Pac-Man (Japanese: パックマン, Hepburn: Pakkuman), stylized as
PAC-MAN, is an arcade game developed by
Namco and first released in
Japan in May 1980. It was created by Japanese video game
designer Toru Iwatani. It was licensed for distribution in the United
Midway Games and released in October 1980. Immensely popular
from its original release to the present day,
Pac-Man is considered
one of the classics of the medium, and an icon of 1980s popular
culture. Upon its release, the game—and, subsequently,
Pac-Man derivatives—became a social phenomenon that yielded high
sales of merchandise and inspired a legacy in other media, such as the
Pac-Man animated television series and the top-ten Buckner and Garcia
hit single "
Pac-Man was popular in the 1980s and
1990s and is still played in the 2010s.
Pac-Man was released, the most popular arcade video games were
space shooters—in particular,
Space Invaders and Asteroids. The most
visible minority were sports games that were mostly derivatives of
Pac-Man succeeded by creating a new genre.
Pac-Man is often
credited with being a landmark in video game history and is among the
most famous arcade games of all time. It is also one of the
highest-grossing video games of all time, having generated more
than $2.5 billion in quarters by the 1990s.
The character has appeared in more than 30 officially licensed game
spin-offs, as well as in numerous unauthorized clones and
bootlegs. According to the Davie-Brown Index,
Pac-Man has the
highest brand awareness of any video game character among American
consumers, recognized by 94 percent of them.
Pac-Man is one of the
longest running video game franchises from the golden age of video
arcade games. It is part of the collection of the Smithsonian
Institution in Washington, D.C. and New York's Museum of Modern
1.2 Kill screen
1.3 Perfect play
4.1 TV and Film
4.3 Other gaming media
5 Remakes and sequels
7 Further reading
8 External links
Screenshot of the play area.
The player navigates
Pac-Man through a maze containing various dots,
known as Pac-Dots, and four multi-colored ghosts: Blinky, Pinky, Inky,
and Clyde. The goal of the game is to accumulate points by eating all
the Pac-Dots in the maze, completing that 'stage' of the game and
starting the next stage and maze of Pac-dots. Between some stages, one
of three intermission animations plays. The four ghosts roam the
maze, trying to kill Pac-Man. If any of the ghosts hit Pac-Man, he
loses a life; when all lives have been lost, the game is over. Pac-Man
is awarded a single bonus life at 10,000 points by default—DIP
switches inside the machine can change the required points to 15,000
or 20,000, or disable the bonus life altogether. The number of lives
can be set to 1 life only or up to five lives maximum. High score
cannot exceed 999,990 points; players may exceed that score, but the
game keeps the last 6 digits. There are 256 levels in total, however,
when the game was made, the memory ran out at 256, so it is only half
loaded while the other half is a jumble of letters and digits.
Near the corners of the maze are four larger, flashing dots known as
Power Pellets that provide
Pac-Man with the temporary ability to eat
the ghosts and earn bonus points. The enemies turn deep blue, reverse
direction and usually move more slowly. When an enemy is eaten, its
eyes remain and return to the center box where the ghost is
regenerated in its normal color. Blue enemies flash white to signal
that they are about to become dangerous again and the length of time
for which the enemies remain vulnerable varies from one stage to the
next, generally becoming shorter as the game progresses. In later
stages, the enemies go straight to flashing, bypassing blue, which
means that they can only be eaten for a short amount of time, although
they still reverse direction when a Power Pellet is eaten; starting at
stage 19, the ghosts do not become edible (i.e., they do not change
color and still make
Pac-Man lose a life on contact), but they still
reverse direction. There are also fruits, located directly below the
centre box, that appear twice per level; eating it will result in
bonus points (100-5,000).
Pac-Man title screen, showing the official enemy names
Main article: Ghosts (Pac-Man)
The enemies in
Pac-Man are known variously as "monsters" or
"ghosts". Despite the seemingly random nature of the
enemies, their movements are strictly deterministic, which players
have used to their advantage. In an interview, creator Toru Iwatani
stated that he had designed each enemy with its own distinct
personality in order to keep the game from becoming impossibly
difficult or boring to play. More recently, Iwatani described the
enemy behaviors in more detail at the 2011 Game Developers Conference.
