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Mappy
is an arcade game by Namco, introduced in 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Namco Super Pac-Man hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on tram ...
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Mappy In-Game
is an arcade game by Namco, introduced in 1983 and distributed in the United States by Bally Midway. A side-scrolling platform game featuring a mouse protagonist and cat antagonists, it runs on Namco Super Pac-Man hardware modified to support horizontal scrolling. The name "Mappy" is likely derived from , a slightly pejorative Japanese slang term for policeman. The game has been re-released in several Namco arcade compilations. It spawned a handful of sequels and a 2013 animated web series developed by cartoonists Scott Kurtz and Kris Straub. Gameplay The player guides Mappy the police mouse through the mansion of the cats called Meowkies (Mewkies in Japan) to retrieve stolen goods, such as the Mona Lisa or a TV. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways (four or five in some other versions) in which the stolen items are stashed. Mappy and the cats move between floors by bouncing on tramp ...
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Teku-Teku Mappy
is a puzzle mobile game featuring the police mouse, Mappy. It was released and published by Namco on February 14, 2003 in Japan. References Mobile games Puzzle video games 2003 video games Namco games Mappy Video games about mice and rats Video games about police officers Video games developed in Japan {{NamcoBandai-stub ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Scott Kurtz
Scott R. Kurtz (born March 15, 1971) is an American webcomic artist. Known for creating the daily online comic-strip '' PvP'', Kurtz is among the first professional webcomic creators. Career Kurtz was born to a Catholic household in Watsonville, California. He attended the University of North Texas where he created and published a daily comic strip ''Captain Amazing'' in the ''North Texas Daily,'' the student newspaper. It ran for four semesters. His first work on the internet were comics related to the MMORPG game Ultima Online called "Samwise" and later "Tales by Tavernlight." Scott also produced a comic about his life as a newlywed called "Wedlock" for the early subscription comics site Modern Tales. Kurtz also co-wrote the comic ''Truth, Justin and the American way'' with Aaron Williams. He launched '' PvP'' May 4, 1998, for a gaming website (MPOG.COM). In June 1999, Kurtz retooled the strip and re-launched it. In March 2000, he launched a print version as a bi-monthly for ...
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Arcade Archives
is a series of emulated arcade games from the late 1970s, 1980s, 1990s, and early 2000s for PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch, published by Hamster Corporation. A sub-series called is focused on rereleasing Neo Geo titles in their original arcade format, unlike many services with attempts to emulate the console versions. ''Arcade Archives'' was first released for the PlayStation 4 in May 2014. It also supports various system specific features, in which players can share screenshots and videos, and compete with others scores for online ranking. The Xbox One version of the service was launched in February 2017 for the Xbox Games Store, and only includes Neo Geo games. The Nintendo Switch version of the service was also launched on the Nintendo eShop in March 2017, initially focusing on Neo Geo games before the addition of other arcade games, including Nintendo's own games. The Windows 10 version of the service was launched in December 2017 for the Mi ...
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Super Cassette Vision
The is a home video game console made by Epoch Co. and released in Japan on July 17, 1984, and in Europe, specifically France, later in 1984. A successor to the Cassette Vision, it competed with Nintendo's Family Computer and Sega's SG-1000 line in Japan. History Epoch's original Cassette Vision was introduced in Japan by Epoch in 1981, which had steady sales and took over 70% of the Japanese home console market at the time, with around 400,000 units sold. However, the introduction of next-generation systems from Nintendo, Casio and Sega quickly pushed back the original Cassette Vision, leading Epoch to quickly develop a successor. The Super Cassette Vision was released in 1984 at a cost of ¥14,800 yen, featuring an 8-bit processor and better performance more in line with its competitors. It was later released in France by ITMC under the Yeno branding. At least 16 games were brought over from Japan for a European release. A version of the system targeted the young female ...
