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Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the
computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
. The word "machinima" is a portmanteau of the words ''
machine A machine is a physical system using Power (physics), power to apply Force, forces and control Motion, movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to na ...
'' and '' cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often
fan labor Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...
ers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game ''
Stunt Island ''Stunt Island'' is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Simul ...
'', and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's '' Doom'' and '' Quake''. Originally, these recordings documented speedruns—attempts to complete a level as quickly as possible—and multiplayer matches. The addition of storylines to these films created "''Quake'' movies". The more general term ''machinima'', a blend of ''machine'' and ''cinema'', arose when the concept spread beyond the ''Quake'' series to other games and software. After this generalization, machinima appeared in mainstream media, including television series and advertisements. Machinima has advantages and disadvantages when compared to other styles of filmmaking. Its relative simplicity over traditional frame-based animation limits control and range of expression. Its real-time nature favors speed, cost saving, and flexibility over the higher quality of pre-rendered computer animation. Virtual acting is less expensive, dangerous, and physically restricted than live action. Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry. Scenes can be precisely scripted, and can be manipulated during
post-production Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments. The ...
using video editing techniques. Editing, custom software, and creative cinematography may address technical limitations. Game companies have provided software for and have encouraged machinima, but the widespread use of
digital asset A digital asset is anything that exists only in digital form and comes with a distinct usage right. Data that do not possess that right are not considered assets. ''Digital assets'' include but are not exclusive to: digital documents, audible ...
s from copyrighted games has resulted in complex, unresolved legal issues. Machinima productions can remain close to their gaming roots and feature stunts or other portrayals of gameplay. Popular genres include dance videos, comedy, and drama. Alternatively, some filmmakers attempt to stretch the boundaries of the rendering engines or to mask the original 3-D context. The
Academy of Machinima Arts & Sciences This is a list of film festivals dedicated to machinima, the use of real-time 3-D engines in filmmaking. The Academy of Machinima Arts & Sciences (AMAS) regularly holds such festivals, and recognizes exemplary machinima works through awards nickn ...
(AMAS), a non-profit organization dedicated to promoting machinima, recognizes exemplary productions through Mackie awards given at its annual Machinima Film Festival. Some general film festivals accept machinima, and game companies, such as
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
, Valve, Blizzard Entertainment and Jagex, have sponsored contests involving it.


History


Precedent

1980s software crackers added custom introductory credits sequences (intros) to programs whose copy protection they had removed. Increasing computing power allowed for more complex intros, and the demoscene formed when focus shifted to the intros instead of the cracks. The goal became to create the best 3-D demos in real-time with the least amount of software code. Disk storage was too slow for this, so graphics had to be calculated on the fly and without a pre-existing
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. In Disney Interactive Studios' 1992 computer game ''
Stunt Island ''Stunt Island'' is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Simul ...
'', users could stage, record, and play back stunts. As Nitsche stated, the game's goal was "not ... a high score but a spectacle." Released the following year, id Software's '' Doom'' included the ability to record gameplay as sequences of events that the game engine could later replay in real-time. Because events and not video frames were saved, the resulting game demo files were small and easily shared among players. A culture of recording gameplay developed, as Henry Lowood of
Stanford University Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is consider ...
called it, "a context for spectatorship.... The result was nothing less than a metamorphosis of the player into a performer." Another important feature of ''Doom'' was that it allowed players to create their own modifications, maps, and software for the game, thus expanding the concept of game authorship. In machinima, there is a dual register of gestures: the trained motions of the player determine the in-game images of expressive motion. In parallel of the video game approach, in the media art field, Maurice Benayoun's Virtual Reality artwork ''The Tunnel under the Atlantic'' (1995), often compared to video games, introduced a virtual film director, fully autonomous intelligent agent, to shoot and edit in real time a full video from the digging performance in the Pompidou Center in Paris and the Museum of Contemporary art in Montreal. The full movie, ''Inside the Tunnel under the Atlantic'', 21h long, was followed in 1997 by ''Inside the Paris New-Delhi Tunnel'' (13h long). Only short excerpts were presented to the public. The complex behavior of the Tunnel's virtual director makes it a significant precursor of later application to video games based machinimas. ''Doom''s 1996 successor, '' Quake'', offered new opportunities for both gameplay and customization, while retaining the ability to record demos.
Multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
s became popular, and demos of matches between teams of players (
clans A clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clans may claim descent from founding member or apical ancestor. Clans, in indigenous societies, tend to be endogamous, meaning ...
) were recorded and studied. Paul Marino, executive director of the AMAS, stated that
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
es, a type of multiplayer game, became more "cinematic". At this point, however, they still documented gameplay without a narrative.