He stated that the red enemy chases Pac-Man, and the pink enemy aims
for a position in front of Pac-Man's mouth. The blue enemy is
"fickle" and sometimes heads towards Pac-Man, and other times away.
Although he claimed that the orange enemy's behavior is random, in
actuality it alternates from behaving like the red enemy when at some
Pac-Man and aiming towards the lower-left corner of the
maze whenever it gets too close to him.
Although Midway's 1980 flyer for
Pac-Man used both the terms
"monsters" and "ghost monsters", the term "ghosts" started to
become more popular after technical limitations in the Atari 2600
version caused the antagonists to flicker and seem ghostlike, leading
them to be referred to in the manual as "ghosts", and they have most
frequently been referred to as ghosts in English ever since.
Pac Man (Original)
Pac-Man (English version)
Level 256, unplayable under normal circumstances due to an 8-bit
integer overflow in the game's code.
Pac-Man was designed to have no ending – as long as at least one
life was left, the game should be able to go on indefinitely. However,
a bug keeps this from happening: Normally, no more than seven fruit
are displayed on the HUD at the bottom of the screen at any given
time. But when the internal level counter, which is stored in a single
byte or eight bits, reaches 255, the subroutine that draws the fruit
erroneously "rolls over" this number to zero when it is determining
the number of fruit to draw, using fruit counter = internal level
counter + 1. Normally, when the fruit counter is below eight, the
drawing subroutine draws one fruit for each level, decrementing the
fruit counter until it reaches zero. When the fruit counter has
overflowed to zero, the first decrement sets the fruit counter back to
255, causing the subroutine to draw a total of 256 fruit instead of
the maximum of seven.
This corrupts the bottom of the screen and the entire right half of
the maze with seemingly random symbols and tiles, overwriting the
values of edible dots which makes it impossible to eat enough dots to
beat the level. Because this effectively ends the game, this
"split-screen" level is often referred to as the "kill screen".
Emulators and code analysis have revealed what would happen if this
256th level is cleared: the fruit and intermissions would restart at
level 1 conditions, but the enemies would retain their higher speed
and invulnerability to power pellets from the higher stages.
Billy Mitchell and Pac-Man, Fairfield Iowa 2014
Pac-Man game occurs when the player achieves the maximum
possible score on the first 255 levels (by eating every possible dot,
power pellet, fruit, and enemy) without losing a single life, and
using all extra lives to score as many points as possible on Level
The first person to achieve this score is Billy Mitchell of Hollywood,
Florida, who performed the feat in about six hours. Since
then, over 20 other players have attained the maximum score in
increasingly faster times. As of 2016[update], the world record,
according to Twin Galaxies, is held by David Race, who in 2013
attained the maximum possible score of 3,333,360 points in 3 hours, 28
minutes, and 49 seconds.
In December 1982, an eight-year-old boy, Jeffrey R. Yee, received a
letter from U.S. President
Ronald Reagan congratulating him on a
worldwide record of 6,131,940 points, a score only possible if he had
passed the unbeatable Split-Screen Level. In September 1983,
Walter Day, chief scorekeeper at Twin Galaxies, took the US National
Video Game Team on a tour of the East Coast to visit video game
players who claimed they could get through the Split-Screen Level. No
video game player could demonstrate this ability. In 1999, Billy
Mitchell offered $100,000 to anyone who could pass through the
Split-Screen Level before January 1, 2000. The prize was never
The North American
Pac-Man cabinet design (left) differs significantly
from the Japanese Puck Man design (right).
