The beat 'em up (also known as brawler and, in some markets, beat 'em all
) is a
video game genre
A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films ...
featuring
hand-to-hand combat
Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range ( grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Hu ...
against a large number of opponents. Traditional beat 'em ups take place in
scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
,
two-dimensional
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise ...
(2D) levels, while a number of modern games feature more open
three-dimensional
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
(3D) environments with yet larger numbers of enemies. The
gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
tends to follow
arcade genre
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other
side-scrolling action games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
. Two-player
cooperative gameplay and multiple
player character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.
The first beat 'em up was 1984's ''
Kung-Fu Master'', which was based on
Hong Kong martial arts films
Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong K ...
. 1986's ''
Nekketsu Kōha Kunio-kun
, released as ''Renegade'' in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-s ...
'' introduced the
belt scroll format employed extensively by later games, while also popularizing contemporary urban settings, while its Western localized version ''Renegade'' further introduced underworld revenge themes. The genre then saw a period of high popularity between the release of ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' in 1987, which defined the two-player cooperative mode and continuous belt scroll format central to classic beat 'em ups, and 1991's ''
Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP Sys ...
'', which drew gamers towards one-on-one
fighting games
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
. Games such as ''
Streets of Rage'', ''
Final Fight'', ''
Golden Axe'' and ''
Teenage Mutant Ninja Turtles
''Teenage Mutant Ninja Turtles'' is an American media franchise created by the comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Michelangelo (Teenage Mutant Ninja Turtles), Miche ...
'' are other classics to emerge from this period. In the late 1990s, the genre lost popularity with the emergence of 3D-polygon technology.
In the 2000s, a sub-genre of 3D
hack-and-slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
games emerged (also known as "character action games"), adapting the beat 'em up formula to utilize large-scale 3D environments, with popular franchises including ''
Devil May Cry'', ''
Dynasty Warriors'', ''
God of War'' and ''
Bayonetta
is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with '' Bayonetta''. Two sequels were released, '' Bayonetta 2'' (2014) and '' Bayonetta 3'' (2022), as well as ...
''. Since the 2010s, traditional 2D beat 'em ups have seen a resurgence, with popular titles such as ''
Dungeon Fighter Online
''Dungeon Fighter Online'' (''DFO''), known in South Korea as ''Dungeon & Fighter''. (''DNF''), is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon ...
'', ''
Dragon's Crown'', ''
Streets of Rage 4
''Streets of Rage 4'' is a side-scrolling beat 'em up game developed by Dotemu, Lizardcube, and Guard Crush Games and published by Dotemu. The game is a continuation of Sega's '' Streets of Rage'' trilogy, originally released for the Sega Gen ...
'' and ''
Teenage Mutant Ninja Turtles: Shredder's Revenge''.
Definition
A beat 'em up (also called a "brawler")
is a type of
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
where the player character must fight a large number of enemies in unarmed combat or with
melee weapon
A melee weapon, hand weapon or close combat weapon is any handheld weapon used in hand-to-hand combat, i.e. for use within the direct physical reach of the weapon itself, essentially functioning as an additional (and more impactful) extension of th ...
s. Gameplay consists of walking through a
level
Level or levels may refer to:
Engineering
*Level (instrument), a device used to measure true horizontal or relative heights
*Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical
* Canal pound or level
* Re ...
, one section at a time, defeating a group of enemies before advancing to the next section; a
boss fight normally occurs at the end of each level. Arcade versions of these games are often quite difficult to win, causing players to spend more money.
Beat 'em ups are related to but distinct from fighting games, which are based around one-on-one matches rather than scrolling levels and multiple enemies.
Such terminology is loosely applied, however,
as some commentators prefer to conflate the two terms. At times, both one-on-one fighting games and scrolling beat 'em ups have influenced each other in terms of graphics and style and can appeal to fans of either genre.
Occasionally, a game will feature both kinds of gameplay.
