We Love Katamari
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We Love Katamari
''We Love Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit ''Katamari Damacy''. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. ''Katamari Damacy'' creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct ''We Love Katamari'' when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. ''We Love Katamari'' is themed around fanservice as a response to the significant s ...
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Namco
was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured electro-mechanical arcade games such as the 1965 hit '' Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as '' Breakout'' in Japan. The company renamed itself Namco in 1977 and published '' Gee Bee'', its first original video game, a year later. Among Namco's first major hits was the fixed shooter ...
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Me & My Katamari
''Me & My Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation Portable. It is the third game in the ''Katamari'' series, the first game on a portable system and the first game produced without the involvement of series creator Keita Takahashi. Gameplay Gameplay is much like that of the previous ''Katamari'' titles. Controls differ from those of the PS2 games given that the PSP lacks the DualShock 2 dual analog sticks. The player uses the D-pad and the four face buttons to imitate the analog controls. In the North American release, there is the ability to use the thumb-nub instead of the D-pad; the original Japanese version only uses the thumb-nub to move the camera. The L and R buttons are used for tight turns. The Sunflower Continent is the main level in the game. For variety, the time of day and season constantly change during different missions. There are five stages of the game, rising up to the World where the k ...
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Namco Bandai Games
is a Japanese multinational video game publisher headquartered in Minato-ku, Tokyo. Its international branches, Bandai Namco Entertainment America and Bandai Namco Entertainment Europe, are respectively headquartered in Irvine, California and Lyon, France. It is a wholly-owned subsidiary of Bandai Namco Holdings, an entertainment conglomerate. Bandai Namco Entertainment was formed on 31 March 2006, following a corporate merge between Namco and Bandai on 29 September of the previous year. Originally known as , it merged Bandai Games and Namco Networks in January to create Namco Bandai Games America. Namco Bandai Games absorbed Banpresto's video game division in 2008 and dissolved Bandai Networks in 2009. Development operations were spun off into a new company in 2012, Namco Bandai Studios (now called Bandai Namco Studios), to help create faster development time and tighter cohesion between development teams. Namco Bandai Games was renamed Bandai Namco Games in 2014 and agai ...
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Ōta, Tokyo
is a special ward located in Tokyo Metropolis, Japan. In English, it is often called Ōta City. , the ward has an estimated population of 716,413, with 379,199 households and a population density of 12,048.65 persons per km2. The total area is 59.46 km2, the largest of the special wards. Ōta's hub is situated around the two stations and , where the Ōta Ward Office and central Post Office can be found. Districts and neighborhoods ;Former Ōmori Ward * Chidori * Chūō * Den'enchōfu * Den'enchōfuhon-chō * Den'enchōfuminami * Higashimagome * Higashimine-chō * Higashiyukigaya * Ikegami * Ishikawamachi * Kamiikedai * Kitamagome * Kitamine-chō * Kitasenzoku * Kugahara * Minamikugahara * Minamimagome * Minamisenzoku * Minamiyukigaya * Nakaikegami * Nakamagome * Nishimagome * Nishimine-chō * Ōmorihigashi * Ōmorihonchō * Ōmorikita * Ōmoriminami * Ōmorinaka * Ōmorinishi * San'nō * Unoki * Yukigayaōtsuka-chō ;Former Kamata Ward * Haginaka * Haneda * Hanedaa ...
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E3 2005
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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GameSpy
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com. GameSpy merged with IGN in 2004; by 2014, its services had been used by over 800 video game publishers and developers since its launch. In August 2012, the GameSpy Industries division (which remained responsible for the GameSpy service) was acquired by mobile video game developer Glu Mobile. IGN (then owned by News Corporation) retained ownership of the GameSpy.com website. In February 2013, IGN's new owner, Ziff Davis, shut down IGN's "secondary" sites, including GameSpy's network. This was followed by the announcement in April 2014 ...
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Enthusiast Gaming
Enthusiast Gaming is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owns the websites ''Destructoid'' and ''Escapist Magazine'', as well the gaming convention Enthusiast Gaming Live Expo (EGLX). The company went public on the TSX Venture Exchange in October 2018. In January 2020 the company's listing moved to the Toronto Stock Exchange. In April 2021, the company also began trading on the Nasdaq. Brands Enthusiast Gaming owns a number of websites and runs an annual convention in Toronto. Websites * ''Daily Esports'' (founded 2018) * ''DiabloII Net & Wiki'' (acquired 2018) * ''Gaming Street'' (founded 2019) * ''Nintendo Enthusiast'' (founded 2011, by Enthusiast Gaming founder) * ''Gamnesia'' (acquired 2018) * ''Planet Destiny'' (acquired 2019) * ''PlayStation Enthusiast'' (founded 2015) * Steel Media ( ''Pocket Gamer'') (acquired 2019) * The Sims Resource (acquired 2019) * ''Xbox E ...
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Escapist Magazine
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and ...
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Keita Takahashi - 2005
Keita or Keïta may refer to: People * Keita (given name) * Keita (surname) History * Keita Dynasty, a ruling lineage of Mali Geography * Keita Department, a region of Niger * Keita, Niger, a town in Keita department Politics * Keita Integrated Development Project, a food security project in Niger Entertainment * ''Keïta! l'Héritage du griot'', a 1995 Burkinabé film by Dani Kouyaté Sport * Centre Salif Keita, a Malian football club * Pavillon des sports Modibo Keita, a Malian indoor sporting arena * Stade Centre Salif Keita, a Malian football stadium * Stade Modibo Kéïta Stade Modibo Keïta is a multi-purpose stadium in Bamako, Mali. It is currently used mostly for football matches, serving as a home ground for AS Real Bamako and, occasionally, the national team. The stadium holds 35,000 people and is named af ...
, a Malian multi-purpose sports stadium {{disambiguation, geo ...
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Pompadour Haircut
The pompadour is a hairstyle named after Madame de Pompadour (1721–1764), a mistress of King Louis XV of France. Although there are numerous variations of the style for men, women, and children, the basic concept is having a large volume of hair swept upwards from the face and worn high over the forehead, and sometimes upswept around the sides and back as well. Despite the name, this hairstyle has nothing in common with the hairstyle of Madame de Pompadour, who wore her hair back rather than up, with no extra volume on the top. The name was coined in the 20th century. History Adding vertical volume on top of the head, by combing the hair back and up above the forehead, is a trend that originated in women's hairstyles of the royal court in France, first in the 1680s, and again in the second half of the 18th century, long before and after Madame de Pompadour. In 1680, King Louis XIV loved the way his mistress the Duchess of Fontanges arranged her hair after she fell from her h ...
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Self-referential
Self-reference occurs in natural or formal languages when a sentence, idea or formula refers to itself. The reference may be expressed either directly—through some intermediate sentence or formula—or by means of some encoding. In philosophy, it also refers to the ability of a subject to speak of or refer to itself, that is, to have the kind of thought expressed by the first person nominative singular pronoun "I" in English. Self-reference is studied and has applications in mathematics, philosophy, computer programming, second-order cybernetics, and linguistics, as well as in humor. Self-referential statements are sometimes paradoxical, and can also be considered recursive. In logic, mathematics and computing In classical philosophy, paradoxes were created by self-referential concepts such as the omnipotence paradox of asking if it was possible for a being to exist so powerful that it could create a stone that it could not lift. The Epimenides paradox, 'All Cretans a ...
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