Transfer Pak
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Transfer Pak
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the ''Pokémon Stadium'' games, with which the Transfer Pak was initially bundled for sale, also featured the ability to emulate specific Game Boy ''Pokémon'' titles for play on the N64. The Transfer Pak was supported by roughly 20 N64 games worldwide, only six of which supported it outside of Japan, leading it to be retrospectively regarded as largely unnecessary by members of the gaming press. History The Transfer Pak was first revealed at Nintendo's Space World 1997 trade show. It was later released in Japan in August 1998 as a pack-in with the game '' Pocket Monsters' Stadium'', which required the Transfer Pak for many of its features. In North Americ ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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ROM Hacking
ROM hacking is the process of modifying a ROM image, ROM image or ROM file of a video game to alter the game's graphics, dialogue, levels, gameplay, and/or other elements. This is usually done by technically inclined video game fans to improve an old game of importance, as a creative outlet, or to make new, unofficial games using the old game's engine. ROM hacks either re-design a game for new, fun gameplay while keeping most if not all the items the same, or unlock/reimplement features that exist in the game's code but are not utilized in-game. ROM Hacker (hobbyist), hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile-based video game, tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assembly language, assemblers and debuggers are occasionally used. Once ready, they are usually #Distribution, dist ...
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Media Factory
, formerly is a Japanese publisher and brand company of Kadokawa Future Publishing. History It was founded on December 1, 1986, and its headquarters are situated in Shibuya, Tokyo. It is a subsidiary of Recruit Co., Ltd. Media Factory was possibly the first anime distributor to ask for sites to not link to fansub of any anime licensed by the company. On October 12, 2011, Media Factory was purchased by Kadokawa Corporation for ¥8,000,000,000. Media Factory also has a monthly manga magazine, ''Monthly Comic Alive'', and its own light novel imprint, ''MF Bunko J''. Media Factory also holds the license for the distribution of ''The 39 Clues'' in Japan. Media Factory ceased being a kabushiki gaisha, as well as retired the ''Pokémon'' anime series on October 1, 2013, when it was merged with eight other companies to become a brand company of Kadokawa Corporation. It had a record label, Pikachu Records, that produced ''Pokémon'' CDs and ''Pokémon'' soundtracks in Japan from 1997 to ...
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Marigul Management
Marigul was a Japanese corporation created and jointly owned by video game company Nintendo Co., Ltd. (40%) and media company Recruit (60%). Its name is a combination of Nintendo's mascot Mario and Recruit's mascot Seegul. Marigul was founded because the Nintendo 64 was not getting enough third-party support. Marigul would provide financing, to let game studios focus on making games. The only condition was that the studios would have a game ready in five years. Studios Marigul provided services for the video game studios Ambrella, Clever Trick, Noise, Param, and Saru Brunei. Although Marigul was liquidated in May 2003, Noise continues to make games, as did Ambrella until it was disbanded in 2020. Many games financed by Marigul have not been localized or released in North America. Saru Brunei Saru Brunei was a Tokyo-based video game development company that worked in partnership with Nintendo between 1996 and 2003 as a part of Marigul Management. Saru Brunei was headed up ...
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Randnet
The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive". Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce, online gaming, and media sharing. Describing it as "the fir ...
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The World Is Not Enough (Nintendo 64 Video Game)
''The World Is Not Enough'' is a first-person shooter video game developed by Eurocom and based on the 1999 ''James Bond'' The World Is Not Enough, film of the same name. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its The World Is Not Enough (PlayStation video game), PlayStation counterpart. The game features a Single-player video game, single-player campaign in which players assume the role of Secret Intelligence Service, MI6 agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split screen (video games), split-screen multiplayer video game, multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games. The game runs on an game engine, engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environm ...
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The World Is Not Enough (2001 Video Game)
''The World Is Not Enough'' is a 2001 action-adventure game developed by 2n Productions and published by Electronic Arts for the Game Boy Color. The game was the final release of the video games based on the 1999 James Bond film ''The World Is Not Enough'' starring Pierce Brosnan, following ''The World Is Not Enough'' (Nintendo 64) and ''The World Is Not Enough'' (PlayStation). Gameplay ''The World Is Not Enough'' is an action-adventure game based on the 1999 ''James Bond'' film of the same name, where the player must control James Bond from a top-down oblique projection through eight mission-based levels. The game closely follows the plot of the film and its levels take place in film locations such as London and a Russian submarine. In each level, the player must complete a number of objectives and then escape. Objectives range from collecting keycards to gaining access to restricted areas of a level or using high-tech gadgets such as remote mines to destroy objects. Bond ha ...
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Perfect Dark (Game Boy Color Video Game)
''Perfect Dark'' is a 2000 action game developed and published by Rare for the Game Boy Color. As a direct prequel to its Nintendo 64 counterpart, the game follows agent Joanna Dark as she completes her training at the Carrington Institute research centre and uncovers information against rival corporation dataDyne. The gameplay revolves around shooting opponents and completing objectives such as rescuing hostages or recovering items. The game also includes a multiplayer mode where two players may compete against each other in several deathmatch modes. ''Perfect Dark'' was developed simultaneously with the Game Boy Color version of ''Donkey Kong Country''. It supports the Game Boy Printer, Game Link Cable, and Transfer Pak accessories, and includes a built-in rumble functionality into the game cartridge. The Transfer Pak allows players to alternatively unlock cheat modes in the Nintendo 64 game. The game received generally mixed reviews from critics, who criticised its difficult ...
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Columbine High School Massacre
On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. 10 students were killed in the school library, where Harris and Klebold subsequently committed suicide. 21 additional people were injured by gunshots, and gunfire was also exchanged with the police. Another three people were injured trying to escape. At the time, it was the deadliest high school shooting in U.S. history. The shooting has inspired dozens of copycat killings, dubbed the Columbine effect, including many deadlier shootings across the world. The word "Columbine" has become a byword for school shootings. Harris and Klebold had intended for the attack to primarily be a bombing and secondarily a shooting, but the failed detonation of the several homemade bombs they planted in the school caused the pair to launch a shooting attac ...
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Game Boy Camera
The Game Boy Camera (GBC), released as in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite ''Mario Artist''. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game ''Space Fever'' and the Game & Watch handheld game ''Ball'', and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges. Overview The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the ...
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Perfect Dark
''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the ''Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots. As a spiritual successor to Rare's 1997 first-person shooter '' GoldenEye 007'', ''Perfect Dark'' shares many features with its predecessor and runs on an upgraded version of its game engine. ''GoldenEye 007'' director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one ...
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WWF No Mercy (video Game)
''WWF No Mercy'' is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation (WWF, now WWE) and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, ''No Mercy'' is the last in a series of Nintendo 64 wrestling games from the companies that started with '' WCW vs. nWo: World Tour''. ''No Mercy'' features various improvements over its predecessor, 1999's '' WWF WrestleMania 2000'', such as improved graphics, a "Championship" mode that allows players to participate in various branching storylines, and a more in-depth character creation mode. The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics upon release. Nevertheless, the game was slighty faulted for its blocky graphics, slowdown and the difficulty level of computer-controlled opponents. Overall, the game was critically well re ...
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