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RealityEngine
RealityEngine is a 3D graphics hardware architecture and a family of graphics systems which was developed and manufactured by Silicon Graphics during the early to mid 1990s. RealityEngine was positioned as the company's high-end visualization hardware for its MIPS/IRIX platform. RealityEngine is designed for deployment exclusively within the company's Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to large organizations, such as companies and universities that are involved in computer simulation, digital content creation, engineering and research. It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option for older systems. RealityEngine The RealityEngine is a board set comprising a Geometry Engine board, up to four Raster Manager boards, and a DG2 Display Generator board. These boards plug int ...
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SGI Onyx
SGI Onyx is a series of visualization systems designed and manufactured by SGI, introduced in 1993 and offered in two models, deskside and rackmount, codenamed Eveready and Terminator respectively. The Onyx's basic system architecture is based on the SGI Challenge servers, but with graphics hardware. The Onyx was employed in early 1995 for development kits used to produce software for the Nintendo 64 and, because the technology was so new, the Onyx was noted as the major factor for the impressively high price of – for such kits. The Onyx was succeeded by the Onyx2 in 1996 and was discontinued on March 31, 1999. CPU The deskside variant can accept one CPU board, and the rackmount variant can take up to six CPU boards. Both models were launched with the IP19 CPU board with one, two, or four MIPS R4400 CPUs, initially with 100 and 150 MHz options and later increased to 200 and 250 MHz. Later, the IP21 CPU board was introduced, with one or two R8000 microprocess ...
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InfiniteReality
InfiniteReality refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics from 1996 to 2005. The InfiniteReality was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/ IRIX platform and was used exclusively in their Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The InfiniteReality was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research. InfiniteReality The InfiniteReality was introduced in early 1996 and was used in the Silicon Graphics Onyx. It succeeded the RealityEngine, although the RealityEngine coexisted with the InfiniteReality for some time for the Onyx as an entry-level option for deskside "workstation ...
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Silicon Graphics
Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software. Founded in Mountain View, California in November 1981 by Jim Clark, its initial market was 3D graphics computer workstations, but its products, strategies and market positions developed significantly over time. Early systems were based on the Geometry Engine that Clark and Marc Hannah had developed at Stanford University, and were derived from Clark's broader background in computer graphics. The Geometry Engine was the first very-large-scale integration (VLSI) implementation of a geometry pipeline, specialized hardware that accelerated the "inner-loop" geometric computations needed to display three-dimensional images. For much of its history, the company focused on 3D imaging and was a major supplier of both hardware and softwa ...
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SGI Crimson
The IRIS Crimson (code-named ''Diehard2'') is a Silicon Graphics (SGI) computer released in 1992. It is the world's first 64-bit workstation. Crimson is a member of Silicon Graphics's SGI IRIS 4D series of deskside systems; it is also known as the 4D/510 workstation. It is similar to other SGI IRIS 4D deskside workstations, and can use a wide range of graphics options (up to RealityEngine). It is also available as a file server with no graphics. This machine makes a brief appearance in the movie '' Jurassic Park'' (1993) where Lex uses the machine to navigate the IRIX filesystem in 3D using the application fsn to restore power to the compound. The next year, Silicon Graphics released a rebadged, limited edition Crimson R4400/VGXT called the Jurassic Classic, with a special logo and SGI co-founder James H. Clark's signature on the drive door. Features * One MIPS 100 MHz R4000 or 150 MHz R4400 processor * Choice of seven high performance 3D graphics subsystems * Up to 256 MB ...
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Geometry Engine
Geometric manipulation of modelling primitives, such as that performed by a geometry pipeline, is the first stage in computer graphics systems which perform image generation based on geometric models. While geometry pipelines were originally implemented in software, they have become highly amenable to hardware implementation, particularly since the advent of very-large-scale integration (VLSI) in the early 1980s. A device called the Geometry Engine developed by Jim Clark and Marc Hannah at Stanford University in about 1981 was the watershed for what has since become an increasingly commoditized function in contemporary image-synthetic raster display systems. Geometric transformations are applied to the vertices of polygons, or other geometric objects used as modelling primitives, as part of the first stage in a classical geometry-based graphic image rendering pipeline. Geometric computations may also be applied to transform polygon or repair surface normals, and then to pe ...
