Jawbreaker (video Game)
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Jawbreaker (video Game)
''Jawbreaker'' is a Pac-Man clone, ''Pac-Man'' clone programmed by John Harris (software developer), John Harris for the Atari 8-bit family and published by On-Line Systems. Released in 1981 before an official version of ''Pac-Man'' was available, it was widely lauded by reviewers, and became a major seller. The story of its creation and Harris's Atari 8-bit implementation of ''Frogger'' form a portion of Steven Levy's 1984 book, ''Hackers: Heroes of the Computer Revolution''. ''Jawbreaker'' was ported to the Apple II in 1981 and Harris's different take on the game for the Atari 2600 was released the following year. Legal issues resulted in the 2600 port being the template for subsequent versions—for the Commodore 64 and TI-99/4A—and sold confusingly as both ''Jawbreaker'' and ''Jawbreaker II''. Failed licensing and litigation In 1982, the initial Atari 800 version of ''Jawbreaker'' was so faithful to ''Pac-Man'' that the game (carelessly leaked by Harris himself) was assum ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Ken Williams (game Developer)
Kenneth A. Williams (born October 30, 1954) is an American game programmer who co-founded On-Line Systems together with his wife Roberta Williams. On-Line Systems eventually became Sierra On-Line and was ultimately renamed Sierra Entertainment. The couple were leading figures in the development of graphical adventure games. At its height, Sierra employed nearly 1,000 people prior to its acquisition in 1996. History Early years Williams was born in October 30, 1954 in Evansville, Indiana and later grew up in Simi Valley, California. Ken and Roberta's early contributions to the computer game industry were partially chronicled in the book '' Hackers: Heroes of the Computer Revolution''. He wrote the textbook ''Apple II Computer Graphics'', and articles for '' Softline''. Sierra On-Line Williams and wife Roberta co-founded On-Line Systems in 1979. Sierra's notable online service, the ImagiNation Network, was purchased by AT&T in 1994. Williams was the president of Sierra until ...
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1981 Video Games
Events January * January 1 ** Greece enters the European Economic Community, predecessor of the European Union. ** Palau becomes a self-governing territory. * January 10 – Salvadoran Civil War: The FMLN launches its first major offensive, gaining control of most of Morazán and Chalatenango departments. * January 15 – Pope John Paul II receives a delegation led by Polish Solidarity leader Lech Wałęsa at the Vatican. * January 20 – Iran releases the 52 Americans held for 444 days, minutes after Ronald Reagan is sworn in as the 40th President of the United States, ending the Iran hostage crisis. * January 21 – The first DeLorean automobile, a stainless steel sports car with gull-wing doors, rolls off the production line in Dunmurry, Northern Ireland. * January 24 – An earthquake of magnitude in Sichuan, China, kills 150 people. Japan suffers a less serious earthquake on the same day. * January 25 – In South Africa the largest part of the town La ...
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Snack Attack
''Snack Attack'' is a maze action video game developed by Dan Illowsky for the Apple II family of computers. It was published by Datamost in 1981. Gameplay The player controls the Snacker, a small, white, fish-like character, and moves through a maze to "eat" all the gumdrops scattered throughout. Meanwhile, the Gumdrop Guards, four enemies that patrol the maze, attempt to catch the Snacker. Green and purple barriers can only be crossed by the Snacker and the Guards, respectively. To control the character, J, K, W, and S keys are used to move the character in various directions, allowing the player to escape the aforementioned Gumdrop Guards. By eating one of several "magic stars" in the maze, the Snacker gains a set of sharp teeth and can briefly eat the guards for bonus points, sending them back to their home base to regenerate. At times, a giant jack-o-lantern appears and can be eaten for bonus points. Once all the gumdrops have been cleared, the player begins the next maz ...
