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The elf is a humanoid race in the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, Williams, Skip. ''
Races of the Wild ''Races of the Wild'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents ''Races of the Wild'' contains background information on the elves and halflings, introduces a race of w ...
''.
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, 2005.
they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as
introversion The traits of extraversion (also spelled extroversion Retrieved 2018-02-21.) and introversion are a central dimension in some human personality theories. The terms ''introversion'' and ''extraversion'' were introduced into psychology by Carl ...
or
xenophobia Xenophobia () is the fear or dislike of anything which is perceived as being foreign or strange. It is an expression of perceived conflict between an in-group and out-group and may manifest in suspicion by the one of the other's activities, a ...
. They were usually antagonistic towards dwarves. There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves ('' grugach''), wood elves and winged elves ('' avariel''). The offspring of humans and elves are known as " half-elves" among humans, and as "half-humans" among elves.


Publication history


Original ''Dungeons & Dragons''

The elf first appeared as a player character
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differentl ...
in the original 1974 edition of ''Dungeons & Dragons''. The aquatic elf was introduced in the 1975 '' Blackmoor'' supplement. Philippe Bornet in "Religions in play: games, rituals, and virtual worlds" said that elves in the game are based on
Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works '' The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawl ...
's version of the
elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
, although
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
claimed ''Dungeons & Dragons'' elves draw very little from Tolkien; Philip J. Clements, in contrast, sees certain aspects as directly traceable to him. Elves in ''Dungeons & Dragons'' are immune to paralysis as a holdover from a game balance adjustment in ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
''.


''Advanced Dungeons & Dragons'' 1st edition

The elf appeared as a player character race in the original ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (1978). The elf also appeared in the original ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' (1977), with subraces including High Elf, Gray Elf (some of whom are also called Faerie), Dark Elf (also called Drow), Wood Elf (also called Sylvan), and Aquatic Elf. The grugach, valley elf, and
cooshee ''The Lost Caverns of Tsojcanth'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition ''Advanced Dungeons & Dragons'' (''AD&D'') rul ...
(an elven dog) first appeared in ''Dragon'' issue #67 (November 1982) in "Featured Creatures", an ongoing series of articles where
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
released information on official creatures before their release in the upcoming ''
Monster Manual II ''Monster Manual II'' is the title shared by two hardback rulebooks published for different versions of the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. ''Advanced Dungeons & Dragons'' ''Monster Manual II'' was a 160-page hardcove ...
''. The grugach, valley elf, and cooshee then appeared in the original ''Monster Manual II'' (1983). A number of elven subraces were presented as character races in the original ''
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materia ...
'' (1985).


Basic ''Dungeons & Dragons''

The elf appeared as a character class in the ''
Dungeons & Dragons Basic Set The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holm ...
'' (1977), and in subsequent revisions. The Shadow elf appears as a character race in GAZ13 ''
The Shadow Elves ''The Shadow Elves'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''The Shadow Elves'' gazetteer which describes the underground region where the shadow elves live. Publication history GAZ13 ''The Shadow ...
'' published by TSR in 1990 as a 64-page booklet and a 32-page booklet.


''Advanced Dungeons & Dragons'' 2nd edition

The high elf appeared as a character race in the second edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (1989). The high elf also appeared in the '' Monstrous Compendium Volume One'' (1989). Several elven races were detailed as player character races in ''
The Complete Book of Elves ''The Complete Book of Elves'' is a supplementary sourcebook published by TSR in 1993 for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role playing game.1992 Fall/Winter Catalog - TSR Catalog ISBN 1-56076-696-4 Contents ''T ...
'' (1992). Supplements focused on elves in specific
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
s include '' Comanthor: Empire of the Elves'', '' Elves of Evermeet'' and ''
Elves of Athas An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes ...
''.


''Dungeons & Dragons'' 3rd edition

The elf appeared as a character race in the third edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2000), and in the 3.5 revised ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
''. Elves were detailed for the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
setting in '' Races of Faerûn'' (2003). Elves were one of the races detailed in ''
Races of the Wild ''Races of the Wild'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents ''Races of the Wild'' contains background information on the elves and halflings, introduces a race of w ...
'' (2005).


