HOME
The Info List - Anime



--- Advertisement ---


(i) (i) (i) (i) (i)

ANIME (Japanese : アニメ, (_ listen ), plural: anime) is a Japanese term for hand-drawn or computer animation . The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation. Outside Japan, anime_ is used to refer specifically to animation from Japan
Japan
or as a Japanese-disseminated animation style often characterized by colorful graphics, vibrant characters and fantastical themes. Arguably, the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners strictly view anime as a Japanese animation product. Some scholars suggest defining anime as specifically or quintessentially Japanese may be related to a new form of orientalism .

The earliest commercial Japanese animation dates to 1917, and Japanese anime production has since continued to increase steadily. The characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka
Osamu Tezuka
and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, and over the Internet. It is classified into numerous genres targeting diverse broad and niche audiences.

Anime
Anime
is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies. It consists of an ideal story-telling mechanism, combining graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning, zooming, and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes.

The anime industry consists of over 430 production studios, including major names like Studio Ghibli
Studio Ghibli
, Gainax
Gainax
, and Toei Animation
Animation
. Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority of Japanese DVD
DVD
sales. It has also seen international success after the rise of English-dubbed programming. This rise in international popularity has resulted in non-Japanese productions using the anime art style, but these works are usually described as anime-influenced animation rather than anime proper.

CONTENTS

* 1 Definition and usage * 2 Format * 3 History * 4 Genres

* 5 Attributes

* 5.1 Animation
Animation
technique * 5.2 Characters * 5.3 Music

* 6 Industry

* 6.1 Awards

* 7 Globalization

* 7.1 Fan response * 7.2 Anime
Anime
style

* 8 See also

* 9 References

* 9.1 Notes * 9.2 Sources * 9.3 Bibliography

* 10 External links

DEFINITION AND USAGE

Anime
Anime
is an art form, specifically animation, that includes all genres found in cinema, but it can be mistakenly classified as a genre. In Japanese , the term _anime_ refers to all forms of animation from around the world. In English , _anime_ (/ˈænəˌmeɪ/ ) is more restrictively used to denote a "Japanese-style animated film or television entertainment" or as "a style of animation created in Japan".

The etymology of the word _anime_ is disputed. The English term "animation" is written in Japanese _katakana _ as アニメーション (_animēshon_, pronounced ) and is アニメ (_anime_) in its shortened form. Some sources claim that _anime_ derives from the French term for animation _dessin animé_, but others believe this to be a myth derived from the French popularity of the medium in the late 1970s and 1980s. In English, _anime_—when used as a common noun —normally functions as a mass noun . (For example: "Do you watch anime?" or "How much anime have you collected?") Prior to the widespread use of _anime_, the term _Japanimation_ was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term _anime_ began to supplant _Japanimation_. In general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.

The word _anime_ has also been criticised, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word _anime_ because to him it represented the desolation of the Japanese animation industry. He equated the desolation with animators lacking motivation and with mass-produced, overly expressionistic products relying upon a fixed iconography of facial expressions and protracted and exaggerated action scenes but lacking depth and sophistication in that they do not attempt to convey emotion or thought.

FORMAT

The first format of anime was theatrical viewing which originally began with commercial productions in 1917. Originally the animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Television aired _Mogura no Abanchūru_ ("Mole\'s Adventure "), both the first televised and first color anime to debut. It wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called "original video animation " (OVA) or "original animation video" (OAV); and are typically not released theatrically or televised prior to home media release. The emergence of the Internet has led some animators to distribute works online in a format called "original net anime " (ONA).

The home distribution of anime releases were popularized in the 1980s with the VHS and LaserDisc
LaserDisc
formats. The VHS NTSC
NTSC
video format used in both Japan
Japan
and the United States is credited as aiding the rising popularity of anime in the 1990s. The Laser Disc and VHS formats were transcended by the DVD
DVD
format which offered the unique advantages; including multiple subtitling and dubbing tracks on the same disc. The DVD
DVD
format also has its drawbacks in the its usage of region coding ; adopted by the industry to solve licensing, piracy and export problems and restricted region indicated on the DVD
DVD
player. The Video CD (VCD) format was popular in Hong Kong and Taiwan, but became only a minor format in the United States that was closely associated with bootleg copies.

HISTORY

Main article: History of anime
History of anime
_ A cel from Namakura Gatana _, the earliest surviving Japanese animated short made for cinemas, produced in 1917

Japanese animation began in the early 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States and Russia. A claim for the earliest Japanese animation is _ Katsudō Shashin
Katsudō Shashin
_, an undated and private work by an unknown creator. In 1917, the first professional and publicly displayed works began to appear. Animators such as Ōten Shimokawa and Seitarou Kitayama produced numerous works, with the oldest surviving film being Kouchi's _ Namakura Gatana _, a two-minute clip of a samurai trying to test a new sword on his target only to suffer defeat. The 1923 Great Kantō earthquake
1923 Great Kantō earthquake
resulted in widespread destruction to Japan's infrastructure and the destruction of Shimokawa's warehouse, destroying most of these early works.