Up into the early 1970s,
Namco primarily specialized in kiddie rides
for Japanese department stores. Masaya Nakamura, the founder of Namco,
saw the potential value of video games, and started to direct the
company toward arcade games, starting with electromechanical ones such
as F-1 (1976). He later hired a number of software engineers to
develop their own video games as to compete with companies like Atari,
Pac-Man was one of the first games developed by this new department
within Namco. The game was developed primarily by a young employee
Toru Iwatani over the course of 1 year, beginning in April 1979,
employing a nine-man team. It was based on the concept of eating, and
the original Japanese title is Pakkuman (パックマン), inspired by
the Japanese onomatopoeic phrase paku-paku taberu
(パクパク食べる), where paku-paku describes (the sound
of) the mouth movement when widely opened and then closed in
Although Iwatani has repeatedly stated that the character's shape was
inspired by a pizza missing a slice, he admitted in a 1986
interview that this was a half-truth and the character design also
came from simplifying and rounding out the Kanji character for mouth,
kuchi (口). Iwatani attempted to appeal to a wider
audience—beyond the typical demographics of young boys and
teenagers. His intention was to attract girls to arcades because he
found there were very few games that were played by women at the
time. This led him to add elements of a maze, as well as cute
ghost-like enemy characters. Eating to gain power, Iwatani has said,
was a concept he borrowed from Popeye. The result was a game he
named Puck Man as a reference to the main character's hockey puck
shape. Later in 1980, the game was picked up for manufacture in
the United States by Bally division Midway, which changed the
game's name from Puck Man to
Pac-Man in an effort to avoid vandalism
from people changing the letter 'P' into an 'F' to form the word
fuck. The cabinet artwork was also changed and the pace
and level of difficulty increased to appeal to western audiences.
Pac-Man intermission cutscene. It exaggerates the effect of the power
pellet power-up, showing a comically large Pac-Man.
When first launched in
Namco in 1980,
Pac-Man received a
lukewarm response as
Space Invaders and other similar games were more
popular at the time. However, the game's success in North America
in the same year took competitors and distributors completely by
surprise. A frequently-repeated story claims that marketing executives
Pac-Man at a trade show before its release and completely
overlooked both it and the now-classic Defender, seeing a racing car
Rally-X as the game to outdo that year. However,
industry reporting from the era indicates that it was
which was heavily promoting
Rally-X at the 1980 Amusement & Music
Operators Association (AMOA), where
Pac-Man was at least as well
received and reviewed as Rally-X. The appeal of
Pac-Man was such
that it caught on immediately with the public. It quickly became far
more popular than anything seen in the video game industry up to that
Pac-Man outstripped Asteroids as the best-selling arcade game
in North America, grossing over $1 billion in quarters
within a year, by the end of 1980, surpassing the revenues
grossed by the highest-grossing film of the time, Star Wars. 60%
of players were women according to one estimate, because of its lack
of violence, while 90% of those playing space shoot-em-up Omega Race
More than 350,000
Pac-Man arcade cabinets were sold worldwide,
retailing at around $2400 each and totalling around
$1 billion ($2.4 billion in 2011), within 18 months of
release. By 1982, the game had sold 400,000 arcade machines
worldwide and an estimated 7 billion coins had been inserted into
Pac-Man machines. In addition, United States revenues from Pac-Man
licensed products (games, T-shirts, pop songs, wastepaper baskets,
etc.) exceeded $1 billion (inflation adjusted: $2.33 billion in
2011). The game was estimated to have had 30 million active
players across the United States in 1982. Nakamura said in a 1983
interview that though he did expect
Pac-Man to be successful, "I never
thought it would be this big".
Toward the end of the 20th century, the arcade game's total gross
consumer revenue had been estimated by
Twin Galaxies at more than
10 billion quarters ($2.5 billion), making it the
highest-grossing video game of all time. In 2016, USgamer
calculated that the machines' inflation-adjusted takings were
equivalent to $7.68 billion. In January 1982, the game won the
overall Best Commercial Arcade Game award at the 1981 Arcade
Awards. In 2001,
Pac-Man was voted the greatest video game of all
time by a Dixons poll in the UK. The readers of Killer List of
Pac-Man as the No. 1 video game on its "Top 10 Most
Popular Video games" list, the staff name it as No. 18 on its "Top 100
Video Games" list, and
Ms. Pac-Man is given similar recognition.
An important trait of any game is the illusion of winnability ... The
most successful game in this respect is Pac-Man, which appears
winnable to most players, yet is never quite winnable.
