Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some fans find e ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fan (person)
A fan or fanatic, sometimes also termed an aficionado or enthusiast, is a person who exhibits strong interest or admiration for something or somebody, such as a celebrity, a sport, a sports team, a genre, a politician, a book, a movie, a video game or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a related fan club, holding or participating in fan conventions or writing fan mail. They may also engage in creative activities ("fan labor") such as creating fanzines, writing fan fiction, making Internet meme, memes or drawing fan art. Etymology Merriam-Webster, the Oxford dictionary and other sources define "fan" as a shortened version of the word ''fanatic''. ''Fanaticism, Fanatic'' itself, introduced into English around 1550, means "marked by excessive enthusiasm and often intense uncritical devotio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Volunteering
Virtual volunteering refers to volunteering, volunteer activities completed, in whole or in part, using the Internet and a home, school, telecenter, or work computer or other Internet-connected device, such as a smartphone or a tablet computer, tablet. Virtual volunteering is also known as online volunteering, remote volunteering or e-volunteering. Contributing to Free and open-source software, free and open source software projects or editing Wikipedia are examples of virtual volunteering. In practice In one study, over 70 percent of online volunteers chose assignments requiring one to five hours a week and nearly half chose assignments lasting 12 weeks or less. Some organizations offer online volunteering opportunities which last from ten minutes to an hour. A unique feature of online volunteering is that it can be done from a distance. People with restricted mobility or other special needs participate in ways that might not be possible in traditional face-to-face volunteering. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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SpongeBob SquarePants
''SpongeBob SquarePants'' (or simply ''SpongeBob'') is an American animated comedy television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. It chronicles the adventures of the title character and his aquatic friends in the fictional underwater city of Bikini Bottom. The fifth-longest-running American animated series, its high popularity has made it a media franchise. It is the highest rated Nickelodeon series and the most profitable property for Paramount Consumer Products, generating over $13 billion in merchandising revenue as of 2019. Many of the series's ideas originated in ''The Intertidal Zone'', an unpublished educational comic book Hillenburg created in 1989 to teach his students about undersea life. He began developing ''SpongeBob SquarePants'' into a television series in 1996, and in 1997, a seven-minute pilot was pitched to Nickelodeon. The network's executives wanted SpongeBob to be a child in school, but Hillenbur ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shrek
''Shrek'' is a 2001 American computer-animated comedy film loosely based on the 1990 book of the same name by William Steig. It is the first installment in the ''Shrek'' franchise. The film was directed by Andrew Adamson and Vicky Jenson (in their feature directorial debuts) from a screenplay written by Joe Stillman, Roger S. H. Schulman, and the writing team of Ted Elliott and Terry Rossio. It stars the voices of Mike Myers, Eddie Murphy, Cameron Diaz, and John Lithgow. In the film, the ogre Shrek (Myers) finds his swamp home overrun by fairy tale creatures banished by Lord Farquaad (Lithgow). With the help of a talking donkey (Murphy), Shrek agrees to rescue Princess Fiona (Diaz) for Farquaad to regain his swamp. After purchasing rights to Steig's book in 1991, Steven Spielberg sought to produce a traditionally-animated film adaptation, but John H. Williams convinced him to bring the project to the newly founded DreamWorks in 1994. Jeffrey Katzenberg, along with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reanimated Collab
A reanimated collaboration (often shortened to reanimated collab or reanimate) is a type of collaborative fan-made animation project wherein each animator recreates one shot of an existing film in their own style. The individual works are then stitched into the original order and published on the internet as a completed collaboration, creating a collaborative tribute to the original film. This differs from a shot-for-shot recreation, as the goal of a reanimate is to display each of the independent animators' unique stylings rather than to produce a unified or identical result. Multiple collaborations focus on media made a decade or more prior that receives renewed interest due to internet memes, nostalgia, or the death of a voice actor. As they are often non-profit tributes to an existing work, animators expect to receive little or no profit. Notable examples * ''Moon Animate Make-Up!'' (2014) — Over 250 animators collaborated to reanimate the 38th episode of the Sailor Moon anim ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fangames
A fangame is a video game that is created by fans. They are usually based on one, or in some cases several, video game entries or franchises. Many fangames attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fangames has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fangames can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Fangame development Fangames are either developed as standalone games with their own engines, or as modifications to existing games that "piggyback" on the other's engines. Each approach has different advantages, as standalone games are generally accessible to larger audiences but may often be more difficult or time-consuming to develop. Stand ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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