The World Is Not Enough (2001 Video Game)
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The World Is Not Enough (2001 Video Game)
''The World Is Not Enough'' is a 2001 action-adventure game developed by 2n Productions and published by Electronic Arts for the Game Boy Color. The game was the final release of the video games based on the 1999 James Bond film ''The World Is Not Enough'' starring Pierce Brosnan, following ''The World Is Not Enough'' (Nintendo 64) and ''The World Is Not Enough'' (PlayStation). Gameplay ''The World Is Not Enough'' is an action-adventure game based on the 1999 ''James Bond'' film of the same name, where the player must control James Bond from a top-down oblique projection through eight mission-based levels. The game closely follows the plot of the film and its levels take place in film locations such as London and a Russian submarine. In each level, the player must complete a number of objectives and then escape. Objectives range from collecting keycards to gaining access to restricted areas of a level or using high-tech gadgets such as remote mines to destroy objects. Bond ha ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Revista Oficial Nintendo
''Revista Oficial Nintendo'' (formerly ''Nintendo Acción'') was a Spanish magazine about Nintendo. It was released in December 1992 by HobbyPress. In 2016 it voiced 8.100.000 euros and lost 200.000 euros. It was discontinued on 14 December 2018 due to low sales, after 26 years and 316 issues published. References External links * on Hobby Consolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 ha ... Issues from 1992 to 2011on Devuego issues in 2005on Devuego Magazines established in 1992 Magazines disestablished in 2018 Defunct magazines published in Spain Monthly magazines published in Spain Video game magazines published in Spain Magazines about Nintendo Nintendo publications 1992 establishments in Spain 2018 disestablishments in Spain {{Nintendo-stub ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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Metal Gear Solid (Game Boy Game)
''Metal Gear Solid'', released in Japan as is a 2000 action-adventure stealth video game developed and published by Konami for the Game Boy Color. Tose assisted on development after they were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game of the same title. However, the Game Boy Color version is not a port of the original PlayStation version, nor does it adapt the same story, but instead takes place in an alternative continuity set seven years after the events of the original ''Metal Gear'' (1987). Gameplay ''Ghost Babel'' follows the overhead 2D format used in the 1990 MSX2 game '' Metal Gear 2: Solid Snake'' while adding a few new elements introduced in ''Metal Gear Solid''. As with previous games in the series, the objective is to infiltrate the enemy's stronghold while avoiding detection from guards or surveillance systems. The player can acquire numerous items and weapons to help them fulfill their mission. One diff ...
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Nintendo Acción
''Revista Oficial Nintendo'' (formerly ''Nintendo Acción'') was a Spanish magazine about Nintendo. It was released in December 1992 by HobbyPress. In 2016 it voiced 8.100.000 euros and lost 200.000 euros. It was discontinued on 14 December 2018 due to low sales, after 26 years and 316 issues published. References External links * on Hobby Consolas ''HobbyConsolas'' is a Spanish video game magazine founded in 1991 by Hobby Press and published by Axel Springer SE. The first issue appeared in October 1990. The monthly magazine offers information about games for all consoles, and since 2012 ha ... Issues from 1992 to 2011on Devuego issues in 2005on Devuego Magazines established in 1992 Magazines disestablished in 2018 Defunct magazines published in Spain Monthly magazines published in Spain Video game magazines published in Spain Magazines about Nintendo Nintendo publications 1992 establishments in Spain 2018 disestablishments in Spain {{Nintendo-stub ...
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Transfer Pak
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the ''Pokémon Stadium'' games, with which the Transfer Pak was initially bundled for sale, also featured the ability to emulate specific Game Boy ''Pokémon'' titles for play on the N64. The Transfer Pak was supported by roughly 20 N64 games worldwide, only six of which supported it outside of Japan, leading it to be retrospectively regarded as largely unnecessary by members of the gaming press. History The Transfer Pak was first revealed at Nintendo's Space World 1997 trade show. It was later released in Japan in August 1998 as a pack-in with the game '' Pocket Monsters' Stadium'', which required the Transfer Pak for many of its features. In North Americ ...
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
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Megabit
The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore :1 megabit = = = 1000 kilobits. The megabit has the unit symbol Mbit or Mb. The lowercase 'b' in Mb distinguishes it from MB (for megabyte). The megabit is closely related to the mebibit, a unit multiple derived from the binary prefix mebi (symbol Mi) of the same order of magnitude, which is equal to = , or approximately 5% larger than the megabit. Despite the definitions of these new prefixes for binary-based quantities of storage by international standards organizations, memory semiconductor chips are still marketed using the metric prefix names to designate binary multiples. Using the common byte size of eight bits and the standard decimal definition of megabit and kilobyte, 1 megabit is equal to 125 kilobytes (kB) or approximately 122 kibibytes (KiB). The megab ...
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