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Resident Evil 4
''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue the U.S. president's daughter Ashley Graham (Resident Evil), Ashley Graham, who has been kidnapped by a cult. In rural Spain, Leon fights hordes of villagers infected by a mind-controlling parasite and reunites with the spy Ada Wong. Development began for PlayStation 2 in 1999. Four proposed versions were discarded; the first attempt was directed by Hideki Kamiya. In a departure from the fixed camera angles and slower survival horror gameplay of previous ''Resident Evil'' games, the team focused on developing more dynamic shooting action. ''Resident Evil 4'' was announced as a GameCube exclusive as part of the Capcom Five, but was ported to numerous formats; it became a Cross-plat ...
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Shinji Mikami
is a Japanese video game designer, director, and producer. Starting his career at Capcom in 1990, he has worked on many of the company's most successful games. He directed the first installment of the ''Resident Evil'' series in 1996 and the first installment of the ''Dino Crisis'' series in 1999, both survival horror games. He returned to ''Resident Evil'' to direct the remake of the first game in 2002 and the third-person shooter ''Resident Evil 4'' in 2005. In 2006, he directed his final Capcom game ''God Hand'', a beat 'em up action game. Mikami worked at PlatinumGames to direct the third-person shooter '' Vanquish'' in 2010. The same year, he founded his own studio Tango Gameworks which has since been acquired by the American company ZeniMax Media. Under his studio, he directed the third-person horror game ''The Evil Within'' in 2014. He has also served the roles of producer and executive producer for many games. Early life and education Mikami grew up in the Yamaguchi Pr ...
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Capcom Production Studio 4
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game ma ...
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Zeebo
The Zeebo is a 3G-enabled entertainment and education system from Zeebo Inc. It enabled users to play video games, and also connect to the Internet, communicate online and run educational applications. The Zeebo was targeted at developing markets such as Brazil and Mexico. Zeebo Inc. described the Zeebo as bringing "the fun and excitement of interactive entertainment and education to those who—until now—have had little or no access to such technology." Zeebo was founded by Reinaldo Normand in 2008, based on a working prototype developed by Dave Durnil and business plan by Mike Yuen at Qualcomm. The company's stated intention was to create an affordable console with inexpensive games and educational content delivered via wireless digital distribution to circumvent piracy. The Zeebo doesn't use DVDs or cartridges; games and other content are downloaded wirelessly over broadband cellular networks. In addition to games, the Zeebo system also provides Internet connectivity, en ...
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Leon S
Leon, Léon (French) or León (Spanish) may refer to: Places Europe * León, Spain, capital city of the Province of León * Province of León, Spain * Kingdom of León, an independent state in the Iberian Peninsula from 910 to 1230 and again from 1296 to 1301 * León (historical region), composed of the Spanish provinces León, Salamanca, and Zamora * Viscounty of Léon, a feudal state in France during the 11th to 13th centuries * Saint-Pol-de-Léon, a commune in Brittany, France * Léon, Landes, a commune in Aquitaine, France * Isla de León, a Spanish island * Leon (Souda Bay), an islet in Souda Bay, Chania, on the island of Crete North America * León, Guanajuato, Mexico, a large city * Leon, California, United States, a ghost town * Leon, Iowa, United States * Leon, Kansas, United States * Leon, New York, United States * Leon, Oklahoma, United States * Leon, Virginia, United States * Leon, West Virginia, United States * Leon, Wisconsin (other), United States, severa ...
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Capcom Co
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game ma ...
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Survival Horror
Survival horror is a subgenre of survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies. The term "survival horror" was first used for the original Japanese release of ''Resident Evil'' in 1996, which was influenced by earlier games with a horror theme such as 1989's '' Sweet Home'' and 1992's '' Alone in the Dark''. The name has been used since then for games with similar gameplay, and has been retroactively applied to earlier titles. Startin ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Third-person Shooter
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the gameplay consists primarily of shooting. It is closely related to first-person shooters, but with the player character visible on-screen during play. While 2D shoot 'em up games also employ a third-person perspective, the TPS genre is distinguished by having the game presented with the player's avatar as a primary focus of the camera's view. Definition A third-person shooter is a game structured around shooting,Nate Garrets, ''The Meaning and Culture of Grand Theft Auto: critical essays'' (McFarland, 2006)159 and in which the player can see the avatar on-screen in a third-person view.Anne-Marie Schreiner,Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games '' Leonardo Journal'', Vol. 34, No. 3 (2001): 222. Third-person shooters are distinguished from other shooter games that may present the game from a third-person view such as shoot 'me ups, as the game is ...
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