By the 1930s animation was well established in Japan
Japan
as an alternative format to the live-action industry. It suffered competition from foreign producers and many animators, Noburō Ōfuji and Yasuji Murata , who still worked in cheaper cutout animation rather than cel animation . Other creators, Kenzō Masaoka and Mitsuyo Seo , nonetheless made great strides in animation technique; they benefited from the patronage of the government, which employed animators to produce educational shorts and propaganda . The first talkie anime was _ Chikara to Onna no Yo no Naka
Chikara to Onna no Yo no Naka
_, produced by Masaoka in 1933. By 1940, numerous anime artists' organizations had risen, including the Shin Mangaha Shudan and Shin Nippon Mangaka. The first feature-length animated film was _Momotaro\'s Divine Sea Warriors _ directed by Seo in 1944 with sponsorship by the Imperial Japanese Navy . _ A frame from Momotaro\'s Divine Sea Warriors _ (1944), the first feature-length anime film

The success of The Walt Disney Company
The Walt Disney Company
's 1937 feature film _Snow White and the Seven Dwarfs _ profoundly influenced many Japanese animators. In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney
Disney
animation techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff. _Three Tales _, aired in 1960, was the first anime shown on television. The first anime television series was _Otogi Manga
Manga
Calendar _, aired from 1961 to 1964.

The 1970s saw a surge of growth in the popularity of _manga _, Japanese comic books and graphic novels , many of which were later animated. The work of Osamu Tezuka
Osamu Tezuka
drew particular attention: he has been called a "legend" and the "god of manga". His work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "mecha " outside Japan), for instance, took shape under Tezuka, developed into the Super Robot
Robot
genre under Go Nagai
Go Nagai
and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot
Robot
genre. Robot
Robot
anime like the _ Gundam
Gundam
_ and _ The Super Dimension Fortress Macross
The Super Dimension Fortress Macross
_ series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan
Japan
and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan
Japan
(although less than manga ), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century. In 2002, _ Spirited Away
Spirited Away
_, a Studio Ghibli
Studio Ghibli
production directed by Hayao Miyazaki
Hayao Miyazaki
won the Golden Bear at the Berlin International Film Festival
Berlin International Film Festival
and in 2003 at the 75th Academy Awards it won the Academy Award for Best Animated Feature .

GENRES

Anime
Anime
are often classified by target demographic, including _kodomo _ (children's), _shōjo _ (girls'), _shōnen _ (boys') and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences typically find unappealing, as well as adult themes and situations. A subset of adult anime works feature pornographic elements and are labeled "R18" in Japan, but internationally these works are grouped together under the term _hentai _ (Japanese for "pervert"). By contrast, a variety of anime subgenres across demographic groups incorporate _ecchi _, sexual themes or undertones without depictions of sexual intercourse , as typified in the comedic or harem genres; due to its popularity among adolescent and adult anime enthusiasts, incorporation of ecchi elements in anime is considered a form of fan service .

Anime's genre classification is different from other types of animation and does not lend itself to simple identity. Gilles Poitras compared the labeling _ Gundam
Gundam
0080 _ and its complex depiction of war as a "giant robot" anime akin to simply labeling _ War and Peace
War and Peace
_ a "war novel". Science fiction is a major anime genre and includes important historical works like Tezuka's _ Astro Boy
Astro Boy
_ and Yokoyama 's _ Tetsujin 28-go
Tetsujin 28-go
_. A major subgenre of science fiction is mecha , with the _Gundam_ metaseries being iconic. The diverse fantasy genre includes works based on Asian and Western traditions and folklore; examples include the Japanese feudal fairytale _ InuYasha
InuYasha
_, and the depiction of Scandinavian goddesses who move to Japan
Japan
to maintain a computer called Yggdrasil
Yggdrasil
in _Ah! My Goddess _. Genre
Genre
crossing in anime is also prevalent, such as the blend of fantasy and comedy in _ Dragon Half
Dragon Half
_, and the incorporation of slapstick humor in the crime anime _ Castle of Cagliostro _. Other subgenres found in anime include magical girl , harem, sports, martial arts, literary adaptations, medievalism , and war.

Genres have emerged that explore homosexual romances. While originally pornographic in terminology, _yaoi _ (male homosexuality) and _yuri _ (female homosexuality) are broad terms used internationally to describe any focus on the themes or development of romantic homosexual relationships. Prior to 2000, homosexual characters were typically used for comedic effect, but some works portrayed these characters seriously or sympathetically.

ATTRIBUTES

Anime
Anime
artists employ many distinct visual styles

Anime
Anime
differs greatly from other forms of animation by its diverse art styles, methods of animation, its production, and its process. Visually, anime is a diverse art form that contains a wide variety of art styles, differing from one creator, artist, and studio. While no one art style predominates anime as a whole, they do share some similar attributes in terms of animation technique and character design.

ANIMATION TECHNIQUE

Anime
Anime
follows the typical production of animation, including storyboarding , voice acting , character design , and cel production (_ Shirobako
Shirobako
_, itself a series, highlights many of the aspects involved in anime production). Since the 1990s, animators have increasingly used computer animation to improve the efficiency of the production process. Artists like Noburō Ōfuji pioneered the earliest anime works, which were experimental and consisted of images drawn on blackboards, stop motion animation of paper cutouts, and silhouette animation . Cel animation grew in popularity until it came to dominate the medium. In the 21st century, the use of other animation techniques is mostly limited to independent short films , including the stop motion puppet animation work produced by Tadahito Mochinaga , Kihachirō Kawamoto and Tomoyasu Murata. Computers were integrated into the animation process in the 1990s, with works such as _Ghost in the Shell _ and _ Princess Mononoke
Princess Mononoke
_ mixing cel animation with computer-generated images. Fuji Film , a major cel production company, announced it would stop cel production, producing an industry panic to procure cel imports and hastening the switch to digital processes.

