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Galaga
is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, wit ...
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List Of Galaxian Video Games
is a shoot'em up video game franchise developed and published by Bandai Namco Entertainment, formerly Namco. Some entries were outsourced to other developers, such as Hasbro Interactive, Bandai and Paladin Studios. The series first began in 1979 with the arcade game ''Galaxian'', which was Namco's first major hit in the video game industry, seeing ports for multiple home consoles, handheld systems and mobile phones. Most games in the series have been fixed shooters, although some have delved into other genres such as rail shooters and twin-stick shooters. Entries in the franchise have been ported to several home consoles and included in many Namco video game compilations for multiple platforms. ''Galaxian'' is one of the most successful arcade games of its time, selling over 50,000 arcade cabinets in North America alone. ''Galaxian'' and its sequel ''Galaga'' are cited as some of the most influential games of the genre, the latter being called one of the greatest video games ev ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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Namco Galaxian
Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari and Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, developed, and/or produced Developed only Publis ...
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Namco Galaga
Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari and Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, developed, and/or produced Developed only Publis ...
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Golden Age Of Arcade Video Games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, which led to a wave of shoot 'em up games such as ''Galaxian'' and the vector monitor, vector graphics-based ''Asteroids (video game), Asteroids'' in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games transitioned from black-and-white to color, with titles such as ''Frogger'' and ''Centipede (video game), Centipede'' taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as ''Defender (video game), Defender'' and ''Galaga'', List of maze video games#Maze chase games, maze chase games which foll ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and '' Pole Position II'' as the pack-in game. Most of the announced titles at launch were ports of 1981–83 arcade video games. Designed by General Computer Corporation, the 7800 has significantly improved graphics hardware over Atari's previous consoles, but the same Television Interface Adaptor chip that launched with the 2600 in 1977 is used to generate audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983, cartridges had to be digitally signed by Atari. The Atari 7800 was first announced by Atari, Inc. on May 21, 1984, but a general release was shelved ...
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Hiroshi Ono (artist)
(June 24, 1957 – October 16, 2021) was a Japanese video game artist. He spent most of his career at Namco and later Bandai Namco, designing pixel art and cabinet artwork for their arcade video games. Because of his focus and expertise on pixel art, he was nicknamed Mr. Dotman and The Wizard of Dot Art. Early life Ono was born on June 24, 1957, and raised in Chūō, Tokyo, Chūō and Kokubunji, Tokyo, Kokubunji in Tokyo, where he learned to paint tiles for Sentō, Japanese bathhouses. He attended the Nippon Designer Gakuin vocational school in Shibuya for his secondary education, where he received training under Tarō Okamoto, Yumeji Takehisa, and Shigeo Fukuda that continued his tile artwork skills into graphic arts. Near graduation, he failed to obtain a job at toy company Tomy, but one of his professors suggested he apply at Namco instead, which at the time was becoming a leading Japanese company in arcade video games. Career Ono was hired at Namco in 1979, and one of his f ...
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Fixed Shooter
Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shoo ...
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List Of Video Games Considered The Best
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # '' 1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # ''Esquire'' – 2018, 2020 # ''FHM'' – 2010 # ''Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # ''Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – 20 ...
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Tractor Beam
A tractor-beam is a device with the ability to attract one object to another from a distance. The concept originates in fiction: The term was coined by E. E. Smith (an update of his earlier "attractor-beam") in his novel ''Spacehounds of IPC'' (1931). Since the 1990s, technology and research has labored to make it a reality, and have had some success on a microscopic level. Less commonly, a similar beam that repels is called a pressor beam or repulsor-beam. Gravity impulse and gravity propulsion beams are traditionally areas of research from fringe physics that coincide with the concepts of tractor and repulsor-beams. Physics A force field confined to a collimated beam with clean borders is one of the principal characteristics of tractor and repulsor beams. Several theories that have predicted repulsive effects do not fall within the category of tractor and repulsor beams because of the absence of field collimation. For example, Robert L. Forward, Hughes Research Laboratories, Ma ...
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Fixed Shooter
Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids (video game), Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shoo ...
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