In the United Kingdom,
video game magazines during the 1980s to 1990s, such as ''
Mean Machines'' and ''
Computer & Video Games'' (C+VG) for example, referred to all games which had a combat motif as beat 'em ups, including fighting games. However, they were differentiated by a specific prefix; games like ''Double Dragon'' or ''Final Fight'' were called "scrolling beat 'em ups"
and games such as ''Street Fighter II'' or ''
Mortal Kombat'' were referred to as "one on one beat 'em ups". Fighting games were still being called "beat 'em up" games in the UK gaming press up until the end of the 1990s.
Game design
Beat 'em up games usually employ vigilante crime fighting and revenge plots with the action taking place on city streets,
though historical and fantasy themed games also exist.
[Fitch, Andy]
Dynasty Warriors 6 (Xbox 360)
''1UP'', Mar 7, 2008, Accessed Mar 19, 2009 Players must walk from one end of the game world to the other,
and thus each game level will usually
scroll horizontally.
Some later beat 'em ups dispense with
2D-based scrolling levels, instead allowing the player to roam around larger
3D environments, though they retain the same simple-to-learn gameplay and control systems.
[Sato, Ike]
Dynasty Warriors 2 Review
''GameSpot'', Aug 17, 2000, Accessed Mar 19, 2009 Throughout the level, players may acquire weapons that they can use as well as
power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chos ...
s that replenish the player's
health
Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
.
As players walk through the level, they are stopped by groups of enemies who must be defeated before they're able to continue. The level ends when all the enemies are defeated. Each level contains many identical groups of enemies,
[Cassidy, William]
Hall of Fame: Golden Axe
, ''GameSpy'', June 8, 2003. Retrieved March 24, 2009. making these games notable for their repetition.
[McGarvery, Sterling]
''GameSpy'', Mar 10, 2009, Accessed Mar 24, 2009 In beat 'em up games, players often fight a
boss—an enemy much stronger than the other enemies—at the end of each level.
[Ramachandran, Ryan]
Gamasutra Opinion: Boss Design – Trial & Punishment
''GamaSutra'', June 17, 2008. Retrieved March 24, 2009.
Beat 'em ups often allow the player to choose between a selection of protagonists—each with their own strengths, weaknesses, and set of moves.
[Perry, Douglass C.]
, ''IGN'', Mar 14, 2007, Accessed Mar 22, 2009 The combat system typically tends to be more highly developed than other side-scrolling action games.
Attacks can include rapid combinations of basic attacks (
combos) as well as jumping and grappling attacks.
Characters often have their own
special attacks, which leads to different strategies depending on which character the player selects. The control system is usually simple to learn, often comprising just two attack buttons. These buttons can be combined to pull off
combos, as well as jumping and grappling attacks.
Since the release of ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'', many beat 'em ups have allowed two players to play the game
cooperatively
Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
—a central aspect to the appeal of these games.
[Staff]
Game Help Editors' Picks Co-Op Games
''IGN'', June 13, 2005. Retrieved March 24, 2009. Beat 'em ups are more likely to feature cooperative play than other game genres.
Sub-genres
The beat 'em up or brawler genre includes several sub-genres.
* Scrolling beat 'em up – Beat 'em up games which employ a 2D
scrolling
In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the tex ...
format.
** Single-plane beat 'em up or side-scrolling beat 'em up – Scrolling beat 'em ups that move along a single
side-scrolling plane of motion. This was the earliest style of beat 'em up, with the format established by
Irem's ''
Kung-Fu Master'' (1984), designed by
Takashi Nishiyama
is a masculine Japanese given name.
Possible writings
The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include:
*江詩 - "estuary , inlet, poem"
*隆 - "pros ...
. Other titles that followed in the sub-genre include
Sega's ''
My Hero'' and ''
Flashgal
is a side-scrolling beat 'em up action game developed by Kyugo and released for arcades in 1985, by Sega in Japan and Romstar in North America. The game has a mixture of unarmed fighting and shooting gameplay.
Information
The game was released ...