Prior to the digital era, anime was produced with traditional animation methods using a pose to pose approach. The majority of mainstream anime uses fewer expressive key frames and more in-between animation.

Japanese animation studios were pioneers of many limited animation techniques, and have given anime a distinct set of conventions. Unlike Disney
Disney
animation, where the emphasis is on the movement, anime emphasizes the art quality and let limited animation techniques make up for the lack of time spent on movement. Such techniques are often used not only to meet deadlines but also as artistic devices. Anime scenes place emphasis on achieving three-dimensional views, and backgrounds are instrumental in creating the atmosphere of the work. The backgrounds are not always invented and are occasionally based on real locations, as exemplified in _Howl\'s Moving Castle _ and _The Melancholy of Haruhi Suzumiya _. Oppliger stated that anime is one of the rare mediums where putting together an all-star cast usually comes out looking "tremendously impressive".

The cinematic effects of anime differentiates itself from the stage plays found in American animation. Anime
Anime
is cinematically shot as if by camera, including panning, zooming, distance and angle shots to more complex dynamic shots that would be difficult to produce in reality. In anime, the animation is produced before the voice acting, contrary to American animation which does the voice acting first; this can cause lip sync errors in the Japanese version.

CHARACTERS

Body proportions of human anime characters tend to accurately reflect the proportions of the human body in reality. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary, but most anime characters are about seven to eight heads tall. Anime
Anime
artists occasionally make deliberate modifications to body proportions to produce super deformed characters that feature a disproportionately small body compared to the head; many super deformed characters are two to four heads tall. Some anime works like _ Crayon Shin-chan
Crayon Shin-chan
_ completely disregard these proportions, such that they resemble Western cartoons.

A common anime character design convention is exaggerated eye size. The animation of characters with large eyes in anime can be traced back to Osamu Tezuka, who was deeply influenced by such early animation characters as Betty Boop
Betty Boop
, who was drawn with disproportionately large eyes. Tezuka is a central figure in anime and manga history, whose iconic art style and character designs allowed for the entire range of human emotions to be depicted solely through the eyes. The artist adds variable color shading to the eyes and particularly to the cornea to give them greater depth. Generally, a mixture of a light shade, the tone color, and a dark shade is used. Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. However, not all anime have large eyes. For example, the works of Hayao Miyazaki
Hayao Miyazaki
are known for having realistically proportioned eyes, as well as realistic hair colors on their characters. Anime
Anime
and manga artists often draw from a defined set of facial expressions to depict particular emotions

Hair in anime is often unnaturally lively and colorful or uniquely styled. The movement of hair in anime is exaggerated and "hair action" is used to emphasize the action and emotions of characters for added visual effect. Poitras traces hairstyle color to cover illustrations on manga, where eye-catching artwork and colorful tones are attractive for children's manga. Despite being produced for a domestic market, anime features characters whose race or nationality is not always defined, and this is often a deliberate decision, such as in the _Pokémon _ animated series.

Anime
Anime
and manga artists often draw from a common canon of iconic facial expression illustrations to denote particular moods and thoughts. These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconography that is used as shorthand for certain emotions and moods. For example, a male character may develop a nosebleed when aroused. A variety of visual symbols are employed, including sweat drops to depict nervousness, visible blushing for embarrassment, or glowing eyes for an intense glare.

MUSIC

The opening and credits sequences of most anime television episodes are accompanied by Japanese pop or rock songs, often by reputed bands. They may be written with the series in mind, but are also aimed at the general music market, and therefore often allude only vaguely or not at all to the themes or plot of the series. Pop and rock songs are also sometimes used as incidental music ("insert songs") in an episode, often to highlight particularly important scenes.

INDUSTRY

See also: List of anime companies
List of anime companies
and List of Japanese animation studios _ Akihabara
Akihabara
district of Tokyo is the center of otaku _ subculture in Japan.

The animation industry consists of more than 430 production companies with some of the major studios including Toei Animation
Animation
, Gainax
Gainax
, Madhouse , Gonzo , Sunrise , Bones , TMS Entertainment
TMS Entertainment
, Nippon Animation
Animation
, P.A.Works , Studio Pierrot
Studio Pierrot
and Studio Ghibli
Studio Ghibli
. Many of the studios are organized into a trade association , The Association of Japanese Animations . There is also a labor union for workers in the industry, the Japanese Animation
Animation
Creators Association . Studios will often work together to produce more complex and costly projects, as done with Studio Ghibli's _ Spirited Away
Spirited Away
_. An anime episode can cost between US$ 100,000 and US$300,000 to produce. In 2001, animation accounted for 7% of the Japanese film market, above the 4.6% market share for live-action works. The popularity and success of anime is seen through the profitability of the DVD
DVD
market, contributing nearly 70% of total sales. According to a 2016 article on Nikkei Asian Review, Japanese television stations have bought over ¥60 billion worth of anime from production companies "over the past few years", compared with under ¥20 billion from overseas. There has been a rise in sales of shows to television stations in Japan, caused by late night anime with adults as the target demographic . This type of anime is less popular outside Japan, being considered "more of a niche product ". _ Spirited Away
Spirited Away
_ (2001) is the all-time highest-grossing film in Japan
Japan
. It was also the highest-grossing anime film worldwide until it was overtaken by Makoto Shinkai
Makoto Shinkai
's 2016 film _ Your Name
Your Name
_. Anime
Anime
films represent a large part of the highest-grossing Japanese films yearly in Japan, with 6 out of the top 10 in 2014 , in 2015 and also in 2016 .

