Master System Games
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Master System Games
The Master System—renamed and with a redesigned casing from the original Sega Mark III, which had been released in the Japanese market in 1985—is a video game console released by Sega in the North American market in June 1986 to compete with the Nintendo Entertainment System, which had been released in the same market in February 1986 (an earlier test market for NES in New York and California occurred in October 1985). Originally priced at 200, North American distribution rights for the console were acquired by Tonka before Sega re-acquired the rights themselves and released a further streamlined redesign of the console during the launch of the Sega Genesis. The Master System was later released in Europe in September 1987, in South Korea in April 1989 and in Brazil in September 1989 where distribution rights were given to Tec Toy. A re-release of the console in the Japanese market under the new Master System brand and redesign also occurred in 1987. This is a list of the game ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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Arc Developments
''Arc Developments'' was a British game developer best known for developing '' Johnny Bazookatone''. The company was founded by a group of former Elite employees. Since then, the company has ported many games to various systems and computers, but they also developed their own titles, such as ''Johnny Bazookatone''. They rarely put credits in their games for an unknown reason. Games developed by Arc Developments {, class="wikitable" , - ! Year !! Title !! Platform(s) , - , , 1990 , ''Crack Down'' , , ZX Spectrum , - , , 1992 , ''WWF European Rampage Tour'' , , MS-DOS, Atari ST, Amiga, Commodore 64 , - , , 1992 , ''McDonaldland'' , , MS-DOS, Atari ST, Amiga , - , , 1992 , ''Arch Rivals'' , , Genesis, Game Gear , - , , 1992 , '' Liverpool: The Computer Game'' , , Atari ST, Amiga , - , , 1992 , '' The Simpsons: Bart vs. the Space Mutants'' , , Genesis, Game Gear, Master System , - , , 1993 , '' The Simpsons: Bart vs. the World'' , , Game Gear, Master System, Atari ...
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The Lost Stars
The Lost Fleet is a military science fiction series written by John G. Hemry under the pen name Jack Campbell. The series is set one-hundred-plus years into an interstellar war between two different human cultures, the Alliance and the Syndics. The protagonist of the story is discovered floating in a suspended animation escape pod one hundred years after he made an "heroic last stand" against an enemy fleet. In his absence, he has been made into a renowned hero in the Alliance, but his legend and actions are used to justify poor tactics and decisions. Awakened after being discovered during a secret mission that turns out to be an enemy trap, he is suddenly dropped into the role of fleet commander and expected to live up to the legend that has grown around him. The series ended with ''Victorious'' (2010). The author, however, has continued the ''Lost Fleet'' series with three spin-offs: ''Beyond the Frontier'', focusing on the main characters from the Lost Fleet; ''The Lost Stars ...
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Alex Kidd In Shinobi World
''Alex Kidd in Shinobi World'' is a side-scrolling action game produced by Sega that was originally released for the Master System in 1990. Developed in Japan, it was released for the overseas market (North America, Europe and Brazil). The game stars Alex Kidd in a parody version of Sega's ninja-themed action game ''Shinobi'', where Alex Kidd fights against caricatures of many of the enemies from ''Shinobi''. It was re-released for the Wii Virtual Console in 2009. Gameplay Despite being part of the ''Alex Kidd'' series, the game mechanics of ''Shinobi World'' are different from ''Alex Kidd in Miracle World'' and are much closer to the Master System version of ''Shinobi''. Alex Kidd's basic attack is a sword slice, which can be used not only to destroy enemies but also to open treasure chests. Inside such chests, the player can obtain items such as more health, throwing darts, a powered-up sword, extra lives, and a magic ball that will temporarily turn Alex Kidd into an invincibl ...
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Alex Kidd In Miracle World
is a platform game for the Master System. It was released in Japan on November 1, 1986, followed by the United States in December 1986, with Europe in September 1987, plus South Korea in October 1988, and Brazil in 1989. It was later built into many Master System and Master System II consoles. A remake by Merge Games and Jankenteam, titled ''Alex Kidd in Miracle World DX'', was released on June 22, 2021. Gameplay ''Alex Kidd in Miracle World'' is a 2D platform game. The player must finish levels and overcome obstacles and puzzles in both scrolling and single-screen environments. Throughout the 17 stages, Alex faces many monsters and the three henchmen of Janken the Great, before facing Janken himself. Alex's punching ability is used to destroy enemies and to break rocks in order to access new paths and to collect items such as money which can then be used to purchase other items including vehicles such as motorbikes and helicopters. At the end of many stages, Alex plays jan-ke ...