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Creative Computing
''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically oriented ''Byte (magazine), Byte''. The magazine was created to cover educational-related topics. Early issues include articles on the use of computers in the classroom, various simple programs like madlibs and various programming challenges, mostly in BASIC programming language, BASIC. By the late 1970s, it had moved towards more general coverage as the microcomputer market emerged. Hardware coverage became more common, but type-in programs remained common into the early 1980s. The company published several books, the most successful being ''BASIC Computer Games'', the first million-selling computer book. Their ''Best of Creative Computing'' collections were also popular. ''Creative Computing'' also published so ...
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David H
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the Kings of Israel and Judah, third king of the Kingdom of Israel (united monarchy), United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and Lyre, harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges David and Jonathan, a notably close friendship with Jonathan (1 Samuel), Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistin ...
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Star Raiders
''Star Raiders'' is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in March 1980. The game is considered the platform's killer app. It was later ported to the Atari 2600, Atari 5200, and Atari ST. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. ''Star Raiders'' was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. While there had already been target-shooting games using the first-person perspective (including 1978's '' Cosmic Conflict''), ''Star Raiders'' had considerably higher quality visuals and more complex gameplay. It inspired imitators throughout the 1980s as well as later-generation space combat simulation games incl ...
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Softline (magazine)
''Softalk'' () was an American magazine of the early 1980s that focused on the Apple II computer. Published from September 1980 through August 1984, it featured articles about hardware and software associated with the Apple II platform and the people and companies who made them. The name was originally used on a newsletter of Apple Software pioneer company, Softape, who in 1980 changed its name to Artsci Inc. The startup capital for ''Softalk'' came from Margot Comstock, who had won on the television game show ''Password,'' along with a generous contribution after a few months from John Haller and from Comstock and Al Tommervik's second mortgage on their house. Partners William V R Smith III, William Depew contributed early office space in their Softape storeroom and arrived unexpectedly with office desks when Softalk moved into its own location. Unlike other computer magazines that generally focused on a specific, narrow subject matter or market segment (e.g., business applicatio ...
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Video (magazine)
''Video'' is a discontinued American consumer electronics magazine that was published from 1977 to 1999 by Reese Communications with a focus on video and audio devices. The magazine showcases new audiovisual products, analyzes current practices and trends in the field, and provides critical reviews of newly marketed products and equipment. During its early years, it competed fiercely with contemporary journals like ''Video Review'' and ''Video Buyer's Review''—ultimately culminating in a 1980 trademark infringement suit over use of the term "Video Buyer's Guide". In March 1995, ''Video'' was acquired from Reese by Hachette Filipacchi, and in 1999 it was merged with their bi-monthly ''Sound & Image'' magazine to become ''Sound & Vision (magazine), Sound & Vision''. Today, the legacy of ''Video'' lies in the history of video game journalism as its regular column, "Arcade Alley", represents the earliest example of a video game column in a mainstream publication. Arcade Alley is cred ...
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The Candy Man
"The Candy Man" (or alternatively, "The Candy Man Can") is a song that originally appeared in the 1971 film ''Willy Wonka & the Chocolate Factory''. It was written by Leslie Bricusse and Anthony Newley specifically for the film. Although the original 1964 book by Roald Dahl (''Charlie and the Chocolate Factory'') contains lyrics adapted for other songs in the film, the lyrics to "The Candy Man" do not appear in the book. The soundtrack version of the song was sung by Aubrey Woods, who played Bill the candy store owner in the film. Attempt at replacing the Woods vocal Lyricist Anthony Newley has said in interviews that upon hearing Woods' rendition for the first time, he was appalled at the lack of commerciality in the performance – worrying that it would possibly be depriving the duo of not only a hit record, but an Oscar nomination as well. Newley's distaste for the performance became so intense that he was willing to forego his own performance fee if he were to be allowed to ...
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Chiptune
Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The term is commonly used to refer to tracker format music which intentionally sounds similar to older PSG-created music (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles. It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements. Technology A waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo- ...
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Arkie Awards
An electronic game is a game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ... that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). Teletype games The earliest form of computer game to achieve any degree of mainstream use was the text-based Teleprinter, Teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads a ...
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