The Elder Scrolls Daggerfall
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''The Elder Scrolls II: Daggerfall'' is an open-world,
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player h ...
published by
Bethesda Softworks Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its ...
. The second video game in the '' Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1994's '' The Elder Scrolls: Arena''. The story follows the player, sent by the Emperor, to free the ghost of King Lysandus from his earthly shackles and discover what happened to a letter sent from the Emperor to the former queen of Daggerfall. Compared to its predecessor, ''Arena'', the player can now only travel within two provinces in Tamriel: High Rock and Hammerfell; however, ''Daggerfall'' consists of 15,000 cities, towns, villages, and dungeons for the character to explore. ''Arena''s experience-point based system was replaced with a system that rewards the player for utilizing role-playing elements within the game. ''Daggerfall'' includes more customization options, featuring an improved character generation engine, as well as a GURPS-influenced
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differentl ...
creation system, offering players the chance to create their own classes and assign their own skills. The game was a critical and commercial success upon release, surpassing its predecessor in the Game of the Year Awards and going on to win several awards. The game was followed by '' The Elder Scrolls III: Morrowind'' in 2002. In 2009, to commemorate the fifteenth anniversary of the ''Elder Scrolls'' franchise, ''Daggerfall'' was made free to download from the Bethesda website.


Gameplay

''Daggerfall'', like the other games in ''The Elder Scrolls'' series, takes place on the fictional continent of Tamriel, in which the player can travel between the provinces of High Rock and Hammerfell. Like all ''The Elder Scrolls'' games, the player does not have to follow questlines or fill specific character roles, allowing the player to play the game how they see fit. The game features over 15,000 cities, towns, villages, and dungeons for the character to explore, which gives the player many options when buying a house. In addition to exploring the world the player can join a number of guilds, orders, and religions; all with unique quests and tasks for the player to do. Joining and contributing to these organizations will allow the player to gain ranks and gain a reputation in the game world, which affects how non-playable characters (NPCs) and other factions view the player. One special feature in ''Daggerfall'' is the ability for the player to create their own spells using the game's spell-creation system, which is unlocked by joining the Mages Guild; allowing for the player to create custom spells with varying effects, the game will automatically generate the magicka cost of the spell based on the power of effects chosen. Similar to the spell-creation is the ability to enchant equipment. The player can craft or find a variety of equipment. Players also have the ability to become a vampire, werewolf, or wereboar. The combat system uses mouse movement to determine the direction and effect of the weapon swing in melee combat. ''Daggerfall'' features a wide range of formidable enemies; the strongest being the demonic Daedra, which can make the journey through these realms difficult. In order to finish the game the player must visit at least 6–8 of the 47 explorable areas present in the game.


Plot

''Daggerfall'' is set in the Iliac Bay, between the provinces of High Rock and Hammerfell. The player is sent here at the personal request of the Emperor. He wants the player to do two things: First, the player must free the ghost of King Lysandus from his earthly shackles; Second, the player must discover what happened to a letter from the Emperor to the former queen of Daggerfall. The letter reveals that Lysandus's mother, Nulfaga, knows the location of the Mantella, the key to resurrecting the first Numidium, a powerful brass golem. The emperor wants his spy to force Nulfaga into revealing the location of the Mantella so that the Blades can finish the reconstruction of the Numidium. Through a series of mishaps and confusions the letter fell into the hands of an orc by the name of Gortworg. Not knowing what the Mantella is, Gortworg consults Mannimarco, the King of Worms (the leader of the Necromancers). During this time the Underking, who originally destroyed the first Numidium because of its misuse by Tiber Septim, is recuperating deep within a tomb of High Rock after expending so much energy destroying it the first time. In order for the player to give the Mantella to anyone, the player must kill King Lysandus's murderer and put his ghost to rest. After accomplishing this, the player must steal the totem of Tiber Septim from King Gothryd of Daggerfall, and free the Mantella from its prison in Aetherius. Following this the player has six choices of how to deal with the Mantella. ''Daggerfall'' has several endings: * If the player gives the Mantella to the Underking, he absorbs its power, passes into eternal rest, and creates a large "magicka free" area around himself. * If Gortworg is victorious, he uses the Numidium to destroy the Imperial forces and the "Bay Kings", the rulers of the several provinces of the Iliac Bay. The Underking arrives shortly thereafter to destroy the first Numidium once and for all, losing his own life in the process. Gortworg then succeeds in creating Orsinium, a kingdom of Orcs. * If the Blades are victorious, they succeed in recreating the first Numidium and use it to defeat the Bay Kings and the Orcs as well as unite all the provinces of Tamriel under the empire once again. * If any of the Bay Kings win, that king will use the first Numidium to defeat all the other kings just before the Underking destroys him and itself. * If Mannimarco receives the Mantella, he uses it to make himself a god. * One more ending, as described in the strategy guide ''The Daggerfall Chronicles'' and elsewhere, was planned by Bethesda, but is not achievable in-game: if the player activates the Mantella while in possession of the totem (the controlling device of the Numidium), the Numidium will slay the player, go out of control, and be destroyed by Imperial forces.