''Dungeons & Dragons'' 4th edition

The elf appeared as a character race and as one of three in a family of elven races — the ''sylvans'', the ''drows'', and the ''eladrins'' — in the fourth edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2008). This version of the elf returns in the ''Essentials'' rulebook '' Heroes of the Fallen Lands'' (2010). The elf appears in the fourth edition ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' (2008).


''Dungeons & Dragons'' 5th edition

The elf was included as a player race in the 5th edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2014). Three subraces were introduced with it: the ''high elf'', the ''wood elf'', and the ''
drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
'' (dark elf). The ''Player's Handbook'' connects the high elves to the ''gray elves'' and ''valley elves'' of the Greyhawk setting, the ''Silvanesti'' and ''Qualinesti'' of the Dragonlance setting, and the ''sun elves'' and ''moon elves'' of the Forgotten Realms setting. They also connect the wood elves to the ''wild elves'' ( grugach) of Greyhawk and the ''Kagonesti'' of Dragonlance. The 5th edition ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' c ...
'' (2014) also presented the
eladrin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
(which appeared in 4th edition as a separate but related race) as an elf subrace, using them as an example for creating a new character subrace. The eladrin later appeared as playtest content in "
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materia ...
: Eladrin and Gith" (2017); this version was revised and eventually published the following year in '' Mordenkainen's Tome of Foes'' (2018).


Religion

In several
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
s, elves have their own pantheon often known as the Seldarine; this pantheon usually consists of the leader
Corellon Larethian In the ''Dungeons & Dragons'' role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default ''D&D'' pantheon. Corel ...
, as well as Aerdrie Faenya,
Deep Sashelas The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for ...
, Erevan Ilesere, Fenmarel Mestarine,
Hanali Celanil The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned fo ...
,
Labelas Enoreth The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for ...
,
Rillifane Rallathil The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned fo ...
,
Sehanine Moonbow The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for ...
, and
Solonor Thelandira The elf is a humanoid race in the ''Dungeons & Dragons'' fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are renowned for ...
. Other elven gods may be present in different campaign settings.


Campaign settings


Greyhawk

The elves of Greyhawk include the standard aquatic, dark (Drow), grey, high, and wood (sylvan) elves described in the core rule books of various editions of the game. Additional elven types created for this setting include the snow elves, valley elves, and wild ( grugach) elves.


Dragonlance

The depiction of the elves in ''Dragonlance'' fiction is strongly influenced by
Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works '' The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawl ...
's
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
. One of the major character types in the setting, they are presented as aloof and isolationist as a group, but also as caretakers of the natural world. Like in other settings, they are split into several peoples, again echoing the splits among Tolkien's elves: Silvanesti and Qualinesti, two races of high elves estranged from each other; the Kagonesti or Wild Elves; and two races of sea elves: the Dimernesti or Shoal Elves, which inhabit the coastal areas and the Dargonesti or Deep Elves.