''Quake'' movies

On October 26, 1996, a well-known gaming clan, the
Rangers A Ranger is typically someone in a military/paramilitary or law enforcement role specializing in patrolling a given territory, called “ranging”. The term most often refers to: * Park ranger or forest ranger, a person charged with protecting and ...
, surprised the '' Quake'' community with '' Diary of a Camper'', the first widely known machinima film. This short, 100-second demo file contained the action and gore of many others, but in the context of a brief story, rather than the usual deathmatch. An example of transformative or emergent gameplay, this shift from competition to theater required both expertise in and subversion of the game's mechanics. The Ranger demo emphasized this transformation by retaining specific gameplay references in its story. '' Diary of a Camper'' inspired many other "''Quake'' movies," as these films were then called. A community of game modifiers (modders), artists, expert players, and film fans began to form around them. The works were distributed and reviewed on websites such as The Cineplex, Psyk's Popcorn Jungle, and the Quake Movie Library (QML). Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center (LMPC) and David "crt" Wright's non-linear editor Keygrip, which later became known as " Adobe Premiere for Quake demo files". Among the notable films were Clan Phantasm's ''Devil's Covenant'', the first feature-length ''Quake'' movie; Avatar and Wendigo's '' Blahbalicious'', which the QML awarded seven Quake Movie Oscars; and Clan Undead's ''
Operation Bayshield ''Operation Bayshield'' is a short 1997 film made by Clan Undead, a group of video game players. The work was created by using the machinima technique of recording a demonstration file of player actions in id Software's 1996 first-person shooter ...
'', which introduced simulated lip synchronization and featured customized
digital asset A digital asset is anything that exists only in digital form and comes with a distinct usage right. Data that do not possess that right are not considered assets. ''Digital assets'' include but are not exclusive to: digital documents, audible ...
s. Released in December 1997, id Software's '' Quake II'' improved support for user-created 3-D models. However, without compatible editing software, filmmakers continued to create works based on the original ''Quake''. These included the
ILL Clan Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
's ''
Apartment Huntin' Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
'' and the Quake done Quick group's '' Scourge Done Slick''. ''Quake II'' demo editors became available in 1998. In particular, Keygrip 2.0 introduced "recamming", the ability to adjust camera locations after recording. Paul Marino called the addition of this feature "a defining moment for chinima". With ''Quake II'' filming now feasible, Strange Company's 1999 production ''Eschaton: Nightfall'' was the first work to feature entirely custom-made character models. The December 1999 release of id's '' Quake III Arena'' posed a problem to the ''Quake'' movie community. The game's demo file included information needed for computer networking; however, to prevent cheating, id warned of legal action for dissemination of the file format. Thus, it was impractical to enhance software to work with ''Quake III''. Concurrently, the novelty of ''Quake'' movies was waning. New productions appeared less frequently, and, according to Marino, the community needed to "reinvent itself" to offset this development. ''Borg War'', a 90-minute animated Star Trek fan film, was produced using Elite Force 2 (a ''Quake III'' variant) and Starfleet Command 3, repurposing the games' voiceover clips to create a new plot. ''Borg War'' was nominated for two "Mackie" awards by the
Academy of Machinima Arts & Sciences This is a list of film festivals dedicated to machinima, the use of real-time 3-D engines in filmmaking. The Academy of Machinima Arts & Sciences (AMAS) regularly holds such festivals, and recognizes exemplary machinima works through awards nickn ...
. An August 2007 screening at a ''Star Trek'' convention in Las Vegas was the first time that CBS/Paramount had approved the screening of a non-parody fan film at a licensed convention.


Generalization

In January 2000,
Hugh Hancock Strange Company was a group of machinima creators and distributors based in Edinburgh, Scotland. They are known in the medium as the longest-standing machinima production company, having produced machinima films since 1997, and for creating th ...
, the founder of Strange Company, launched a new website, machinima.com. A misspelled contraction of ''machine cinema'' (''machinema''), the term ''machinima'' was intended to dissociate in-game filming from a specific engine. The misspelling stuck because it also referenced anime. The new site featured tutorials, interviews, articles, and the exclusive release of Tritin Films' '' Quad God''. The first film made with '' Quake III Arena'', ''Quad God'' was also the first to be distributed as recorded video frames, not game-specific instructions. This change was initially controversial among machinima producers who preferred the smaller size of demo files. However, demo files required a copy of the game to view. The more accessible traditional video format broadened ''Quad God''s viewership, and the work was distributed on CDs bundled with magazines. Thus, id's decision to protect ''Quake III''s code inadvertently caused machinima creators to use more general solutions and thus widen their audience. Within a few years, machinima films were almost exclusively distributed in common video file formats. Machinima began to receive mainstream notice.
Roger Ebert Roger Joseph Ebert (; June 18, 1942 – April 4, 2013) was an American film critic, film historian, journalist, screenwriter, and author. He was a film critic for the ''Chicago Sun-Times'' from 1967 until his death in 2013. In 1975, Ebert beca ...
discussed it in a June 2000 article and praised Strange Company's machinima setting of
Percy Bysshe Shelley Percy Bysshe Shelley ( ; 4 August 17928 July 1822) was one of the major English Romantic poets. A radical in his poetry as well as in his political and social views, Shelley did not achieve fame during his lifetime, but recognition of his achie ...
's sonnet " Ozymandias". At
Showtime Network Showtime is an American premium television network owned by Paramount Media Networks, and is the flagship property of the namesake parent company, Showtime Networks, a part of Paramount Media Networks. Showtime's programming primarily includ ...
's 2001 Alternative Media Festival, the
ILL Clan Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
's 2000 machinima film ''
Hardly Workin' Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
'' won the Best Experimental and Best in SHO awards.
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spie ...
used '' Unreal Tournament'' to test special effects while working on his 2001 film '' Artificial Intelligence: A.I.'' Eventually, interest spread to game developers. In July 2001,
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
announced that its upcoming game '' Unreal Tournament 2003'' would include Matinee, a machinima production software utility. As involvement increased, filmmakers released fewer new productions to focus on quality. At the March 2002 Game Developers Conference, five machinima makers—Anthony Bailey, Hugh Hancock,
Katherine Anna Kang Katherine Anna Kang (born December 15, 1970) is an American video game designer. Career In 2000, as founder and CEO of Fountainhead Entertainment, she championed machinima and became known as one of machinima's biggest supporters. Through Foun ...
, Paul Marino, and Matthew Ross—founded the AMAS, a non-profit organization dedicated to promoting machinima. At QuakeCon in August, the new organization held the first Machinima Film Festival, which received mainstream media coverage. '' Anachronox: The Movie'', by Jake Hughes and Tom Hall, won three awards, including Best Picture. The next year, "
In the Waiting Line ''Simple Things'' is the debut studio album by Zero 7, released on 23 April 2001. It peaked at number 28 on the UK Albums Chart, staying on the chart for 56 weeks. It was nominated for the Mercury Prize. Critical reception Tim DiGravina of AllM ...
", produced by
Ghost Robot Ghost Robot is a creative content studio based in Williamsburg, Brooklyn, New York, United States. The company produces projects in a variety of media. History Ghost Robot was founded in 2002 by Zachary Mortensen. The company derived its name fro ...
, directed by
Tommy Pallotta Tommy Pallotta (born May 25, 1968, in Houston, Texas) is an American film director and producer. Biography Pallotta received a degree in Philosophy from the University of Texas at Austin. There, he met Richard Linklater and began his film caree ...
and animated by Randy Cole, utilizing Fountainhead Entertainment's Machinimation tools, it became the first machinima music video to air on
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
. As graphics technology improved, machinima filmmakers used other video games and consumer-grade video editing software. Using Bungie's 2001 game '' Halo: Combat Evolved'',
Rooster Teeth Productions Rooster Teeth Productions, LLC is an American digital media company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth is a subsidiary of ...
created a popular comedy series '' Red vs. Blue: The Blood Gulch Chronicles''. The series' second season premiered at the
Lincoln Center for the Performing Arts Lincoln Center for the Performing Arts (also simply known as Lincoln Center) is a complex of buildings in the Lincoln Square neighborhood on the Upper West Side of Manhattan. It has thirty indoor and outdoor facilities and is host to 5 millio ...
in 2004.


