ZX Spectrum Character Set
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ZX Spectrum Character Set
The ZX Spectrum character set is the variant of ASCII used in the ZX Spectrum family computers. It is based on ASCII-1967 but the characters ^, ` and DEL are replaced with ↑, £ and ©. It also differs in its use of the C0 control codes other than the common BS and CR, and it makes use of the 128 high-bit characters beyond the ASCII range.ZX Spectrum manual, Appendix A, the character set The ZX Spectrum's main set of printable characters and system font are also used by the Jupiter Ace computer. Printable characters Standard US-ASCII, 0x20–0x7F, is included in the Spectrum character set except that code point 0x5E is an up-arrow (↑) instead of a caret (^), 0x60 is the pound sign (£) instead of the grave accent (`), and 0x7F is the copyright sign (©) instead of the control character DEL. Note that the use of 0x5E as ↑ was also the case in the older 1963 version of ASCII. The £ sign was not mapped to 0x23 as in the British variant of ASCII ( ISO-646-GB), allowing bo ...
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ZX Spectrum Character Set
The ZX Spectrum character set is the variant of ASCII used in the ZX Spectrum family computers. It is based on ASCII-1967 but the characters ^, ` and DEL are replaced with ↑, £ and ©. It also differs in its use of the C0 control codes other than the common BS and CR, and it makes use of the 128 high-bit characters beyond the ASCII range.ZX Spectrum manual, Appendix A, the character set The ZX Spectrum's main set of printable characters and system font are also used by the Jupiter Ace computer. Printable characters Standard US-ASCII, 0x20–0x7F, is included in the Spectrum character set except that code point 0x5E is an up-arrow (↑) instead of a caret (^), 0x60 is the pound sign (£) instead of the grave accent (`), and 0x7F is the copyright sign (©) instead of the control character DEL. Note that the use of 0x5E as ↑ was also the case in the older 1963 version of ASCII. The £ sign was not mapped to 0x23 as in the British variant of ASCII ( ISO-646-GB), allowing bo ...
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Number Sign
The symbol is known variously in English-speaking regions as the number sign, hash, or pound sign. The symbol has historically been used for a wide range of purposes including the designation of an ordinal number and as a Typographic ligature, ligatured abbreviation for Pound (mass), pounds avoirdupois – having been derived from the now-rare . Since 2007, widespread usage of the symbol to introduce metadata tags on social media platforms has led to such tags being known as "hashtags", and from that, the symbol itself is sometimes called a hashtag. The symbol is distinguished from similar symbols by its combination of level horizontal strokes and right-tilting vertical strokes. History It is believed that the symbol traces its origins to the symbol , an abbreviation of the Roman term ''Roman pound, libra pondo'', which translates as "pound weight". This abbreviation was printed with a dedicated Ligature (writing), ligature type element, with a horizontal line across, so t ...
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PEEK And POKE
In computing, PEEK and POKE are commands used in some high-level programming languages for accessing the contents of a specific memory cell referenced by its memory address. PEEK gets the byte located at the specified memory address. POKE sets the memory byte at the specified address. These commands originated with machine code monitors such as the DECsystem-10 monitor; these commands are particularly associated with the BASIC programming language, though some other languages such as Pascal and COMAL also have these commands. These commands are comparable in their roles to pointers in the C language and some other programming languages. One of the earliest references to these commands in BASIC, if not the earliest, is in Altair BASIC. DIM W% 4 : REM reserve 4 bytes of memory, pointed to by integer variable W% > ?W% = 42 : REM store constant 42; equivalent of 'POKE W%, 42' > PRINT ?W% : REM print the byte pointed to by W%; equivalent of 'PRINT PEEK(W%)' 42 32-bit va ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic script (Unicode), scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with Universal Coded Character Set, ISO/IEC 10646, each being code-for-code id ...
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Equals Sign
The equals sign (British English, Unicode) or equal sign (American English), also known as the equality sign, is the mathematical symbol , which is used to indicate equality in some well-defined sense. In an equation, it is placed between two expressions that have the same value, or for which one studies the conditions under which they have the same value. In Unicode and ASCII, it has the code point U+003D. It was invented in 1557 by Robert Recorde. History The etymology of the word "equal" is from the Latin word "''æqualis",'' as meaning "uniform", "identical", or "equal", from ''aequus'' ("level", "even", or "just"). The symbol, now universally accepted in mathematics for equality, was first recorded by Welsh mathematician Robert Recorde in ''The Whetstone of Witte'' (1557). The original form of the symbol was much wider than the present form. In his book Recorde explains his design of the "Gemowe lines" (meaning ''twin'' lines, from the Latin '' gemellus'')See also g ...
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Greater-than Sign
The greater-than sign is a mathematical symbol that denotes an inequality between two values. The widely adopted form of two equal-length strokes connecting in an acute angle at the right, , has been found in documents dated as far back as the 1560s. In mathematical writing, the greater-than sign is typically placed between two values being compared and signifies that the first number is greater than the second number. Examples of typical usage include ''1.5 > 1'' and ''1 > −2''. The less-than sign and greater-than sign always "point" to the smaller number. Since the development of computer programming languages, the greater-than sign and the less-than sign have been repurposed for a range of uses and operations. History The earliest known use of the symbols and is found in (''The Analytical Arts Applied to Solving Algebraic Equations'') by Thomas Harriot, published posthumously in 1631. The text states: " a > b a b (The sign of majority a > ...
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Less-than Sign
The less-than sign is a mathematical symbol that denotes an inequality between two values. The widely adopted form of two equal-length strokes connecting in an acute angle at the left, , has been found in documents dated as far back as the 1560s. In mathematical writing, the less-than sign is typically placed between two values being compared and signifies that the first number is less than the second number. Examples of typical usage include '' < 1'' and ''−2 < 0''. Since the development of computer , the less-than sign and the have been repurposed for a range of uses and operations.