Forgotten Realms

The various elven subraces are more prominent in the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'' campaign setting, and
Faerûn Faerûn is a fictional continent and the primary setting of the ''Dungeons & Dragons'' world of ''Forgotten Realms''. It is described in detail in several editions of the ''Forgotten Realms Campaign Setting'' (first published in 1987 by TSR, Inc. ...
boasts several major subraces. They differ physically from typical ''Dungeons & Dragons'' elves in that they are as tall as humans (5′9″ on average), or even taller. The exception are the Drow, who are of standard ''D&D'' elven height. In Faerûn, surface elves call themselves Tel-Quessir which means "The People" in the elven language. In 4th edition, most of the elven subraces were classified as drow, eladrin or elves. The history of the elven race is marked by great empires and a gradual decline and retreat from the mainland Faerûn. The elves first came to Abeir-Toril from the plane of Faerie more than twenty-five millennia ago. The first wave of elves to arrive were the green elves, lythari, and avariel. The second wave included the dark elves, who arrived in the jungles of southern Faerûn, and the sun and moon elves, who arrived in the north. Not long after, the aquatic elves arrived in the Great Sea. After the second wave of elven immigrants arrived, the Time of Dragons ended and the period known as the First Flowering of the Fair Folk began. The elves settled into five major civilizations along the west and south of Faerûn during this period. Along the
Sword Coast A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed tip ...
, the sun elves established Aryvandaar and Shantel Othreier, and the green elves established Illefarn, Miyeritar (along with the dark elves), and Keltormir. To the south, in present-day Vilhon Reach, the green elves also created the nations of Thearnytaar, Eiellûr, and Syòpiir. In the forests that once covered the
Shaar ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, the moon elves established Orishaar, and the dark elves established Ilythiir and Miyeritar (along with the green elves). All of these realms were gradually destroyed as a result of the Crown Wars, which made way for other elven realms. Their once expansive realms have shrunk back in territory and prestige due to the influence and expansion of the younger races, particularly humans. They remain influential, however; much of the shape of Faerûn is influenced by conflict between the various subraces of the elves. The elven subraces of Faerûn include the following: ;Aquatic Elves or Sea Elves (''Alu-Tel'Quessir''): Aquatic elves are also known as sea elves. They live beneath the waves of Faerûn and can breathe water as easily as their cousins on land breathe air. They can also breathe air but for a very short period of time. ; or Winged Elves (''Aril-Tel'Quessir''): The avariel are very rare in Faerûn, since they have been hunted nearly to extinction by various
dragons A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
. Avariel remain in any number in only one place—the Aerie of the Snow Eagles, a secluded mountain home in the north. Avariel maintain good relationships with aarakocra, and those in the Aerie of the Snow Eagles have recently reestablished contact with their cousins in
Evermeet ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
. The avariel make their homes in open areas, and take immense joy in flying. They absolutely abhor and detest being inside, underground, or otherwise restricted from the open sky. The avariel are known for their fierce clerical tradition, as devout worshippers of the Seldarine sky goddess Aerdrie Faenya. ;
Drow The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil a ...
: Once known only as dark elves, one of their greatest kingdoms was Illythiir. They were transformed into drow and banished to the
Underdark The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterra ...
when their matron goddess Lolth broke from the primary elven pantheon. Of all the elves they are the only ones that are inherently evil and hate their cousins with an undying passion. They are smaller than their cousins, both shorter and thinner. In addition, their skin resembles polished obsidian, and their hair is snow-white or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace. ;Dark Elves (''Ssri-Tel'Quessir''): Recently returned into the fold of the true elven race. These former Drow now live on the surface in the city of hope. They have brown skin and black hair and have been cleansed of all drow traits. They are protected once again by
Corellon Larethian In the ''Dungeons & Dragons'' role-playing game, Corellon Larethian is the leader of the elven pantheon, and the god of Magic, Music, Arts, Crafts, Poetry, and Warfare. Corellon is also considered a member of the default ''D&D'' pantheon. Corel ...
. ;Lythari (''Ly-Tel'Quessir''): The lythari are a subrace of elves who can transform into wolves. Unlike most werewolves, they can transform at will and keep their minds while in wolf form. Because the lythari have changed so far from their elven roots, most Faerûnian scholars now consider them a separate race from elves. Lythari are devoted to Selune and their Ancestor Endymion, Father of the race and follower of Selune. ;Moon Elves or Silver Elves (''Teu-Tel'Quessir''): The moon elves are the most common of all the elves in Faerûn and are also known as silver elves. They typically have fair skin and hair that runs in hues from silver-white to black or blue. While human style hair colors are rare, eye color can be remarkably similar, with colors ranging from blue to green. The majority of the half-elves in Faerûn come from parings between humans and moon elves. In 4th edition, moon elves are
eladrin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
. ;Star Elves or Mithral Elves (''Ruar-Tel'Quessir''): This subrace left the forests of Yuirwood for an extraplanar realm known as Sildëyuir. They have recently considered returning due to increasing threats by the alien nilshai. ;Sun Elves or Gold Elves (''Ar-Tel'Quessir''): Sun elves are primarily found upon the island of
Evermeet ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
and because of this, they are less common across the rest of Faerûn. With bronze colored skin; gold, black, or green eyes; and gold, blond, black, or (rarely) red hair, they are also called gold elves. Sun elves are less physically fit, but more intellectually advanced, than their counterparts. Sun elves are the primary practitioners of elven High Magic, and are among the greatest magic-users of Toril, both arcane and divine. In 4th edition, sun elves are
eladrin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
. ;Wild Elves or Green Elves (''Sy-Tel'Quessir''): The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are elves. ;Wood Elves, Copper Elves, or Sylvan Elves (''Or-Tel'Quessir''): Wood elves are a reclusive subrace, preferring to live in such areas as the High Forest. They place more emphasis on strength than learning. Wood elves are considered by other elven subraces (particularly the austere sun elves) to be boisterous and hedonistic. They have a zest for life and pleasure. According to '' Races of Faerûn'' (which was published in March 2003 and only mentions aquatic elves, avariel, drow, lythari, moon elves, sun elves, wood elves, and wild elves), wood elves are the only elven subrace that is native to Toril. They slowly formed for centuries from some of the other elven subraces after the last Crown War. They see their realms as the natural successors to past nations such as Eaerlann and Cormanthyr. In 4th edition, wood elves are elves. ;Vil Adanrath: Lythari that have been separated and live in the Endless Wastes.


