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GURPS
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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GURPS 4th Logo
The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific. Players control their in-game characters verbally and the success of their actions are determined by the skill of their character, the difficulty of the action, and the rolling of dice. Characters earn points during play which are used to gain greater abilities. Gaming sessions are story-told and run by " Game Masters" (often referred to as simply "GMs"). ''GURPS'' won the Origins Award for ''Best Roleplaying Rules of 1988'', and in 2000 it was inducted into the Origins Hall of Fame. Many of its expansions have also won awards. History Prior RPG history Prior to ''GURPS'', most roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were lar ...
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Steve Jackson (US)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game ''GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed ''Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and ''Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was ''Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in ''Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confusing and ...
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Steve Jackson's Man To Man
''Steve Jackson's Man to Man'' is a sourcebook for ''GURPS''. Contents ''Man to Man'' is a subset of just the ''GURPS'' combat system for fantasy settings, including both basic rules and advanced rules, and comes with an introductory adventure scenario. Similarly to Steve Jackson's role-paying game ''The Fantasy Trip'', ''Man to Man'' involves tactical combat on a hex grid, with a point-based system for character generation, and only uses six sided dice. Publication history ''Man to Man: Fantasy Combat from GURPS'' was written by Steve Jackson, and published as an 80-page book with cardstock miniatures by Steve Jackson Games in 1985. As the ''GURPS'' system was still being developed at the time, Steve Jackson Games released only the combat system to meet the deadline for the 1985 Origins Game Fair, as ''Man to Man: Fantasy Combat from GURPS''. ''Man to Man'' also had a supplement called ''Orcslayer'' (1985). The original ''GURPS Basic Set'' (1986) then used the combat rules fro ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Role-playing Game (pen And Paper)
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabita ...
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Generic Role-playing Game System
A ''generic'' or ''universal'' role-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play. History The term "generic" has been used since the earliest days of gaming to describe a system that can be used for any type or style of game. There is some dispute among role-playing enthusiasts on when the concept of a generic system originated and which was the first one published. According to Shannon Appelcline, Chaosium's ''Basic Role-Playing'' (''BRP'', 1980), was the first generic role-playing system. ''BRP'' was a "cut-down" version of Chaosium's ''RuneQuest'' role-playing game and formed the foundation for the ''Stormbringer'' RPG, and was also adopted for '' Call of Cthulhu'', the first horror role-playing game. The publication of ''GURPS'' (''Generic Universal Role-Playing System'', 1986) as a completely setting ...
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Wizard (board Game)
''Wizard'' is a game system of medieval fantasy combat designed by Steve Jackson, later of Steve Jackson Games, and published by Metagaming in 1978. In 2019, ''Wizard'' was revived and re-released by Steve Jackson Games. Development and publication history ''Wizard'' was published by Metagaming in 1978 as MicroGame #6, a magic-based pocket board game of individual combat. ''Wizard'' added magical combat rules to the combat system introduced in Jackson's previous game, ''Melee (game), Melee'', also published by Metagaming. ''Melee'', ''Wizard'' and gamemaster supplement ''In The Labyrinth (supplement), In the Labyrinth'' eventually formed Metagaming's ''The Fantasy Trip'' fantasy role-playing system. Both ''Melee'' and ''Wizard'' were expanded and re-released as ''Advanced Wizard'' and ''Advanced Melee'', with many role-playing elements added to the basic fantasy combat system. When Steve Jackson released GURPS in 1986, some of the concepts used in ''Wizard'' were used in the GU ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ...
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