Mainstream appearances

Machinima has appeared on television, starting with G4's series '' Portal''.
MTV2 MTV2 (formerly M2) is an American pay television Cable television, channel owned by the Paramount Media Networks division of Paramount Global. The channel launched initially as an all-music video service, once the original MTV had started to sh ...
's ''
Video Mods ''Video Mods'' is a television series that aired on MTV2. This show turned video game characters into musicians. It was created by Tony Shiff of Big Bear Entertainment in 2003. A pilot aired in December 2003, having been underwritten by Electron ...
'' re-creates music videos using characters from video games such as '' The Sims 2'', '' BloodRayne'', and '' Tribes''. Blizzard Entertainment helped to set part of " Make Love, Not Warcraft", an
Emmy Award The Emmy Awards, or Emmys, are an extensive range of awards for artistic and technical merit for the American and international television industry. A number of annual Emmy Award ceremonies are held throughout the calendar year, each with the ...
–winning 2006 episode of the comedy series ''
South Park ''South Park'' is an American animated sitcom created by Trey Parker and Matt Stone and developed by Brian Graden for Comedy Central. The series revolves around four boys Stan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormickand th ...
'', in its massively multiplayer online role-playing game (MMORPG) '' World of Warcraft''. By purchasing broadcast rights to Douglas Gayeton's machinima documentary ''
Molotov Alva and His Search for the Creator ''Molotov Alva and His Search for the Creator: A Second Life Odyssey'', originally titled ''My Second Life: The Video Diaries of Molotov Alva'', is a 2007 American documentary film created by Douglas Gayeton. ''Molotov Alva'' tells the story of a m ...
'' in September 2007,
HBO Home Box Office (HBO) is an American premium television network, which is the flagship property of namesake parent subsidiary Home Box Office, Inc., itself a unit owned by Warner Bros. Discovery. The overall Home Box Office business unit is ba ...
became the first television network to buy a work created completely in a virtual world. In December 2008, machinima.com signed fifteen experienced television comedy writers—including Patric Verrone,
Bill Oakley William Lloyd Oakley (born February 27, 1966) is an American television writer and producer, known for his work on the animated comedy series ''The Simpsons''. Oakley and Josh Weinstein became best friends and writing partners at St. Albans Sc ...
, and Mike Rowe—to produce episodes for the site. Commercial use of machinima has increased. Rooster Teeth sells DVDs of their ''Red vs. Blue'' series and, under sponsorship from Electronic Arts, helped to promote '' The Sims 2'' by using the game to make a machinima series, '' The Strangerhood''. Volvo Cars sponsored the creation of a 2004 advertisement, '' Game: On'', the first film to combine machinima and live action. Later, Electronic Arts commissioned Rooster Teeth to promote their '' Madden NFL 07'' video game. Blockhouse TV uses Moviestorm's machinima software to produce its pre-school educational DVD series ''
Jack and Holly ''Jack and Holly'' is a preschool animated series from the UK that centres on two characters, Jack and Holly. It was launched as a freely available TV series on all IPTV platforms Limited edition DVDs were distributed to children's hospices arou ...
'' Game developers have continued to increase support for machinima. Products such as Lionhead Studios' 2005
business simulation game Business simulation games, also known as economic simulation games
'' The Movies'',
Linden Research Linden Research, Inc., doing business as Linden Lab, is an American technology company that is best known as the creator of ''Second Life''. The company's head office is in San Francisco, with additional offices in Boston, Seattle, Virginia an ...
's virtual world '' Second Life'', and Bungie's 2007 first-person shooter '' Halo 3'' encourage the creation of user content by including machinima software tools. Using ''The Movies'', Alex Chan, a French resident with no previous filmmaking experience, took four days to create '' The French Democracy'', a short political film about the
2005 civil unrest in France The 2005 French riots (french: Émeutes de 2005 dans les Banlieues Françaises), was a three-week period of riots in the suburbs of Paris and other French cities, in October and November 2005. These riots involved youth in violent attacks, and t ...
. Third-party mods like '' Garry's Mod'' usually offer the ability to manipulate characters and take advantage of custom or migrated content, allowing for the creation of works like ''Counter-Strike For Kids'' that can be filmed using assets from multiple games. In a 2010 interview with
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
, Valve CEO and co-founder Gabe Newell said that they wanted to make a '' Half-Life'' feature film themselves, rather than hand it off to a big-name director like
Sam Raimi Samuel M. Raimi ( ; born October 23, 1959) is an American filmmaker. He is best known for directing the Spider-Man (2002 film series), ''Spider-Man'' trilogy (2002–2007) and the ''Evil Dead'' franchise (1981–present). He also directed the 1 ...
, and that their recent '' Team Fortress 2'' "Meet The Team" machinima shorts were experiments in doing just that. Two years later, Valve released their proprietary
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
machinima software, Source Filmmaker. Machinima has also been used for music video clips. The first machinima music video to air on
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
is that of Zero 7's "
In the Waiting Line ''Simple Things'' is the debut studio album by Zero 7, released on 23 April 2001. It peaked at number 28 on the UK Albums Chart, staying on the chart for 56 weeks. It was nominated for the Mercury Prize. Critical reception Tim DiGravina of AllM ...
" in 2003, animated in the id Tech 3 engine by Tommy Pallotta. '' Second Life'' virtual artist Bryn Oh created a work for Australian performer Megan Bernard's song "Clean Up Your Life", released in 2016. The first music video for 2018's " Old Town Road", by Lil Nas X, was composed entirely of footage from the 2018 Western
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
'' Red Dead Redemption 2''.