'' (1985),
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
's ''
The Ninja Warriors
is a side-scrolling beat 'em up video game developed and released by Taito in 1987. The original arcade game situated one display in between projected images of two other displays, creating the appearance of a triple-wide screen. Ports were rel ...
'' (1987),
Data East's ''
Bad Dudes Vs. DragonNinja'' (1988) and
Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Splatterhouse
is a beat 'em up arcade game developed and published by Namco. It was the first in a series of games released in home console and personal computer formats. This cult classic would later spawn the parody '' Splatterhouse: Wanpaku Graffiti'', the ...
'' (1988).
This early style of beat 'em up is part of a broader genre of side-scrolling character
action games
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ga ...
, including 2D
fighting games
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
, scrolling
platformers, and
run-and-gun shooters.
A more modern example of this style is
Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
's ''
Viewtiful Joe'' (2003).
** Belt-scroll action game or belt-scroll beat 'em up – The most popular type of scrolling beat 'em up, these games use a
belt scroll format, a side-scrolling format with a downward camera angle where players can move both vertically and horizontally along a horizontally scrolling environment. The term "belt scroll action game" was coined in Japan, where it was named as such due to the scrolling style resembling
conveyor belt motion. This format was introduced by
Technos Japan Technos may refer to:
* Technos (watches), a watch brand established 1900 in Switzerland
* Technōs Japan, a defunct Japanese video game developer, 1981–1996
* Techno Twins or The Technos, a 1980s British electronic music duo
{{disambiguat ...
's ''
Nekketsu Kōha Kunio-kun
, released as ''Renegade'' in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-s ...
'' (1986), known as ''Renegade'' in the West, and further developed and popularized by its follow-up ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'' (1987). Later popular examples including titles such as the Sega's ''Streets of Rage'' series and
Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
's ''
Final Fight'' series.
*
Hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
– Beat 'em ups or brawlers that are centered around combat with melee-based weapons, such as swords or blades, rather than fist-fighting.
** 2D hack & slash or slash 'em up – 2D scrolling beat 'em ups centered around melee-based weapons. Examples include Sega's arcade series ''
Shinobi
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21– ...
'' (1987 debut)
and ''
Golden Axe'' (1989 debut), Data East's ''
Captain Silver'' (1987),
Taito's ''
Rastan'' (1987)
and ''
Saint Sword
is a hack-and-slash action game developed by Cyclone Systems and published by Taito for the Sega Genesis/Mega Drive in 1991.
Gameplay
There are seven stages for gamers to play through; most of the enemies in each stage are merely a palette sw ...
'' (1991),
Tecmo
, was a Japanese video game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or ...
's early ''
Ninja Gaiden'' (''Shadow Warriors'') 2D games (1988 debut),
Capcom's ''
Strider'' (1989), the
Sega Master System game ''
Danan: The Jungle Fighter'' (1990),
and
Vanillaware's ''Dragon's Crown'' (2013).
** 3D hack & slash or character action game – These are
third-person action games centered around weapon-based melee combat in three-dimensional environments. The sub-genre was largely defined by Capcom's ''
Devil May Cry'' (2001), designed by
Hideki Kamiya, with other examples including
Koei Tecmo's ''
Dynasty Warriors'' and 3D ''Ninja Gaiden'' games, later ''Devil May Cry'' games,
Sony
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
's ''God of War'' and ''
Genji: Dawn of the Samurai'', ''
No More Heroes No More Heroes may refer to:
Music
* ''No More Heroes'' (album), a 1977 album by The Stranglers
** "No More Heroes" (The Stranglers song), the title track
* "No More Heroes", a song by Westlife from the album ''Where We Are''
Video games
* ...
'', Kamiya's ''
Bayonetta
is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with '' Bayonetta''. Two sequels were released, '' Bayonetta 2'' (2014) and '' Bayonetta 3'' (2022), as well as ...
'', ''
Darksiders'' and ''
Dante's Inferno
''Inferno'' (; Italian for "Hell") is the first part of Italian writer Dante Alighieri's 14th-century epic poem ''Divine Comedy''. It is followed by '' Purgatorio'' and '' Paradiso''. The ''Inferno'' describes Dante's journey through Hell, ...