— Chris Crawford, 1982
The game is regarded as one of the most influential video games of all
time, for a number of reasons: its titular character was
the first original gaming mascot, the game established the maze chase
game genre, it demonstrated the potential of characters in video
games, it opened gaming to female audiences, and it was gaming's first
licensing success. In addition, it was the first video game to
feature power-ups, and the individual ghosts had deterministic
artificial intelligence which react to player actions. It is also
frequently credited as the first game to feature cut scenes, in the
form of brief comical interludes about
Pac-Man and Blinky chasing each
other around during those interludes,:2 though
Space Invaders Part
II employed a similar technique that same year.
Pac-Man is also
credited for laying the foundations for the stealth game genre, as it
emphasized avoiding enemies rather than fighting them, and had an
influence on the early stealth game Metal Gear, where guards chase
Solid Snake in a similar manner to
Pac-Man when he is spotted.
Pac-Man has also influenced many other games, ranging from the sandbox
Grand Theft Auto
Grand Theft Auto (where the player runs over pedestrians and gets
chased by police in a similar manner) to early first-person
shooters such as MIDI
Maze (which had similar maze-based gameplay and
character designs).:5 Game designer Chris Crawford praised its
balance, observing that
Pac-Man "appears winnable to most players, yet
is never quite winnable".
John Romero credited
Pac-Man as the game
that had the biggest influence on his career;
Wolfenstein 3D was
similar in level design and featured a
Pac-Man level from a
first-person perspective, while Doom had a similar emphasis on
mazes, power-ups, killing monsters, and reaching the next level.
Pac-Man also influenced the use of power-ups in later games such as
Arkanoid, and the game's artificial intelligence inspired
programmers who later worked for companies such as Bethesda.
Guinness World Records
Guinness World Records has awarded the
Pac-Man series eight records in
Guinness World Records: Gamer's Edition 2008, including First Perfect
Pac-Man Game for Billy Mitchell's July 3, 1999 score and "Most
Successful Coin-Operated Game". On June 3, 2010, at the NLGD Festival
of Games, the game's creator
Toru Iwatani officially received the
Guinness World Records
Guinness World Records for
Pac-Man having had the
most "coin-operated arcade machines" installed worldwide: 293,822. The
record was set and recognized in 2005 and mentioned in the Guinness
World Records: Gamer's Edition 2008, but finally actually awarded in
Students' Spring Days in Tartu: runners in
The game has inspired various real-life recreations, involving either
real people or robots. One event called
Pac-Manhattan set a
Guinness World Record for "Largest
Pac-Man Game" in 2004.
The business term "
Pac-Man defense" in mergers and acquisitions refers
to a hostile takeover target that attempts to reverse the situation
and take over its would-be acquirer instead, a reference to Pac-Man's
power pellets. The game's popularity has led to "Pac-Man" being
adopted as a nickname, most notably by boxer Manny Pacquiao, as
well as the
American football player Adam Jones.
On August 21, 2016, in the 2016 Summer Olympics closing ceremony,
during a video which showcased Tokyo as the host of the 2020 Summer
Olympics, a small segment shows
Pac-Man and the ghosts racing against
each other eating pac-dots on a running track.
Pac-Man character and game series became an icon of video game
culture during the 1980s, and a wide variety of
has been marketed with the character's image, from t-shirts and toys
to hand-held video game imitations and even specially shaped pasta.
General Mills manufactured a cereal by the
Pac-Man name in 1983. Over
the cereal's lifespan, characters from sequels
Super Pac-Man and Ms.
Pac-Man were also added.
