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1985 In Video Gaming
1985 saw many sequels and prequels in video games, such as ''Super Mario Bros.'' and ''Kung Fu'', along with new titles such as ''Commando'', '' Duck Hunt'', '' Gauntlet'', '' Ghosts 'n Goblins'', ''Gradius'', ''Hang-On'', ''Space Harrier'', ''Tetris'' and '' The Way of the Exploding Fist''. The year's highest-grossing arcade video games were ''Hang-On'' and '' Karate Champ'' in the United States, and ''Commando'' in the United Kingdom. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's bestselling home video game was ''Super Mario Bros.'' Financial performance In the United States, annual home video game sales fell to ( adjusted for inflation) in 1985. Meanwhile, the arcade video game industry began recovering in 1985. Highest-grossing arcade games Japan In Japan, the following titles were the top-grossing arcade video games on the bi-weekly '' Game Machine'' charts in 1985. United Kingdom and Unite ...
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Nintendo Of America
is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade '' hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of '' Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment System (1991), the Nintendo DS (2004), the Wii (2006) ...
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Armored Scrum Object
''Alpha Mission'', known as in Japan, is a 1985 vertically scrolling shooter video game developed and published by SNK for arcades. It was released by Tradewest in North America. It was later ported to the Famicom in 1986 and released for the Nintendo Entertainment System in 1987. The arcade game was a commercial success in Japan, where it was the seventh highest-grossing table arcade game of 1986. A sequel, '' Alpha Mission II'', was released for the Neo Geo arcade system in 1991. Gameplay ''Alpha Mission'' is a one-player scrolling shooter game in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point sl ...
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Choplifter
''Choplifter'' (stylized as ''Choplifter!'') is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), ColecoVision, MSX, and Thomson computers. In 1985, Sega released a remake as an arcade video game, with ports published for the Master System and Famicom in 1986. Graphically enhanced versions for the Atari 8-bit computers and Atari 7800 were also released in 1988 by Atari Corporation. Gameplay In ''Choplifter'', the player assumes the role of a combat helicopter pilot. The objective is to rescue hostages held in barracks within the territory controlled by the evil Bungeling Empire. The player must collect the hostages (described in the backstory as "delegates to the United Nations Conference on Peace and Child Rearing") and safely transport them to the nearby U.S. Postal Service build ...
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Mat Mania – The Prowrestling Network
''Mat Mania'', known in Japan as or simply is a Japanese wrestling arcade video game developed by Technōs Japan and published by Taito in 1985. It is a spiritual successor to the 1983 arcade game '' Tag-Team Wrestling'', also developed by Technōs Japan, but published by Data East. The arcade game was a commercial success in Japan and North America, becoming the highest-grossing arcade conversion kit of 1986 in the United States. An updated arcade version with a two-player competitive mode was released in 1986 as ''Mania Challenge''. Atari Corporation published an Atari 7800 port in 1990 which includes features of both games and lacks others. ''Mat Mania'' was re-released for the PlayStation 4 as part of the Arcade Archives collection in 2015 and the Nintendo Switch in 2019. Gameplay The game is presented in the guise of a televised pro-wrestling broadcast, the Taito Wrestling Association (TWA) (''Technos Wrestling Association'' in the Japanese version). The intro sequence a ...
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List Of Taito Games
This is a list of games developed or published by Taito, a Japanese Video game developer, game developer and Video game publisher, publisher. Electro-mechanical games The following titles were arcade electro-mechanical games (EM games) manufactured by Taito. Video games See also *Taito *Square Enix *List of Square Enix video games *List of Square Enix mobile games References External links List of Taito gamesat MobyGames Taito Arcade HardwareaSystem 16The Killer List of Videogames
{{DEFAULTSORT:List of Taito Games Taito games, * Video game lists by company, Taito ...
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I'm Sorry (video Game)
''I'm Sorry'', known in Japan as , is a political satire arcade game developed by Coreland and published by Sega in 1985. This action game stars a caricature of former Prime Minister of Japan Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, ''Sōri'' (総理). ''I'm Sorry'' was made after the Lockheed bribery scandals, and satirizes Tanaka's greed by making the goal of the game acquiring gold bars. Despite the game's context in Japanese politics, ''I'm Sorry'' was localized to United States arcades. Gameplay The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Some obstacles include: Gates, "fire" hydrants, safes (making it difficult to gain access to the gold), ...
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Return Of The Invaders
''Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media such as '' Breakout'', ''The War of the Worlds'' and ''Star Wars''. It is one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry. It was first released as an arcade game and later remade on different platforms; re-releases include ported and updated versions. Ported versions generally feature different graphics and additional gameplay options, including moving defense bunkers, zigzag shots, invisible aliens, and two-player modes. ''Space Invaders'' is one of the highest-grossing video game franchises of all time. Taito released numerous sequels and spin-offs, many of which have also been remade on multiple platforms, including home consoles and handheld devices. Follow up titles are typically released in celebration of the original's anniversary. The first s ...
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Kaneko
, stylized as KANEJapanese founded in Suginami, Tokyo, Japan, by Hiroshi Kaneko. It published a number of games both under its brand and other companies, such as '' Air Buster'', '' Nexzr'', '' Shogun Warriors'', '' DJ Boy'', ''
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TX-1 V8
''TX-1'' is an arcade Racing video game, racing Sim racing, simulation game developed by Tatsumi and released in 1983. It was licensed to Namco, who in turn licensed it to Atari, Inc. for release in the United States, thus the game is considered a successor to ''Pole Position'' and ''Pole Position II''. It was also released in the United Kingdom, Ireland and mainland Europe via Atari Ireland. Taito handled distribution in the Eastern Hemisphere. ''TX-1'' placed a greater emphasis on realistic Sim racing, simulation racing than previous games in the genre, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering. It was also the first car driving game to use Haptic technology, force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more 2.5D, ...
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets ...
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