Development

Work on ''The Elder Scrolls II: Daggerfall'' began immediately after ''Arena''s release in March 1994. The project saw Ted Peterson assigned the role of lead game designer. Originally titled ''Mournhold'' and set in Morrowind, the game was eventually relocated to the provinces of High Rock and Hammerfell, in Tamriel's northwest. By mid-1994 ''Daggerfall'' was the new name. Developers at first planned to connect it with ''Arena'' and one or two more games as done with '' Might and Magic: World of Xeen'', but ''Arena''s experience-point based system was replaced with one that rewards the player for actually role-playing their character. ''Daggerfall'' features an improved character generation engine, one that includes not only ''Arena''s basic class choices, but also a GURPS-influenced
class Class or The Class may refer to: Common uses not otherwise categorized * Class (biology), a taxonomic rank * Class (knowledge representation), a collection of individuals or objects * Class (philosophy), an analytical concept used differentl ...
creation system, offering players the chance to create their own classes and assign their own skills. ''Daggerfall'' was initially developed with an updated
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
raycast engine, like the Doom engine, but it was eventually dropped in favor of
XnGine Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In it ...
, one of the first truly 3D engines. ''Daggerfall'' realized a gameworld "the size of Great Britain," or approximately 209,331 square kilometers filled with 15,000 towns and a population of 750,000. According to Julian LeFay, "The whole idea with ''Daggerfall'' was that, like a pen-and-paper role-playing game, you could play for years. You know, keep the same characters, keep on doing stuff." ''Daggerfall'', in Peterson's opinion, was little-influenced by contemporary video games, as they simply "weren't very interesting." "I can remember playing the latest ''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following th ...
,'' '' Doom'', and ''
Sam & Max Hit the Road ''Sam & Max Hit the Road'' is a graphic adventure video game released by LucasArts during the company's LucasArts adventure games, adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release ...
'' while working on it, but I can't say they had any profound impact on the story or design." ''Daggerfall''s most profound influences came from whatever analog games and literature Julian LeFay or Ted Peterson happened to be playing or reading at the time, such as Dumas's '' The Man in the Iron Mask'', which influenced "the quest where the player had to find the missing Prince of Sentinel," and '' Vampire: The Masquerade,'' which influenced "the idea of vampire tribes throughout the region." ''Daggerfall'' was completed on August 31, 1996, almost three years after production began. It was released on September 20, within the game's intended release window. Like that of ''Arena'', ''Daggerfall''s release suffered from buggy code. It was patchable code, however, a fact that nonetheless left consumers disgruntled. The yearning to avoid what were, in LeFay's words, "all the stupid patches we had for ''Daggerfall''" led to a more cautious release schedule in the future. Ted Peterson left Bethesda following ''Daggerfall''s release and went to work for a series of companies in Los Angeles and San Francisco:
Film Roman Film Roman, LLC is an American independent animation studio currently based in Woodland Hills, California and formerly in Burbank. It was previously owned by Starz Inc., which is now a division of Lionsgate, and later by Waterman Entertainment, ...
, AnyRiver Entertainment, Activision, and Savage Entertainment.