''.
[Is Dante's Inferno Divine or a Comedy of Errors?]
UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States.
History
The company started in 1997 as Unified Gamers Online ...
, February 9, 2010[Heavenly Sword Review]
VideoGamer.com, 04/09/2007
* 3D beat 'em up – 3D brawlers that are closer to traditional beat 'em ups, with fist-fighting, but take place in larger 3D environments. Examples include Sega's ''
Die Hard Arcade'' (1996) and ''
Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' series (2005 debut),
Eidos Interactive's ''
Fighting Force'' (1997),
Squaresoft's ''
The Bouncer'' (2000), and Capcom's ''
God Hand'' (2006). This sub-genre of beat 'em up is generally not as popular as 3D hack & slash games.
History
Beat 'em up games have origins in
martial arts films, particularly
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines th ...
's
Hong Kong martial arts films
Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong K ...
. Lee's ''
Game of Death'' (1972) inspired the basic structure of a beat 'em up, with Lee ascending five levels of a
pagoda
A pagoda is an Asian tiered tower with multiple eaves common to Nepal, India, China, Japan, Korea, Myanmar, Vietnam, and other parts of Asia. Most pagodas were built to have a religious function, most often Buddhist but sometimes Taoi ...
while fighting numerous enemies and several
boss battles along the way,
while another Lee film ''
Enter the Dragon
''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his deat ...
'' (1973) also influenced the genre.
The first video game to feature fist fighting was
Sega's
arcade boxing game ''
Heavyweight Champ'' (1976),
which is viewed from a side-view perspective like later fighting games. However, it was
Data East's fighting game ''
Karate Champ'' (1984) which popularized martial arts themed games.
[Spencer, Spanner]
The Tao of Beat-'em-ups
''Eurogamer'', Feb 6, 2008, Accessed Mar 18, 2009
Earliest beat 'em ups (mid-1980s)
''
Kung-Fu Master'' (known as ''Spartan X'' in Japan), designed by
Takashi Nishiyama
is a masculine Japanese given name.
Possible writings
The name Takashi can have multiple different meanings depending on which kanji is used to write it. Some possible writings of the name include:
*江詩 - "estuary , inlet, poem"
*隆 - "pros ...
and released by
Irem in 1984, laid the foundations for
side-scrolling beat 'em ups. It simplified the combat system of ''Karate Champ'', while adding numerous enemies along a side-scrolling playfield. The game was based on two Hong Kong martial arts films:
Jackie Chan
Fang Shilong (born 7 April 1954), known professionally in English as Jackie Chan and in Chinese as Cheng Long ( zh, c=成龍, j=Sing4 Lung4; "becoming the dragon"), is a Hong Kong actor, filmmaker, martial artist, and stuntman known for ...
's ''
Wheels on Meals'' (1984), known as ''Spartan X'' in Japan (where the game was a tie-in), and Bruce Lee's ''Game of Death'',
[Kunkel, Bill; Worley, Joyce; Katz, Arnie]
"The Furious Fists of Sega!"
, ''Computer Gaming World'', Oct 1988, pp. 48-49 the latter inspiring the five end-of-level boss fights
and the plot structure, variations of which were used in subsequent scrolling beat 'em ups.
Nishiyama, who had previously created the
side-scrolling shooter ''
Moon Patrol'' (1982), combined a
shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
gameplay rhythm with fighting elements when he designed ''Kung-Fu Master''.
The game was also distinctive for its use of
health meters, for both the player character and each boss.
Another 1984 release, ''
Bruce Lee
Bruce Lee (; born Lee Jun-fan, ; November 27, 1940 – July 20, 1973) was a Hong Kong and American martial artist and actor. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy drawing from different combat disciplines th ...
'', combined multi-player, multi-character combat with traditional collecting, platform and puzzle gameplay. Later that year, ''
Karateka
(; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian ...
