Katamari Forever
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Katamari Forever
''Katamari Forever'', known in Japan as , is a video game in the ''Katamari'' series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, on September 22, 2009 in North America, and September 18, 2009 in Europe. A demo of the game became available on the Japanese PlayStation Network on its Japanese release date, and on the North American PlayStation Network on September 10, 2009. Story and gameplay ''Katamari Forever'' contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages, restoring the King's memory. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the Prince and his cousins, goes on a rampa ...
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Yuu Miyake
is a Japanese composer and sound engineer formally for Bandai Namco Entertainment. His most known work surfaced with ''Katamari Damacy'' soundtracks, on which he served as a sound director. Other notable works include various tracks in the '' Tekken'' and ''Ridge Racer'' series. Biography As a child, Miyake attended his mother's Electone classes. However, he could not adapt to the pieces he was given to play. He also listened to anime themes, disco and Yellow Magic Orchestra. Prior to joining Namco, Miyake was a university student specializing in management information. His first game with the company was ''Tekken 3''. This led to him working on subsequent titles in the franchise, including ''Tekken Tag Tournament'' and ''Tekken 4''. He considers his work on these games to be his "specialty". In 2000, Miyake worked with Namco director Keita Takahashi on a video project called "Texas 2000". Takahashi was so impressed with his work that he gave him full responsibility as sound di ...
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Genki (company)
is a Japanese video game developer. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. The company is best known for its racing game titles. History In its early years, Genki released games in different genres, looking for its niche. On one end of the spectrum, there was ''Devilish (video game), Devilish'', a game similar to ''Arkanoid'' that was released for Sega's Game Gear and Mega Drive systems in 1991. On the other end, there was ''Kileak: The DNA Imperative'', a first-person shooter, first-person mecha shooting game for the PlayStation (console), PlayStation which was released in 1995 and received a sequel, ''Epidemic (video game), Epidemic''. They developed two MotoGP video games for the Super Nintendo Entertainment System, SNES: ''GP-1'' (1993) and ''GP-1 RS: Rapid Stream'' (1994). Genki found its niche in 1994 with the release of ''Shutokō Battle '94 Keichii Tsuchiya Drift King'' for the SNES—the first in a long- ...
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Cel-shading
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from ''cels'' (short for celluloid), clear sheets of acetate which were painted on for use in traditional 2D animation. Basic process The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic illumination model. Conventional smooth lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color ra ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Giant Bomb
''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by ''Time'' magazine as one of the Top 50 websites of 2011. Originally part of Whiskey Media, the website was acquired by CBS Interactive in March 2012 before being sold to Red Ventures in 2020, then to Fandom in 2022. After being terminated from his position as editorial director of ''GameSpot'', Gerstmann began working with a team of web engineers to create a new video game website. His intent was to create "a fun video game website" that would not heavily cover the business side of the game industry. The site's core editorial staff consisted primarily of former ''GameSpot'' editors. ''Giant Bomb'' was unveiled on March 6, 2008, as a blog; the full site launched on July 21, 2008. The ''Giant Bomb'' offices were originally in Sausalito, California befor ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Edge (magazine)
''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain. History The magazine was launched in October 1993 by Steve Jarratt, a long-time video games journalist who has launched several other magazines for Future. The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy ''Edge''s circulation of 28,898. In October 2003, the then-editor of ''Edge'', João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Metacritic
Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999. The site provides an excerpt from each review and hyperlinks to its source. A color of green, yellow or red summarizes the critics' recommendations. It is regarded as the foremost online review aggregation site for the video game industry. Metacritic's scoring converts each review into a percentage, either mathematically from the mark given, or what the site decides subjectively from a qualitative review. Before being averaged, the scores are weighted according to a critic's popularity, stature, and volume of reviews. The website won two Webby Awards for excellence as an aggregation website. Criticism of the site has focused on the assessment system, the ass ...
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GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff being merged with the similar aggregator Metacritic. Rankings GameRankings collected and linked to (but did not host) reviews from other websites and magazines and averages specific ones. While hundreds of reviews may get listed, only the ones that GameRankings deemed notable were used for the average. Scores were culled from numerous American and European sources. The site used a percentage grade for all reviews in order to be able to calculate an average. However, because not all sites use the same scoring system (some rate out of 5 or 10, while others use a letter grade), GameRankings changed all other types of scores into percentages using a relatively straightforward conversion process. When a game accumulated six total reviews, it w ...
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