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Anmitsu Hime
Anmitsu (, rarely ) is a Japanese dessert that dates to the Meiji era. It is made of small cubes of agar jelly, a white translucent jelly made from red algae. The agar is dissolved with water (or fruit juice such as apple juice) to make the jelly. It is served in a bowl with sweet azuki bean paste or ''Red bean paste, anko'' (the ''an'' part of ''anmitsu''), boiled peas, often ''gyūhi'' and a variety of fruits such as peach slices, ''mikan'', pieces of pineapples, and Cherry, cherries. The anmitsu usually comes with a small pot of sweet black syrup, or ''mitsu'' (the ''mitsu'' part of ''anmitsu'') which one pours onto the jelly before eating. Anmitsu is usually eaten with a spoon and fork. A few variations on this dessert do exist. Mitsumame is anmitsu without bean paste, the ''mame'' meaning the peas that are served with the syrup and agar jelly instead. Cream anmitsu is anmitsu with ice cream on top. dango, Shiratama dango are also commonly used as toppings. See also *Kakigō ...
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High-Tech World
High technology (high tech), also known as advanced technology (advanced tech) or exotechnology, is technology that is at the cutting edge: the highest form of technology available. It can be defined as either the most complex or the newest technology on the market. The opposite of high tech is '' low technology'', referring to simple, often traditional or mechanical technology; for example, a slide rule is a low-tech calculating device. When high tech becomes old, it becomes low tech, for example vacuum tube electronics. The phrase was used in a 1958 ''The New York Times'' story advocating "atomic energy" for Europe: "... Western Europe, with its dense population and its high technology ...." Robert Metz used the term in a financial column in 1969, saying Arthur H. Collins of Collins Radio "controls a score of high technology patents in a variety of fields." and in a 1971 article used the abbreviated form, "high tech." A widely used classification of high-technological manuf ...
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Alex Kidd BMX Trial
is a video game developed and published by Sega. It was released in Japan for the Master System in 1987. Gameplay This video game uses a special Paddle (game controller), paddle controller. The player has to drive Alex through an obstacle course and get to the finishing point without other competitors trying to push him off his Bicycle, bike. There are five scenes to complete. The next scene all depends on one of the many exit points the player finishes at. Alex has a vitality meter to indicate how many crashes and bumping he can take. He loses the race if the meter is empty. External links

* 1987 video games BMX mass media Cycling video games Japan-exclusive video games Racing video games Sega video games Master System games Master System-only games Alex Kidd games Video games developed in Japan {{cycling-stub ...
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Disney's Aladdin (1994 Video Game)
''Disney's Aladdin'' is a 1994 video game developed by SIMS Co., Ltd. for the Game Gear and Master System. Based on the film of the same name, ''Disney's Aladdin'' is a side-scrolling platform game in which the player character is Aladdin. The Genesis game differs markedly from the 8-bit game on the Game Gear and Master System. Development The Walt Disney Company gave Sega a license to create ''Aladdin'' games for both the Game Gear and the Sega Genesis because of Sega's previous successes with other Disney video games, such as ''Castle of Illusion Starring Mickey Mouse'' and ''QuackShot''. Reception In the United States, it topped the Game Gear sales charts for three months in 1994, from June to August 1994. In the United Kingdom, it was the top-selling Game Gear game in April 1994. '' GamePro'' named ''Disney's Aladdin'' the best Game Gear game at the 1994 Consumer Electronics Show, remarking, "Gorgeous background graphics and detailed, quick-moving sprites make ...
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SIMS Co
Sims, sims or SIMS may refer to: Games * ''The Sims'', a life simulation video game series ** ''The Sims'' (video game), the first installment, released in 2000 ** ''The Sims 2'', the second installment, released in 2004 ** '' The Sims 3'', the third installment, released in 2009 ** ''The Sims 4'', the fourth installment, released in 2014 * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims (bidding system), a bidding system in contact bridge Science and computing * Secondary ion mass spectrometry, a chemical analysis technique * Structured Inventory of Malingered Symptomatology, a psychology questionnaire * ''Single interface to multiple sources'', an ontology-based approach to data integration * Student information system, computer software for managing student records * School Information Management System, a student information system by Capita Companies and organizations * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims Metal ...
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Air Rescue
''Air Rescue'' is a Sega arcade action game released in 1992, which runs on the Sega System 32 hardware. A Master System game of the same name was released later in 1992, but had little in common with the arcade version. The two games are similar to ''Choplifter'', which Sega had adapted into a hit arcade game. The arcade version of ''Air Rescue'' has a first-person perspective, while the Master System version is side-scrolling. The Master System version only came out in PAL territories. Gameplay 250px, left, The arcade version places players in the cockpit of the helicopter. Both versions of ''Air Rescue'' share a similar concept to the original ''Choplifter''. The player must pilot a helicopter, land it near hostages/prisoners behind enemy lines, and return them to the safety of the base. The arcade version uses a first-person perspective and features full 3D movement throughout its environment, represented with large numbers of scaled sprites. The player can ascend or desce ...
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After Burner
is an Arcade video game, arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American Grumman F-14 Tomcat, F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles. It uses a third-person perspective, previously utilized by Sega's earlier games ''Space Harrier'' (1985) and ''Out Run'' (1986), and runs on the Sega X Board arcade system, which is capable of surface and Sprite (computer graphics), sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suz ...
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