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Hiroshi Ono (artist)
(June 24, 1957 – October 16, 2021) was a Japanese video game artist. He spent most of his career at Namco and later Bandai Namco, designing pixel art and cabinet artwork for their arcade video games. Because of his focus and expertise on pixel art, he was nicknamed Mr. Dotman and The Wizard of Dot Art. Early life Ono was born on June 24, 1957, and raised in Chūō, Tokyo, Chūō and Kokubunji, Tokyo, Kokubunji in Tokyo, where he learned to paint tiles for Sentō, Japanese bathhouses. He attended the Nippon Designer Gakuin vocational school in Shibuya for his secondary education, where he received training under Tarō Okamoto, Yumeji Takehisa, and Shigeo Fukuda that continued his tile artwork skills into graphic arts. Near graduation, he failed to obtain a job at toy company Tomy, but one of his professors suggested he apply at Namco instead, which at the time was becoming a leading Japanese company in arcade video games. Career Ono was hired at Namco in 1979, and one of his f ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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Super Pac-Man
is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway Games. ''Super Pac-Man'' is Namco's take on a sequel to the original ''Pac-Man''; Midway had previously released ''Ms. Pac-Man'', which Namco had little involvement with. Toru Iwatani returns as designer. Gameplay Sound and gameplay mechanics were altered radically from the first two entries into the ''Pac-Man'' series—instead of eating dots, the player is required to eat keys in order to open doors, which open up sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as ''Galaxian'' flagships), which are now the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which the food is worth more points. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraw ...
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Hamster Corporation
is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 200 titles are distributed under the ''Arcade Archives'' brand, and 108 under the ''ACA Neo Geo'' brand. Hamster acquired the rights to Nihon Bussan's video games in March 2014, UPL's in May 2016, NMK's in June 2017, and Video System's in March 2018.pdate: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework us ... * ''Magic Arrows'' * ''Appli Archives'' PlayStation Portable * ''Arms' Heart'' * ''Sudoku by Nikoli'' * ''The Conveni Portable'' PlayStation Vita * ''Akari by Nikoli V'' * ''Hashi o Kakero by Nikoli V'' * ''Heyawake by Nikoli V'' * ''Hitori ni Shitekure by Nikoli V'' * ''Kakuro by Nikoli V'' * ''Masyu by Nikoli V'' * ''Number Link by Nikoli V'' * ''Nurikabe by Nikoli V'' * ''Shikaku ni Kire by Nikoli V'' * ''Slitherlink by ...
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Pac-Man World Rally
''Pac-Man World Rally'', known in Europe as ''Pac-Man Rally'', is a kart racing game in the ''Pac-Man'' series. It was published by Bandai Namco Games, and released on August 22, 2006 for the PlayStation 2, GameCube, PlayStation Portable, and Microsoft Windows, it was the final installment of the Pac-Man World series until 16 years later with the announcement of ''Pac-Man World Re-Pac.'' An Xbox version of the game was cancelled, though a preview of the game can be found in the Xbox release of ''Pac-Man World 3''. A follow-up, ''Pac-Man Kart Rally'', was released for iOS in 2010 and Android in 2012, including a release for Fire TV. On March 19, 2018, the sequel was delisted from all major app stores except the Fire TV app store. Gameplay In ''Pac-Man World Rally'', players race as characters from the ''Pac-Man'' series and other characters from Namco's arcade games to be the first to win. On every track, there are item boxes that players pick up and use their weapons to attac ...
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Bonus Stage
A bonus stage (also known as a bonus level, bonus round, or special stage) is a special level within a video game designed to reward the player or players, and typically allows the player to collect extra points or power-ups. Bonus stage either have no enemies or hazards, or replace the normal penalties for being struck by enemies or hazards with simply being thrown out of the bonus stage. Many bonus stages need to be activated or discovered in some manner, or certain conditions must be satisfied to access them. Otherwise, they appear after the player has completed a certain number of regular stages. They are often much shorter than regular stages. Unlike most regular stages, a bonus stage does not normally have to be completed to move on. While a regular stage must be replayed until completion, possibly using up lives or continues upon failures, when a player begins a bonus stage they have one chance at it. Some bonus stages do contain an end location or condition to reach, but ...
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