TV and Film
Pac-Man animated TV series produced by
Hanna–Barbera aired on
ABC from 1982 to 1983. At one time, a feature film based on the
game was also in development. In 2010, a computer-generated
animated series titled
Pac-Man and the Ghostly Adventures
Pac-Man and the Ghostly Adventures was reported
to be in the works. The show was released on
Disney XD in June
In music, the Buckner & Garcia song "
Pac-Man Fever" (1981) went to
No. 9 on the
Billboard Hot 100
Billboard Hot 100 charts, and received a Gold
certification with over a million records sold by 1982, and a
total of 2.5 million copies sold as of 2008. Their
album (1982) also received a Gold certification for selling over a
million records. In 1982
"Weird Al" Yankovic
"Weird Al" Yankovic recorded a song
titled "Pac-Man", which is a parody of "Taxman" by the Beatles. The
song was played on the radio but was not released on a record at the
time due to a cease and desist letter sent by the attorneys
representing the Beatles. The song is set to be released in 2017 as
part of the 15-album box set Squeeze Box: The Complete Works of "Weird
Al" Yankovic. In 1992, Power-Pill (an Alias of Aphex Twin)
Pac-Man — a techno tune which apart from a
Breakbeat and a
few vocals, consists entirely of samples from Pac-Man.
Other gaming media
Milton Bradley released a board game based on Pac-Man.
In this game, players move up to four
Pac-Man characters (traditional
yellow plus red, green and blue) plus two ghosts as per the throws of
a pair of dice. Each
Pac-Man is assigned to a player while the ghosts
are neutral and controlled by all players. Each player moves their
Pac-Man the number of spaces on either die and a ghost the number of
spaces on the other die, the
Pac-Man consuming any white marbles (the
equivalent of dots) and yellow marbles (the equivalent of power
pellets) in its path. Players can move a ghost onto a
claim two white marbles from its player. They can also move a Pac-Man
with a yellow marble inside it onto a ghost and claim two white
marbles from any other player (following which the yellow marble is
placed back in the maze. The game ends when all white marbles have
been cleared from the board and the player with the largest number of
white marbles is then declared the winner.
Sticker manufacturer Fleer included
Pac-Man Rub Off Game cards with
Pac-Man stickers. The card packages contain a
Pac-Man style maze
with all points along the path covered with opaque coverings. Starting
from the lower board
Pac-Man starting position, the player moves
around the maze while scratching off the coverings to score points. A
white dot scores one point, a blue monster scores ten points, and a
cherry scores 50 points. Uncovering a red, orange, or pink monster
scores no points but the game ends when a third such monster is
Ms. Pac-Man version of the game also includes pretzels
(100 points) and bananas (200 points).
Nelsonic Industries produced a
LCD wristwatch game. This
follows essentially the same rules as the video version, though with a
A pinball version titled Mr. & Mrs.
Pac-Man was designed by George
Christian and released by Bally/Midway in 1982. The spin-off
Baby Pac Man
Baby Pac Man also contains a non-video pinball
In South Pasadena, California a store called Kaldi has a
Pac-Man 2 game machine in the store. Only 3
machines exist, the others are in a mall in Arcadia, California and
Brooklyn in NYC.
Remakes and sequels
List of Pac-Man video games
List of Pac-Man video games and List of
Pac-Man is one of the few games to have been consistently published
for over three decades, having been remade on numerous platforms and
spawned many sequels. Re-releases include ported and updated versions
of the original arcade game. Numerous unauthorized
appeared soon after its release. The combined sales of counterfeit
arcade machines sold nearly as many units as the original Pac-Man,
which had sold more than 300,000 machines.
Atari 2600 version of
Pac-Man only somewhat resembles the original
and alternately redraws each ghost on the screen, creating a flicker
One of the first ports to be released was the much-maligned port for
the Atari 2600, which only somewhat resembles the original and was
widely criticized for its flickering ghosts, due to the 2600's limited
memory and hardware compared to the arcade machine, and
several design and implementation choices. Despite the criticism, this
Pac-Man sold seven million units at $37.95 per
copy, and became the best-selling game of all time on the
Atari 2600 console. While enjoying initial sales success, Atari had
overestimated demand by producing 12 million cartridges, of which 5
million went unsold. The port's poor quality damaged
the company's reputation among consumers and retailers, which would
eventually become one of the contributing factors to Atari's decline
and the North American video game crash of 1983, alongside Atari's
E.T. the Extra-Terrestrial.
Meanwhile, Coleco's tabletop Mini-Arcade versions of the game yielded
1.5 million units sold in 1982.