Production


Comparison to film techniques

The AMAS defines machinima as "animated filmmaking within a real-time virtual 3-D environment". In other 3-D animation methods, creators can control every frame and nuance of their characters but, in turn, must consider issues such as
key frame In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film ...
s and inbetweening. Machinima creators leave many rendering details to their host environments, but may thus inherit those environments' limitations. Second Life Machinima film maker Ozymandius King provided a detailed account of the process by which the artists at MAGE Magazine produce their videos. "Organizing for a photo shoot is similar to organizing for a film production. Once you find the actors / models, you have to scout locations, find clothes and props for the models and type up a shooting script. The more organized you are the less time it takes to shoot the scene." Because game animations focus on dramatic rather than casual actions, the range of character emotions is often limited. However, Kelland, Morris, and Lloyd state that a small range of emotions is often sufficient, as in successful Japanese anime television series. Another difference is that machinima is created in real time, but other animation is pre-rendered. Real-time engines need to trade quality for speed and use simpler algorithms and models. In the 2001 animated film '' Final Fantasy: The Spirits Within'', every strand of hair on a character's head was independent; real-time needs would likely force them to be treated as a single unit. Kelland, Morris, and Lloyd argue that improvement in consumer-grade graphics technology will allow more realism. Similarly, Paul Marino connects machinima to the increasing computing power predicted by
Moore's law Moore's law is the observation that the number of transistors in a dense integrated circuit (IC) doubles about every two years. Moore's law is an observation and projection of a historical trend. Rather than a law of physics, it is an empir ...
. For cut scenes in video games, issues other than visual fidelity arise. Pre-rendered scenes can require more digital storage space, weaken
suspension of disbelief Suspension of disbelief, sometimes called willing suspension of disbelief, is the avoidance of critical thinking or logic in examining something unreal or impossible in reality, such as a work of speculative fiction, in order to believe it for ...
through contrast with real-time animation of normal gameplay, and limit interaction. Like live action, machinima is recorded in real-time, and real people can act and control the camera. Filmmakers are often encouraged to follow traditional cinematic conventions, such as avoiding wide
fields of view The field of view (FoV) is the extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors it is a solid angle through which a detector is sensitive to electromagnetic radiation. Humans a ...
, the overuse of slow motion, and errors in visual continuity. Unlike live action, machinima involves less expensive, digital special effects and sets, possibly with a science-fiction or historical theme. Explosions and stunts can be tried and repeated without monetary cost and risk of injury, and the host environment may allow unrealistic physical constraints. University of Cambridge experiments in 2002 and 2003 attempted to use machinima to re-create a scene from the 1942 live-action film ''
Casablanca Casablanca, also known in Arabic as Dar al-Bayda ( ar, الدَّار الْبَيْضَاء, al-Dār al-Bayḍāʾ, ; ber, ⴹⴹⴰⵕⵍⴱⵉⴹⴰ, ḍḍaṛlbiḍa, : "White House") is the largest city in Morocco and the country's econom ...
''. Machinima filming differed from traditional cinematography in that character expression was limited, but camera movements were more flexible and improvised. Nitsche compared this experiment to an unpredictable Dogme 95 production. Berkeley sees machinima as "a strangely hybrid form, looking forwards and backwards, cutting edge and conservative at the same time". Machinima is a digital medium based on 3-D computer games, but most works have a linear narrative structure. Some, such as ''
Red vs. Blue ''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'' and '' The Strangerhood'', follow narrative conventions of television situational comedy. Nitsche agrees that pre-recorded ("reel") machinima tends to be linear and offers limited interactive storytelling while machinima has more opportunities performed live and with audience interaction. In creating their improvisational comedy series '' On the Campaign Trail with Larry & Lenny Lumberjack'' and talk show ''Tra5hTa1k with ILL Will'', the
ILL Clan Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
blended real and virtual performance by creating the works on-stage and interacting with a live audience. In another combination of real and virtual worlds, Chris Burke's talk show ''
This Spartan Life ''This Spartan Life'' is a talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion . Premiering in 2005 and distributed over the Internet, the show is create ...
'' takes place in '' Halo 2''s open multiplayer environment. There, others playing in earnest may attack the host or his interviewee. Although other virtual theatrical performances have taken place in chat rooms and multi-user dungeons, machinima adds "cinematic camera work". Previously, such virtual cinematic performances with live audience interaction were confined to research labs equipped with powerful computers. Machinima can be less expensive than other forms of filmmaking. Strange Company produced its feature-length machinima film '' BloodSpell'' for less than £10,000. Before using machinima, Burnie Burns and Matt Hullum of Rooster Teeth Productions spent US$9,000 to produce a live-action independent film. In contrast, the four Xbox game consoles used to make ''Red vs. Blue'' in 2005 cost $600. The low cost caused a product manager for Electronic Arts to compare machinima to the low-budget
independent film An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system, in addition to being produced and distributed by independent entertainment companies (or, i ...
'' The Blair Witch Project'', without the need for cameras and actors. Because these are seen as low
barriers to entry In theories of competition in economics, a barrier to entry, or an economic barrier to entry, is a fixed cost that must be incurred by a new entrant, regardless of production or sales activities, into a market that incumbents do not have or have ...
, machinima has been called a "democratization of filmmaking". Berkeley weighs increased participation and a blurred line between producer and consumer against concerns that game copyrights limit commercialization and growth of machinima. Comparatively, machinimists using pre-made virtual platforms like '' Second Life'' have indicated that their productions can be made quite successfully with no cost at all. Creators like Dutch director Chantal Harvey, producer of the
48 Hour Film Project The 48 Hour Film Project is an annual film competition in which teams of filmmakers are assigned a genre, a character, a prop, and a line of dialogue, and have 48 hours to create a short film containing those elements. The competition has been ac ...
Machinima sector, have created upwards of 200 films using the platform. Harvey's advocacy of the genre has resulted in the involvement of film director Peter Greenaway who served as a juror for the Machinima category and gave a keynote speech during the event.


