Mat Mania – The Prowrestling Network
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Mat Mania – The Prowrestling Network
''Mat Mania – The Prowrestling Network'', known in Japan as , or simply either as ''Mat Mania'' or , is a Japanese pro wrestling-themed arcade video game developed by Technōs Japan and published by Taito in 1985. It is a spiritual successor to the 1983 arcade game '' Tag-Team Wrestling'', also developed by Technōs Japan, but published by Data East. The arcade game was a commercial success in Japan and North America, becoming the highest-grossing arcade conversion kit of 1986 in the United States. An updated arcade version with a two-player competitive mode was released in 1986 as ''Mania Challenge''. Atari Corporation published an Atari 7800 port in 1990 which includes features of both games and lacks others. ''Mat Mania'' was re-released for the PlayStation 4 as part of the Arcade Archives collection in 2015 and the Nintendo Switch in 2019. Gameplay The game is presented in the guise of a televised pro-wrestling broadcast, the Taito Wrestling Association (TWA) (''Technos Wr ...
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Technōs Japan
was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ''River City Ransom'') as well as ''Karate Champ'', ''The Combatribes'' and ''Voltage Fighter Gowcaizer''. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan. History Initially operating from a single-room apartment, Technōs was founded in 1981 by three staff members of Data East. Their first game was ''Minky Monkey'', released in 1982. A few months after their foundation, a lawsuit was brought up against the company by Data East under allegations that Technos had stolen data from Data East's arcade game ''Pro Tennis'' with the intent of producing and selling a bootleg of it. The two companies settled in August 1983 and Technos would go on to create two arcade games published by Data East, ''Tag Team ...
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Wrestler
Wrestling is a series of combat sports involving grappling-type techniques such as clinch fighting, throws and takedowns, joint locks, pins and other grappling holds. Wrestling techniques have been incorporated into martial arts, combat sports and military systems. The sport can either be genuinely competitive or sportive entertainment (see professional wrestling). Wrestling comes in different forms such as freestyle, Greco-Roman, judo, sambo, folkstyle, catch, submission, sumo, pehlwani, shuai jiao and others. A wrestling bout is a physical competition, between two (sometimes more) competitors or sparring partners, who attempt to gain and maintain a superior position. There are a wide range of styles with varying rules, with both traditional historic and modern styles. The term ''wrestling'' is attested in late Old English, as ''wræstlunge'' (glossing ''palestram''). History Wrestling represents one of the oldest forms of combat. The origins of wrestling go ...
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Road Warrior Animal
Joseph Michael Laurinaitis (September 12, 1960 – September 22, 2020), better known by his ring name Road Warrior Animal (or simply Animal), was an American professional wrestler. Along with Road Warrior Hawk, he was one half of the tag team The Road Warriors/The Legion of Doom. He headlined multiple pay-per-view events for the WWF and WCW, competing for the WCW World Heavyweight Championship at 2001's Sin. Animal was inducted with Hawk and their manager Paul Ellering into the WWE Hall of Fame in 2011. Early life Laurinaitis was born in Philadelphia on September 12, 1960 to Lithuanian parents. He grew up in Minnesota, having to work for a living from a very early age. He attended Irondale High School. Because of his size and love of power lifting, Laurinaitis was an imposing figure and thus a very effective bouncer. He worked as a bouncer at Grandma B's in the Twin Cities where he caught the eye of Eddie Sharkey, a well-known wrestling trainer. Sharkey thought that Laurinaiti ...
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Punk Subculture
The punk subculture includes a diverse and widely known array of ideologies, fashion, and other forms of expression, visual art, dance, literature, and film. Largely characterised by anti-establishment views, the promotion of individual freedom, and the DIY ethics, the culture originated from punk rock. The punk ethos is primarily made up of beliefs such as non-conformity, anti-authoritarianism, anti-corporatism, a do-it-yourself ethic, anti-consumerist, anti-corporate greed, direct action, and not "selling out". There is a wide range of punk fashion, including T-shirts, leather jackets, Dr. Martens boots, hairstyles such as brightly coloured hair and spiked mohawks, cosmetics, tattoos, jewellery, and body modification. Women in the hardcore scene typically wore masculine clothing. Punk aesthetics determine the type of art punks enjoy, which typically has underground, minimalist, iconoclastic, and satirical sensibilities. Punk has generated a considerable amount of poetry a ...
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Face (professional Wrestling)
In professional wrestling, a face (babyface) is a heroic, "good guy" or "fan favorite" wrestler, booked (scripted) by the promotion with the aim of being cheered by fans, and acts as a protagonist to the heels, who are the villainous antagonist or "bad guy" characters. Traditionally, they wrestle within the rules and avoid cheating (in contrast to the villains who use illegal moves and call in additional wrestlers to do their work for them) while behaving positively towards the referee and the audience. Such characters are also referred to as blue-eyes in British wrestling and ''técnicos'' in ''lucha libre''. The face character is portrayed as a hero relative to the heel wrestlers, who are analogous to villains. Not everything a face wrestler does must be heroic: faces need only to be clapped or cheered by the audience to be effective characters. When the magazine ''Pro Wrestling Illustrated'' went into circulation in the late 1970s, the magazine referred to face wrestlers as " ...