Anime
Anime
has to be licensed by companies in other countries in order to be legally released. While anime has been licensed by its Japanese owners for use outside Japan
Japan
since at least the 1960s, the practice became well-established in the United States in the late 1970s to early 1980s, when such TV series as _ Gatchaman
Gatchaman
_ and _Captain Harlock _ were licensed from their Japanese parent companies for distribution in the US market. The trend towards American distribution of anime continued into the 1980s with the licensing of titles such as _Voltron _ and the 'creation' of new series such as _ Robotech
Robotech
_ through use of source material from several original series.

In the early 1990s, several companies began to experiment with the licensing of less children-oriented material. Some, such as A.D. Vision , and Central Park Media and its imprints, achieved fairly substantial commercial success and went on to become major players in the now very lucrative American anime market. Others, such as AnimEigo , achieved limited success. Many companies created directly by Japanese parent companies did not do as well, most releasing only one or two titles before completing their American operations.

Licenses are expensive, often hundreds of thousands of dollars for one series and tens of thousands for one movie. The prices vary widely; for example, _Jinki: Extend _ cost only $91,000 to license while _ Kurau Phantom Memory
Kurau Phantom Memory
_ cost $960,000. Simulcast Internet streaming rights can be less expensive, with prices around $1,000-$2,000 an episode, but can also be more expensive, with some series costing more than US$200,000 per episode.

The anime market for the United States was worth approximately $2.74 billion in 2009. Dubbed animation began airing in the United States in 2000 on networks like The WB and Cartoon Network
Cartoon Network
's Adult Swim
Adult Swim
. In 2005, this resulted in five of the top ten anime titles having previously aired on Cartoon Network. As a part of localization, some editing of cultural references may occur to better follow the references of the non-Japanese culture. The cost of English localization averages US $10,000 per episode.

The industry has been subject to both praise and condemnation for fansubs , the addition of unlicensed and unauthorized subtitled translations of anime series or films. Fansubs, which were originally distributed on VHS bootlegged cassettes in the 1980s, have been freely available and disseminated online since the 1990s. Since this practice raises concerns for copyright and piracy issues, fansubbers tend to adhere to an unwritten moral code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed. They also try to encourage viewers to buy an official copy of the release once it comes out in English, although fansubs typically continue to circulate through file sharing networks. Even so, the laid back regulations of the Japanese animation industry tends to overlook these issues, allowing it to grow underground and thus increasing the popularity until there is a demand for official high quality releases for animation companies. This has led to an increase in global popularity with Japanese animations, reaching $40 million in sales in 2004.

Legal international availability of anime on the Internet has changed in recent years, with simulcasts of series available on websites like Crunchyroll
Crunchyroll
.

AWARDS

The anime industry has several annual awards which honor the year's best works. Major annual awards in Japan
Japan
include the Ōfuji Noburō Award , the Mainichi Film Award for Best Animation
Animation
Film , the Animation
Animation
Kobe Awards, the Japan
Japan
Media Arts Festival animation awards, the Tokyo Anime Award and the Japan
Japan
Academy Prize for Animation
Animation
of the Year . In the United States, anime films compete in the ICv2.com Anime Awards There were also the American Anime Awards , which were designed to recognize excellence in anime titles nominated by the industry, and were held only once in 2006. Anime
Anime
productions have also been nominated and won awards not exclusively for anime, like the Academy Award for Best Animated Feature or the Golden Bear
Golden Bear
.

GLOBALIZATION

Anime
Anime
has become commercially profitable in Western countries , as demonstrated by early commercially successful Western adaptations of anime, such as _ Astro Boy
Astro Boy
_ and _ Speed Racer
Speed Racer
_. Early American adaptions in the 1960s made Japan
Japan
expand into the continental European market, first with productions aimed at European and Japanese children, such as _Heidi_ , _Vicky the Vicking_ and _ Barbapapa
Barbapapa
_, which aired in various countries. Particularly Italy, Spain and France grew an interest into Japan's output, due to its cheap selling price and productive output. In fact, Italy imported the most anime outside of Japan. These mass imports influenced anime popularity in South American, Arabic and German markets.

The beginning of 1980 saw the introduction of Japanese anime series into the American culture. In the 1990s, Japanese animation slowly gained popularity in America. Media companies such as Viz and Mixx began publishing and releasing animation into the American market. The growth of the Internet provided Western audiences an easy way to access Japanese content. This is especially the case with net services such as Netflix
Netflix
and Crunchyroll
Crunchyroll
. As a direct result, various interests surrounding Japan
Japan
has increased.