'' combined the one-on-one fight sequences of ''Karate Champ'' with the freedom of movement in ''Kung-Fu Master'', and it successfully experimented with adding plot to its fighting action. It was also among the first martial arts games to be successfully developed for and
ported across different home systems.
Sega's ''
My Hero'' (1985) adopted the gameplay format of ''Kung-Fu Master'', but changing the more traditional martial arts setting to a more contemporary urban city environment with street gangs.
''
Nekketsu Kōha Kunio-kun
, released as ''Renegade'' in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-s ...
'', developed by
Technōs Japan
was a Japanese video game developer, best known for the ''Double Dragon'' and ''Kunio-kun'' franchises (the latter including ''Renegade'', ''Super Dodge Ball'' and ''River City Ransom'') as well as ''Karate Champ'', ''The Combatribes'' and ''Volt ...
and released in 1986 in Japan, introduced the
belt scroll format, allowing both vertical and horizontal movement along a side-scrolling environment,
while also popularizing street brawling in the genre.
[Spencer, Spanner]
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009 Created by
Yoshihisa Kishimoto, game was inspired by his own teenage
high school
A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
years getting into daily fights, along with Bruce Lee's martial arts film ''Enter the Dragon''.
The Western adaptation ''Renegade'' (released the same year) added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other martial arts games.
''Renegade'' set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically. It also introduced the use of
combo attacks; in contrast to earlier games, the opponents in ''Renegade'' and ''Double Dragon'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches.
Rather than one-hit kills, the player needed to hit enemies multiple times, "beating them up," in order to defeat them. Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies.
Mainstream success (late 1980s to early 1990s)
In 1987, the release of ''
Double Dragon
is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original ...
'', designed as
Technōs Japan
was a Japanese video game developer, best known for the ''Double Dragon'' and ''Kunio-kun'' franchises (the latter including ''Renegade'', ''Super Dodge Ball'' and ''River City Ransom'') as well as ''Karate Champ'', ''The Combatribes'' and ''Volt ...
's spiritual successor to ''Kunio-kun'' (''Renegade''),
ushered in a "Golden Age" for the beat 'em up genre that took it to new heights with its detailed set of martial arts attacks and its outstanding two-player
cooperative gameplay.
[Cassidy, William]
Hall of Fame: Double Dragon
, ''Gamespy'', Jan 5, 2003, Accessed, March 24, 2009 It also had a continuous side-scrolling world, in contrast to the bounded scrolling arenas of ''Kunio-kun'', giving ''Double Dragon'' a sense of progression, along with the use of
cut scenes to give it a cinematic look and feel.
Like ''Kunio-kun'', the game's combat system drew inspiration from the Bruce Lee film ''Enter the Dragon'', while ''Double Dragon'' added a new disaster-ridden city setting inspired by the ''
Mad Max'' films and ''
Fist of the North Star''
manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is use ...
and
anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
series.
''Double Dragon'' became Japan's third highest-grossing
table arcade game of 1987,
[alternate url]
/ref> before becoming America's overall highest-grossing dedicated arcade game for two years in a row, in 1988 and 1989
File:1989 Events Collage.png, From left, clockwise: The Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker ru ...
.
''Double Dragon'' success resulted in a flood of beat 'em ups in the late 1980s, where acclaimed titles such as '' Golden Axe'' and '' Final Fight'' (both 1989) distinguished themselves from the others. ''Final Fight'' was Capcom
is a Japanese video game developer and publisher. It has created a number of multi-million-selling game franchises, with its most commercially successful being '' Resident Evil'', '' Monster Hunter'', '' Street Fighter'', '' Mega Man'', '' ...