II Computing listed it tenth on the magazine's list of top Apple II
series games as of late 1985, based on sales and market-share
data, and in December 1987 alone Mindscape's IBM PC version of
Pac-Man sold over 100,000 copies. The game was also released for
Atari's 5200 and 8-bit computers, Intellivision, the
Commodore 64 and
VIC-20, and the Nintendo Entertainment System. For handheld game
consoles, it was released on the Game Boy, Sega Game Gear, Game Boy
Color, and the Neo Geo Pocket Color.
Pac-Man has been featured in Namco's long-running
Namco Museum video
game compilations. Downloads of the game have been made available on
game services such as Xbox Live Arcade, GameTap, and Virtual Console.
Namco has released mobile versions of
Pac-Man for BREW, Java, and iOS,
as well as Palm PDAs and Windows Mobile-based devices. A port of
Pac-Man for Android can be controlled not only through an Android
phone's trackball but through touch gestures or its on-board
accelerometer. As of 2010[update],
Namco had sold more than 30 million
paid downloads of
Pac-Man on BREW in the United States alone.
A version of
Ms. Pac-Man was released on the Galaxy Games
multi-game cocktail table unit in 1998. The game differed from the
original in that players controlled Pac-Man's movement with a
trackball instead of a normal arcade joystick.
Microsoft Return of Arcade in 1996 and Microsoft
Return of Arcade: Anniversary Edition in 2000, and includes
one of its bundled arcade games.
Namco has repeatedly re-released the game to arcades. In 2001, Namco
released a Ms. Pac-Man/
Galaga "Class of 1981 Reunion Edition" cabinet
Pac-Man available for play as a hidden game. To commemorate
Pac-Man's 25th anniversary in 2005,
Namco released a revision that
officially featured all three games.
Namco Networks sold a downloadable Windows PC version of
2009 which also includes an "Enhanced" mode which replaces all of the
original sprites with the sprites from
Pac-Man Championship Edition.
Namco Networks made a downloadable bundle which includes their PC
Pac-Man and their port of
Dig Dug called
Pac-Man and Dig Dug.
Namco Bandai announced the release of the game on Windows
Phone 7 as an Xbox Live game.
Pac-Man has numerous sequels and spin-offs, including only one of
which was designed by Tōru Iwatani. Some of the follow-ups were not
Namco either —including the most significant, Ms.
Pac-Man, released in the United States in 1981. Originally called
Crazy Otto, this unauthorized hack of
Pac-Man was created by General
Computer Corporation and sold to Midway without Namco's permission.
The game features several changes from the original Pac-Man, including
faster gameplay, more mazes, new intermissions, and moving bonus
items. Some consider
Ms. Pac-Man to be superior to the original or
even the best in the entire series. Stan Jarocki of Midway stated
Ms. Pac-Man was conceived in response to the original Pac-Man
being "the first commercial video game to involve large numbers of
women as players" and that it is "our way of thanking all those lady
arcaders who have played and enjoyed Pac-Man."
Namco sued Midway
for exceeding their license. Eventually, Bally Midway struck a deal
Namco to officially license
Ms. Pac-Man as a sequel.
Ms. Pac-Man in its other releases.
Following Ms. Pac-Man, Bally Midway released several other
unauthorized spin-offs, such as
Pac-Man Plus, Jr. Pac-Man, Baby
Pac-Man and Professor Pac-Man, resulting in
Namco severing business
relations with Midway.
Pac-Man Championship Edition
Pac-Man Championship Edition (2007), commemorating the first World
The initial configuration of Google's
Various platform games based on the series have also been released by
Namco, such as 1984's
Pac-Land and the
Pac-Man World series, which
Pac-Man in a 3-D world. More modern versions of the original
game have also been developed, such as the multiplayer
Pac-Man Vs. for
the Nintendo GameCube.
On June 5, 2007, the first
Pac-Man World Championship was held in New
York City, which brought together ten competitors from eight countries
to play the new
Pac-Man Championship Edition
Pac-Man Championship Edition developed by Tōru
Iwatani. Its sequel was released November 2010.
