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TecMagik
TecMagik Entertainment Ltd. was a video game development and publishing company that released games for Games console#Third generation, 8-bit and Games console#Fourth generation, 16-bit games consoles between 1991 and 1993. Releases *Andre Agassi Tennis *Champions of Europe *The New Zealand Story *Pac-Mania *Pink Goes to Hollywood *Populous: The Promised Lands *Shadow of the Beast (1989 video game), Shadow of the Beast *Sylvester and Tweety in Cagey Capers Cancelled game TecMagik was due to release a game, ''"Deadly Honor"'', starring Steven Seagal, on PlayStation and Nintendo 64 but this game was cancelled. Defunct video game companies of the United Kingdom References

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Champions Of Europe
''Champions of Europe'' is a traditional football simulation video game released for the Master System in 1992 to coincide with the UEFA Euro 1992 Association football, football tournament. It was developed and published by TecMagik. It is a top-down football game that was the only official game of the tournament available for the Master System. Box artwork and in game screens feature the official logo of the tournament and the image of the official mascot, Berni the Bunni. Game modes The game feature both single-player and multiplayer game modes. Practice mode allows one player to pass the ball around the pitch without there being any opposition players on the field. Exhibition mode allows one or two players to compete in a single "friendly" match. The other mode is Tournament. There is also a Game demo#Non-playable, demo mode so players can watch a match being played. The menu screen allows a player to choose from a selection of Referee#Football (association), referees, although ...
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Pac-Mania
is a Oblique_projection #Cavalier_projection, cavalier perspective maze game that was developed and released by Namco for arcade game, arcades in 1987. In the game, the player controls Pac-Man (character), Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the ''List of Pac-Man video games, Pac-Man'' video game series and was the last one developed for arcades up until the release of ''Namco Classic Collection Vol. 2, Pac-Man Arrangement'' in 1996. Development was directed by ''Pac-Man'' creator Toru Iwatani. It was licensed to Atari Games for release in North America. ''Pac-Mania'' gained a highly-positive critical reception for its uniqueness and gameplay. It was nominated for "Best Coin-O ...
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Pink Goes To Hollywood
''Pink Goes To Hollywood'' is a Pink Panther themed platform game published in 1993 for the Super Nintendo Entertainment System and Sega Genesis by TecMagik. The two releases were developed independently by different companies: the Genesis version by HeadGames and Super NES by Manley & Associates. Both are similar in theme and aesthetics, but different in layout and game mechanics. Gameplay Super Nintendo Entertainment System When the game is started, the player is taken to a level titled “Honey, I Shrunk The Pink” (a homage to 1989's ''Honey, I Shrunk The Kids''), which serves as the hub that leads to all the other levels of the game; here, the Pink Panther – who, of course, serves as the ‘player character’ – is shrunken down to the size of a billiard ball, and the player must navigate him through a house to access the other levels whilst avoiding rats, which serve as this level's hazards. The Pink Panther himself starts each level off with one unit of extra he ...
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Sylvester And Tweety In Cagey Capers
''Sylvester and Tweety in Cagey Capers'' is a 2D platform game featuring the Looney Tunes characters Sylvester and Tweety. It was released for the Genesis/Mega Drive console in 1994 and was the first video game to star Sylvester and Tweety. Gameplay Players play as Sylvester the Cat (voiced by Joe Alaskey) and chase after Tweety (voiced by Bob Bergen) in each of the levels. Tweety usually stands in one spot, moving only to the next spot when Sylvester draws near, eventually reaching the last possible spot where he is caught. Sylvester has a "Tweety scope" which moves the camera to Tweety's current location, and Sylvester Jr. will occasionally appear, pointing towards Tweety's location. Enemies such as Granny, Hector the Bulldog and Hippety Hopper will chase after Sylvester, attacking him when near. Sylvester can pick up things such as boxing gloves and bones to defend himself against certain enemies, though they can only be temporarily disabled, not defeated. He can als ...
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Andre Agassi Tennis
''Andre Agassi Tennis'' is a tennis video game released in 1992, starring tennis legend Andre Agassi. The game was released for the Super Nintendo Entertainment System, Genesis, Master System, and Game Gear. It enjoyed a much belated release for mobile phones. Gameplay The player can play in either career mode, exhibition mode, or practice mode where the player can learn to hit and receive tennis balls in a proper manner in order to assure victory on the tennis court. During the career mode, the player travels to tennis courts around the world and compete in tournaments where victory allows the player to win money. After mastering all the tournaments, the player actually plays against Mr. Andre Agassi in a final grudge match in order to determine who is the best tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with co ...
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Shadow Of The Beast (1989 Video Game)
''Shadow of the Beast'' is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker (video game composer), David Whittaker that used high-quality instrument samples. It was followed by two sequels, ''Shadow of the Beast II'' in 1990 and ''Shadow of the Beast III'' in 1992. Shadow of the Beast (2016 video game), A remake was released for the PlayStation 4 in May 2016, and included the Amiga original. Gameplay Plot A man named Aarbron is kidnapped as a child and corrupted through magic into a monstrous warrior-servant for the evil beast lord Maletoth. The creature's memory of his human life returns when he watches a man being executed, whom he later recognizes as his father. This prompts Aa ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
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Games Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competitio ...
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Games Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competitio ...
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The New Zealand Story
is a platformer arcade game developed and published by Taito in 1988. The game's concept and setting were inspired by a holiday trip in New Zealand by one of the Taito programmers. The player controls , a kiwi who must save his girlfriend and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal. While avoiding enemies, the player has to navigate a scrolling maze-like level, at the end of which they release one of Tiki's kiwi chick friends trapped in a cage. In 2007, the arcade game received a remake for the Nintendo DS under the title ''New Zealand Story Revolution''. Gameplay The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes (Tiki dies in one hit), and rescue one of his kiwi friends at the end. The weaponry starts out as an endless supply of arrows, but pickups can change these into bombs, lasers or bouncing fireballs. These act a little differently, and what is useful depends upon the player's ...
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The Promised Lands
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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