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Nintendo 64
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The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores".


Ha. Ha, ha, ha.

The Nintendo 64 was in heavy demand upon its release. David Cole, industry analyst, said "You have people fighting to get it from stores".[61] Time called the purchasing interest "that rare and glorious middle-class Cabbage Patch-doll frenzy". The magazine said celebrities Matthew Perry, Steven Spielberg, and Chicago Bulls players called Nintendo to ask for special treatment to get their hands on the console.[125] The console had only two launch games but Super Mario 64 was its killer app, Hutchinson said:[124]

[61] During its first four months, the console yielded 500,000 unit sales in North America.[126] Nintendo successfully outsold Sony and Sega early in 1997 in the United States;[127] and by the end of its first full year, 3.6 million units were sold in the U.S.[128] BusinessWire reported that the Nintendo 64 was responsible for Nintendo's sales having increased by 156% by 1997.[127]

After a str

After a strong launch year, the decision to use the cartridge format is said to have contributed to the diminished release pace and higher price of games compared to the competition, and thus Nintendo was unable to maintain its lead in the United States. The console would continue to outsell the Sega Saturn throughout the generation, but would trail behind the PlayStation.[129]

Nintendo's efforts to attain dominance in the key 1997 holiday shopping season were also hurt by game delays. Five high-profile Nintendo games slated for release by Christmas 1997 (The Legend of Zelda: Ocarina of Time, Banjo-Kazooie, Conker's Quest, Yoshi's Story, and Major League Baseball Featuring Ken Griffey Jr.) were delayed until 1998, and Diddy Kong Racing was announced at the last minute in an effort to somewhat fill the gaps.[130][131][132]

In Japan, the console was not as successful, failing to outsell the PlayStation and even the Sega Saturn. Benimaru Itō, a developer for Mother 3 and friend of Shigeru Miyamoto, speculated in 1997 that the Nintendo 64's lower popularity in Japan was due to the lack of role-playing video games.[133]

Nintendo reported that the system's vintage hardware and software sales had ceased by 2004, three years after the GameCube's launch; as of December 31, 2009, the Nintendo 64 had yielded a lifetime total of 5.54 million system units sold in Japan, 20.63 million in the Americas, and 6.75 million in other regions, for a total of 32.93 million units.[6]

The Nintendo 64 remains one of the most recognized video game systems in history,[134] and the games it spawned have had an indelible impact on the games industry; in particular, the console spawned numerous new franchises as well as establishing a thriving speedrunning community that persists to this day. Many of its titles have been ported or remastered to newer consoles.

Designed in tandem with the controller, Super Mario 64 and Designed in tandem with the controller, Super Mario 64 and The Legend of Zelda: Ocarina of Time are widely considered by critics and the public to be two of the greatest and most influential games of all time. GoldenEye 007 is one of the most influential games for the shooter genre.[135]

The Aleck 64 is a Nintendo 64 design in arcade form, designed by Seta in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.[136]