Beautiful Katamari
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''Beautiful Katamari'', released in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
as , is a video game by
Namco Bandai Games is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and ...
for the
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. ''Beautiful Katamari'' is the fourth game in the Katamari series of games following ''
Katamari Damacy () is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco' ...
'', ''
We Love Katamari ''We Love Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit '' Katamari Damacy''. The player controls a diminutive character named the Princ ...
,'' and '' Me & My Katamari''. ''Beautiful Katamari'' has gained extra attention because it was originally scheduled as a
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title in addition to the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
, but development on the PlayStation 3 was abandoned and ''Beautiful Katamari'' was released for the Xbox 360 alone. All previous ''Katamari'' games had been exclusively available on Sony consoles.


Story

The game opens with the King of All Cosmos, his Queen, and the Prince, enjoying some
tennis Tennis is a racket sport that is played either individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball cov ...
while on vacation. However, a powerful serve by the King causes the tennis ball to rip through the fabric of the universe, creating a
black hole A black hole is a region of spacetime where gravity is so strong that nothing, including light or other electromagnetic waves, has enough energy to escape it. The theory of general relativity predicts that a sufficiently compact mass can def ...
that sucks everything but the planet Earth into it. In order to correct it, the King commands the Prince to roll up katamaris on Earth to recreate the planets, sun, and other celestial features. Once the Prince completes this, the King then orders him to create a katamari large enough to plug up the black hole and restore order to the universe. The Prince then rolls up enough stuff to create the "Super Giant", a very large Katamari that he then clogs up the black hole with. In the end, the black hole is stopped and the King of All Cosmos takes all the credit for stopping it.


Gameplay

The core gameplay from the ''
Katamari Damacy () is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco' ...
'' series is unchanged; the player, as the diminutive Prince, controls a "katamari" to collect objects smaller than the katamari, causing the katamari to grow and collect even larger objects, as to meet various objectives given by the King of All Cosmos. After successfully clearing any level once, the player can then attempt a time attack challenge on that level to make a katamari of a given size in the shortest time possible. Eternal modes, where the player is allowed to roll without any time limits, are available once a perfect score is obtained on a level. The player can also change to another character that the second player also uses- Marcy. In ''Beautiful Katamari'', players are urged to build katamari with specific types of items. For example, to make the planet Mercury, the King asks the player to collect liquids. After successfully completing the task, the player is rated on time, size, and the number of objects meeting the King's request. Another level requires that the player roll up only hot items and avoid cold items to raise the katamari's temperature to 10,000 degrees Celsius. ''Beautiful Katamari'' is the first game in the series to support
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resolutions of 720p, 1080i and 1080p. Multiplayer modes include 2 player support on the same console and 2–4 player support over
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in both cooperative and competitive modes. One of the online battle types is a "Thingy Battle", similar to a mode in ''We Love Katamari'', where each player must collect the most of a specific type of item. Game lobbies include simple mini-games. The game tracks all progress by the player in the various modes and shares this data through Xbox Live to allow the player to compare their performance to others, including on normal request levels, time attacks, and online play performance (tracked as "cookies" awarded by the King). A "worldwide katamari", representing the total size of all objects rolled up by all Xbox Live players and the player's contribution to that, is also available.


Downloadable content

''Beautiful Katamari'' is the first game in the series to include downloadable content. Seven additional levels are available individually from the Xbox Live Marketplace.Downloadable: Beautiful Katamari DLC Available in Japan/Asia
Each additional level occupies only about 384 kB on the Xbox 360 console's hard drive, leading game reviewer Aaron Linde to complain that the game was shipped feature-complete but crippled unless players paid additional money. One of the ''Beautiful Katamari'' achievements explicitly requires that the player "download stages" to be able to build a 1,500,000 km katamari. Additional downloads available on the U.S. Xbox Live Marketplace immediately unlock ten cousins or presents at a time. These downloads do not introduce new cousins or presents into the game; they merely work around the game's need to have the player find these hidden objects. Downloadable content for the European market was released May 7, though mistakes were made with the item names, resulting in two items named "Perfectly Sized Katamari" with identical descriptions and only an image to differentiate the two. There were 6 additional levels available for download on EU Xbox Live Marketplace at the time.