For the weekend of May 21–23, 2010,
Google changed the
on its homepage to a
Google Doodle of a fully playable version of the
game in recognition of the 30th anniversary of the game's
release. The game featured the ability to play both
Pac-Man and Ms.
Pac-Man simultaneously. After finishing the game, the website
automatically redirected the user to a search of
Anniversary. Companies across the world experienced slight drops
in productivity due to the game, estimated to be valued at the time as
$120,000,000 (approximately €95,400,000; £83,000,000). However, The
Official ASTD Blog noted that the total loss, "spread out across the
entire world isn't a huge loss, comparatively speaking". In
total, the game devoured around 4.8 million hours of work productivity
that day. Some organizations even temporarily blocked Google's
website from workplace computers the Friday it was uploaded,
particularly where it violated regulations against recreational
games. Because of the popularity of the
Google later allowed access to the game through a separate web
page. On March 31, 2015,
Google Maps added an option allowing a
Pac-Man style game to be played using streets on the map as the
Namco sent a
DMCA notice to the team that made the
programming language Scratch saying that a programmer had infringed
copyright by making a
Pac-Man game using the language and uploading it
to Scratch's official website.
In April 2011, Soap Creative published
World's Biggest Pac-Man
World's Biggest Pac-Man working
Microsoft and Namco-Bandai to celebrate Pac-Man's 30th
anniversary. It is a multiplayer browser-based game with user-created,
In 2016 an in-app version of
Pac-Man was introduced in Facebook
Messenger. This allows users to play the game against their friends
while talking over Facebook.
On June 10, 2014,
Pac-Man was confirmed to appear as a playable
character in the game Super Smash Bros. for Nintendo 3DS and Wii U.
The 3DS version also has a stage based on the original arcade game,
called Pac-Maze. A
Amiibo figurine was also released by
Nintendo on May 29, 2015.
Super Impulse has released stand-alone Tiny Arcade versions of Pac-Man
along with Ms. Pac-Man,
Galaxian and Space Invaders.
In Weird Al Yankovic's music video for "White & Nerdy", there are
several scenes of Weird Al dancing in a black room, in front of road
flares shaped like the arcade version of
Pac-Man (which itself, is a
Chamillionaire rapping in front of a lizard made of road
flares is his music video for
Ridin'.[better source needed]
In the movie Scott Pilgrim vs. the World, there are two scenes where
the titular character recites trivia about the name
Pac-Man to a love
interest. He mentions the original name was Puck-Man, from the
Japanese word paku-paku (to open and close one's mouth), but was
changed to avoid potential vandalism from its resemblance of a curse
Pac-Man character appears in the film Pixels (2015), with Denis
Akiyama playing series creator Toru Iwatani. Iwatani himself
makes a cameo at the beginning of the film as an arcade technician.
In the Japanese tokusatsu film Kamen Rider Heisei Generations: Dr.
Pac-Man vs. Ex-Aid & Ghost with Legend Riders, a Pac-Man-like
character was introduced as the main villain.
^ Date shown in January 1982 article "Midway celebrates Pac-Man".
^ a b
Namco Bandai Games Inc. (June 2, 2005). "Bandai
release for 25th Anniversary Edition" (in Japanese).
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Internet Archive (Pac PC)
Pac-Man on the
Internet Archive (CHAMP Pac-em)
30th Anniversary of
Pac & Pal
Mr. & Mrs. Pac-Man
Consoles and PC
Pac-Man (Atari 2600)
Pac-Man 2: The New Adventures
Adventures in Time
Ms. Pac-Man: Quest for the Golden Maze
Pac 'n Roll
Championship Edition DX
Ghostly Adventures 2
Championship Edition 2
Namco video game compilations
Namco Plug & Play game
World's Biggest Pac-Man
Arcade Game Series
Mario Kart Arcade GP
Mario Kart Arcade GP series
Street Fighter X Tekken
Super Smash Bros. for Nintendo 3DS and Wii U
2016 Summer Olympics closing ceremony
Pac-Man (TV series)
Pac-Man and the Ghostly Adventures
Christmas Comes to Pac-Land
Pac-Man Fever" (song)