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Intel I860
The Intel i860 (also known as 80860) is a RISC microprocessor design introduced by Intel in 1989. It is one of Intel's first attempts at an entirely new, high-end instruction set architecture since the failed Intel iAPX 432 from the beginning of the 1980s. It was the world's first million-transistor chip. It was released with considerable fanfare, slightly obscuring the earlier Intel i960, which was successful in some niches of embedded systems, and which many considered to be a better design. The i860 never achieved commercial success and the project was terminated in the mid-1990s. Implementations The first implementation of the i860 architecture is the i860 XR microprocessor (code-named N10), which ran at 25, 33, or 40 MHz. The second-generation i860 XP microprocessor (code named N11) added 4 Mbyte pages, larger on-chip caches, second level cache support, faster buses, and hardware support for bus snooping, for cache consistency in multiprocessor systems. A process ...
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MIPS Architecture
MIPS (Microprocessor without Interlocked Pipelined Stages) is a family of reduced instruction set computer (RISC) instruction set architectures (ISA)Price, Charles (September 1995). ''MIPS IV Instruction Set'' (Revision 3.2), MIPS Technologies, Inc. developed by MIPS Computer Systems, now MIPS Technologies, based in the United States. There are multiple versions of MIPS: including MIPS I, II, III, IV, and V; as well as five releases of MIPS32/64 (for 32- and 64-bit implementations, respectively). The early MIPS architectures were 32-bit; 64-bit versions were developed later. As of April 2017, the current version of MIPS is MIPS32/64 Release 6. MIPS32/64 primarily differs from MIPS I–V by defining the privileged kernel mode System Control Coprocessor in addition to the user mode architecture. The MIPS architecture has several optional extensions. MIPS-3D which is a simple set of floating-point SIMD instructions dedicated to common 3D tasks, MDMX (MaDMaX) which is a more extens ...
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IRIX
IRIX ( ) is a discontinued operating system developed by Silicon Graphics (SGI) to run on the company's proprietary MIPS workstations and servers. It is based on UNIX System V with BSD extensions. In IRIX, SGI originated the XFS file system and the industry-standard OpenGL graphics system. History SGI originated the IRIX name in the 1988 release 3.0 of the operating system for the SGI IRIS 4D series of workstations and servers. Previous releases are identified only by the release number prefixed by "4D1-", such as "4D1-2.2". The "4D1-" prefix continued to be used in official documentation to prefix IRIX release numbers. Prior to the IRIS 4D, SGI bundled the GL2 operating system, based on UniSoft UniPlus System V Unix, and using the proprietary MEX (Multiple EXposure) windowing system. IRIX 3.x is based on UNIX System V Release 3 with 4.3BSD enhancements, and incorporates the 4Sight windowing system, based on NeWS and IRIS GL. SGI's own Extent File System (EFS) replaces t ...
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Backplane
A backplane (or "backplane system") is a group of electrical connectors in parallel with each other, so that each pin of each connector is linked to the same relative pin of all the other connectors, forming a computer bus. It is used as a backbone to connect several printed circuit boards together to make up a complete computer system. Backplanes commonly use a printed circuit board, but wire-wrapped backplanes have also been used in minicomputers and high-reliability applications. A backplane is generally differentiated from a motherboard by the lack of on-board processing and storage elements. A backplane uses plug-in cards for storage and processing. Usage Early microcomputer systems like the Altair 8800 used a backplane for the processor and expansion cards. Backplanes are normally used in preference to cables because of their greater reliability. In a cabled system, the cables need to be flexed every time that a card is added or removed from the system; this flexing ...
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VGX (award Show)
The Spike Video Game Awards (in short VGAs, known as the VGX for the final show) was an annual award show hosted by American television network Spike from 2003 to 2013 that recognized the best computer and video games of the year. Produced by '' GameTrailers TV's'' Geoff Keighley, the show featured preview trailers for upcoming games, live music performances and appearances by popular performers in music, movies, and television. The VGAs was held at various locations in Los Angeles and Santa Monica, California as well as Las Vegas, Nevada. Spike's only Video Game Hall of Fame award, given to ''The Legend of Zelda'', was awarded at the 2011 awards show. On November 15, 2013, Spike announced a new format under the name ''VGX'', calling it "The next generation of the VGAs". The last award show, carrying this name, aired on December 7. Changes from the previous format included "in-depth extended demos of the next generation of games and interactive one-on-one interviews and panels ...
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