Bayonetta (video Game)
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Bayonetta (video Game)
is a 2009 action-adventure game developed by PlatinumGames and published by Sega. It was released for PlayStation 3 and Xbox 360 in Japan in October 2009, and in North America and Europe in January 2010. It was released on Wii U in September 2014, Windows in April 2017, Nintendo Switch in February 2018, and PlayStation 4 and Xbox One in February 2020. ''Bayonetta'' takes place in Vigrid, a fictional city in Europe. The game stars the eponymous character, a witch who is capable of shapeshifting and using various firearms. She possesses magical attacks and she can use her hair to summon demons to dispatch her foes. The game features a rating system, which gives players a grade based on their performance, and a combat system similar to the ''Devil May Cry'' series. Although unlike ''Devil May Cry'', which features a live Style Rank to directly judge the player, Bayonetta (and subsequent Platinum action games) feature an arena based ranking system, which judges players based ...
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PlatinumGames
PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure of Capcom's Clover Studio, while Odd Inc. was founded by Tatsuya Minami. A year after the studio was founded, video game publisher Sega announced that it would be publishing four intellectual properties developed by the company: ''MadWorld'', ''Infinite Space'', ''Bayonetta (video game), Bayonetta'', and ''Vanquish (video game), Vanquish''. Their partnership later extended to include ''Anarchy Reigns''. Most of these games were met with positive reception. Over the years, PlatinumGames had developed an expertise in action games and one of their key philosophies was that the team would not follow conventional game design concepts. While PlatinumGames' core goal was to create new and original intellectual property, the team also accepted severa ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Gonzo (company)
(formerly GDH K.K.) is a Japanese anime studio owned by Asatsu-DK, ADK that was established on February 22, 2000. Gonzo is a member of The Association of Japanese Animations. The company's predecessor Gonzo K.K. was established on February 11, 1992 by former Gainax staff members, but was later absorbed into its parent company, GDH K.K. on April 1, 2009 and it would assume the Gonzo trade name for itself. History *September 1992: Gonzo, Inc. established by former Gainax members. *May 1996: Digimation K.K. established. *May 1999: Gonzo Inc. changed its company name to Gonzo K.K. *February 2000: GDH established. *May 2000: Creators.com K.K. established. *April 2002: Gonzo K.K. and Digimation K.K. merge; the combined company is renamed Gonzo Digimation K.K. *November 2003: Future Vision Music K.K. established. *July 2004: Gonzo Digimation K.K. changed its company name to GONZO K.K.; Creators.com K.K. changed its name to G-creators K.K.; Gonzo Digimation Holding changed its company ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions tha ...
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Devil May Cry 4
is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi and directed by Hideaki Itsuno. The story follows Nero, a young man possessing demonic powers who is on a mission to stop the series' main character, Dante, after he assassinates the leader of the Order of the Sword. The player assumes the role of both Nero and Dante as they fight enemies using their demonic powers and a variety of weapons. ''Devil May Cry 4'' is the first entry in the series to be released simultaneously for multiple consoles. During its development, Capcom focused on each version achieving the same visual quality using the MT Framework game engine. Around eighty people formed the team that created the game. Nero was introduced to attract the new gamers. Dante's popularity with gamers proved challenging because the develop ...
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Scandinavian Mythology
Norse, Nordic, or Scandinavian mythology is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia, and into the Nordic folklore of the modern period. The northernmost extension of Germanic mythology and stemming from Proto-Germanic folklore, Norse mythology consists of tales of various deities, beings, and heroes derived from numerous sources from both before and after the pagan period, including medieval manuscripts, archaeological representations, and folk tradition. The source texts mention numerous gods such as the thunder-god Thor, the raven-flanked god Odin, the goddess Freyja, and numerous other deities. Most of the surviving mythology centers on the plights of the gods and their interaction with several other beings, such as humanity and the jötnar, beings who may be friends, lovers, foes, or family members of the gods. The cosmos in Norse mythology consists of Nine Worl ...
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Clover Studio
was a Japanese video game development studio founded by Capcom. The studio developed the PlayStation 2 port of '' Viewtiful Joe'', both versions of ''Viewtiful Joe 2'' for the GameCube and PlayStation 2, and the PS2 titles ''Ōkami'' and '' God Hand''. The name "clover" is an abbreviation of "creativity lover" as well as the Japanese syllables mi ("three") and ba ("leaf") coming from the names of Shinji Mikami and Clover's Atsushi Inaba. The studio consisted largely of existing Capcom R&D talent, who had formed the company (then called Studio 9) to give themselves greater executive control (and thus creative freedom), like Sega's semi-autonomous studios in the early 2000s. The studio focused largely on creating new intellectual property rather than sequels. When these failed to perform on par with Capcom's more popular series, Capcom attempted to merge the studio back into their internal R&D. Those at the studio chose instead to leave the company, and Clover was dissolved. So ...
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Devil May Cry
is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists of combat scenes in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat; this combat, along with time and the number of items collected and used, are considered in grading the player's performance. Across the series, new characters with unique skills are available. The series alludes to Dante's ''Divine Comedy''. Hideki Kamiya created ''Devil May Cry'' after a failed attempt to develop a ''Resident Evil'' game with the first game originally being conceived as ''Resident Evil 4''. Kamiya wanted to create a game with more action features, which Capcom felt the series did not need. The games were directed by Hideaki Itsuno and writer Bingo Morihashi. Capcom announced a new game, '' Dm ...
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Bayonetta (character)
, or Cereza, is the titular protagonist of the ''Bayonetta'' video game series developed by PlatinumGames. She was created by Hideki Kamiya and designed by Mari Shimazaki. Hellena Taylor voiced the character in English for the first two games and several appearances outside the series from 2009 to 2018, while Jennifer Hale voiced her in ''Bayonetta 3'' (2022). She is voiced by Atsuko Tanaka in Japanese. Bayonetta is one of only two surviving Umbra Witches, being the child of a Witch and a Lumen Sage. During the events of the first game, she goes in search of her forgotten past, heading for her old home of Vigrid and fighting the angelic forces of Paradiso on the way. In ''Bayonetta 2'', she becomes a demon hunter confronting her own literal demons. She appears as a guest character in other games such as ''Anarchy Reigns'', ''The Wonderful 101'', and the ''Super Smash Bros.'' series. Reception of the character has been positive overall, with the common point of praise being her ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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