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Pink Goes To Hollywood
''Pink Goes To Hollywood'' is a Pink Panther themed platform game published in 1993 for the Super Nintendo Entertainment System and Sega Genesis by TecMagik. The two releases were developed independently by different companies: the Genesis version by HeadGames and Super NES by Manley & Associates. Both are similar in theme and aesthetics, but different in layout and game mechanics. Gameplay Super Nintendo Entertainment System When the game is started, the player is taken to a level titled “Honey, I Shrunk The Pink” (a homage to 1989's ''Honey, I Shrunk The Kids''), which serves as the hub that leads to all the other levels of the game; here, the Pink Panther – who, of course, serves as the ‘player character’ – is shrunken down to the size of a billiard ball, and the player must navigate him through a house to access the other levels whilst avoiding rats, which serve as this level's hazards. The Pink Panther himself starts each level off with one unit of extra he ...
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Manley & Associates
Manley & Associates was an independent video game developer founded in 1982 in video gaming, 1982, which developed over 70 titles for video game publishers, including Electronic Arts, Activision, Disney, GameTek, Publishing International, and Spectrum HoloByte. Many of the company's early titles were one or two person projects created in founder Ivan Manley's house, but eventually it grew to roughly 60 people working from an office park in Issaquah, Washington. ''Hometown U.S.A.'' (Publishing International) won the Software Publishers' Association's award for the Best Creativity Program, Educational Category, 1988. In the mid-1990s, Manley & Associates did a number of ports for Electronic Arts and was subsequently List of acquisitions by Electronic Arts, acquired by EA in 1996 in video gaming, 1996. Explaining the decision to sell the company to EA, Ivan Manley said that in order to invest in newer technologies, Manley & Associates had to either become a publisher or merge with an ...
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TecMagik
TecMagik Entertainment Ltd. was a video game development and publishing company that released games for Games console#Third generation, 8-bit and Games console#Fourth generation, 16-bit games consoles between 1991 and 1993. Releases *Andre Agassi Tennis *Champions of Europe *The New Zealand Story *Pac-Mania *Pink Goes to Hollywood *Populous: The Promised Lands *Shadow of the Beast (1989 video game), Shadow of the Beast *Sylvester and Tweety in Cagey Capers Cancelled game TecMagik was due to release a game, ''"Deadly Honor"'', starring Steven Seagal, on PlayStation and Nintendo 64 but this game was cancelled. Defunct video game companies of the United Kingdom References

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Clayton Kauzlaric
Clayton Kauzlaric is a game designer mostly known for the Xbox adventure game, Voodoo Vince and his work on the Total Annihilation real time strategy games. Kauzlaric was a founding member of Cavedog Entertainment and the founder of Beep Industries, a first party developer for Microsoft's Xbox. He and Ron Gilbert co-created an episodic adventure game called DeathSpank, produced at Hothead Games in Vancouver, British Columbia. Kauzlaric also designed a number of downloadable casual games for RealArcade and Oberon Media Oberon Media was a multi-platform casual games company, delivering casual games across online, social, mobile/Smartphone, interactive TV and retail categories. Oberon games were adopted by global digital and media companies, such as Acer, Micro .... He is currently a Creative Director at Microsoft Game Studios. References External links Personal Blog American bloggers American video game designers Year of birth missing (living people) Living peopl ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Pink Panther (character)
The Pink Panther is a fictional animated character who appears in the opening and/or closing credit sequences of every film in ''The Pink Panther'' series except for '' A Shot in the Dark'' and ''Inspector Clouseau''. In the storyline of the original film, the "Pink Panther" is the name of a valuable pink diamond named for a flaw that shows a "figure of a springing panther" when held up to the light in a certain way; in the credits this was translated to an animated pink panther. The character's popularity spawned a spin-off franchise of theatrical shorts, television cartoons and merchandise. He starred in 124 short films, four TV series and four TV specials. The character is closely associated with "The Pink Panther Theme", composed by Henry Mancini. DePatie–Freleng/United Artists cartoons The animated Pink Panther character's initial appearance in the live action film's title sequence, directed by Friz Freleng, was such a success with audiences and United Artists that ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Honey, I Shrunk The Kids
''Honey, I Shrunk the Kids'' is a 1989 American comic science fiction film. It is the first installment of a film franchise and served as the directorial debut of Joe Johnston. The film stars Rick Moranis, Matt Frewer, Marcia Strassman, and Kristine Sutherland. In the film, a struggling inventor accidentally shrinks his kids, along with the neighbors' kids, down to the size of a quarter-inch. After being accidentally thrown out with the trash, they must work together and venture their way back through a backyard wilderness filled with dangerous insects and man-made hazards. ''Honey, I Shrunk the Kids'' was theatrically released in the United States on June 23, 1989, and distributed by Buena Vista Pictures Distribution. It was an unexpected box office success, grossing $222 million worldwide (equivalent to $ million in ) and becoming the highest-grossing live-action Disney film of all time, a record it held for five years. Its success led to two sequels, beginning with ' ...
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Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to requi ...
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1993 Video Games
File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefully dissolved into the Czech Republic and Slovakia; In the United States, the ATF besieges a compound belonging to David Koresh and the Branch Davidians in a search for illegal weapons, which ends in the building being set alight and killing most inside; Eritrea gains independence; A major snow storm passes over the United States and Canada, leading to over 300 fatalities; Drug lord and narcoterrorist Pablo Escobar is killed by Colombian special forces; Ramzi Yousef and other Islamic terrorists detonate a truck bomb in the subterranean garage of the North Tower of the World Trade Center in the United States., 300x300px, thumb rect 0 0 200 200 Oslo I Accord rect 200 0 400 200 1993 Russian constitutional crisis rect 400 0 600 2 ...
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Platform Games
Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or structure that carries weapons * Web platform * Platform economy (or Platform capitalism, Platformization), a structure of internet business Physical objects and features * Carbonate platform, a type of sedimentary body * Cargo platform, a pallet used to ship cargo and heavy machines by forklift or manual lift * Diving platform, used in diving * Jumping platform, naturally occurring platforms, or platforms made in an ''ad hoc'' way for cliff jumping * Oil platform, a structure built for oil production * Platform, a component of scaffolding * Platform (geology), the part of a continental craton that is covered by sedimentary rocks * Platform (shopping center) in Culver City, Greater Los Angeles, California * Theatre platform, a standa ...
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