FAN RESPONSE

A fanmade anime picture

Anime
Anime
clubs gave rise to anime conventions in the 1990s with the "anime boom", a period marked by increased popularity of anime. These conventions are dedicated to anime and manga and include elements like cosplay contests and industry talk panels. Cosplay, a portmanteau for "costume play", is not unique to anime and has become popular in contests and masquerades at anime conventions. Japanese culture and words have entered English usage through the popularity of the medium, including _otaku _, a derogatory Japanese term commonly used in English to denote a fan of anime and manga. Another word that has arisen describing fans in the United States is _wapanese_ meaning White individuals who desire to be Japanese, or later known as _weeaboo_ for individuals who demonstrate a strong interest in Japanese anime subculture, which is a term that originated from abusive content posted on the popular bulletin board website 4chan.org . Anime
Anime
enthusiasts have produced fan fiction and fan art , including computer wallpaper and anime music videos .

ANIME STYLE

One of the key points that made anime different from popular Western animation is the emotional content. Once the expectation that the aspects of visual intrigue or animation being just for children is put aside, the audience can realize that many emotions such as suffering, death, pain, struggle, and joy can all be storytelling elements utilized in anime as much as other types of media. However, as anime itself became increasingly popular, anime styling has been inevitably the subject of both satire and serious creative productions. _South Park _'s " Chinpokomon " and " Good Times with Weapons " episodes, Adult Swim 's _ Perfect Hair Forever _, and Nickelodeon
Nickelodeon
's _ Kappa Mikey _ are examples of satirical depictions of Japanese culture and anime. Some works have sparked debate for blurring the lines between satire and serious "anime style" productions, such as the American anime style production _Avatar: The Last Airbender _. These anime styled works have become defined as anime-influenced animation , in an attempt to classify all anime styled works of non-Japanese origin. Some creators of these works cite anime as a source of inspiration and like the French production team for _ Ōban Star-Racers
Ōban Star-Racers
_ moved to Tokyo to collaborate with a Japanese production team. When anime is defined as a "style" rather than as a national product it leaves open the possibility of anime being produced in other countries. A U.A.E. -Filipino produced TV series called _Torkaizer_ is dubbed as the "Middle East's First Anime
Anime
Show", and is currently in production, which is currently looking for funding. The web-based series _ RWBY
RWBY
_ is produced using an anime art style and has been declared to be anime. In addition, the series will be released in Japan, under the label of "anime" per the Japanese definition of the term and referenced as an "American-made anime". Netflix
Netflix
declared the company's intention to produce anime. In doing so, the company is offering a more accessible channel for distribution to Western markets. Defining anime as style has been contentious amongst fans, with John Oppliger stating, "The insistence on referring to original American art as Japanese "anime" or "manga" robs the work of its cultural identity."

SEE ALSO

* Japan
Japan
portal * Animation
Animation
portal * Anime
Anime
and manga portal

* Animation
Animation
director * Chinese animation
Chinese animation
* Korean animation * List of anime * Mechademia
Mechademia
* Voice acting
Voice acting
in Japan
Japan

REFERENCES

NOTES

* ^ Once informally romanized as _animé_, although this has fallen into disuse.