Community support

Although ''Daggerfall'' did not come with official modding tools like later ''The Elder Scrolls'' releases, enthusiasts for the game developed tools on their own to access the game's content soon after its release; as a result, a number of additional quests, graphical enhancements, and gameplay features were developed by third parties. Notable works include ''AndyFall'' and ''DaedraFall''. After the end of official support by Bethesda, some
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makers have repaired
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in the latest official release of ''Daggerfall'' with community patches or engine remakes. The ''DFQFIX'' quest-fix pack and ''HackFall'' were the most recent attempts at this. ''DaggerfallSetup'' is a community-made ''Daggerfall'' installer for modern Windows versions. The aim of this project is to install and easily run a fully patched ''Daggerfall'' on a modern Windows operating system under usage of the DOSBox emulator. This game installer setup contains many official and unofficial patches and also fan translations for several languages, including French, Russian, Spanish, and German. There are also
fan-made Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
rewrite projects for ''Daggerfall'', which aim for native compatibility with modern operating systems and hardware, as opposed to being run in DOS, or through DOSBox. The ''XL Engine'' was one of the first attempts, and started in June 2009 as ''DaggerXL'' before being
merged Mergers and acquisitions (M&A) are business transactions in which the ownership of companies, other business organizations, or their operating units are transferred to or consolidated with another company or business organization. As an aspect ...
in 2011 with another engine rewrite project called DarkXL to become The XL Engine. The eventual goal of the project was to create an updated playing environment for Daggerfall, Dark Forces, Outlaws, Blood and other classic games. As a result of the merger, a significant amount of the project's development focused on the refactoring of the XL Engine itself. Additional goals – for ''Daggerfall'' specifically – included the implementation of features that were initially promised for the game, but were not included (or only partially coded in) at the time of its release in 1996. By August 2012, DaggerXL supported character creation, the rendering of all provinces and dungeons, user-definable display resolution (including smoothed terrain and
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), and basic gameplay. In April 2018 the XL Engine's source code was released under MIT license on GitHub. On April 23, 2020, the author – luciusDXL – took down the XL Engine website and announced via a post on the project's GitHub that the project was officially dead, and would not resume development in the future, with their involvement ceasing back in 2016. They cited "other 'real life' commitments and a lack of time (and sometimes ability) to continue" as the motivating factors. They also commented that, in the years since, there had been other projects that had achieved everything they wanted to do with XL Engine, and that people should look to those projects instead. ''Daggerfall Unity'' is another
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of ''Daggerfall''. Beginning development in August 2014, it is the most mature Daggerfall project released, and uses the Unity
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
to rewrite the game with updated graphics and mechanics, as well as full mod support through Nexus Mods. It is in active development as of May 2020, with Alpha 0.10.23 being released on May 8, 2020. With the release of the first Alpha in July 2019, it was made available for download on the project's official website. Unlike ''DaggerXL'', ''Daggerfall Unity'' is playable from start to finish with all the core features of the original Daggerfall. ''Daggerfall Unity'' was published to
GOG.com GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its ...
with a selection of mods pre-installed on June 15, 2022.


Reception


Sales

For ''Daggerfall''s launch on September 20, shipments of around 120,000 copies were delivered to stores. The game surpassed Bethesda's internal estimates and became an immediate hit: more than 100,000 copies were sold within two days of release. As a result, supplies were depleted at many retailers. While a second printing of ''Daggerfall'' was shipped on September 24, ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' reported at the time that "this shipment is expected to be considerably smaller than the first due to production limitations." In the United States, the game debuted in fourth place on PC Data's monthly computer game sales chart for September 1996. It secured sixth place the following month, before dropping to position 16 in November. In retrospect, Todd Howard said that ''Daggerfall'' "did fine" commercially.