Eberron

Once the slaves of the giants of
Xen'drik Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements ...
, the elves of
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
immigrated over time to the continents of Aerenal and
Khorvaire Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements ...
, establishing nations and distinct cultures on both. Most notable are the elves of Aerenal, whose culture revolves around the veneration of the
Undying Court Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements ...
.


Dark Sun

Athas ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
ian elves are hostile nomads, marked by savage dispositions and a deep distrust of outsiders. An Athasian elf stands 6½'–7½' tall. They are slender, lean, and generally in terrific physical condition. Their features are deeply etched into their weather-toughened faces, and their skin is made rough by the windblown sands and baking sun of the wilderness. The dunes and steppes of
Athas ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
are home to thousands of tribes of nomadic elves. While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare. The 2nd edition product '' Mind Lords of the Last Sea'' introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue eyes. Ghost elves are elitist and xenophobic, and live almost exclusively in the city of Sylvandretta. To maintain a pure bloodline, they have inbred for millennia, resulting in their lighter appearance and halving their lifespan compared to other Athasian elves.


Spelljammer

The elves are the largest political and military presence in space; at the time of the original '' Spelljammer: AD&D Adventures in Space'' boxed set, the elves had just completed a remarkably successful extermination of interstellar orcs and goblins throughout the known universe.


Other subraces

Subraces of elves include Dark Elves and Deep elves. Sargent, Carl (1995). ''
Night Below ''Night Below: An Underdark Campaign'', often known as Night Below, is a boxed set for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The set, with the product code TSR 1125, was published in 1995, and was w ...
''. TSR.


Drow


Grey Elves

These elves are the most noble of elves, yet also the most arrogant. They are of higher intellectual capabilities than other elves, but, despite the fact that they are taller than high elves, they are physically weaker. They live in isolated mountain strongholds, and rarely allow access to outsiders. They have silver hair and amber eyes, or gold hair and violet eyes, and wear clothes of white, silver, yellow and gold, and usually wear regally colored cloaks.


Shadow Elves

These elves are an isolated race of elves that survived a cataclysm and adapted to live in caves in Mystara. The shadow elves are even paler than normal elves, with white hair and very clear eyes, usually a sparkling blue or gray color. The shadow elves are somewhat smaller and thinner than their surface cousins, standing about five feet tall and weighing about 100 pounds. Their ears are larger than those of wood elves, giving the shadow elves a sort of "walking radar" underground. Shadow elves have high-pitched voices—almost squeaky to human ears.


High Elves

High elves are the original eladrin and the original elves that came Abeir-Toril from the Feywild (dark, sun, moon, green, lythari and star elves), and most commonly encountered by other races, and the most open and friendly of their kind. They travel to other lands more than other elves. They are generally dark-haired and green-eyed, with very pale complexions the color of new cream. They simply do not tan, no matter how much time they spend under Oerth's sun. High elves prefer to wear light pastels, blues and greens and violets, and often dwell in homes built into living wood, high in the trees. In 4th edition the
Eladrin This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, I ...
are the High elves.


Painted Elves

This subrace resides in painted deserts and petrified forests, preferring a druidic lifestyle.