SOURCES

* ^ _A_ _B_ "What is Anime?". _Lesley Aeschliman_. Bellaonline. Archived from the original on November 7, 2007. Retrieved October 28, 2007. * ^ _A_ _B_ _C_ "Anime". Merriam-Webster. 2011. Retrieved March 9, 2012. * ^ _A_ _B_ _C_ _D_ _E_ _F_ _G_ " Anime News Network
Anime News Network
Lexicon - Anime". Retrieved April 22, 2013. * ^ _A_ _B_ Rush, Amanda (July 12, 2013). "FEATURE: Inside Rooster Teeth\'s "RWBY"". Crunchyroll. Retrieved July 18, 2013. * ^ _A_ _B_ _C_ _D_ O'Brien, Chris (July 30, 2012). "Can Americans Make Anime?". _The Escapist_. The Escapist. Retrieved July 17, 2013. * ^ _A_ _B_ Fakhruddin, Mufaddal. "\'Torkaizer\', Middle East\'s First Anime
Anime
Show". IGN. Retrieved June 12, 2013. * ^ Ruh 2014 , pp. 134–135. * ^ _A_ _B_ Craig 2000 , pp. 139–140. * ^ Poitras 2000 , p. 7. * ^ "Tezuka: The Marvel of Manga
Manga
- Education Kit" (PDF). Art Gallery New South Wales. 2007. Archived (PDF) from the original on August 30, 2007. Retrieved October 28, 2007. * ^ "Anime". Oxford English Dictionary
Oxford English Dictionary
. Retrieved February 17, 2016. * ^ _A_ _B_ "Etymology Dictionary Reference: Anime". _Etymonline_. Retrieved April 22, 2013. * ^ _A_ _B_ _C_ Schodt 1997 . * ^ American Heritage Dictionary , 4th ed.; Dictionary.com Unabridged (v 1.1). * ^ Patten 2004 , pp. 85–86. * ^ Patten 2004 , pp. 69–70. * ^ Miyazaki, Hayao (July 31, 1996). "日本のアニメーションについて" . _出発点 1979~1996_ . San Francisco: Viz Media. pp. 72ff. ISBN 978-1-4215-0594-7 . Retrieved December 16, 2013. * ^ _A_ _B_ "Some remarks on the first Japanese animation films in 1917" (PDF). Litten, Frank. Retrieved July 11, 2013. * ^ "Oldest TV Anime\'s Color Screenshots Posted". Anime
Anime
News Network . June 19, 2013. Retrieved July 17, 2013. * ^ Poitras 2000 , p. 13. * ^ _A_ _B_ _C_ Poitras 2000 , p. 14. * ^ "Original Animation
Animation
Video (OAV/OVA)". Anime
Anime
News Network. Retrieved September 5, 2013. * ^ "Original Net Anime
Anime
(ONA)". Anime
Anime
News Network. Retrieved September 5, 2013. * ^ _A_ _B_ _C_ Poitras 2000 , p. 15. * ^ Clements & McCarthy 2006 , p. 169. * ^ "Japan\'s oldest animation films". _ImprintTALK_. March 31, 2008. * ^ "Historic 91-year-old anime discovered in Osaka". HDR Japan. March 30, 2008. Archived from the original on April 2, 2008. Retrieved May 12, 2008. * ^ Clements & McCarthy 2006 , p. 170. * ^ Sharp, Jasper (September 23, 2004). "Pioneers of Japanese Animation
Animation
(Part 1)". Midnight Eye. Archived from the original on January 17, 2010. Retrieved December 11, 2009. * ^ Yamaguchi, Katsunori; Yasushi Watanabe (1977). _Nihon animēshon eigashi_. Yūbunsha. pp. 26–37. * ^ Baricordi 2000 , p. 12. * ^ _Japan: An Illustrated Encyclopedia_. Tokyo, Japan: Kodansha
Kodansha
. 1993. ISBN 978-4-06-206489-7 . * ^ "What is Anime?". AnimeStatic. Retrieved November 22, 2012. * ^ Official booklet, _The Roots of Japanese Anime_, DVD, Zakka Films, 2009. * ^ "A Brief History of Anime". _Michael O'Connell, Otakon 1999 Program Book_. 1999. Archived from the original on August 24, 2007. Retrieved September 11, 2007. * ^ Brenner 2007 , p. 6. * ^ Zagzoug, Marwa (April 2001). "The History of Anime
Anime
& Manga". Northern Virginia Community College. Retrieved November 22, 2012. * ^ Patten 2004 , p. 271. * ^ Patten 2004 , p. 219. * ^ Ohara, Atsushi (May 11, 2006). "5 missing manga pieces by Osamu Tezuka found in U.S". Asahi Shimbun
Asahi Shimbun
. Archived from the original on May 20, 2006. Retrieved August 29, 2006. * ^ "Dr. Osamu Tezuka". _The Anime
Anime
Encyclopedia_. The Anime
Anime
Café. March 14, 2000. Archived from the original on August 23, 2006. Retrieved August 29, 2006. * ^ Gravett, Paul (2003). "Osamu Tezuka: The God of Manga". Archived from the original on December 31, 2007. Retrieved August 29, 2006. * ^ Poitras 2000 , pp. 44–48. * ^ Ask John: Why Do Americans Hate Harem Anime? Archived April 9, 2008, at the Wayback Machine
Wayback Machine
.. animenation.net. May 20. 2005. _Note: fan service and ecchi are often considered the same in wording._ * ^ Brenner 2007 , p. 89. * ^ _A_ _B_ Poitras 2000 , p. 34. * ^ Poitras 2000 , p. 35. * ^ Poitras 2000 , pp. 37–40. * ^ Poitras 2000 , pp. 41–43. * ^ E. L. Risden: "Miyazaki's Medieval World: Japanese Medievalism and the Rise of Anime," in _ Medievalism
Medievalism
NOW_, ed. E.L. Risden, Karl Fugelso, and Richard Utz (special issue of _The Year's Work in Medievalism_), 28 * ^ Poitras 2000 , pp. 45–49. * ^ Poitras 2000 , p. 50. * ^ _A_ _B_ Jouvanceau, Pierre; Clare Kitson (translator) (2004). _The Silhouette Film_. Genoa: Le Mani. p. 103. ISBN 88-8012-299-1 . Retrieved August 8, 2009. * ^ "Tribute to Noburō Ōfuji" (PDF). _To the Source of Anime: Japanese Animation_. Cinémathèque québécoise. 2008. Archived from the original (PDF) on August 19, 2008. Retrieved July 21, 2008. * ^ Sharp, Jasper (2003). "Beyond Anime: A Brief Guide to Experimental Japanese Animation". _Midnight Eye_. Archived from the original on July 25, 2008. Retrieved July 21, 2008. * ^ Sharp, Jasper (2004). "Interview with Kihachirō Kawamoto". _Midnight Eye_. Retrieved July 21, 2008. * ^ Munroe Hotes, Catherine (2008). "Tomoyasu Murata and Company". _Midnight Eye_. Retrieved July 21, 2008. * ^ _A_ _B_ Poitras 2000 , p. 29. * ^ Dong, Bamboo; Brienza, Casey; Pocock, Sara (November 4, 2008). "A Look at Key Animation". Chicks on Anime. Anime News Network
Anime News Network
. Retrieved September 30, 2012. * ^ Dong, Bamboo; Brienza, Casey; Pocock, Sara; Sevakis, Robin (September 16, 2008). "Chicks on Anime
Anime
- Sep 16th 2008". Chicks on Anime. Anime News Network
Anime News Network
. Retrieved September 30, 2012. * ^ Cavallaro 2006 , pp. 157–171. * ^ "Reference pictures to actual places". Archived from the original on January 26, 2007. Retrieved January 25, 2007. * ^ Oppliger, John (October 1, 2012). "Ask John: What Determines a Show\'s Animation
Animation
Quality?". AnimeNation . Retrieved October 28, 2012.