Character and camera control

Kelland, Morris, and Lloyd list four main methods of creating machinima. From simple to advanced, these are: relying on the game's AI to control most actions, digital puppetry, recamming, and precise scripting of actions. Although simple to produce, AI-dependent results are unpredictable, thus complicating the realization of a preconceived film script. For example, when Rooster Teeth produced '' The Strangerhood'' using '' The Sims 2'', a game that encourages the use of its AI, the group had to create multiple instances of each character to accommodate different moods. Individual instances were selected at different times to produce appropriate actions. In digital puppetry, machinima creators become virtual actors. Each crew member controls a character in real-time, as in a multiplayer game. The director can use built-in camera controls, if available. Otherwise, video is captured from the perspectives of one or more puppeteers who serve as camera operators. Puppetry allows for improvisation and offers controls familiar to gamers, but requires more personnel than the other methods and is less precise than scripted recordings. However, some games, such as the ''Halo'' series, (except for Halo PC and Custom Edition, which allow AI and custom objects and characters), allow filming only through puppetry. According to Marino, other disadvantages are the possibility of disruption when filming in an open multi-user environment and the temptation for puppeteers to play the game in earnest, littering the set with blood and dead bodies. However, Chris Burke intentionally hosts ''
This Spartan Life ''This Spartan Life'' is a talk show created by Bong + Dern Productions and produced and directed by Chris Burke, who hosts the show under the pseudonym Damian Lacedaemion . Premiering in 2005 and distributed over the Internet, the show is create ...
'' in these unpredictable conditions, which are fundamental to the show. Other works filmed using puppetry are the ILL Clan's improvisational comedy series ''On the Campaign Trail with Larry & Lenny Lumberjack'' and Rooster Teeth Productions' ''Red vs. Blue''. In recamming, which builds on puppetry, actions are first recorded to a game engine's demo file format, not directly as video frames. Without re-enacting scenes, artists can then manipulate the demo files to add cameras, tweak timing and lighting, and change the surroundings. This technique is limited to the few engines and software tools that support it. A technique common in cut scenes of video games, scripting consists of giving precise directions to the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
. A filmmaker can work alone this way, as J. Thaddeus "Mindcrime" Skubis did in creating the nearly four-hour ''
The Seal of Nehahra ''The Seal of Nehahra'' is a 2000 American adult animated machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game '' Quake'' and releas ...
'' (2000), the longest work of machinima at the time. However, perfecting scripts can be time-consuming. Unless what-you-see-is-what-you-get ( WYSIWYG) editing is available, as in '' Vampire: The Masquerade – Redemption'', changes may need to be verified in additional runs, and non-linear editing may be difficult. In this respect, Kelland, Morris, and Lloyd compare scripting to
stop-motion Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames i ...
animation. Another disadvantage is that, depending on the game, scripting capabilities may be limited or unavailable. Matinee, a machinima software tool included with '' Unreal Tournament 2004'', popularized scripting in machinima.


Limitations and solutions

When ''Diary of a Camper'' was created, no software tools existed to edit demo files into films. Rangers clan member Eric "ArchV" Fowler wrote his own programs to reposition the camera and to splice footage from the ''Quake'' demo file. ''Quake'' movie editing software later appeared, but the use of conventional non-linear video editing software is now common. For example, Phil South inserted single, completely white frames into his work ''No Licence'' to enhance the visual impact of explosions. In the
post-production Post-production is part of the process of filmmaking, video production, audio production, and photography. Post-production includes all stages of production occurring after principal photography or recording individual program segments. The ...
of '' Red vs. Blue: The Blood Gulch Chronicles'',
Rooster Teeth Productions Rooster Teeth Productions, LLC is an American digital media company headquartered in Austin, Texas. Founded in 2003 by Burnie Burns, Matt Hullum, Geoff Ramsey, Jason Saldaña, Gus Sorola, and Joel Heyman, Rooster Teeth is a subsidiary of ...
added letterboxing with
Adobe Premiere Pro Adobe Premiere Pro is a timeline-based and non-linear video editing software application (NLE) developed by Adobe Inc. and published as part of the Adobe Creative Cloud licensing program. First launched in 2003, Adobe Premiere Pro is a succes ...
to hide the camera player's head-up display. Machinima creators have used different methods to handle limited character expression. The most typical ways that amateur-style machinima gets around limitations of expression include taking advantage of speech bubbles seen above players' heads when speaking, relying on the visual matching between a character's voice and appearance, and finding methods available within the game itself. '' Garry's Mod'' and Source Filmmaker include the ability to manipulate characters and objects in real-time, though the former relies on community addons to take advantage of certain engine features, and the latter renders scenes using non-real-time effects. In the ''Halo'' video game series, helmets completely cover the characters' faces. To prevent confusion, Rooster Teeth's characters move slightly when speaking, a convention shared with anime. Some machinima creators use custom software. For example, Strange Company uses Take Over GL Face Skins to add more facial expressions to their characters filmed in BioWare's 2002
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
'' Neverwinter Nights''. Similarly, Atussa Simon used a "library of faces" for characters in ''The Battle of Xerxes''. Some software, such as Epic Games' Impersonator for ''Unreal Tournament 2004'' and Valve's Faceposer for Source games, have been provided by the developer. Another solution is to blend in non-machinima elements, as nGame did by inserting painted characters with more expressive faces into its 1999 film ''Berlin Assassins''. It may be possible to point the camera elsewhere or employ other creative cinematography or acting. For example, Tristan Pope combined creative character and camera positioning with video editing to suggest sexual actions in his controversial film ''Not Just Another Love Story''.


