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Stunt Island
''Stunt Island'' is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Walt Disney Computer Software. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. The game also has an editing mode where the player can splice together taped footage and insert sound effects. GOG.com released an emulated version for Microsoft Windows, Mac OS X and Linux in 2016. Game components Game engine The game engine for ''Stunt Island'' was co-developed by The Assembly Line. It is capable of simultaneously rendering several hundred simple 3D objects on a typical early 1990s PC with 386 processor at 33 MHz with two megabytes ...
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The Assembly Line
The Assembly Line was a British video game development company which created games for the Atari ST, Commodore 64 and Amiga systems. Recognized for the quality of its programming, it mostly created 3D action or puzzle games. Games they produced include: * '' Xenon 2 Megablast'' (coded by The Assembly Line, designed by the Bitmap Brothers) * ''Interphase'' * ''Cybercon III'' * ''Pipe Mania'' also known as ''Pipe Dream'' * ''E-Motion'' also known as '' The Game of Harmony'' and ''Sphericule'' * ''Vaxine'' * ''Helter Skelter'' * ''Stunt Island'' (Published by Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...) Developers Developers include: * Andy Beveridge * Adrian Stephens * Martin Day * John Dale References Defunct video game companies of the United ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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The Movies
''The Movies'' is a business simulation game created by Lionhead Studios for Microsoft Windows and ported to Mac OS X by Feral Interactive. Players run a Hollywood film studio, creating films that can be exported from the game. ''The Movies'' was released in November 2005 to positive reviews and several awards, but sold poorly. An expansion, ''The Movies: Stunts & Effects'', was released in 2006. Gameplay ''The Movies'' allows players to run their own movie studio, including designing the studio itself and managing the careers of film stars. The game starts at the birth of cinema and continues into the future. Players can create their own movies using in-game assets and at one time could upload them to the game's website The Movies Online. Development Lionhead Studios co-founder Peter Molyneux came up with the original idea and development began in February 2002. An early version of the game was ready to show to journalists at the European Computer Trade Show in September 2002. ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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PC Gamer UK
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% (''Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK edition ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Software Publishers Association
The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new name when it merged with the related Information Industry Association on January 1, 1999. The joint enterprise was headed by Software Publishers Association founder Ken Wasch and operated out of the SPA's existing offices. The SPA was active in lobbying, industry research and anti-piracy efforts. Its head of research, Ann Stephens, went on to found PC Data in 1991. By 1995, the SPA had over 1,100 software companies in its membership and according to ''Wired'' was among "the most powerful computer-related trade groups" before its merger with the Information Industry Association. While Microsoft became a member of the SPA in 1986, it split with the SIIA in 2000 after the group sided against Microsoft in '' United States v. Microsoft Corp.'' T ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Reconnaissance
In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmishers, long-range reconnaissance patrol, U.S. Army Rangers, cavalry scouts, or military intelligence specialists), ships or submarines, crewed or uncrewed reconnaissance aircraft, satellites, or by setting up observation posts. Espionage is usually considered to be different from reconnaissance, as it is performed by non-uniformed personnel operating behind enemy lines. Often called recce (British, Canadian and Australian English) or recon (American English), the word for this activity has at its root the associated verb ''reconnoitre'' or ''reconnoiter''. Etymology The word from the Middle French ''reconoissance''. Overview Reconnaissance conducted by ground forces includes special reconnaissance, armored reconnaissance, amp ...
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Airfield
An aerodrome (Commonwealth English) or airdrome (American English) is a location from which aircraft flight operations take place, regardless of whether they involve air cargo, passengers, or neither, and regardless of whether it is for public or private use. Aerodromes include small general aviation airfields, large commercial airports, and military air bases. The term ''airport'' may imply a certain stature (having satisfied certain certification criteria or regulatory requirements) that not all aerodromes may have achieved. That means that all airports are aerodromes, but not all aerodromes are airports. Usage of the term "aerodrome" remains more common in Ireland and Commonwealth nations, and is conversely almost unknown in American English, where the term "airport" is applied almost exclusively. A water aerodrome is an area of open water used regularly by seaplanes, floatplanes or amphibious aircraft for landing and taking off. In formal terminology, as defined by the ...
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Set Design
Scenic design (also known as scenography, stage design, or set design) is the creation of theatrical, as well as film or television scenery. Scenic designers come from a variety of artistic backgrounds, but in recent years, are mostly trained professionals, holding B.F.A. or M.F.A. degrees in theatre arts. Scenic designers create sets and scenery that aim to support the overall artistic goals of the production. There has been some consideration that scenic design is also production design; however, it is generally considered to be a part of the visual production of a film or television. Scenic designer The scenic designer works with the director and other designers to establish an overall visual concept for the production and design the stage environment. They are responsible for developing a complete set of design drawings that include the following: *''basic ground plan'' showing all stationary and scenic elements; *''composite ground plan'' showing all moving scenic ele ...
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