's intended sequel to ''Street Fighter
, commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' (provisionally titled ''Street Fighter '89''), but the company ultimately gave it a new title. In contrast to the simple combo attacks in ''Renegade'' and ''Double Dragon'', the combo attacks in ''Final Fight'' were much more dynamic, and the sprites were much larger. Acclaimed as the best game in the genre,[Navarro, Alex]
Final Fight Review
, ''GameSpot'', May 10, 2007, Accessed Mar 21 2009 ''Final Fight'' spawned two home sequels and was later ported to other systems.[Kalata, Kurt]
''Hardcore Gaming 101'', Accessed Feb 04, 2010 ''Golden Axe'' was acclaimed for its visceral hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles.[Kasavin, Greg]
Golden Axe Review
, ''GameSpot'', Dec 1, 2006, Accessed Mar 19, 2009 It is considered one of the strongest beat 'em up titles for its fantasy elements, distinguishing it from the urban settings seen in other beat 'em ups. '' Bad Dudes Vs. DragonNinja'' featured platform elements, while '' P.O.W.: Prisoners of War'' took the weapon aspect a stage further, allowing the players to pick up guns. Another beat 'em up—'' River City Ransom'' (1989), named ''Street Gangs'' in Europe—featured role-playing game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
elements with which the player's character could be upgraded, using money stolen from defeated enemies.["Rated Wii Shop", ''Nintendo: The Official Magazine'', September 2008 (issue 33), p. 129]
The '' Streets of Rage'' series was launched in the early 1990s and borrowed heavily from ''Final Fight''.[Cassidy, William]
Hall of Fame: Streets of Rage
, ''GameSpy'', Sept 23, 2003, Accessed Mar 24, 2009 '' Streets of Rage 2'' (1992) for Sega's Mega Drive/Genesis was one of the first console games to match the acclaim of arcade beat 'em ups. Its level design was praised for taking traditional beat 'em up settings and stringing them together in novel ways, and its success led to it being ported to arcades. The beat 'em up was also a popular genre for video games based on television series and movies, with ''Teenage Mutant Ninja Turtles
''Teenage Mutant Ninja Turtles'' is an American media franchise created by the comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Michelangelo (Teenage Mutant Ninja Turtles), Miche ...
'' and ''Batman Returns
''Batman Returns'' is a 1992 American superhero film directed by Tim Burton and written by Daniel Waters. Based on the DC Comics character Batman, it is the sequel to ''Batman'' (1989) and the second installment in the 1989–1997 ''Batman ...
'' a surprise success, and encouraged many more beat 'em up games based on the characters
''Netflix Presents: The Characters'' is an American streaming television comedy sketch show that premiered on Netflix on March 11, 2016. It features eight up-and-coming comedians, who each write and star in their own 30-minute show. The comedians ...
. Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
's arcade game ''Riding Fight'' (1992) combined beat 'em up gameplay with a pseudo-3D chase view and hoverboard racing game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
play. The "golden age" of the genre eventually came to an end during the early 1990s, following the success of Capcom's ''Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP Sys ...
'' (1991) which drew gamers back towards one-on-one fighting games, while the subsequent emerging popularity of 3D video games in the late 1990s diminished the popularity of 2D-based pugilistic games in general.
Transition to 3D (late 1990s to early 2000s)
Sega's '' Die Hard Arcade'' (1996) was the first beat 'em up to use texture-mapped 3D polygon graphics, and it used a sophisticated move set likened to a fighting game. It updated the ''Streets of Rage'' formula to 3D, while implementing moves and combos from the fighting game '' Virtua Fighter 2'' (1994), the ability to combine weapons to create more powerful weapons, and in two-player mode the ability to perform combined special moves and combos. It also had cut scenes, with quick time events interspersed between scenes. The game achieved a certain degree of success, and entered the Japanese arcade earnings charts at number-two in August 1996. Core Design
Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Co ...
's '' Fighting Force'' (1997) was anticipated to redefine the genre for 32-bit consoles through its use of a 3D environment. However, it was met with a lukewarm reception.[Gerstmann, Jeff]
Fighting Force Review
''GameSpot'', Dec 1, 1997, Accessed Mar 19, 2009 The beat 'em up genre declined in the late 1990s, largely disappearing from arcades by the end of the decade.
In 2000, Squaresoft published '' The Bouncer'' (2000), developed by DreamFactory and designed by former ''Virtua Fighter
is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original ''Virtua Fighter (video game), Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential ...