Legal issues

New machinima filmmakers often want to use game-provided
digital asset A digital asset is anything that exists only in digital form and comes with a distinct usage right. Data that do not possess that right are not considered assets. ''Digital assets'' include but are not exclusive to: digital documents, audible ...
s, but doing so raises legal issues. As
derivative work In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of an original, previously created first work (the underlying work). The derivative work becomes a second, separate work independent in fo ...
s, their films could violate copyright or be controlled by the assets' copyright holder, an arrangement that can be complicated by separate publishing and licensing rights. The software license agreement for '' The Movies'' stipulates that Activision, the game's publisher, owns "any and all content within... Game Movies that was either supplied with the Program or otherwise made available... by Activision or its licensors..."Quoted in Some game companies provide software to modify their own games, and machinima makers often cite fair use as a defense, but the issue has never been tested in court. A potential problem with this defense is that many works, such as ''Red vs. Blue'', focus more on satire, which is not as explicitly protected by fair use as parody. Berkeley adds that, even if machinima artists use their own assets, their works could be ruled derivative if filmed in a proprietary engine. The risk inherent in a fair-use defense would cause most machinima artists simply to yield to a cease-and-desist order. The AMAS has attempted to negotiate solutions with video game companies, arguing that an
open-source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
or reasonably priced alternative would emerge from an unfavorable situation. Unlike ''The Movies'', some dedicated machinima software programs, such as Reallusion's iClone, have licenses that avoid claiming ownership of users' films featuring bundled assets. Generally, companies want to retain creative control over their intellectual properties and are wary of fan-created works, like
fan fiction Fan fiction or fanfiction (also abbreviated to fan fic, fanfic, fic or FF) is fictional writing written in an amateur capacity by fans, unauthorized by, but based on an existing work of fiction. The author uses copyrighted characters, settin ...
. However, because machinima provides free marketing, they have avoided a response demanding strict copyright enforcement. In 2003, Linden Lab was praised for changing license terms to allow users to retain ownership of works created in its virtual world ''Second Life''. Rooster Teeth initially tried to release ''
Red vs. Blue ''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'' unnoticed by ''Halo''s owners because they feared that any communication would force them to end the project.; However, Microsoft, Bungie's parent company at the time, contacted the group shortly after episode 2, and allowed them to continue without paying licensing fees. A case in which developer control was asserted involved Blizzard Entertainment's action against Tristan Pope's ''Not Just Another Love Story''. Blizzard's community managers encouraged users to post game movies and screenshots, but viewers complained that Pope's suggestion of sexual actions through creative camera and character positioning was pornographic. Citing the user license agreement, Blizzard closed discussion threads about the film and prohibited links to it. Although Pope accepted Blizzard's right to some control, he remained concerned about censorship of material that already existed in-game in some form. Discussion ensued about boundaries between MMORPG player and developer control. Lowood asserted that this controversy demonstrated that machinima could be a medium of negotiation for players.


Microsoft and Blizzard

In August 2007, Microsoft issued its Game Content Usage Rules, a license intended to address the legal status of machinima based on its games, including the ''Halo'' series. Microsoft intended the rules to be "flexible", and, because it was unilateral, the license was legally unable to reduce rights. However, machinima artists, such as
Edgeworks Entertainment Edgeworks Entertainment is a machinima and new media production company founded by Alexander Winn and cofounded by Lacey Hannan. The company first gained recognition for their machinima series including ''The Codex Series'', ''Vox Populi'', ''Fors ...
, protested the prohibitions on extending Microsoft's
fictional universe A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
s (a common component of fan fiction) and on selling anything from sites hosting derivative works. Compounding the reaction was the license's statement, "If you do any of these things, you can expect to hear from Microsoft's lawyers who will tell you that you have to stop distributing your items right away." Surprised by the negative feedback, Microsoft revised and reissued the license after discussion with Hugh Hancock and an attorney for the
Electronic Frontier Foundation The Electronic Frontier Foundation (EFF) is an international non-profit digital rights group based in San Francisco, California. The foundation was formed on 10 July 1990 by John Gilmore, John Perry Barlow and Mitch Kapor to promote Internet ci ...
. The rules allow noncommercial use and distribution of works derived from Microsoft-owned game content, except audio effects and soundtracks. The license prohibits
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
and material that is pornographic or otherwise "objectionable". On distribution, derivative works that elaborate on a game's
fictional universe A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may ...
or story are automatically licensed to Microsoft and its business partners. This prevents legal problems if a fan and Microsoft independently conceive similar plots. A few weeks later, Blizzard Entertainment posted on WorldofWarcraft.com their "Letter to the Machinimators of the World", a license for noncommercial use of game content. It differs from Microsoft's declaration in that it addresses machinima specifically instead of general game-derived content, allows use of game audio if Blizzard can legally license it, requires derivative material to meet the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
's Teen content rating guideline, defines noncommercial use differently, and does not address extensions of fictional universes. Hayes states that, although licensees' benefits are limited, the licenses reduce reliance on fair use regarding machinima. In turn, this recognition may reduce film festivals' concerns about copyright clearance. In an earlier analogous situation, festivals were concerned about documentary films until best practices for them were developed. According to Hayes, Microsoft and Blizzard helped themselves through their licenses because fan creations provide free publicity and are unlikely to harm sales. If the companies had instead sued for copyright infringement, defendants could have claimed
estoppel Estoppel is a judicial device in common law legal systems whereby a court may prevent or "estop" a person from making assertions or from going back on his or her word; the person being sanctioned is "estopped". Estoppel may prevent someone from ...
or implied license because machinima had been unaddressed for a long time. Thus, these licenses secured their issuers' legal rights. Even though other companies, such as Electronic Arts, have encouraged machinima, they have avoided licensing it. Because of the involved legal complexity, they may prefer to under-enforce copyrights. Hayes believes that this legal uncertainty is a suboptimal solution and that, though limited and "idiosyncratic", the Microsoft and Blizzard licenses move towards an ideal video gaming industry standard for handling derivative works.