Critical reviews

''Daggerfall'' was met with critical acclaim, surpassing its predecessor in Game of the Year Awards. It was named the best computer role-playing game (CRPG) of 1996 by ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' and '' PC Gamer US'', and won the Spotlight Award for "Adventure/RPG Game of the Year" from the Game Developers Conference. It was also nominated as the year's best CRPG by GameSpot and ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'', but lost both awards to '' Diablo''. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' summarized that the game "is not perfect, but it ''is'' revolutionary." Reviewing the game in '' PC Gamer US'', Michael Wolf hailed it as "about as close to reality (or is that fantasy?) as you can get in a computer game". Although he criticized its bugs and writing mistakes, he summarized ''Daggerfall'' as "one of the most realistic, involved, and impressive RPGs on the market". Prior to the game's release, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' ranked it as the eighth top vaporware title in computer game history. The editors wrote, "
Featuritis Feature creep is the excessive ongoing expansion or addition of new features in a product, especially in computer software, video games and consumer and business electronics. These extra features go beyond the basic function of the product and ...
and creeping technology held up this potential jewel for far too long." Despite their frustration with the delay, the publication later awarded the game 4.5/5. In ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'', Michael E. Ryan called it "revolutionary" and wrote that it "may be the best RPG since Origin's ''
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''". Like Wolf, he found fault with the game's bugs, the number of which he said "shocked" the magazine's staff. Despite these issues, Ryan remarked that the staff became "hopelessly addicted to ''Daggerfall''s endless possibilities and game play." A reviewer for ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' wrote that ''Daggerfall'' "comes as close as anything ever has" to simulating real life, and that the long wait for the game was "hands down, worth it." James Flynn of '' PC Gamer UK'' praised the game's size, depth and role-playing mechanics, but qualified that it is "very, very slow" and "as large and detailed as a game could ever become without collapsing under its own weight." He argued that the game's biggest flaw is its visuals, and wrote, "With all the kit available to programmers and artists today, quite how they've managed to produce such an ugly grey look with Spectrumª fonts is a mystery." Andy Backer of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called ''Daggerfall'' "a flawed masterpiece", noting that bugs held it back from perfection. However, he wrote that it "may be the best CRPG of all time", as well as "the best CRPG of the year, period". In ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'', Charlie Brooker called the game's core concept of simulating a virtual world "a sound one", and he suggested that ''Daggerfall'' could have succeeded as a
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
. However, he believed that the game was a failed experiment, as contemporary technology could not generate a sufficiently interesting single-player world. Brooker argued, "What's the point in being able to go where you like and do what you want if none of it's as interesting as real life?" Game Revolution's review of the game described it as "easily the RPG of the year" and "one of the BEST roleplaying games in history (so far)". Writing for GameSpot in 1996, Trent Ward opined that Bethesda "has finally returned to the RPGs of the old school and created an adventure that will take even the most experienced gamer months to unravel." PC Gamer Magazine ranked Daggerfall among their list of 'The Most Ambitious PC Games'. In 1997, the editors of ''PC Gamer US'' named ''Daggerfall'' the 50th best game of all time, while those of ''PC Gamer UK'' placed it a on their list. The former publication hailed it as "a superlative RPG", but again criticized its numerous bugs; the latter called it "so vastly massive that it threatens to collapse under its own gargantuan weight".


Controversy

Media Technology Limited, Bethesda Softworks' parent company, brought a
libel suit Defamation is the act of communicating to a third party false statements about a person, place or thing that results in damage to its reputation. It can be spoken (slander) or written (libel). It constitutes a tort or a crime. The legal defini ...
against U.S. senators Joe Lieberman and
Herb Kohl Herbert H. Kohl (born February 7, 1935) is an American businessman and politician. Alongside his brother and father, the Kohl family created the Kohl's department stores chain, of which Kohl went on to be president and CEO. Kohl also served as a ...
for comments they made about ''Daggerfall''s appropriateness for children. Lieberman and Kohl characterized the suit as a publicity stunt intended to boost holiday sales of ''Daggerfall''.


References


External links

*
The Elder Scrolls II: Daggerfall at ''MobyGames''
{{DEFAULTSORT:Elder Scrolls Ii: Daggerfall, The 1996 video games Action role-playing video games Bethesda Softworks games Cancelled classic Mac OS games Video games about demons DOS games DOS-only games Freeware games Games commercially released with DOSBox Open-world video games Role-playing video games Single-player video games
Daggerfall ''The Elder Scrolls II: Daggerfall'' is an open-world, action role-playing game published by Bethesda Softworks. The second video game in the ''Elder Scrolls'' series was released on September 20, 1996, for MS-DOS, following the success of 1 ...
XnGine games Video game sequels Video games developed in the United States Video games featuring protagonists of selectable gender Video games with alternate endings