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BloodSpell
''BloodSpell'' is a 2006 fantasy film produced by Strange Company. ''BloodSpell'' employs filming techniques known as machinima, and is the first feature-length production to use BioWare's Aurora Engine, developed for the role-playing video game ''Neverwinter Nights'', to generate the video portion of the film.Watamaniuk. The film was serially released in short episodes under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License, which allows for redistribution, modification, and creation of fan fiction.Creative Commons. Strange Company have asserted somewhat controversially that, as of 2006, ''BloodSpell'', was the largest machinima production. The series features numerous cameo appearances, including several voice appearances from science fiction author Charles Stross.Hawkins. Plot ''BloodSpell'' tells the fictional story of Jered, a young Monk of the Church of the Angels, an organisation that exists to purify the Blooded, a term for those who release magical p ...
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''BloodSpell'' is a 2006 fantasy film produced by Strange Company. ''BloodSpell'' employs filming techniques known as machinima, and is the first feature-length production to use BioWare's Aurora Engine, developed for the role-playing video game ''Neverwinter Nights'', to generate the video portion of the film.Watamaniuk. The film was serially released in short episodes under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License, which allows for redistribution, modification, and creation of fan fiction.Creative Commons. Strange Company have asserted somewhat controversially that, as of 2006, ''BloodSpell'', was the largest machinima production. The series features numerous cameo appearances, including several voice appearances from science fiction author Charles Stross.Hawkins. Plot ''BloodSpell'' tells the fictional story of Jered, a young Monk of the Church of the Angels, an organisation that exists to purify the Blooded, a term for those who release magical p ...
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Hugh Hancock
Strange Company was a group of machinima creators and distributors based in Edinburgh, Scotland. They are known in the medium as the longest-standing machinima production company, having produced machinima films since 1997, and for creating the Machinima.com website, which distributes such films on the internet since 2000. History ''Strange Company'' was founded by Hugh Hancock in 1997, at the time a student at the University of Edinburgh and a part-time journalist with an interest in the computer game '' Quake'', and Gordon McDonald, a commercial film-maker and soundscape artist. Following Hancock's coining of the term "machinima" with Anthony Bailey of Quake done Quick, Hancock and McDonald founded the Machinima.com website in 2000, a hub for machinima producers on the internet. Having worked on commercial animation production since 1999, ''Strange Company'' currently focuses on the creation of machinima productions. The company has produced animation for companies and ...
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Strange Company
Strange Company was a group of machinima creators and distributors based in Edinburgh, Scotland. They are known in the medium as the longest-standing machinima production company, having produced machinima films since 1997, and for creating the Machinima.com website, which distributes such films on the internet since 2000. History ''Strange Company'' was founded by Hugh Hancock in 1997, at the time a student at the University of Edinburgh and a part-time journalist with an interest in the computer game '' Quake'', and Gordon McDonald, a commercial film-maker and soundscape artist. Following Hancock's coining of the term "machinima" with Anthony Bailey of Quake done Quick, Hancock and McDonald founded the Machinima.com website in 2000, a hub for machinima producers on the internet. Having worked on commercial animation production since 1999, ''Strange Company'' currently focuses on the creation of machinima productions. The company has produced animation for companies and orga ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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Neverwinter Nights (2002 Video Game)
''Neverwinter Nights'' is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. ''Neverwinter Nights'' is set in the fantasy world of the ''Forgotten Realms'' campaign setting, with the game mechanics based on the ''Dungeons & Dragons'' 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. Up to 64 players could connect to a single server. The intent was to create a potentially infinite massively multiplayer game framework. This game was named after the ori ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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Lip Sync
Lip sync or lip synch (pronounced , the same as the word ''sink'', short for lip synchronization) is a technical term for matching a speaking or singing person's lip movements with sung or spoken vocals. Audio for lip syncing is generated through the sound reinforcement system in a live performance or via television, computer, cinema speakers, or other forms of audio output. The term can refer to any of a number of different techniques and processes, in the context of live performances and audiovisual recordings. In film production, lip syncing is often part of the post-production phase. Dubbing foreign-language films and making animated characters appear to speak both require elaborate lip syncing. Many video games make extensive use of lip-synced sound files to create an immersive environment in which on-screen characters appear to be speaking. In the music industry, lip syncing is used by singers for music videos, television and film appearances and some types of live perf ...
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Trailer (film)
A trailer (also known as a preview, coming attraction or attraction video) is a commercial advertisement, originally for a feature film that is going to be exhibited in the future at a movie theater/cinema. It is a product of creative and technical work. Movie trailers have now become popular on DVDs and Blu-ray discs, as well as on the Internet and mobile devices. Of some 10 billion videos watched online annually, film trailers rank third, after news and user-created video. The trailer format has been adopted as a promotional tool for television shows, video games, books, and theatrical events/concerts. History The first trailer shown in an American film theater was in November 1913, when Nils Granlund, the advertising manager for the Marcus Loew theater chain, produced a short promotional film for the musical ''The Pleasure Seekers'', opening at the Winter Garden Theatre on Broadway. As reported in a wire service story carried by the Lincoln, Nebraska ''Daily Star'', the ...
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Teaser Trailer
A teaser (or more specifically teaser trailer) is a mini- trailer and a form of teaser campaign advertising that focuses on film and television programming. It is a videography pre-release move or television show advertisement. Short in length, teaser trailers contain little material from the advertised content to be released. Frequently, they contain hinted, cryptic, curiosity-inducing messages. Methods of this nature are designed to pique audience interest and anticipation, as well as increase the hype of the advertised content before release of its trailer. The length of a teaser trailer is usually only around 20–30 seconds. It is generally created during the shooting of the film or program and released before the completion of shooting. For films A teaser trailer is a short video segment related to an upcoming film, television program, video game, or similar, that is usually released long in advance of the product, so as to "tease" the audience; an early example of the tea ...
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Pound Sterling
Sterling (abbreviation: stg; Other spelling styles, such as STG and Stg, are also seen. ISO code: GBP) is the currency of the United Kingdom and nine of its associated territories. The pound ( sign: £) is the main unit of sterling, and the word "pound" is also used to refer to the British currency generally, often qualified in international contexts as the British pound or the pound sterling. Sterling is the world's oldest currency that is still in use and that has been in continuous use since its inception. It is currently the fourth most-traded currency in the foreign exchange market, after the United States dollar, the euro, and the Japanese yen. Together with those three currencies and Renminbi, it forms the basket of currencies which calculate the value of IMF special drawing rights. As of mid-2021, sterling is also the fourth most-held reserve currency in global reserves. The Bank of England is the central bank for sterling, issuing its own banknotes, and ...
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