'' designer Seiichi Ishii, for the PlayStation 2 console. It was an ambitious project that attempted to deliver a cinematic, story-driven beat 'em up, combining 3D beat 'em up gameplay with action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
elements, cinematic cutscenes, high production values and an "Active Character Selection" system where choices alter the storyline. It was highly anticipated due to Squaresoft's reputation with Japanese role-playing games such as ''Final Fantasy
is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'', but was met with a mixed reception upon release. The same year, Italian studio NAPS team released '' Gekido: Urban Fighters'' for the PlayStation console, which uses a fast-paced beat 'em up system, with many bosses and a colorful design in terms of graphics.
In the early 2000s, game reviewers started to pronounce that the genre had died off. By 2002, there were virtually no new beat 'em ups being released in arcades.
3D hack-and-slash games (early 2000s to present)
After 2000, the beat 'em up genre began seeing a revival in the form of popular 3D hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
games in the style of '' Devil May Cry'' (2001 onwards), including ''Onimusha
is a series of video games developed and published by Capcom. It makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. Most of the games are of the action-adventure genre, a combinati ...
'', '' Ninja Gaiden'' (2004 onwards), '' God of War'' (2005 onwards), '' Heavenly Sword'' (2007), ''Afro Samurai
is a Japanese ''seinen'' ''dōjinshi'' manga series written and illustrated by manga artist Takashi Okazaki. It was originally serialized irregularly in the avant-garde ''dōjinshi'' manga magazine ''Nou Nou Hau'' from November 1998 to Septe ...
'' (2009), and ''Bayonetta
is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with '' Bayonetta''. Two sequels were released, '' Bayonetta 2'' (2014) and '' Bayonetta 3'' (2022), as well as ...
'' (2009). Featuring a more fantasy themed approach, with longer campaigns and the variety seen before in multiple characters now being present in the one and only main character. Giving the player multiple weapons and movesets based on a variety of martial arts and different weapons. These games are also known as "character action" games, which represent an evolution of traditional arcade action games. The subgenre was largely defined by Hideki Kamiya, creator of ''Devil May Cry'' and ''Bayonetta''.
A best-selling Japanese series is the '' Dynasty Warriors'' series, which beginning with ''Dynasty Warriors 2
''Dynasty Warriors 2'', known in Japan as , is a crowd-combat sequel to the fighting game ''Dynasty Warriors''. It is the second game in the ''Dynasty Warriors'' series, but the first in the ''Shin Sangokumusō'' series. The game was released in o ...
'' (2000) offered beat 'em up action on large 3D battlefields with war strategy game elements, displaying dozens of characters on the screen at a time. The series to date spans 14 games (including expansions) which players in the West view as overly similar, although the games' creators claim their large audience in Japan appreciates the subtle differences between the titles. While critics saw ''Dynasty Warriors 2'' as innovative and technically impressive, they held a mixed opinion of later titles. These later games received praise for simple, enjoyable gameplay but were simultaneously derided as overly simplistic and repetitive.
Capcom also created the '' Sengoku Basara'' series (2005 debut), following similar historical war conquering take of the ''Dynasty Warriors'' series, but following a more anime-esque and fantasy over the top presentantion than Koei's franchise. ''Sengoku Basara'' featured multiple games in the series, an anime adaptation and multiple spin-offs.
Traditional beat 'em ups (early 2000s to present)
On the urban-themed side of the genre was the ''Yakuza
, also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' series (2005 debut), which combined elaborate crime thriller
Crime fiction, detective story, murder mystery, mystery novel, and police novel are terms used to describe narratives that centre on criminal acts and especially on the investigation, either by an amateur or a professional detective, of a crime, ...
plots and detailed interactive environments with street brawling action. Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
' '' The Warriors'' (based on the 1979 movie of the same name), released in 2005, featured large scale brawling in 3D environments interspersed with other activities such as chase sequences.[Navarro, Alex]
The Warriors Review
, ''GameSpot'', Oct 21, 2005, Accessed Mar 22, 2009 The game also featured a more traditional side-scrolling beat 'em up ''Armies of the Night'' as bonus content, which was acclaimed along with the main game and was later released on the PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
.