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Clothesline From Hell
Strikes are offensive moves in professional wrestling, that can sometimes be used to set up an opponent for a hold or for a throw. There are a wide variety of strikes in pro wrestling, and many are known by several different names. Professional wrestlers frequently give their finishers new names. Occasionally, these names become popular and are used regardless of the wrestler performing the technique. Professional wrestling contains a variety of punches and kicks found in martial arts and other fighting sports; the moves listed below are more specific to wrestling itself. Many of the moves below can also be performed from a raised platform (the top rope, the ring apron, etc.); these are called aerial variations. Moves are listed under general categories whenever possible. Body press A maneuver that involves a wrestler attacking with the core of the body. It is executed from an upright, running position using momentum and weight to run over the opponent. Body avalanche The wrest ...
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Suplex
A suplex is an offensive move used in sport wrestling as well as amateur wrestling and professional wrestling. It is a throw that involves lifting the opponents and bridging or rolling to slam them on their backs. Professional wrestling features many different varieties of suplexes (). These are among the most common, but many more exist, particularly as the signature techniques of individual wrestlers. Front facelock variants In these suplexes, the wrestlers begin by facing each other, the attacking wrestler then applies a front facelock to the opponent before executing a throw. In most cases, the opponent is suspended upside-down during part of the move. The most common front facelock suplex is the vertical suplex. Fallaway suplex Also known as a reverse suplex. The wrestler lifts their opponent so that they are seated on the wrestler's shoulders, facing away from them, as in a powerbomb. The wrestler then falls backwards while throwing the opponent the same way, dropping the ...
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Piledriver (professional Wrestling)
Piledriver or pile driver may refer to: * Pile driver, a mechanical device used in construction *Piledriver (professional wrestling), a move used in professional wrestling Entertainment * ''Piledriver'' (album), a 1972 album by Status Quo * '' Piledriver: The Wrestling Album II'', a 1987 album produced by the World Wrestling Federation * Piledriver (band), a Canadian thrash/heavy metal band * Piledriver (comics), a Marvel Comics villain * "Piledriver" (''Space Ghost Coast to Coast''), a television episode * The Piledriver, a drop tower ride at WWE Niagara Falls Other uses * ''Pile Driver'', a U.S. nuclear test *Piledriver (microarchitecture), a CPU microarchitecture by AMD *Piledriver (sex position) The piledriver is a sexual position. Named after the downward motion of an actual pile driver, the position is executed by the receiving partner lying supine bent into a front bend in a pose similar to the yoga plow pose, bottom up, with legs ...
, a sexual position {{di ...
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Professional Wrestling Throws
Professional wrestling throws are the application of professional wrestling techniques that involve lifting the opponent up and throwing or slamming them down. They are sometimes also called "power" maneuvers, as they are meant to emphasize a wrestler's strength. Many of these moves are used as finishers by various wrestlers, who refer to them by several different names that reflect their gimmick. Moves are listed under general categories whenever possible. Armbreaker An armbreaker is any move in which the wrestler slams the opponent's arm against a part of the wrestler's body, usually a knee or shoulder. Diving armbreaker A wrestler dives from the ropes and lands on the opponent's arm. Double knee armbreaker The wrestler grabs one of the opponent's arms, jumps and connects both their knees against the opponent's stretched arm. As the wrestler falls onto their back they forces the opponent's arm down into both knees, thus damaging it. Arm drag A move in which the wrestler uses ...
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Headlock
A grappling hold, commonly referred to simply as a hold that in Japanese is referred to as ''katame-waza'' ( "grappling technique"), is any specific grappling, wrestling, judo, or other martial art grip that is applied to an opponent. Grappling holds are used principally to control the opponent and to advance in points or positioning. The holds may be categorized by their function, such as clinching, pinning, or submission, while others can be classified by their anatomical effect: chokehold, headlock, joint-lock, or compression lock. Multiple categories may be appropriate for some of these holds. Clinch hold A clinch hold (also known as a clinching hold) is a grappling hold that is used in clinch fighting with the purpose of controlling the opponent. In wrestling it is referred to as the tie-up. The use of a clinch hold results in the clinch. Clinch holds can be used to close in on the opponent, as a precursor to a takedown or throw, or to prevent the opponent from moving ...
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Professional Wrestling Moves (other)
Professional wrestling moves can refer to several types of moves used against opponents in professional wrestling, including: *Professional wrestling aerial techniques *Professional wrestling double-team maneuvers *Professional wrestling holds *Professional wrestling throws *Professional wrestling strikes *Pin (professional wrestling) In wrestling, a pin is achieved by holding an opponent's shoulders to the mat for a three count. Pinfall is the term used in professional wrestling which is a way to win the match for that person or team. Background A pinfall is a victory condi ...
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