* ^ Poitras 2000 , p. 58. * ^ " Anime
Anime
production process - feature film". _PRODUCTION I.G_. 2000. Archived from the original on August 15, 2007. Retrieved August 27, 2007. * ^ "Cinematography: Looping and Animetion Techniques". _Understanding Anime_. 1999. Archived from the original on January 22, 2007. Retrieved August 29, 2007. * ^ Poitras 2000 , p. 59. * ^ "Body Proportion". _Akemi's Anime
Anime
World_. Archived from the original on August 5, 2007. Retrieved August 16, 2007. * ^ Brenner 2007 , pp. 6–7. * ^ Poitras 2000 , p. 60. * ^ "Basic Anime
Anime
Eye Tutorial". _Centi, Biorust.com_. Archived from the original on August 24, 2007. Retrieved August 22, 2007. * ^ Carlus (June 6, 2007). "How to color anime eye". YouTube. Retrieved August 22, 2007. * ^ "Do Manga
Manga
Characters Look "White"?". Archived from the original on July 17, 2011. Retrieved December 11, 2005. * ^ Poitras 1998 . * ^ _A_ _B_ Poitras 2000 , pp. 61–62. * ^ Tobin 2004 , p. 88. * ^ " Manga
Manga
Tutorials: Emotional Expressions". _Rio_. Archived from the original on July 29, 2008. Retrieved August 22, 2008. * ^ _A_ _B_ University of Michigan Animae Project. "Emotional Iconography in Animae". Retrieved August 8, 2009. * ^ Brenner 2007 , p. 52. * ^ "Original Soundtrack (OST)". _ Anime
Anime
News Network_. ANN. Retrieved 2014-10-15. * ^ _A_ _B_ _C_ _D_ Brenner 2007 , p. 17. * ^ Justin Sevakis (2012-03-05). "The Anime
Anime
Economy - Part 1: Let\'s Make An Anime!". _ Anime News Network
Anime News Network
_. Retrieved 2014-01-03. * ^ _A_ _B_ _C_ Kobayashi, Akira (September 5, 2016). "Movie version of Osamu Tezuka\'s \'Black Jack\' coming to China". _Nikkei Asian Review_. Retrieved September 10, 2016.

* ^ _Gross_

* " Spirited Away
Spirited Away
(2002) – International Box Office Results". _Box Office Mojo _. Retrieved July 1, 2014.

North American gross: $10,055,859 Japanese gross: $229,607,878 (March 31, 2002) Other territories: $28,940,019 _Japanese gross_

* Schwarzacher, Lukas (February 17, 2002). " Japan
Japan
box office \'Spirited Away\'". _Variety _. Retrieved August 21, 2014.

End of 2001: $227 million

* Schwarzacher, Lukas (February 16, 2003). "H\'wood eclipses local fare". _Variety _. Retrieved August 21, 2014.

Across 2001 and 2002: $270 million

* Schilling, Mark (May 16, 2008). "Miyazaki\'s animated pic to open this summer". _Variety _. Retrieved July 2, 2014.

