Combo (gaming)
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Combo (gaming)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the manga ...
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Ryu Combo
is a Japanese masculine given name and family name meaning "dragon", "noble", "prosperous", or "flow". Ryū, Ryu, or ryu may also refer to: Fiction * ''Ryū'' (manga), a 1986 series by Masao Yajima and Akira Oze * , a 1919 book by Ryūnosuke Akutagawa * ''Monthly Comic Ryū'', a manga magazine in Japan Characters * Ryu (''Breath of Fire''), the protagonist in the ''Breath of Fire'' series * Ryu (''Street Fighter''), a leading character in the ''Street Fighter'' franchise * Ryu Hayabusa, the protagonist in the ''Ninja Gaiden'' series * Ryu Higashi, a character from '' J.A.K.Q. Dengekitai'' * Ryu Jose, a character from ''Mobile Suit Gundam'' * Ryu Kumon, a minor character in ''Ranma 1/2'' * Ryu Nakanishi, Science Ninja Team member G-5 * Ryu Tanaka, a character from '' Haikyuu!!'' * Ryu Tendoh, a character from ''Choujin Sentai Jetman'' * Ryū Tsuji, a character from '' Special A'' * "Wooden Sword" Ryu, a ''Shaman King'' character * A character from ''Fist of the North Star'' ...
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Anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and nic ...
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Street Fighter II
is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP System arcade system board. ''Street Fighter II'' improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style. It prominently features a popular two-player mode that obligates direct, human-to-human competitive play which prolonged the survival of the declining video game arcade business market by stimulating business and driving the fighter genre. It inspired grassroots tournament events, culminating into Evolution Championship Series (EVO). ''Street Fighter II'' shifted the arcade competitive dynamic from achieving personal-best high scores to head-to-head competit ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties. ...
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Shanghai Kid
''Shanghai Kid'', sometimes titled ''The Shanghai Kid'' and known in Japan as , is a 1985 arcade fighting game developed by Nihon Game (now Culture Brain) and published by Taiyo System. It is the first game in the ''Hiryū no Ken'' series by Culture Brain. Gameplay ''Shanghai Kid'' uses an 8-way joystick and two buttons (one for punching and one for kicking). Set in a tournament competition, players can perform power-punches, kicks, and slams, with martial arts, wrestling and kickboxing represented in the game. The game also makes use of voice sound effects. It contributes to the fighting game genre by introducing the combo system and the ability to perform special moves. When the spiked speech balloon that reads "RUSH!" pops up during battle, the player has a chance to rhythmically perform a series of combos called "rush-attacking", which would later be found in other fighting games such as SNK's the ''Art of Fighting'' and ''The King of Fighters ''The King of Fighters ...
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Culture Brain
is a Japanese video game developer and publisher founded on October 5, 1980. In 2016, it was renamed Culture Brain Excel. History Culture Brain was founded in 1980 as Nihon Game Corporation. In 1981, a subsidiary to handle the sales operations of the company was established. Its first video games were arcades games, with titles such as '' Shanghai Kid'' and ''Chinese Hero'' that were manufactured under "Taiyo Systems" trademark. In 1987, it transitioned from arcade to console video games and renamed itself "Culture Brain". The company has also alternatively used the brand "Micro Academy" in the mid-1980s. In North America, Culture Brain is mostly known for its six video games for the Nintendo Entertainment System and its three for the Super NES. Two of those games, '' The Magic of Scheherazade'' and '' Flying Warriors'', were strongly redesigned by Culture Brain USA (the company's division in Redmond, Washington) to better appeal North American consumers. Culture Brain was ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was '' Karate Champ'' that populariz ...
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