Pac-Mania
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Pac-Mania
is a Oblique_projection #Cavalier_projection, cavalier perspective maze game that was developed and released by Namco for arcade game, arcades in 1987. In the game, the player controls Pac-Man (character), Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the ''List of Pac-Man video games, Pac-Man'' video game series and was the last one developed for arcades up until the release of ''Namco Classic Collection Vol. 2, Pac-Man Arrangement'' in 1996. Development was directed by ''Pac-Man'' creator Toru Iwatani. It was licensed to Atari Games for release in North America. ''Pac-Mania'' gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-O ...
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List Of Pac-Man Video Games
is a Japanese video game franchise developed, published and owned by Bandai Namco Entertainment, a video game publisher that was previously known as Namco. Entries have been developed by a wide array of other video game companies, including Midway Games, Atari and Mass Media, Inc., and was created by Toru Iwatani. The eponymous first entry was released in arcades in 1980 by Namco, and published by Midway Games in North America. Most ''Pac-Man'' games are maze chase games, however it has also delved into other genres, such as platformers, racing, and sports. Several games in the series have been released for a multitude of home consoles and are included in many Namco video game compilations. ''Pac-Man'' is one of the longest-running, best-selling, and highest-grossing video game franchises in history, and the game has seen regular releases for over 40 years, has sold nearly 48 million copies across all of the platforms, and has grossed over US$14 billion, most of whi ...
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Namco System 1
Namco was a video game developer and publisher, originally from Japan. Bandai Namco Entertainment is the successor to Namco and continues manufacturing and distributing video games worldwide. For Namco games released following the 2006 merger with Bandai's video game division, see List of Bandai Namco video games. For a list of franchises owned by Bandai Namco, see List of Bandai Namco video game franchises. Arcade-based games Namco initially distributed its games in Japan, while relying on third-party companies, such as Atari and Midway Manufacturing to publish them internationally under their own brands. Later, it would handle its own publishing worldwide. Electro-mechanical games Namco proprietary arcade systems Namco console-based systems Namco PC-based systems Third-party systems Unknown hardware Atari releases in Japan Namco released a number of Atari arcade titles in Japan. Console-based games Published, developed, and/or produced Developed only P ...
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TecMagik
TecMagik Entertainment Ltd. was a video game development and publishing company that released games for Games console#Third generation, 8-bit and Games console#Fourth generation, 16-bit games consoles between 1991 and 1993. Releases *Andre Agassi Tennis *Champions of Europe *The New Zealand Story *Pac-Mania *Pink Goes to Hollywood *Populous: The Promised Lands *Shadow of the Beast (1989 video game), Shadow of the Beast *Sylvester and Tweety in Cagey Capers Cancelled game TecMagik was due to release a game, ''"Deadly Honor"'', starring Steven Seagal, on PlayStation and Nintendo 64 but this game was cancelled. Defunct video game companies of the United Kingdom References

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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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List Of Maze Video Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases don ...
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Toru Iwatani
is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game '' Pac-Man'' (1980). Early life Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While in kindergarten, he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation. After becoming a junior high student, Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School, before graduating from the Tokai University Faculty of Engineering. Iwatani was self-taught in computers without any formal training in programming or graphical design. He often filled his school textbooks with scattered manga, which he claims had a major influence on the character designs of his games. Career At the age of 22 Iwatani joined the Japanese video game publisher Namco in 1977. Before he had joined, Namco had acquired the rights to the Japanese div ...
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Atari Games
Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered by Warner Communications to a joint venture with Namco. It was one of several successor companies to use the name Atari. The company developed and published games for arcades and across consumer gaming consoles such as the Commodore 16, Commodore 64, Game Boy, Nintendo Entertainment System (NES) and other platforms using the Tengen (company), Tengen label. Some of the games Atari had developed include ''Tetris (Atari), Tetris, Road Runner (video game), Road Runner, RoadBlasters'' and ''Primal Rage.'' After Time Warner reassumed full ownership in 1994, the company was sold to WMS Industries in 1996, and became part of Midway Games when that company was spun-off by WMS in 1998. It ceased operations in 2003 and its former assets were sold bac ...
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Tengen (company)
Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named . History By 1984, Atari, Inc. had been split into two distinct companies. Atari Corporation was responsible for computer and console games and hardware and owned the rights to the Atari brand for these domains. Atari Games was formed from Atari, Inc.'s arcade division, and were able to use the Atari name on arcade releases but not on console or computer games. When Atari Games wanted to enter the console game market, it needed to create a new label that did not use the Atari name. The new subsidiary was dubbed Tengen, which in the Japanese nomenclature of the board game Go refers to the central point of the board (the word "Atari" comes from the same game). At the time, Nintendo restricted their licensees to releasing only five games per year, mandated that Nintendo handle cartri ...
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Single-player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially design ...
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United States Copyright Office
The United States Copyright Office (USCO), a part of the Library of Congress, is a United States government body that maintains records of copyright registration, including a copyright catalog. It is used by copyright title searchers who are attempting to clear a chain of title for copyrighted works. The head of the Copyright Office is the Register of Copyrights. Shira Perlmutter, who took office on October 26, 2020,and currently serves as Register. The Copyright Office is housed on the fourth floor of the James Madison Memorial Building of the Library of Congress, at 101 Independence Avenue SE, in Washington, DC. History The United States Constitution gives Congress the power to enact laws establishing a system of copyright in the United States. The first federal copyright law, called the Copyright Act of 1790, was enacted in May 1790 (with the first work being registered within two weeks). Originally, claims were recorded by Clerks of U.S. district courts. In 1870, copy ...
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