As of 2008: $290 million * ^ "7 Animes". Archived from the original on October 31, 2015. Retrieved November 1, 2015. * ^ "Shinkai\'s \'your name.\' Tops Spirited Away
Spirited Away
as Highest Grossing Anime
Anime
Film Worldwide". _ Anime News Network
Anime News Network
_. January 17, 2017. Retrieved January 17, 2017. * ^ Brenner 2007 , p. 11. * ^ _A_ _B_ _ADV Court Documents Reveal Amounts Paid for 29 Anime Titles_ * ^ _The Anime
Anime
Economy Part 3: Digital Pennies_ * ^ Sevakis, Justin (September 9, 2016). "Why Are Funimation And Crunchyroll
Crunchyroll
Getting Married?". _ Anime News Network
Anime News Network
_. Retrieved September 10, 2016. * ^ "America\'s 2009 Anime
Anime
Market Pegged at US$2.741 Billion". _ Anime News Network
Anime News Network
_. April 15, 2011. Retrieved December 29, 2013. * ^ _A_ _B_ Brenner 2007 , p. 18. * ^ "Pokemon Case Study". W3.salemstate.edu. Retrieved November 1, 2010. * ^ Oppliger, John (February 24, 2012). "Ask John: Why Does Dubbing Cost So Much?". AnimeNation . Retrieved October 29, 2012. * ^ _A_ _B_ Brenner 2007 , p. 206. * ^ Brenner 2007 , p. 207. * ^ _A_ _B_ Wurm, Alicia (February 18, 2014). " Anime
Anime
and the Internet: The Impact of Fansubbing". Retrieved 12 December 2015. * ^ _A_ _B_ Brenner 2007 , pp. 257–258. * ^ Pellitteri, Marco (2014). "The Italian anime boom: The outstanding success of Japanese animation in Italy, 1978–1984". _Journal of Italian Cinema & Media Studies_. 2 (3): 363–381. doi :10.1386/jicms.2.3.363_1 . * ^ Bendazzi 2015 , p. 363. * ^ Leonard, Sean (1 September 2005). "Progress against the law: Anime
Anime
and fandom, with the key to the globalization of culture". _International Journal of Cultural Studies_. 8 (3): 281–305. doi :10.1177/1367877905055679 . * ^ Poitras 2000 , p. 73. * ^ Brenner 2007 , p. 211. * ^ Brenner 2007 , pp. 214–215. * ^ Brenner 2007 , p. 195. * ^ Davis, Jesse Christian. "Japanese animation in America and its fans" (PDF). Retrieved 12 December 2015. * ^ Brenner 2007 , p. 201–205. * ^ MacWilliams 2008 , p. 307. * ^ "What is anime?". _ANN_. July 26, 2002. Archived from the original on August 20, 2007. Retrieved August 18, 2007. * ^ "Aaron McGruder - The Boondocks Interview". _Troy Rogers_. UnderGroundOnline. Archived from the original on October 30, 2007. Retrieved October 14, 2007. We looked at Samurai Champloo and Cowboy Bebop to make this work for black comedy and it would be a remarkable thing. * ^ "Ten Minutes with "Megas XLR"". October 13, 2004. * ^ "STW company background summary". * ^ Green, Scott (2013-12-26). "VIDEO: An Updated Look at "Middle East\'s First Anime"". _Crunchyroll_. Crunchyroll. Retrieved 2014-08-20. * ^ Lazar, Shira (August 7, 2013). "Roosterteeth Adds Anime
Anime
RWBY
RWBY
To YouTube Slate (WATCH)". Huffingtonpost. Retrieved August 15, 2013. * ^ "海外3DCGアニメ『RWBY』吹き替え版BD・DVD販売決定! コミケで発表". _KAI-YOU_. 2014-08-16. Retrieved 2014-08-19. * ^ Castillo, Michelle (2014-08-15). "American-Made Anime
Anime
From Rooster Teeth Gets Licensed In Japan". _AdWeek_. AdWeek. Retrieved 2014-08-20. * ^ Schley, Matt. " Netflix
Netflix
May Produce Anime". _OtakuUSA_. OtakuUSA. Retrieved 2015-11-17. * ^ Barder, Ollie. " Netflix
Netflix
Is Interested In Producing Its Own Anime". _Forbes_. Forbes. Retrieved 2015-11-17. * ^ "How should the word _Anime_ be defined?". _AnimeNation_. May 15, 2006. Retrieved September 26, 2008. * ^ "your name., Shin Godzilla Earn Japan
Japan
Academy Prize Nods". _ Anime
Anime
News Network_. Retrieved 2017-02-28.

BIBLIOGRAPHY

* Baricordi, Andrea; de Giovanni, Massimiliano; Pietroni, Andrea; Rossi, Barbara; Tunesi, Sabrina (December 2000). _Anime: A Guide to Japanese Animation
Animation
(1958–1988)_. Montreal
Montreal
, Quebec
Quebec
, Canada: Protoculture Inc. ISBN 2-9805759-0-9 . * Bendazzi, Giannalberto (2015-10-23). _Animation: A World History: Volume II: The Birth of a Style - The Three Markets_. CRC Press. ISBN 978-1-3175-1991-1 . * Brenner, Robin (2007). _Understanding Manga
Manga
and Anime_. Libraries Unlimited. ISBN 978-1-59158-332-5 . * Cavallaro, Dani (2006). _The Anime
Anime
Art of Hayao Miyazaki_. McFarland. ISBN 978-0-7864-2369-9 . * Clements, Jonathan ; McCarthy, Helen (2006). _The Anime Encyclopedia : A Guide to Japanese Animation
Animation
Since 1917_. Berkeley, Calif: Stone Bridge Press. ISBN 978-1-933330-10-5 . * Craig, Timothy J. (2000). _ Japan
Japan
Pop! : Inside the World of Japanese Popular Culture_. Armonk, NY : Sharpe. ISBN 978-0-7656-0561-0 . * MacWilliams, Mark W. (2008). _Japanese Visual Culture : Explorations in the World of Manga
Manga
and Anime_. Armonk: M.E. Sharpe. ISBN 978-0-7656-1602-9 . * Patten, Fred (2004). _Watching Anime, Reading Manga: 25 Years of Essays and Reviews_. Stone Bridge Press. ISBN 1-880656-92-2 . * Poitras, Gilles (1998). _ Anime
Anime
Companion_. Berkeley, California: Stone Bridge Press. ISBN 1-880656-32-9 . * Poitras, Gilles (2000). _ Anime
Anime
Essentials: Every Thing a Fan Needs to Know_. Stone Bridge Press. ISBN 978-1-880656-53-2 . * Ruh, Brian (2014). _Stray Dog of Anime_. New York, NY: Palgrave Macmillan. ISBN 978-1-137-35567-6 . * Schodt, Frederik L. (August 18, 1997). _Manga! Manga!: The World of Japanese Comics_ (Reprint ed.). Tokyo, Japan: Kodansha International. ISBN 0-87011-752-1 . * Tobin, Joseph Jay (2004). _Pikachu's Global Adventure: The Rise and Fall of Pokémon_. Duke University Press. ISBN 0-8223-3287-6 .

EXTERNAL LINKS

Find more aboutANIMEat's sister projects

* Definitions from Wiktionary * Media from Commons

* Anime
Anime
at DMOZ
DMOZ

* v * t * e

Animation
Animation
industry

.