Semiotic mode

Just as machinima can be the cause of legal dispute in copyright ownership and illegal use, it makes heavy use of intertextuality and raises the question of authorship. Machinima takes copyrighted property (such as characters in a game engine) and repurposes it to tell a story, but another common practice in machinima-making is to retell an existing story from a different medium in that engine. This re-appropriation of established texts, resources, and artistic properties to tell a story or make a statement is an example of a semiotic phenomenon known as intertextuality or resemiosis. A more common term for this phenomenon is " parody", but not all of these intertextual productions are intended for humor or satire, as demonstrated by the ''Few Good G-Men'' video. Furthermore, the argument of how well-protected machinima is under the guise of parody or satire is still highly debated. A piece of machinima may be reliant upon a protected property, but may not necessarily be making a statement about that property. Therefore, it is more accurate to refer to it simply as resemiosis, because it takes an artistic work and presents it in a new way, form, or medium. This resemiosis can be manifested in a number of ways. The machinima-maker can be considered an author who restructures the story and/or the world that the chosen game engine is built around. In the popular web series ''
Red vs. Blue ''Red vs. Blue'', often abbreviated as ''RvB'', is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media fr ...
'', most of the storyline takes place within the game engine of '' Halo: Combat Evolved'' and its subsequent sequels. ''Halo: Combat Evolved'' has an extensive storyline already, but ''Red vs. Blue'' only ever makes mention of this storyline once in the first episode. Even after over 200 episodes of the show being broadcast onto the Internet since 2003, the only real similarities that can be drawn between ''Red vs. Blue'' and the game-world it takes place in are the character models, props, vehicles, and settings. Yet Burnie Burns and the machinima team at Rooster Teeth created an extensive storyline of their own using these game resources. The ability to re-appropriate a game engine to film a video demonstrates intertextuality because it is an obvious example of art being a product of creation-through-manipulation rather than creation per se. The art historian Ernst Gombrich likened art to the "manipulation of a vocabulary" and this can be demonstrated in the creation of machinima. When using a game world to create a story, the author is influenced by the engine. For example, since so many video games are built around the concept of war, a significant portion of machinima films also take place in war-like environments. Intertextuality is further demonstrated in machinima not only in the re-appropriation of content but in artistic and communicatory techniques. Machinima by definition is a form of
puppetry Puppetry is a form of theatre or performance that involves the manipulation of puppets – inanimate objects, often resembling some type of human or animal figure, that are animated or manipulated by a human called a puppeteer. Such a perform ...
, and thus this new form of digital puppetry employs age-old techniques from the traditional artform. It is also, however, a form of filmmaking, and must employ filmmaking techniques such as camera angles and proper lighting. Some machinima takes place in online environments with participants, actors, and " puppeteers" working together from thousands of miles apart. This means other techniques born from long-distance communication must also be employed. Thus, techniques and practices that would normally never be used in conjunction with one another in the creation of an artistic work end up being used intertextually in the creation of machinima. Another way that machinima demonstrates intertextuality is in its tendency to make frequent references to texts, works, and other media just like TV ads or humorous cartoons such as '' The Simpsons'' might do. For example, the machinima series '' Freeman's Mind'', created by Ross Scott, is filmed by taking a recording of Scott playing through the game '' Half Life'' as a player normally would and combining it with a voiceover (also recorded by Scott) to emulate an inner monologue of the normally voiceless protagonist Gordon Freeman. Scott portrays Freeman as a snarky, sociopathic character who makes frequent references to works and texts including science fiction, horror films,
action movies Action film is a film genre in which the protagonist is thrust into a series of events that typically involve violence and physical feats. The genre tends to feature a mostly resourceful hero struggling against incredible odds, which include life ...
, American history, and renowned
novels A novel is a relatively long work of narrative fiction, typically written in prose and published as a book. The present English word for a long work of prose fiction derives from the for "new", "news", or "short story of something new", itself ...
such as Moby Dick. These references to works outside the game, often triggered by events within the game, are prime examples of the densely intertextual nature of machinima.


Common genres

Nitsche and Lowood describe two methods of approaching machinima: starting from a video game and seeking a medium for expression or for documenting gameplay ("inside-out"), and starting outside a game and using it merely as animation tool ("outside-in"). Kelland, Morris, and Lloyd similarly distinguish between works that retain noticeable connections to games, and those closer to traditional animation. Belonging to the former category, gameplay and stunt machinima began in 1997 with ''Quake done Quick''. Although not the first speedrunners, its creators used external software to manipulate camera positions after recording, which, according to Lowood, elevated speedrunning "from cyberathleticism to making movies". Stunt machinima remains popular. Kelland, Morris, and Lloyd state that '' Halo: Combat Evolved'' stunt videos offer a new way to look at the game, and compare '' Battlefield 1942'' machinima creators to the
Harlem Globetrotters The Harlem Globetrotters are an American exhibition basketball team. They combine athleticism, theater, and comedy in their style of play. Created in 1926 by Tommy Brookins in Chicago, Illinois, the team adopted the name ''Harlem'' because of i ...
. Built-in features for video editing and post-recording camera positioning in '' Halo 3'' were expected to facilitate gameplay-based machinima. MMORPGs and other virtual worlds have been captured in documentary films, such as ''Miss Galaxies 2004'', a beauty pageant that took place in the virtual world of '' Star Wars Galaxies''. Footage was distributed in the cover disc of the August 2004 issue of '' PC Gamer''. Douglas Gayeton's ''
Molotov Alva and His Search for the Creator ''Molotov Alva and His Search for the Creator: A Second Life Odyssey'', originally titled ''My Second Life: The Video Diaries of Molotov Alva'', is a 2007 American documentary film created by Douglas Gayeton. ''Molotov Alva'' tells the story of a m ...
'' documents the title character's interactions in ''Second Life''. Gaming-related comedy offers another possible entry point for new machinima producers. Presented as five-minute sketches, many machinima comedies are analogous to Internet Flash animations. After Clan Undead's 1997 work ''
Operation Bayshield ''Operation Bayshield'' is a short 1997 film made by Clan Undead, a group of video game players. The work was created by using the machinima technique of recording a demonstration file of player actions in id Software's 1996 first-person shooter ...
'' built on the earliest ''Quake'' movies by introducing narrative conventions of linear media and
sketch comedy Sketch comedy comprises a series of short, amusing scenes or vignettes, called "sketches", commonly between one and ten minutes long, performed by a group of comic actors or comedians. The form developed and became popular in vaudeville, and is ...
reminiscent of the television show '' Saturday Night Live'', the New-York-based
ILL Clan Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
further developed the genre in machinima through works including ''
Apartment Huntin' Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''ma ...
'' and ''
Hardly Workin' Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ...
''. ''Red vs. Blue: The Blood Gulch Chronicles'' chronicles a futile civil war over five seasons and 100 episodes. Marino wrote that although the series' humor was rooted in video games, strong writing and characters caused the series to "transcend the typical gamer". An example of a comedy film that targets a more general audience is Strange Company's ''Tum Raider'', produced for the BBC in 2004. Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 "Rebel vs. Thug", made in collaboration with
Chuck D Carlton Douglas Ridenhour (born August 1, 1960), known professionally as Chuck D, is an American rapper, best known as the leader and frontman of the hip hop group Public Enemy, which he co-founded in 1985 with Flavor Flav. Chuck D helped creat ...
. For this, Thain used Quake2Max, a modification of '' Quake II'' that provided cel-shaded animation. The following year,
Tommy Pallotta Tommy Pallotta (born May 25, 1968, in Houston, Texas) is an American film director and producer. Biography Pallotta received a degree in Philosophy from the University of Texas at Austin. There, he met Richard Linklater and began his film caree ...
directed "In the Waiting Line" for the British group Zero 7. He told ''Computer Graphics World'', "It probably would have been quicker to do the film in a 3D animated program. But now, we can reuse the assets in an improvisational way." Scenes of the game '' Postal 2'' can be seen in the music video of the Black Eyed Peas single " Where Is the Love?". In television, MTV features video game characters on its show ''
Video Mods ''Video Mods'' is a television series that aired on MTV2. This show turned video game characters into musicians. It was created by Tony Shiff of Big Bear Entertainment in 2003. A pilot aired in December 2003, having been underwritten by Electron ...
''. Among '' World of Warcraft'' players, dance and music videos became popular after dancing animations were discovered in the game. Others use machinima in drama. These works may or may not retain signs of their video game provenance. '' Unreal Tournament'' is often used for science fiction and ''Battlefield 1942'' for war, but some artists subvert their chosen game's setting or completely detach their work from it. In 1999, Strange Company used '' Quake II'' in ''Eschaton: Nightfall'', a horror film based on the work of H. P. Lovecraft (although Quake I was also based on the Lovecraft lore). A later example is Damien Valentine's series '' Consanguinity'', made using BioWare's 2002 computer game '' Neverwinter Nights'' and based on the television series ''
Buffy the Vampire Slayer ''Buffy the Vampire Slayer'' is an American supernatural fiction, supernatural drama television series created by writer and director Joss Whedon. It is based on the Buffy the Vampire Slayer (film), 1992 film of the same name, also written by W ...
''. Another genre consists of experimental works that attempt to push the boundaries of game engines. One example, Fountainhead's '' Anna'', is a short film that focuses on the cycle of life and is reminiscent of '' Fantasia''. Other productions go farther and completely eschew a 3-D appearance. Friedrich Kirschner's ''The Tournament'' and ''The Journey'' deliberately appear hand-drawn, and Dead on Que's ''Fake Science'' resembles two-dimensional Eastern European modernist animation from the 1970s. Another derivative genre termed ''machinima verite'', from cinéma vérité, seeks to add a documentary and additional realism to the machinima piece. L.M. Sabo's ''CATACLYSM'' achieves a machinima verite style through displaying and recapturing the machinima video with a low resolution black and white hand-held video camera to produce a shaky camera effect. Other element of cinéma vérité, such as longer takes, sweeping camera transitions, and jump cuts may be included to complete the effect. Some have used machinima to make political statements, often from left-wing perspectives. Alex Chan's take on the
2005 civil unrest in France The 2005 French riots (french: Émeutes de 2005 dans les Banlieues Françaises), was a three-week period of riots in the suburbs of Paris and other French cities, in October and November 2005. These riots involved youth in violent attacks, and t ...
, '' The French Democracy'', attained mainstream attention and inspired other machinima commentaries on American and British society. Horwatt deemed Thuyen Nguyen's 2006 ''An Unfair War'', a criticism of the Iraq War, similar in its attempt "to speak for those who cannot". Joshua Garrison mimicked Chan's "political pseudo-documentary style" in his ''Virginia Tech Massacre'', a controversial '' Halo 3''–based re-enactment and explanation of the eponymous real-life events. More recently, '' War of Internet Addiction'' addressed
internet censorship in China Internet censorship in the People's Republic of China (PRC) affects both publishing and viewing online material. Many controversial events are censored from news coverage, preventing many Chinese citizens from knowing about the actions of th ...
using '' World of Warcraft''.


