List Of Bandai Namco Video Game Compilations
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List Of Bandai Namco Video Game Compilations
Bandai Namco Holdings is a Japanese holdings company that specializes in video games, toys, arcades, anime and amusement parks, and is headquartered in Minato-ku, Tokyo. They were formed after the merge of Namco and Bandai on 29 September 2005, with both companies' assets being merged into a single corporate entity. The video game branch of the company is Bandai Namco Entertainment, producing games for home consoles, arcade hardware and mobile phones. Bandai Namco creates several highly successful video game franchises, including ''Tekken'', ''Pac-Man'', ''Gundam'' and '' Tales'', as is Japan's third largest video game company and the seventh in the world by revenue, as well as the largest toy company in the world by 2017. Since 1990, Bandai Namco has produced compilations containing their games, notably their arcade titles from the 1970s and 1980s, for various home video game systems, handhelds, personal computers and arcade boards. Out of these compilations, the ''Namco Museum ...
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Bandai Namco Holdings
also known as the Bandai Namco Group and generally Bandai Namco, is a Japanese multinational holding company, production enterprise and entertainment conglomerate headquartered in Minato, Tokyo, formed from the merger of Bandai and Namco on September 29, 2005. The company specializes in toys, video games, arcades, anime, and amusement parks. The company's headquarters are in Minato, Tokyo. Their US branch, Bandai Namco Holdings USA, was officially formed on January 6, 2008, and handles the US operations of the company from their headquarters in Irvine, California. As of 2017, Bandai Namco is the world's largest toy company, earning in annual revenue. History Namco Bandai Holdings was created in 2005, when toy maker Bandai and video game developer Namco performed a management integration. Officially, Namco was purchased by Bandai for $1.7 billion. 57% of the company's holding went to Bandai while 43% went to Namco. Furthermore, Bandai swapped one of its shares for 1.5 ...
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Cattle Call (company)
Cattle Call Inc. is a Japanese game developer based in Tokyo, Japan. The company was established by former staff of Data East Corporation and is engaged in developing original console games as well as co-developing and porting games for other game companies. The company is known for developing the (partially) Japan-exclusive '' Metal Max'' series and the 3DS role-playing games ''The Legend of Legacy'' and its sequel, ''The Alliance Alive''. History In 1998, Data East Corporation, a Japanese video game and electronic engineering company based in Tokyo, withdrew entirely from the arcade industry and reported a total debt estimated at ¥3.3 billion. The company then filed for reorganization in the following year and stopped making video games altogether. As a result of the corporate reorganization, some of the staff from the company formed Cattle Call Inc. to continue developing video games. Games developed by Cattle Call PlayStation 2 Nintendo DS Nintendo 3DS Wii ...
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Arcade Classic
''Arcade Classic'' is a series of five compilations of arcade games for Game Boy released in 1995. The first four were published by Nintendo, while the fifth was developed and published by Black Pearl Software. Each cartridge includes two games. *''Arcade Classic No. 1: Asteroids / Missile Command'' *''Arcade Classic No. 2: Centipede / Millipede'' *''Arcade Classic No. 3: Galaga / Galaxian'' *''Arcade Classic No. 4: Defender / Joust'' *''Arcade Classics: Super Breakout ''Super Breakout'' is a sequel to the 1976 video game '' Breakout'' released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as ''Breakout'', but allows the selection of three distinct ... / Battlezone'' References Game Boy games 1995 video games Atari video game compilations Midway video game compilations Namco games Bandai Namco video game compilations Video games developed in Japan {{arcade-stub ...
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Mappy
is an arcade game by Namco, introduced in 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Namco Super Pac-Man hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on tram ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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Rally-X
is a maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. ''Rally-X'' is one of the first games with bonus stages and continuously-playing background music. ''Rally-X'' was designed as a successor to Sega's '' Head On'' (1979), an earlier maze chase game with cars. It was a commercial success in Japan, where it was the sixth highest-grossing 1980, but Midway Manufacturing released the game in North America to largely underwhelming results. An often-repeated, though untrue, story involving its demonstration at the 1980 Amusement & Music Operators Association trade show, where the attending press believed ''Rally-X'' was of superior quality than the other games ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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Bosconian
is a multidirectional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal of the game is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots from both the front and back. ''Bosconian'' became the first shoot 'em up game to feature diagonal movement. ''Bosconian'' was commercially successful in Japan and received positive critical reception, but did not achieve the global commercial success of other shoot 'em up games from the golden age of arcade video games. The game was ported to home computers as ''Bosconian '87'' in 1987, and spawned two sequels: ''Blast Off'' in 1989, and ''Final Blaster'' in 1990. The game has subsequently been regarded by critics as influential in the shoot 'em up genre. Gameplay The objective of ''Bosconian'' is to score as many points as possible by destroying enemy missiles and bases. Th ...
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Galaga
is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, wit ...
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Warp & Warp
is a multidirectional shooter arcade video game developed and published by Namco in 1981. It was released by Rock-Ola in North America as ''Warp Warp''. The game was ported to the Sord M5 and MSX. A sequel, ''Warpman'', was released in 1985 for the Nintendo Entertainment System, Family Computer with additional enemy types, power-ups, and improved graphics and sound. Gameplay The player must take control of a "Monster Fighter", who must shoot tongue-sticking aliens named "Berobero" (a Japanese sound symbolism, Japanese onomatopoeic word for licking) in the "Space World" without letting them touch him. If he kills three Berobero of the same colour in a row, a mysterious alien will appear that can be killed for extra points. When the Warp Zone in the centre of the screen flashes (with the Katakana text in the Japanese version or the English text "WARP" in the US versions), it is possible for the Monster Fighter to warp to the "Maze World", where the Berobero must be killed with ...
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