1996 In Machinima
   HOME
*





1996 In Machinima
The following is a list of notable machinima-related events in the year 1996. These include the release of id Software's first-person shooter computer game '' Quake''. This game was used to create the first machinima works later that year. Events *May 31 – id Software released ''Quake''.''Quake''. Notable machinima releases *October 26 – United Ranger Films released the first known machinima production, ''Diary of a Camper''.Marino, 21. *October 31 – United Ranger Films released ''Ranger Gone Bad''.Heaslip, October 26 – November 1. *November 6 – United Ranger Films released '' Torn Apart'', a short horror film that used custom "RangerCam" technology.Heaslip, November 2–8. *December 2 – United Ranger Films released '' Ranger Gone Bad 2: Assault on Gloom Keep''.Heaslip, November 30 – December 6. *December 13 – United Ranger Films released '' Torn Apart 2: Ranger Down!'', the first machinima work to feature voices.Heaslip, December 7–13. Notes References * * ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack. id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the '' Wolfenstein'', ''Doom'', and '' Quake'' franchises. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: ''Wolfenstein 3D'' is often considered to be the first true FPS; ''Doom'' is a game that popularized the genre and PC gaming in general; and '' Quake'' was id's first true 3D FPS. On June 24, 2009, ZeniMax Media acquired the company. In 2015, they opened a second studio in Frankfurt, Germany. ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Quake (video Game)
''Quake'' is a first-person shooter game developed by id Software and published by GT Interactive. The first game in the ''Quake'' series, it was originally released for MS-DOS, Microsoft Windows and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998. In the game, players must find their way through various maze-like, medieval environments while battling monsters using an array of weaponry. The overall atmosphere is dark and gritty, with many stone textures and a rusty, capitalized font. ''Quake'' takes inspiration from gothic fiction and the works of H. P. Lovecraft. The successor to id Software's ''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the ''Doom'' engine before it, the ''Quake'' engine offered full real-time 3D rendering and had early support for 3D acceleration through OpenGL. After ''Doom'' helped popularize multiplayer deathmatches, ''Quake'' added various multiplayer options. Onli ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


List Of Machinima Works
This is a list of notable works made with machinima techniques, both listed as any short films, feature films, and web series. List Feature films Any machinima films need to require more than forty minutes of film length. Web short films / series Other works inspired by or using machinima Notes References * * * * * * * * * * *—Also as: ** * * * * * * * * * {{DEFAULTSORT:Machinima works Machinima works Machinima works Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words '' ... *Works ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


United Ranger Films
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch. Machinima had its roots in the demoscene of the 1980s, helping to inspire the demo recording modes of the video games ''Doom'' and ''Quake''. Although players had previously recorded segments of gameplay, these were usually deathmatches or speedruns. ''Diary of a Camper'' was the first demo to contain a narrative with text-based dialogue, instead of merely showing gameplay. Commentators ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Diary Of A Camper
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch. Machinima had its roots in the demoscene of the 1980s, helping to inspire the demo recording modes of the video games ''Doom'' and ''Quake''. Although players had previously recorded segments of gameplay, these were usually deathmatches or speedruns. ''Diary of a Camper'' was the first demo to contain a narrative with text-based dialogue, instead of merely showing gameplay. Commentat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Ranger Gone Bad
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game ''Quake (video game), Quake''. The film was created by the Rangers, a clan (gaming), clan or group of video game players, and first released over the Internet as a non-interactive game replay, game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone Camping (video games), camper in a multiplayer video game, multiplayer deathmatch (gaming), deathmatch. Machinima had its roots in the demoscene of the 1980s, helping to inspire the demo recording modes of the video games ''Doom (1993 video game), Doom'' and ''Quake''. Although players had previously recorded segments of gameplay, these were usually deathmatches or speedruns. ' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Torn Apart (film)
''Diary of a Camper'' is an American short film released in October 1996 that was made using id Software's first-person shooter video game '' Quake''. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch. Machinima had its roots in the demoscene of the 1980s, helping to inspire the demo recording modes of the video games '' Doom'' and ''Quake''. Although players had previously recorded segments of gameplay, these were usually deathmatches or speedruns. ''Diary of a Camper'' was the first demo to contain a narrative with text-based dialogue, instead of merely showing gameplay. Comme ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Horror Film
Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes. Horror films often explore dark subject matter and may deal with transgressive topics or themes. Broad elements include monsters, apocalyptic events, and religious or folk beliefs. Cinematic techniques used in horror films have been shown to provoke psychological reactions in an audience. Horror films have existed for more than a century. Early inspirations from before the development of film include folklore, religious beliefs and superstitions of different cultures, and the Gothic and horror literature of authors such as Edgar Allan Poe, Bram Stoker, and Mary Shelley. From origins in silent films and German Expressionism, horror only became a codified genre after the release of ''Dracula'' (1931). Many sub-genres emerged in subsequent decades, including body horror, comedy horror, slasher films, supernatural horror and psychological horror. The genre has been produ ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Assault On Gloom Keep
An assault is the act of committing physical harm or unwanted physical contact upon a person or, in some specific legal definitions, a threat or attempt to commit such an action. It is both a crime and a tort and, therefore, may result in criminal prosecution, civil liability, or both. Generally, the common law definition is the same in criminal and tort law. Traditionally, common law legal systems have separate definitions for assault and battery. When this distinction is observed, battery refers to the actual bodily contact, whereas assault refers to a credible threat or attempt to cause battery. Some jurisdictions combined the two offences into a single crime called "assault and battery", which then became widely referred to as "assault". The result is that in many of these jurisdictions, assault has taken on a definition that is more in line with the traditional definition of battery. The legal systems of civil law and Scots law have never distinguished assault from b ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE