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Space Harrier
Space Harrier
(Japanese: スペースハリアー, Hepburn: Supēsu Hariā) is an arcade video game developed and released by Sega Enterprises in December 1985. Originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, technical and memory restrictions at the time resulted in Sega
Sega
developer Yu Suzuki redesigning it to fit a fantasy setting centered around a jet-propelled human character. Critically praised for its innovative graphics and gameplay, Space Harrier
Space Harrier
is often ranked among Suzuki's best works and considered the first successful entry in the third-person and rail shooter game genres. It has made several crossover appearances in other Sega
Sega
titles and inspired clone games by various developers, while PlatinumGames
PlatinumGames
director Hideki Kamiya cited it as an inspiration for his entering the video game industry. Space Harrier
Space Harrier
has been ported to over twenty different home computer and gaming platforms, either by Sega
Sega
or outside developers such as Dempa
Dempa
in Japan
Japan
and Elite Systems in North America
North America
and Europe. Two home-system sequels followed in Space Harrier 3-D
Space Harrier 3-D
and Space Harrier
Space Harrier
II (both released in 1988), and the arcade spinoff Planet Harriers (2000). A polygon-based remake of the original game was released by Sega
Sega
for the PlayStation 2
PlayStation 2
as part of their Sega
Sega
Ages series in 2003.

Contents

1 Gameplay 2 Development and design

2.1 Hardware

3 Home conversions 4 Reception 5 Legacy

5.1 Other appearances 5.2 Influenced games

6 Complete series 7 Notes 8 References 9 External links

Gameplay[edit]

Arcade gameplay of Space Harrier

Space Harrier
Space Harrier
is a fast-paced rail shooter game played in a third-person perspective behind the protagonist,[4] set in a surreal world composed of brightly colored landscapes adorned with checkerboard-style grounds and stationary objects such as trees or stone pillars. At the start of gameplay, players are greeted with a voice sample speaking "Welcome to the Fantasy Zone. Get ready!", in addition to "You're doing great!" with the successful completion of a stage.[5] The title player character, simply named Harrier,[note 1] navigates a continuous series of eighteen distinct stages[9] while utilizing an underarm jet-propelled laser cannon that enables Harrier to simultaneously fly and shoot. The objective is simply to destroy all enemies—who range from prehistoric animals and Chinese dragons to flying robots, airborne geometric objects and alien pods—all while remaining in constant motion in order to dodge projectiles and immovable ground obstacles.[5] Fifteen of the game's eighteen stages contain a boss at the end that must be killed in order to progress to the next level;[10] the final stage is a rush of seven past bosses encountered up to that point that appear individually and are identified by name on the bottom of the screen.[9] The two other levels are bonus stages that contain no enemies and where Harrier mounts an invincible catlike dragon named Uriah,[5][note 2] whom the player maneuvers to smash through landscape obstacles and collect bonus points. After all lives are lost, players have the option of continuing gameplay with the insertion of an extra coin.[13] As Space Harrier
Space Harrier
has no storyline, after the completion of all stages, only "The End" is displayed before the game returns to the title screen and attract mode, regardless of how many of the player's extra lives remain.[13] Development and design[edit]

The market research department told me not to make the game. I asked them why [3D shooters] didn't succeed and they told me it was because the target is too small. Based on that, my conclusion was that I basically had to make sure the player could hit the target. So, I made a homing system that guaranteed that the target could be hit. When the target was close, it would always hit, but when the target was in the distance, the player would miss. So the result of whether the player would hit the target or not was determined the second the player took the shot.

—Yu Suzuki, 2010[14]

Described by Sega
Sega
as a taikan ("body sensation") arcade game,[15] Space Harrier
Space Harrier
was one of the earliest third-person shooters.[16] The game was first conceived by a Sega
Sega
designer named Ida,[14] who wrote a 100-page document proposing the idea of a three-dimensional shooter that contained the word "Harrier" in the title.[14] The game would feature a player-controlled fighter jet that shot missiles into realistic foregrounds, a concept that was soon rejected due to the extensive work required to project the aircraft realistically from varying angles as it moved around the screen,[14] coupled with arcade machines' memory limitations.[17] Sega
Sega
developer Yu Suzuki
Yu Suzuki
therefore simplified the title character to a human, which required less memory and realism to depict onscreen.[17] He then rewrote the entire original proposal, changing the style of the game to a science-fiction setting while keeping only the "Harrier" name.[14] His inspirations for the game's new design were the 1984 film The Neverending Story, the 1982 anime series Space Cobra, and the work of artist Roger Dean.[17] Certain enemies were modelled on characters from the anime series Gundam.[18] Suzuki included a nod to the original designer in the finished product with an enemy character called Ida, a large moai-like floating stone head, because the designer "had a really big head."[14] Three different arcade cabinets were produced: an upright cabinet, a sit-down version with a fixed seat, and its best known[8][19][20] incarnation: a deluxe cockpit-style rolling cabinet that was mounted on a motorised base and moved depending on the direction in which players pushed the joystick. Sega
Sega
was hesitant to have the cabinets built due to high construction costs; Suzuki, who had proposed the cabinet designs, offered his salary as compensation if the game failed, but it would instead become a major hit in arcades.[21] Suzuki had little involvement with the game after its initial release: the Sega
Sega
Master System
Master System
port was developed by Mutsuhiro Fujii and Yuji Naka, and they added a final boss and an ending sequence which were included in subsequent ports. The game was too successful for Sega
Sega
to abandon the series, and other Sega
Sega
staff, such as Naoto Ohshima (character designer for Sonic the Hedgehog), Kotaro Hayashida
Kotaro Hayashida
(planner of Alex Kidd
Alex Kidd
in Miracle World), and Toshihiro Nagoshi
Toshihiro Nagoshi
(director of Super Monkey Ball) have had involvement in various sequels. In a 2015 interview, Suzuki stated that he would have liked to create a new Space Harrier
Space Harrier
by himself, and was pleased to see it ported to the Nintendo 3DS.[18] Hardware[edit] Space Harrier
Space Harrier
was one of the first arcade releases to use 16-bit graphics and scaled sprite ("Super Scaler") technology[22] that allowed pseudo-3D sprite scaling at high frame rates,[23] with the ability to scale as many as 32,000 sprites and fill a moving landscape with them[24] along with displaying 6144 colors onscreen out of a 98,304-color palette. Running on the Sega
Sega
Space Harrier
Space Harrier
arcade system board[25] previously used in Suzuki's 1985 arcade debut Hang-On, pseudo-3D sprite/tile scaling is used for the stage backgrounds while the character graphics are sprite-based.[23] Suzuki explained in 2010 that his designs "were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."[26] The game's soundtrack is by Hiroshi Kawaguchi, who composed drafts on a Yamaha DX7
Yamaha DX7
synthesizer and wrote out the final versions as sheet music, as he had no access to a "real" music sequencer at the time.[27] A Zilog Z80
Z80
CPU
CPU
powering both a Yamaha YM2203
Yamaha YM2203
synthesis chip and Sega’s PCM unit was used for audio and digitized voice samples.[8][27] Space Harrier
Space Harrier
utilized an analog flight stick as its controller that allowed onscreen movement in all directions, while the velocity of the character's flight is unchangeable. The degree of push and acceleration varies depending on how far the stick is moved in a certain direction.[28] Two separate "fire" buttons are mounted on the joystick (a trigger) and on the control panel; either one can be pressed repeatedly in order to shoot at enemies. Home conversions[edit] Space Harrier
Space Harrier
has been ported to numerous home computer systems and gaming consoles for over a quarter of a century, with most early translations unable to reproduce the original's advanced visual or audio capabilities while the controls were switched from analog to digital.[5] The first port was in 1986 for the Master System
Master System
(Mark III in Japan), developed by Sega
Sega
AM R&D 4.[29] The first two-megabit cartridge produced for the console,[2] the game was given a plot in which Harrier saves the "Land of the Dragons" (rather than the "Fantasy Zone") from destruction, with a new ending sequence in contrast to the arcade version's simple "The End" message.[5][10][30] All eighteen stages were present but the backdrops therein were omitted, leaving just a monochromatic horizon and the checkerboard floors. An exclusive final boss was included in a powerful twin-bodied fire dragon named Haya Oh, who was named after then- Sega
Sega
president Hayao Nakayama.[5] The 1991 Game Gear
Game Gear
port is based on its Master System counterpart, but with redesigned enemies and only twelve stages,[5] while Rutubo Games produced a near-duplicate of the arcade version in 1994 for the 32X
32X
add-on for the Sega
Sega
Genesis.[30] Both games featured box art by Marc Ericksen.[31] Other releases were developed for non- Sega
Sega
gaming systems such as the TurboGrafx-16
TurboGrafx-16
and the Famicom, while Europe
Europe
and North America
North America
saw home computer ports by Elite Systems for Sinclair,[32][33] Amstrad, the Commodore 64
Commodore 64
and ZX Spectrum, among others.[5][8] M2, in collaboration with Sega
Sega
CS3, ported Space Harrier
Space Harrier
to the handheld Nintendo 3DS
Nintendo 3DS
console in 2013, complete with stereoscopic 3D and widescreen graphics—a process that took eighteen months.[34][35][36] Sega
Sega
CS3 producer Yosuke Okunari described the game's 3D-conversion process as "almost impossible. When you take a character sprite that was originally in 2D and bring it into a 3D viewpoint, you have to build the graphic from scratch."[37] During development, M2 president Naoki Horii sought opinions from staff members regarding the gameplay of the arcade original. "They'd say it was hard to tell whether objects were right in front of their character or not. Once we had the game in 3D, the same people came back and said, 'OK, now I get it! I can play it now!'"[37] The port included a feature that allowed players to use the 3DS's gyroscope to simulate the experience of the original hydraulic cabinet by way of a tilting screen,[38] compounded by the optional activation of the sounds of button clicks and the cabinet's movement.[39] Horii recalled in a 2015 interview that he was intrigued by the possibility of crafting Space Harrier
Space Harrier
and past Sega
Sega
arcade games for the 3DS using stereoscopic technology. "Both SEGA and M2 wanted to see what would happen if we added a little bit of spice to these titles, in the form of modern gaming technology. Would it enhance the entertainment factor? I think the reception that the releases have had from critics highlights that these games are as relevant today as ever, and that means we've succeeded."[40] Reception[edit]

Reception

Aggregate scores

Aggregator Score

GameRankings 77.25% (3DS)[42]

Metacritic 70 (3DS)[41]

Review scores

Publication Score

AllGame 4.5/5 (32X)[43] 2.5/5 (PC)[4] 4.5/5 (SMS)[44] 3/5 (TG16)[45] 3/5 (Wii)[46]

CVG 35/40 (PC)[48] 78% (SMS)[49] 89% (TG16)[50] 82% (Amiga)[51]

Crash 77% (PC)[47]

GamePro 4/5 (32X)[52]

GameSpy 9/10 (SMS)[53]

IGN 4.5/10 (Wii)[54]

Sinclair User 5/5 (PC)[32]

Your Sinclair 9/10 (PC)[33]

Sega
Sega
unveiled Space Harrier
Space Harrier
at the 1985 Amusement Machine Show in Japan,[55] and it was positively received upon its initial arcade and home releases. It tied at runner-up with the Commodore 64
Commodore 64
title Uridium
Uridium
for Game of the Year honors at the 1986 Golden Joystick Awards. Reviewing the game at the 1986 Amusement Trades Exhibition International in London, Clare Edgeley of Computer and Video Games hailed it as a "crowd stopper" due to its "realistic" moving cockpit, graphic capabilities, and "amazing technicolour landscapes", but cautioned: "Unless you are an expert, you will find it very difficult."[56] Ed Semrad of The Milwaukee Journal
The Milwaukee Journal
gave the Master System port a 9/10 rating,[57] and Computer Gaming World
Computer Gaming World
deemed it "the best arcade shoot-'em-up of the year ... as exciting a game as this reviewer has ever played".[58] Phil Campbell of The Sydney Morning Herald praised the 1989 Amiga
Amiga
conversion as "absorbing" and "a faithful copy of the original."[59] Computer and Video Games
Computer and Video Games
called the port "an entirely unpretentious computer game full of weird and wacky nasties."[51] Paul Mellerick of Sega
Sega
Force wrote that the Game Gear version was "amazingly close to the original ... the scrolling's the speediest and smoothest ever seen."[60] GamePro commented that the 32X
32X
version had "straightforward controls", graphics relatively close to the arcade version, and was "a nice trip down memory lane",[52] while AllGame
AllGame
enthused: "No fan of the game who owns a 32X
32X
should be without it. It's one of the few must-haves on the system."[43] However, Lucas Thomas of IGN
IGN
rated the 2008 Wii
Wii
port a 4.5 score out of 10, citing its "poor visuals and poor control" and "dulled" color palette,[54] and Jeff Gerstmann
Jeff Gerstmann
of Giant Bomb, in his review of Sonic's Ultimate Genesis Collection, criticized the Space Harrier emulation's "numerous audio issues that make it sound completely different from the way the original game sounds."[61] Bob Mackey of USGamer
USGamer
said of the Nintendo 3DS
Nintendo 3DS
port: "Space Harrier remains a shallow game built around dated visual pizazz, and that hasn't really changed. But you're not likely to find a move lavish and loving presentation than Space Harrier
Space Harrier
3D."[39] The game continues to garner praise for its audio, visual, and gameplay features.[6][62][63] GameSetWatch's Trevor Wilson remarked in 2006: "It's easy to see why the game is so well-loved to this day, with its blinding speed and classic tunes."[64] In 2008, Retro Gamer editor Darran Jones described the game as "difficult", but "a thing of beauty [that] even today ... possesses a striking elegance that urges you to return to it for just one more go."[65] That same year, IGN's Levi Buchanan opined: "Even today, Space Harrier
Space Harrier
is a sight to behold, a hellzapoppin' explosion of light, color, and imagination."[28] Eric Twice of Snackbar Games noted in 2013: "It's easy to just see it as just a game in which you press the button and things die, but Suzuki is a very conscious designer. He has a very specific vision behind each of his games, and nothing in them is ever left to chance."[66] In a 2013 Eurogamer
Eurogamer
retrospective on the series, Rich Stanton observed: "The speed at which Space Harrier
Space Harrier
moves has rarely been matched. It's not an easy thing to design a game around. Many other games have fast parts, or certain mechanics tied to speed—and it's interesting to note how many take control away at this point. Every time I play Space Harrier ... the speed blows me away one more time. It is a monster."[19] Eric Francisco of Inverse described the game's visuals in 2015: "Imagine an acid trip through an '80s anime, a Robert Jordan
Robert Jordan
novel, and early Silicon Valley
Silicon Valley
binge coding sessions."[67] GamesRadar
GamesRadar
ranked the arcade original's bonus stage among the "25 best bonus levels of all time" in 2014, likening it to players piloting The Neverending Story's dragon character Falkor.[68] Kotaku
Kotaku
named the Space Harrier
Space Harrier
tribute stage from Bayonetta
Bayonetta
in their 2013 selection of "the trippiest video game levels".[69] Also in 2013, Hanuman Welch of Complex included Space Harrier among the ten Sega
Sega
games he felt warranted a "modern reboot", citing its "kinetic pace that would be welcome on today's systems."[70] Hideki Kamiya, the director of PlatinumGames
PlatinumGames
and creator of the Devil May Cry
Devil May Cry
series, cited Space Harrier
Space Harrier
as an inspiration for his entering the video game industry in a 2014 interview. "There were so many trend-setting definitive games that came out [in the 1980s], like Gradius and Space Harrier. All these game creators were trying to make original, really creative games that had never existed before."[71][72] Legacy[edit] Space Harrier
Space Harrier
spawned two home-system sequels in 1988. The Master System exclusive Space Harrier 3-D
Space Harrier 3-D
utilized Sega's SegaScope 3-D glasses, and featured the same gameplay and visuals as the port of the original game while containing new stage, enemy, and boss designs.[11] Space Harrier II
Space Harrier II
was one of six launch titles for the Japanese debut of the Mega Drive ( Sega
Sega
Genesis),[73] and released as such in the United States in August 1989.[74] In December 2000, fifteen years after the original game's debut, Sega
Sega
released the loose arcade sequel Planet Harriers, which again continued the gameplay style of the franchise but featured four new selectable characters each possessing distinct weapons, in addition to five fully realized stages and a new option of purchasing weapon power-ups.[73] However, Planet Harriers had only a minimal presence in the United States due to its faltering arcade scene, and it was never given a home release.[75] In 2003, a remake of the original Space Harrier
Space Harrier
was developed by M2 as part of the Japanese Sega
Sega
Ages classic-game series ( Sega
Sega
Classics Collection in North America
North America
and Europe) for the PlayStation 2.[76] The graphics are composed of polygons instead of sprites while several characters are redesigned, and a selectable option allows players to switch to a "fractal mode" that replaces the traditional checkerboard floors with texture-mapped playfields and includes two new underground stages.[5] Power-ups such as bombs and lock-on targeting fly toward and are caught by the player during gameplay.[77] The original Space Harrier
Space Harrier
was packaged with three of Yu Suzuki's other works—After Burner, Out Run, and Super Hang-On—for the 2003 Game Boy Advance
Game Boy Advance
release Sega
Sega
Arcade Gallery. The Space Harrier Complete Collection ( Sega
Sega
Ages 2500 Series Vol. 20: Space Harrier
Space Harrier
II in Japan),[78] developed by M2 for the PlayStation 2, followed in October 27, 2005 to commemorate the 20th anniversary of the franchise,[79] and was composed of all the official series releases "to go with the various generations of our customers," according to Yosuke Okunari.[80] Bonus content included a record-and-replay feature and an arcade promotional-material gallery,[81] in addition to images of Hiroshi Kawaguchi's sheet music and notes for the original game's soundtrack.[82] The 1991 Game Gear
Game Gear
port is hidden therein as an Easter egg.[76] Other appearances[edit] Space Harrier
Space Harrier
has shared an unofficial connection with another Sega shooter franchise, Fantasy Zone, which debuted in Japanese arcades in March 1986.[83] Both series are believed to be set in the same universe;[28] Space Harrier's opening line of dialogue at the start of gameplay ("Welcome to the Fantasy Zone") has been cited as a reason, but this was dispelled by Fantasy Zone
Fantasy Zone
director Yoji Ishii in a 2014 interview.[15] A 1989 port of Fantasy Zone
Fantasy Zone
for the Japan-exclusive Sharp X 68000
68000
contains a hidden stage called "Dragon Land" that features Space Harrier
Space Harrier
enemy characters and is accessible only by following a specific set of instructions.[73] In 1991, NEC
NEC
Avenue developed Space Fantasy Zone
Fantasy Zone
for the CD-ROM, featuring Fantasy Zone's main character Opa-Opa navigating nine levels of combined gameplay elements and enemies from both franchises. Despite a December 1991 preview in Electronic Gaming Monthly[84] and advertising designed by artist Satoshi Urushihara,[73] Space Fantasy Zone
Fantasy Zone
was never released due to a legal dispute with Sega
Sega
over NEC's unauthorized use of the Fantasy Zone
Fantasy Zone
property.[85] However, bootleg copies were produced after a playable beta version of the game was released on the Internet.[73] Opa-Opa is included in Planet Harriers
Planet Harriers
as a hidden character,[73] while one of three available endings in the 2007 PlayStation 2
PlayStation 2
release Fantasy Zone
Fantasy Zone
II DX has Harrier and Uriah attempting to eliminate a turned-evil Opa-Opa bent on destroying the game's eponymous Fantasy Zone.[86] The arcade version of Space Harrier
Space Harrier
is included in the 1999 Dreamcast action-adventure title Shenmue
Shenmue
as a minigame, and as a full port in the 2001 sequel Shenmue
Shenmue
II. Sega
Sega
Superstars Tennis and the 2010 action-adventure game Bayonetta
Bayonetta
feature Space Harrier-inspired minigames.[87][88] The title is available as an unlockable game in Sonic's Ultimate Genesis Collection
Sonic's Ultimate Genesis Collection
(2009), for the Xbox 360
Xbox 360
and PlayStation 3, though with sound emulation differences.[61] In the 2012 title Sonic & All-Stars Racing Transformed, a remixed version of the Space Harrier
Space Harrier
main theme plays during the "Race of Ages" stage, in which a holographic statue of Harrier and a flying dragon appear in the background.[73] In addition, Shenmue
Shenmue
character Ryo Hazuki
Ryo Hazuki
pilots a flying Space Harrier
Space Harrier
sit-down arcade cabinet during airborne levels.[89] Sega
Sega
included an emulation of the original title as a minigame in their 2015 release Yakuza 0.[90] Influenced games[edit] The success of Space Harrier
Space Harrier
resulted in the development of several third-person rail shooters that attempted to emulate its three-dimensional scaling, visuals, and gameplay capabilities, causing them to be labeled " Space Harrier
Space Harrier
clones".[91] The first and most notable example was the 1987 Square title The 3-D Battles of WorldRunner for the Famicom and Nintendo Entertainment System,[92][93][94] which was followed by Pony Canyon's 1987 Famicom release Attack Animal Gakuen[95] and other Japan-exclusive games such as Namco's Burning Force,[96] Asmik's Cosmic Epsilon,[97] and Wolf Team's Jimmu Denshō,[98] all released in 1989. Complete series[edit]

Space Harrier
Space Harrier
(1985) — Arcade, Master System, Game Gear, 32X, Sega Saturn, Dreamcast, various other non- Sega
Sega
home systems Space Harrier 3-D
Space Harrier 3-D
(1988) — Master System Space Harrier II
Space Harrier II
(1988) — Mega Drive/Genesis, Virtual Console, iOS, various other non- Sega
Sega
systems Planet Harriers
Planet Harriers
(2000) — Arcade only Space Harrier
Space Harrier
Sega
Sega
Ages Edition (2003) — PlayStation 2 Sega
Sega
Ages 2500 Vol. 20: Space Harrier
Space Harrier
Complete Collection (2005) — PlayStation 2 3D Space Harrier
Space Harrier
(2013) — 3DS

Notes[edit]

^ Often called "the Harrier" as a title instead of a proper name,[5][6] he is named "Harri" in several United Kingdom
United Kingdom
home releases of the game.[7][8] ^ This proper spelling appears in gameplay of the arcade and Master System versions and Space Harrier
Space Harrier
3-D, but is written as "Euria" in the Master System
Master System
instruction manual[10] and on both the packaging and manual for Space Harrier
Space Harrier
3-D.[11][12] Both spellings appear in the latter game: "Dark Uriah" serves as the final boss, but "Euria" is seen in the game's ending text.

References[edit]

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Sega
Hardware Encyclopedia MASTER SYSTEM/ Sega
Sega
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Sega
(in Japanese). Retrieved October 4, 2016.  ^ " Sega
Sega
Space Harrier
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- Review". AllGame. Archived from the original on November 14, 2014. Retrieved November 14, 2014. CS1 maint: BOT: original-url status unknown (link) ^ " Space Harrier
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(Virtual Console)". AllGame. Archived from the original on November 14, 2014. Retrieved September 25, 2016. CS1 maint: BOT: original-url status unknown (link) ^ Burkhill, Keith (December 1986). "Reviews: Space Harrier". Crash. World of Spectrum. Retrieved March 24, 2014.  ^ Burkhill, Keith (January 1987). "Space Harrier: Welcome to the Fantasy Zone". Computer and Video Games. World of Spectrum. p. 14-15. Retrieved March 24, 2014.  ^ Computer and Video Games, Complete Guide to Consoles, volume 1, page 71 ^ Rignall, Julian. " Space Harrier
Space Harrier
Review (PC)". Computer and Video Games (April 1989), p. 108. Retrieved March 24, 2014.  ^ a b Lacey, Eugene. " Space Harrier
Space Harrier
Review (Amiga)" (PDF). Computer and Video Games (April 1989), p. 55. Retrieved September 25, 2016.  ^ a b "ProReview: Space Harrier". GamePro. IDG. April 1995. p. 58.  ^ Kalata, Kurt (April 8, 2008). "Classic Review Archive - Space Harrier". GameSpy. Archived from the original on April 8, 2008. Retrieved September 30, 2015. CS1 maint: BOT: original-url status unknown (link) ^ a b Thomas, Lucas M. (November 3, 2008). " Space Harrier
Space Harrier
Review". IGN.com. Retrieved September 27, 2016.  ^ "Space Harrier". The Arcade Flyer Archive. Retrieved October 1, 2016.  ^ Edgeley, Clare (March 1986). "Arcade Action". Computer and Video Games. Retrieved October 4, 2016.  ^ Semrad, Edward (May 16, 1987). "'Harrier's' big memory has its good, bad sides". The Milwaukee Journal. Retrieved September 30, 2015.  ^ Worley, Joyce; Katz, Arnie; Kunkel, Bill (September 1988). "Video Gaming World". Computer Gaming World. pp. 50–51.  access-date= requires url= (help) ^ Campbell, Phil (May 15, 1989). "Dragon dodging delights". The Sydney Morning Herald. Retrieved September 24, 2016.  ^ Mellerick, Paul (March 1992). "Reviewed!: Space Harrier". Sega
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Force (p. 54). Retrieved September 27, 2016.  ^ a b Gerstmann, Jeff (February 16, 2009). "Sonic's Ultimate Genesis Collection Review". Giant Bomb. Retrieved September 28, 2016.  ^ Rowe, Brian (September 27, 2011). "Rail Shooters Every Fan Should Own". Gamezone. Retrieved September 21, 2016.  ^ Brown, Tom (December 20, 2015). " Sega
Sega
Sunday: Space Harrier". Nintendo Wire. Retrieved October 7, 2016.  ^ Wilson, Trevor (June 28, 2006). "COLUMN: 'Compilation Catalog' - Sega
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Ages 2500: Space Harrier
Space Harrier
II". GameSetWatch. Retrieved September 24, 2016.  ^ Jones, Darran (July 16, 2008). "Space Harrier". Retro Gamer. Retrieved October 3, 2016.  ^ Twice, Eric (May 24, 2013). "Flashback: Space Harrier's a model of Suzuki precision". Snackbar Games. Retrieved September 24, 2016.  ^ Francisco, Eric (July 15, 2015). "RETRO GAME REPLAY 'Space Harrier' (1985)". Inverse.com. Retrieved September 21, 2016.  ^ Towell, Justin; Sullivan, Lucas (March 31, 2014). "The 25 best bonus levels of all time". GamesRadar. Retrieved September 26, 2016.  ^ Vas, Gergo (February 4, 2013). "The Trippiest Video Game Levels". Kotaku. Retrieved September 24, 2016.  ^ Welch, Hanuman (November 10, 2013). "10 Sega
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External links[edit]

Space Harrier
Space Harrier
at Coinop.org Space Harrier
Space Harrier
at MobyGames Space Harrier
Space Harrier
at SpectrumComputing.co.uk Space Harrier
Space Harrier
at arcade-history Space Harrier
Space Harrier
for Virtual Console
Virtual Console
(in Japanese)

v t e

Space Harrier
Space Harrier
series

Main series

Space Harrier
Space Harrier
(1985) Space Harrier 3-D
Space Harrier 3-D
(1988) Space Harrier II
Space Harrier II
(1988)

Spin-offs

Planet Harriers
Planet Harriers
(2000)

Related

Sega
Sega
AM2 Yu Suzuki Fantasy Zone

v t e

Sega

Arcade systems

Arcade games Pinball machines R-360 VR-1 Aurora

Video game
Video game
consoles

SG-1000 Master System Genesis

CD 32X

Pico Saturn Dreamcast

Portable devices

Game Gear Nomad Vision

Dual systems

LaserActive TeraDrive Amstrad
Amstrad
Mega PC

Licensed consoles

Sega
Sega
Zone

Online gaming services

Sega
Sega
Meganet Sega
Sega
Channel SegaNet ALL.Net Sega
Sega
Forever

Accessories

DC Broadband and Modem Adapter Dreamcast
Dreamcast
Gun Dreamcast
Dreamcast
VGA Dreameye GD-ROM Lock-On Master Gear Menacer Sega
Sega
Card Sega
Sega
VR VMU

Related

Development studios Gulf and Western Industries List of games

Sega
Sega
Technical Institute Sonic Team

Sega
Sega
Sammy Holdings SCSK Corporation Sega
Sega
v. Accolade SegaWorld Video game
Video game
franchises

Book:Sega Category:Sega Portal:Sega

v t e

Video game
Video game
franchises owned by Sega
Sega
Sammy

Sega

7th Dragon After Burner Alex Kidd Bonanza Bros. Border Break Columns Company of Heroes Crazy Taxi Daytona USA Derby Owners Club Dinosaur King Dragon Force Ecco the Dolphin Endless Space Fantasy Zone Fighting Vipers Football Manager Golden Axe Guardian Heroes Gunstar Heroes Hang-On Hatsune Miku: Project DIVA Head On Hero Bank Herzog Illusion Jet Set Radio Love and Berry Monaco GP Mushiking Nights Out Run Panzer Dragoon Pengo Phantasy Star Puyo Puyo Sakura Wars Sangokushi Taisen Sega
Sega
All-Stars Sega
Sega
Bass Fishing Sega
Sega
GT Sega
Sega
Rally Shenmue Shining Shinobi Sonic the Hedgehog Space Channel 5 Space Harrier Starhorse Streets of Rage Super Monkey Ball The House of the Dead Thunder Blade Thunder Force Total War Valkyria Chronicles Vectorman Virtua Cop Virtua Fighter Virtua Striker Virtua Tennis Virtual On Warhammer 40,000: Dawn of War World Club Champion Football Yakuza Zaxxon

