altman. The name is a portmanteau of "zenith" and "maximum". It was established as a successor to Media Technology Limited, Bethesda's parent company at the t ...
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Tasia Valenza
Tasia Valenza (born April 5, 1967) is an American actress. Personal life Tasia Valenza is the daughter of former actor and restaurant consultant Frank Valenza and Gloria Valenza. Her twin brother is a former television writer and now solar marketing consultant Tor Alexander Valenza. She also has an older brother, Greg. Valenza has been married to Harvey Stern since 1995 and has three children. Career In the early part of her career, Valenza played the role of Dottie Thornton on ''All My Children'' from 1982 to 1986, earning a Daytime Emmy nomination for her work. She also showed up in a guest star appearance in the fifth season of ''The A-Team'', and a recurring role as Lieutenant Winslow in '' Space: Above and Beyond''. She also portrayed Jodie Abramovitz in Aaron Spelling's drama series '' The Heights''. Valenza is best known to play female villains in video games such as '' Batman: Arkham Asylum'' and multiple ''Spider-Man'' games. Valenza appeared in the 1988 '' Star Tre ...
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Kiff VandenHeuvel
Kiff VandenHeuvel (born Christopher Jon VandenHeuvel) is an American actor, director and teacher of both improvisational comedy and voiceover. He is the host of the voiceover podcast, All Over Voiceover with Kiff VH. His film credits include '' Batman v Superman: Dawn of Justice'', '' Nightcrawler'', ''La La Land'', and ''Behind the Candelabra'' as Wayne (the half-brother of Liberace (Michael Douglas)). He is best known for his work as Zachary Hale Comstock in ''BioShock Infinite'', Skavak in '' Star Wars: The Old Republic'', Walter in Telltale's '' The Walking Dead'', and as Cliff Rich on the Netflix series '' Richie Rich''. Personal life Kiff was born in Grand Rapids, Michigan, the oldest of five sons. His youngest brother, Andrew Vanden Heuvel, discovered an asteroid in 2003. His grandfather, Ralph Heynen, was a pastor at '' Pine Rest'', an institution in Cutlerville, Michigan. He had a radio broadcast where he would record his sermons in his study and they would be sent to ...
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Chainsaw
A chainsaw (or chain saw) is a portable gasoline-, electric-, or battery-powered saw that cuts with a set of teeth attached to a rotating chain driven along a guide bar. It is used in activities such as tree felling, limbing, bucking, pruning, cutting firebreaks in wildland fire suppression, and harvesting of firewood. Chainsaws with specially designed bar-and-chain combinations have been developed as tools for use in chainsaw art and chainsaw mills. Specialized chainsaws are used for cutting concrete during construction developments. Chainsaws are sometimes used for cutting ice; for example, ice sculpture and winter swimming in Finland. History In surgery The origin of chain saws in surgery is debated. A "flexible saw", consisting of a fine serrated link chain held between two wooden handles, was pioneered in the late 18th century (c. 1783–1785) by two Scottish doctors, John Aitken and James Jeffray, for symphysiotomy and excision of diseased bone, respectively ...
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New Game Plus
A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first playthrough are added, or where certain aspects of the finished game affect the newly started game, such as keeping in the new game items or experience gained in the first playthrough. New Game Plus is also known as "replay mode", " remorting", "challenge mode", or "New Game Ex". The genre where they are most prevalent is role-playing video games. Origin The term was coined in the 1995 role-playing video game '' Chrono Trigger'', but examples can be found in earlier games, such as '' Digital Devil Story: Megami Tensei'', ''The Legend of Zelda'', ''Ghosts 'n Goblins'', and '' Super Mario Bros.''. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the player characters start th ...
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Minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such ''Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like '' Defender of the Crown'', David Whittaker's '' Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's '' Mario Party'' series, are considered part ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Psychiatric Hospital
Psychiatric hospitals, also known as mental health hospitals, behavioral health hospitals, are hospitals or wards specializing in the treatment of severe mental disorders, such as schizophrenia, bipolar disorder, eating disorders, dissociative identity disorder, major depressive disorder and many others. Psychiatric hospitals vary widely in their size and grading. Some hospitals may specialize only in short-term or outpatient therapy for low-risk patients. Others may specialize in the temporary or permanent containment of patients who need routine assistance, treatment, or a specialized and controlled environment due to a psychiatric disorder. Patients often choose voluntary commitment, but those whom psychiatrists believe to pose significant danger to themselves or others may be subject to involuntary commitment and involuntary treatment. Psychiatric hospitals may also be called psychiatric wards/units (or "psych" wards/units) when they are a subunit of a regular hospital. ...
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Third-person (video Games)
In 3D computer graphics, 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shot (filming), shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on ...
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