Competitions

After the QML's Quake Movie Oscars, dedicated machinima awards did not reappear until the AMAS created the Mackies for its first Machinima Film Festival in 2002. The annual festival has become an important one for machinima creators. Ho Chee Yue, a founder of the marketing company AKQA, helped to organize the first festival for the Asia chapter of the AMAS in 2006. In 2007, the AMAS supported the first machinima festival held in Europe. In addition to these smaller ceremonies, Hugh Hancock of Strange Company worked to add an award for machinima to the more general Bitfilm Festival in 2003. Other general festivals that allow machinima include the
Sundance Film Festival The Sundance Film Festival (formerly Utah/US Film Festival, then US Film and Video Festival) is an annual film festival organized by the Sundance Institute. It is the largest independent film festival in the United States, with more than 46,66 ...
, the Florida Film Festival, and the New Media Film Festival. The Ottawa International Animation Festival opened a machinima category in 2004, but, citing the need for "a certain level of excellence", declined to award anything to the category's four entries that year. Machinima has been showcased in contests sponsored by game companies.
Epic Games Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, M ...
' popular Make Something Unreal contest included machinima that impressed event organizer Jeff Morris because of "the quality of entries that really push the technology, that accomplish things that Epic never envisioned". In December 2005, Blizzard Entertainment and Xfire, a gaming-focused instant messaging service, jointly sponsored a '' World of Warcraft'' machinima contest.


See also

* 3DMM *
Computer animation Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refe ...
*
Computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
*
1996 in machinima The following is a list of notable machinima-related events in the year 1996. These include the release of id Software's first-person shooter computer game '' Quake''. This game was used to create the first machinima works later that year. Even ...
*
2003 in machinima The following is a list of notable machinima-related events in the year 2003. Notable releases * April 1— Rooster Teeth Productions' ''Red vs. Blue'' began with the premiere of the . * June 22—Fire Team Charlie Productions' '' Fire Team Char ...
*
2004 in machinima The following is a list of notable machinima-related events in the year 2004. Events *March 11 – The ILL Clan co-hosted the Florida Film Festival using their characters Lenny and Larry Lumberjack.Marino, 23. *March 16 – Epic Games released i ...
* 2005 in machinima *
2006 in machinima The following is a list of notable machinima-related events in the year 2006. These include several new machinima productions, season finales, and the 2006 Machinima Festival. Events *January 30 – Hugh Hancock announced his resignation as edi ...
*
2007 in machinima The following is a list of notable machinima-related events in 2007. Events *January 31 – Phil Rice's work ''Male Restroom Etiquette'', made with the Electronic Arts games ''The Sims 2'' and ''SimCity 4'', was showcased in Animation World Netwo ...
* Overwatch and pornography


Notes


References

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—Also as: ** * * * * * * * * * * * * * * * * * * * * * * *


Further reading

* * * * * *


External links

* * {{Authority control Animation technology Articles containing video clips Emergent gameplay Film styles Works based on video games