Atlus

Etrian Odyssey Growlanser Kwirk Megami Tensei

Devil Children Last Bible Majin Tensei Persona

Power Instinct Rock of Ages Snowboard Kids Trauma Center

v t e

Yu Suzuki

Director

Champion Boxing
Champion Boxing
(1984) Hang-On
Hang-On
(1985) Space Harrier
Space Harrier
(1985) Out Run
Out Run
(1986) After Burner
After Burner
(1987) After Burner
After Burner
II (1987) Power Drift (1988) G-LOC: Air Battle (1990) Virtua Racing
Virtua Racing
(1992) Virtua Fighter
Virtua Fighter
(1993) Virtua Fighter
Virtua Fighter
2 (1994) Virtua Fighter
Virtua Fighter
3 (1996) F355 Challenge
F355 Challenge
(1999) Shenmue
Shenmue
(1999) Shenmue II
Shenmue II
(2001) Virtua Fighter
Virtua Fighter
4 (2001) Shenmue
Shenmue
City (2010) Virtua Fighter: Cool Champ (2011) Bullet Pirates (2013) Virtua Fighter: Fever Combo (2014) Shenmue
Shenmue
III (2018)

Designer

Champion Boxing
Champion Boxing
(1984) Hang-On
Hang-On
(1985) Space Harrier
Space Harrier
(1985) Out Run
Out Run
(1986) After Burner
After Burner
(1987) After Burner
After Burner
II (1987) Power Drift (1988) G-LOC: Air Battle (1990) Strike Fighter (1991)

Producer

Super Hang-On
Hang-On
(1987) Dynamite Düx
Dynamite Düx
(1988) Turbo Outrun
Turbo Outrun
(1989) Sword of Vermilion
Sword of Vermilion
(1989) GP Rider (1990) Strike Fighter (1991) Rent-A-Hero
Rent-A-Hero
(1991) F1 Exhaust Note
F1 Exhaust Note
(1991) Soreike Kokology (1992) Burning Rival
Burning Rival
(1993) Virtua Fighter
Virtua Fighter
(1993) Daytona USA (1993) Virtua Cop
Virtua Cop
(1994) Virtua Fighter
Virtua Fighter
2 (1994) Desert Tank (1994) Virtua Striker
Virtua Striker
(1995) Virtua Cop
Virtua Cop
2 (1995) Fighting Vipers
Fighting Vipers
(1995) Virtua Fighter
Virtua Fighter
Kids (1996) Fighters Megamix
Fighters Megamix
(1996) Sonic the Fighters
Sonic the Fighters
(1996) Scud Race
Scud Race
(1996) Virtua Striker
Virtua Striker
2 (1997) Digital Dance Mix Vol.1 Namie Amuro (1997) All Japan
Japan
Pro-Wrestling Featuring Virtua (1997) Fighting Vipers
Fighting Vipers
2 (1998) Daytona USA 2
Daytona USA 2
(1998) Shenmue
Shenmue
(1999) Outtrigger
Outtrigger
(1999) 18 Wheeler: American Pro Trucker (1999) Shenmue II
Shenmue II
(2001) Virtua Fighter
Virtua Fighter
4 (2001) Virtua Cop
Virtua Cop
3 (2003) OutRun 2
OutRun 2
(2003) Sega
Sega
Race TV (2008) Shenmue
Shenmue
III (2018)

Engineer

Sega
Sega
Space Harrier
Space Harrier
(1985) Sega
Sega
Model 1 (1992) Sega
Sega
Model 2 (1993) Sega
Sega
Model 3 (1996) Dreamcast
Dreamcast
(1998) Sega
Sega
NAOMI (1998)

Franchises

After Burner Daytona USA Fighting Vipers Hang-On Out Run Rent-A-Hero Scud Race Shenmue Sonic the Hedgehog Space Harrier Virtua Cop Virtua Fighter Virtua Racing Virtua Striker

Related

.