Computing

The less-than sign, , is an original

Dither
Dither is an intentionally applied form of image noise, noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and digital video, video data, and is often one of the last stages of Audio mastering, mastering audio to a compact disc, CD. A common use of dither is converting a grayscale image to Binary image, black and white, such that the density of black dots in the new image approximates the average gray level in the original. Etymology The term ''dither'' was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term ''dither'', the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this article. The technique was in use at least ...
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Block Elements
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. Character table Font coverage Font sets like Code2000 and the DejaVu family—include coverage for each of the glyphs in the Block Elements range, Unifont also contains all the glyphs. Among the fonts in widespread use, full implementation is provided by Segoe UI Symbol. The glyphs in Block Elements each share the same character width in most supported fonts, allowing them to be used graphically in row and column arrangements. However, the block doesn't contain a space character of its own and ASCII space may or may not render at the same width as Block Elements glyphs, as those characters are intended to be used exclusively for monospaced fonts. Compac ...
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ZX81 Character Set
The ZX81 character set is the character encoding used by the Sinclair Research ZX81 family of microcomputers including the Timex Sinclair 1000 and Timex Sinclair 1500. The encoding uses one byte per character for 256 code points. It has no relationship with previously established ones like ASCII or EBCDIC, but it is related though not identical to the character set of the predecessor ZX80. Printable characters The character set has 64 unique glyphs present at code points 0–63. With the most significant bit set the character is generated in inverse video; corresponding to code points 128–191. These 128 values are the only displayable ones allowed in the video memory (known as the display file). The remaining code points (64–127 and 192–255) are used as control characters such as 118 for newline or, uniquely to Sinclair BASIC, for keywords, while some are unused. The small effective range of only 64 unique glyphs precludes support for Latin lower case letters, and many s ...
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ZX80 Character Set
The ZX80 character set is the character encoding used by the Sinclair Research ZX80 microcomputer with its original 4K BASIC ROM. The encoding uses one byte per character for 256 code points. It has no relationship with previously established ones like ASCII or EBCDIC, but it is related though not identical to the character set of the successor ZX81. Printable characters The character set has 64 unique glyphs present at code points 0–63. With the most significant bit set the character is generated in inverse video; corresponding to code points 128–191. These 128 values are the only displayable ones allowed in the video memory (known as the display file). The remaining code points (64–127 and 192–255) are used as control characters or Sinclair BASIC keywords, while some are unused. The small effective range of only 64 unique glyphs precludes support for Latin lower case letters, and many symbols used widely in computing such as the exclamation point or the at sign. Ther ...
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