Rockseer Elves or Deep Elves

"Rockseer elves are the rarest of all elvenkind. They are far taller than most of their kin, with a few reaching almost to eight feet in height. An average weight for a Rockseer is between 120 and 140 pounds, with little gender difference. Rockseers are very pale skinned, and they have no body hair. Head hair is extraordinarily fine, always worn long, with the appearance and texture of exquisitely fine silk. The hair is silver, and eye color is a pale, almost ice-blue. They are androgynous in appearance, making it difficult for outsiders to tell males and females apart. "Rockseers have been separated from the rest of elvenkind since mythic times. Their own history tells that they were cowards at the great battle of Corellon Larethian and Lolth, fleeing the combat and taking refuge far below ground. They have no knowledge of surface elves. They know of the Drow and hate them, avoiding them whenever possible. They are extremely seclusive and shun the company of all other races, including the
Svirfneblin In the ''Dungeons & Dragons'' fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of othe ...
. The only exception to this are pech, with whom Rockseers sometimes form friendships." The deep elves are found in 1996's '' Monstrous Compendium Annual Volume Three'', but originated in the ''
Night Below ''Night Below: An Underdark Campaign'', often known as Night Below, is a boxed set for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The set, with the product code TSR 1125, was published in 1995, and was w ...
'' boxed set campaign published in 1995. In a subplot of ''Night Below'', the
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
can reintroduce the exiled Rockseers to the rest of elvenkind and reconcile them with their god, Corellon Larethian. Sargent, Carl (1995). ''
Night Below ''Night Below: An Underdark Campaign'', often known as Night Below, is a boxed set for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The set, with the product code TSR 1125, was published in 1995, and was w ...
''. ''Book 3: The Sunless Sea''. TSR, pp. 2–4, 38.


Half-elves

Half-elves are the offspring of
humans Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, ...
and elves. They look like elves to humans and like humans to elves. Half-Elves have curiosity and ambitions like humans but they have sense for magic and love for nature like their elven parents. Their skin is paler than human skin and they are taller and bigger than elves. Half-Elves have long ears like elves. They live about 180 years. The half-elf appeared as a player character race in the original ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (1978).


Reception

Classics scholar C. W. Marshall positively remarked on the "wide diversity of genetically unique groups" of elves found in the game, "which can energize fans".


References


Further reading

* Baker, Keith. ''
Eberron Campaign Setting ''Eberron Campaign Setting'' is a hardcover accessory for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The ''Eberron Campaign Setting'' book introduces Eberron, and provides the core campaign setting, inc ...
''.
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, 2004. . *
Cordell, Bruce Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for ''Return to the Tomb of Horrors'' and has also wo ...
,
Jennifer Clarke-Wilkes Jennifer or Jenifer may refer to: People *Jennifer (given name) * Jenifer (singer), French pop singer * Jennifer Warnes, American singer who formerly used the stage name Jennifer * Daniel of St. Thomas Jenifer * Daniel Jenifer Film and televis ...
, and
JD Wiker J. D. Wiker is a game designer who has worked primarily on role-playing games. Career JD Wiker originally comes from Indianapolis, where he began his love of games, starting with his family's collection of board games and the weekly game night. ...
. ''
Sandstorm A dust storm, also called a sandstorm, is a meteorological phenomenon common in arid and semi-arid regions. Dust storms arise when a gust front or other strong wind blows loose sand and dirt from a dry surface. Fine particles are transpo ...
'' (
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, 2005). * Perry, Chris. "The Seldarine Revisited", ''
Dragon Magazine Dragon Magazine may refer to: * ''Dragon'' (magazine), an American magazine for ''Dungeons & Dragons'' players * ''Dragon Magazine'' (Fujimi Shobo), a Japanese light novel magazine {{disambig ...
'' #236, pages 13–17. *
Reynolds, Sean K Sean K. Reynolds is an American professional game designer, who has worked on and co-written a number of ''Dungeons & Dragons'' supplements for Wizards of the Coast, as well as material for other companies. Early life and inspiration Sean Reyno ...
, et al. '' Races of Faerûn''. Wizards of the Coast, 2003. . * Sargent, Carl. '' Night Below: An Underdark Campaign'' ( TSR, 1995). * Turley, Kieran. "Ghost Elves: Elves of the Ethereal", ''Dragon'' #313 (
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game '' Pathfinder''. The company's name is derived from the Greek word ''paiz ...
), 2003. {{DEFAULTSORT:Elf (Dungeons and Dragons) Dungeons & Dragons creatures from folklore and mythology Dungeons & Dragons humanoids Dungeons & Dragons monsters Fictional elves