Keith Baker (game Designer)
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Keith Baker (game Designer)
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios. Personal life Baker lives in Portland, Oregon. He has a tattoo of the Greater Mark of Making on his right arm. He is married to product designer Jenn Ellis. Career Prior to working in the role-playing game industry, he worked in the video game industry with Magnet Interactive Studios and a Colorado company, VR1. Keith Baker started as a freelancer known for his work at Atlas Games. His ''Dungeons & Dragons'' campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the Wizards of the Coast Fantasy Setting Search in 2002. Baker designed the ''Eberron Campaign Setting'' (2004) book with James Wyatt and Bill Slavicsek, the first b ...
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Freelancer
''Freelance'' (sometimes spelled ''free-lance'' or ''free lance''), ''freelancer'', or ''freelance worker'', are terms commonly used for a person who is self-employed and not necessarily committed to a particular employer long-term. Freelance workers are sometimes represented by a company or a temporary agency that resells freelance labor to clients; others work independently or use professional associations or websites to get work. While the term ''independent contractor'' would be used in a different register of English to designate the tax and employment classes of this type of worker, the term "freelancing" is most common in culture and creative industries, and use of this term may indicate participation therein. Fields, professions, and industries where freelancing is predominant include: music, writing, acting, computer programming, web design, graphic design, translating and illustrating, film and video production, and other forms of piece work that some cultural the ...
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Eberron Campaign Guide
This is a list of ''Dungeons & Dragons'' products that are based on the ''Eberron'' campaign setting. 3.5 edition Core products * ''Eberron Campaign Setting'' (June 2004, ) is the core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire. It is a basic requirement to use other ''Dungeons & Dragons'' 3.5 Eberron products. It includes the introductory adventure ''The Forgotten Forge'' Accessories * '' Sharn: City of Towers'' (November 2004, ) provides additional campaign setting details for the city of Sharn. * ''Races of Eberron'' (April 2005, ) provides additional campaign setting details for the core races found in Eberron, including more information on the unique races of the setting. * '' Five Nations'' (July 2005, ) details the people and landmarks of the Five Nations that make up the former Kingdom of Galifar: Aundair, Breland, Karrnath, Thrane, and the Mournland (the former nation of Cyre). * '' Explorer's Handbook'' (August 20 ...
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Editions Of Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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Secrets Of Sarlona
''Secrets of Sarlona'' is a supplement to the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Secrets of Sarlona'' is an accessory for the Eberron setting that explores the continent of Sarlona, a land of lost empires and esoteric arts. It provides a comprehensive overview of Sarlona's nations, including their governments and relations, as well as locations, communities, organizations, and non-player characters. It includes new feats, magic items, prestige classes, psionics, and spells. Publication history ''Secrets of Sarlona'' was written by Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims, and published in February 2007. Cover art was by Wayne Reynolds, with interior art by Kalman Andrasofszky, David Bircham, Tomm Coker, Fred Hooper, Ron Lemen, Lucio Parrillo, Jim Pavelec, Martina Pilcerova, Steve Prescott, Anne Stokes, Mark Tedin, Franz Vohwinkel, and James Zhang James Zhang is an artist whose work has appeared in role-playing ...
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Secrets Of Xen'drik
''Secrets of Xen'drik'' is a supplement to the 3.5 edition of the ''Dungeons & Dragons'' role-playing game. Contents ''Secrets of Xen'drik'' is an accessory for the Eberron setting that explores the continent of Xen'drik, with its shattered cities and vast dungeons which hold the secrets of countless fallen empires. This book contains a comprehensive overview of Xen'drik and the gateway city of Stormreach. It includes new feats, prestige classes, spells, equipment, and magic items. It also provides encounters and magical locations that can be dropped into existing campaigns, as well as ready-to-play adventures, monsters, and villains. ''Secrets of Xen'drik'' introduced the concept of encounter traps, which function more like combat encounters than normal traps, and later appeared in '' Dungeonscape'' in an entire chapter devoted to traps. Publication history ''Secrets of Xen'drik'' was written by Keith Baker, Jason M. Bulmahn, and Amber E. Scott, and published in July 200 ...
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City Of Towers
A city is a human settlement of notable size.Goodall, B. (1987) ''The Penguin Dictionary of Human Geography''. London: Penguin.Kuper, A. and Kuper, J., eds (1996) ''The Social Science Encyclopedia''. 2nd edition. London: Routledge. It can be defined as a permanent and densely settled place with administratively defined boundaries whose members work primarily on non-agricultural tasks. Cities generally have extensive systems for housing, transportation, sanitation, utilities, land use, production of goods, and communication. Their density facilitates interaction between people, government organisations and businesses, sometimes benefiting different parties in the process, such as improving efficiency of goods and service distribution. Historically, city-dwellers have been a small proportion of humanity overall, but following two centuries of unprecedented and rapid urbanization, more than half of the world population now lives in cities, which has had profound consequences for g ...
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