History and development

Artist, designer, and creator of the previous
Katamari Damacy () is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco' ...
titles,
Keita Takahashi is a Japanese game designer and artist, his most notable titles being ''Katamari Damacy'' and its sequel, ''We Love Katamari''. The original ''Katamari'' game was a surprise hit and was praised for its quirkiness, originality, and charm. Takahas ...
, was not involved with ''Beautiful Katamari'', which was directed by ''Me & My Katamari'' co-lead game designer Jun Moriwaki. Early in 2007, various reports suggested that ''Beautiful Katamari'' was in development and might be released in North America in Autumn. These reports were based on a United States trademark filing, retailer listings, and a reported announcement by Namco Bandai to retailers. A demo was distributed in the September 2007 issue of
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. T ...
and on the Xbox Live Marketplace on August 14. The demo spawned the player in one of several starting points in a single level with a three-minute time limit and an 80 cm katamari. The main menu featured the song Nananan Katamari. The demo level contained a song called Katamari Dancing by Takashi Utsunomiya which is also the opening song. According to a press release from Namco Bandai, ''Beautiful Katamari'' went
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on October 2, 2007.Press Releases - NAMCO BANDAI Games America Inc
/ref> The game was released in North America on October 16, on October 18 in Japan and was released on February 29, 2008 in Europe. In 2021, Beautiful Katamari was added to the
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and
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backward compatibility catalog.


PlayStation 3 and Wii development

A post from Orange Lounge Radio in March 2007 contained the report that Namco Bandai announced ''Beautiful Katamari'' to retailers, which included a release for the Xbox 360, PlayStation 3, and the Wii. According to the post, the PlayStation 3 version of ''Beautiful Katamari'' was to feature support for the motion-sensing feature of the Sixaxis Wireless Controller. The post was removed at the request of Namco Bandai. In mid-April 2007, the game was confirmed by ''Famitsu'' to be in development for PlayStation 3 and Xbox 360 in Japan, and officially announced by Namco Bandai Games America on April 20. Both versions of the game were stated to retain the dual analog control scheme of the PlayStation 2 ''Katamari'' games, and also include online play features. Designer Jun Moriwaki stated in April 2007 that while a Wii version of ''Beautiful Katamari'' was under consideration, difficulties were presented by the system's controller that had to be first resolved. IGN Nintendo editor-in-chief
Matt Casamassina Matt Casamassina is a video game journalist, businessman, and novelist, and a founding editor of ''IGN''. He quit working for IGN on April 23, 2010. In his time at the site, he was the author of many reviews and previews of games by video game d ...
reported in June 2007 that according to unnamed sources close to Namco Bandai, the PlayStation 3 edition of ''Beautiful Katamari'' had been cancelled due to porting issues and stalled PlayStation 3 sales, with resources being redirected towards the development of a Wii version. Namco Bandai was contacted for comment, but a statement was not returned in time for the publishing of the report. Later in July 5, Namco revealed their
E3 2007 E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
lineup, listing ''Beautiful Katamari'' as
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
only. On the same day, Famitsu reported that ''Beautiful Katamari'' had been cancelled for the PS3 and was currently in development for the Wii and Xbox 360. The box cover image for the Xbox 360 version, released in late August 2007, indicates that the game is exclusive to the Xbox 360.EBgames.com
In September 2007, Namco-Bandai's U.S. website briefly identified ''Beautiful Katamari'' as a title for the Xbox 360, PlayStation 3, and Wii, with the latter two platforms bearing a release date of "TBD". When asked by 1UP during the 2007
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, ''Beautiful Katamari'' director Jun Morikawa claimed specifically that the game will not be available for the PS3, though another Katamari game that stars the King of Cosmos in the lead will make its way to the PS3 "soon". Morikawa also suggested the same for the Wii. Due to the cancellation of the PlayStation 3 version, Namco later released '' Katamari Forever'', which shares some of its levels with ''Beautiful Katamari'', for that console in 2009.


Reception

''Beautiful Katamari'' received "mixed or average reviews", according to review score aggregator
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. T ...
'' stated: "It clearly aims to include everyone and exclude no one, and that's just plain refreshing amid a holiday season stuffed full of deadly serious, high-learning-curve me-toos". IGN gave the game a 7.8 out of 10, calling ''Beautiful Katamari'' "a welcome addition to the barren category of family friendly games on 360" but also found fault in the game's short length and the lack of evolution in the Katamari series. Other critics lamented the lack of originality in ''Beautiful Katamari''. ''
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'' called the game the "ugly duckling" of the ''Katamari'' series, praising the new multiplayer facilities but calling the environments "dull and lifeless". Import-centric UK site NTSC-uk gave it 6/10: "When throwing in the short nature of the game and the lack of loving care to the little things that seemed to be lavished on its predecessors... then fans of the series may be left feeling somewhat disappointed. Newcomers will no doubt discover the reason why so many people hold the series very dear to their heart..." As of December 27, 2007, ''Beautiful Katamari'' is the 25th best-selling Xbox 360 title in Japan at 24,186 copies sold.


References


External links


Official Japanese homepage

Official Katamari website
with information on ''Beautiful Katamari'' * {{Katamari Damacy series 2007 video games Cancelled PlayStation 3 games Katamari Bandai Namco games Now Production games Video games developed in Japan Video games scored by Yuu Miyake Xbox 360 games Xbox 360-only games Puzzle video games Multiplayer and single-player video games Works about vacationing