Capcom's '' Viewtiful Joe'' (2003), directed by ''Devil May Cry'' creator Hideki Kamiya, used cel-shaded graphics and innovative gameplay features (such as the protagonist's special powers) to "reinvigorate" its traditional 2D scrolling formula. Releases such as '' God Hand'' in 2006 and '' MadWorld'' in 2009 were seen as parodies of violence in popular culture, earning both games praise for not taking themselves as seriously as early beat 'em up games. Classic beat 'em ups have been re-released on services such as the Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Un ...
and Xbox Live Arcade
Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independen ...
; critics reaffirmed the appeal of some, while the appeal of others has been deemed to have diminished with time. Although the genre lacks the same presence it did in the late 1980s, some titles such as ''Viewtiful Joe'' and ''God Hand'' kept the traditional beat 'em up genre alive.
The traditional 2D beat 'em up genre has seen a resurgence in Asia, where the South Korean online beat 'em up ''Dungeon Fighter Online
''Dungeon Fighter Online'' (''DFO''), known in South Korea as ''Dungeon & Fighter''. (''DNF''), is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon ...
'' (2004) is very popular. ''Dungeon Fighter Online'' has become one of the most-played and highest-grossing games of all time, having grossed over $10 billion. Other traditional 2D scrolling beat 'em ups were released on Xbox Live Arcade and PlayStation Network including The Behemoth's '' Castle Crashers'' (2008), featuring cartoon graphics, quirky humor, and acclaimed cooperative gameplay, '' The Dishwasher: Vampire Smile'' (2011), '' Double Dragon Neon'' (2012) and '' Scott Pilgrim vs. the World: The Game'' (2010).
'' Fable Heroes'' (2012) is an Xbox Live Arcade only title released in 2012. ''Saints Row IV
''Saints Row IV'' is a 2013 action-adventure game developed by Volition and published by Deep Silver. It is the sequel to 2011's '' Saints Row: The Third'', the fourth installment of the ''Saints Row'' series, and the final main installment in ...
'' (2013) featured a parody of ''Streets Of Rage'' entitled "Saints Of Rage", where the player rescues Johnny Gat from a virtual prison. '' Dragon's Crown'' (2013) is a 2D fantasy game with a mix of beat 'em up and ARPG elements that were specifically inspired by '' Golden Axe'' and '' Dungeons & Dragons: Tower of Doom''. ''Streets of Rage 4
''Streets of Rage 4'' is a side-scrolling beat 'em up game developed by Dotemu, Lizardcube, and Guard Crush Games and published by Dotemu. The game is a continuation of Sega's '' Streets of Rage'' trilogy, originally released for the Sega Gen ...
'' (2020) was also released to critical acclaim and has renewed interested in both the series and genre. ''Dragon's Crown'' sold over a million copies by 2017, while ''Streets of Rage 4'' has sold over copies . Also other well known classic franchises gained new titles such as ''Battletoads'' (2020) and ''The Ninja Saviors: Return of the Warriors'' (2019) and '' River City Girls'' (2019).
The beat 'em up genre has also seen a resurgence within indie game
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
development, resulting in unique titles such as DrinkBox Studios' 2013 indie title '' Guacamelee!'' and its 2018 sequel, which are both noted for their hybrid 2D Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and '' Castlevania'', with games in ...
-style platform brawler gameplay. Other indie titles are ''The Takeover'' (2019), ''Ninjin: Clash of Carrots'' (2018), and the critically acclaimed ''Fight'N Rage'' (2017).
See also
* List of beat 'em ups
* Shoot 'em up
Shoot 'em ups (also known as shmups or STGs
) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
* Hack and slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such a ...
References
External links
Genre: Beat 'em up / Brawler
at MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
{{Martial arts
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Video game terminology