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Katamari
is a Japanese video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). The series puts players in control of a young character called The Prince (also referred to as Dashing Prince or the Prince of All Cosmos) as he assists his father, the King of All Cosmos, in the re-creation of stars and planets by using a ball called a katamari to roll up objects. The first title in the series was ''Katamari Damacy'' for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs. Gameplay and setting In most games, players typically control the player character, The Prince, as he is ordered to do various tasks by his father, the King of All Cosmos; for example, in the first title, the King binge drinks and inadvertently destroys all of the stars in the cosmos, to which The Prince is now tasked with fixing. To do this, The Prince uses an object called a katamari, which can roll up certain o ...
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Beautiful Katamari
''Beautiful Katamari'', released in Japan as , is a video game by Namco Bandai Games for the Xbox 360. ''Beautiful Katamari'' is the fourth game in the Katamari series of games following ''Katamari Damacy'', ''We Love Katamari,'' and ''Me & My Katamari''. ''Beautiful Katamari'' has gained extra attention because it was originally scheduled as a PlayStation 3 title in addition to the Xbox 360, but development on the PlayStation 3 was abandoned and ''Beautiful Katamari'' was released for the Xbox 360 alone. All previous ''Katamari'' games had been exclusively available on Sony consoles. Story The game opens with the King of All Cosmos, his Queen, and the Prince, enjoying some tennis while on vacation. However, a powerful serve by the King causes the tennis ball to rip through the fabric of the universe, creating a black hole that sucks everything but the planet Earth into it. In order to correct it, the King commands the Prince to roll up katamaris on Earth to recreate the planets ...
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Katamari Damacy
() is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a ''katamari'' around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. ''Katamari Damacy'' story, settings and characters are highly stylized and s ...
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Katamari Damacy Reroll
() is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was released in Japan in March 2004 and in North America in September 2004. Designer Keita Takahashi struggled to pitch the game to Namco's superiors, eventually seeking student aid from the Namco Digital Hollywood Game Laboratory to develop the project for less than 1 million. As director, Takahashi emphasized concepts of novelty, ease of understanding, and enjoyment. The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were inadvertently destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a ''katamari'' around various locations, collecting increasingly larger objects, ranging from thumbtacks to human beings to mountains, until the ball has grown large enough to become a star. ''Katamari Damacy'' story, settings and characters are highly stylized and s ...
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We Love Katamari
''We Love Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit ''Katamari Damacy''. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. ''Katamari Damacy'' creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct ''We Love Katamari'' when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. ''We Love Katamari'' is themed around fanservice as a response to the significant supp ...
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King Of All Cosmos
The King of All Cosmos ( ja, 大コスモの王様, ''Dai kosumo no ōsama'') is a character from the ''Katamari'' video game series. Created by video game developer Keita Takahashi, he first appears in the 2004 video game ''Katamari Damacy'' and is presented as a colossal-sized, god-like monarch who rules over the cosmos, which encompasses all the stars and planets in the sky. In the ''Katamari'' series, the King of All Cosmos instructs the franchise's player character, the Prince, to collect and roll up assortments of objects using a ball called a katamari until they are large enough to become celestial bodies. The character has had recurring appearances in the ''Katamari'' video game series as a major supporting character, as well as a number of crossover appearances. The King of All Cosmos is generally well received by critics and players, and is often cited as one of the most memorable or influential characters in the history of the video game industry. Character overview Th ...
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Katamari Forever
''Katamari Forever'', known in Japan as , is a video game in the ''Katamari'' series. The game was released for the PlayStation 3 console in Japan on July 23, 2009, on September 22, 2009 in North America, and September 18, 2009 in Europe. A demo of the game became available on the Japanese PlayStation Network on its Japanese release date, and on the North American PlayStation Network on September 10, 2009. Story and gameplay ''Katamari Forever'' contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages, restoring the King's memory. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the Prince and his cousins, goes on a rampa ...
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I Love Katamari
, is a third-person puzzle-action video game developed by Namco Bandai Games for iOS. It is a continuation of the ''Katamari Damacy'' series of games. It was released worldwide in the App Store on (and subsequently removed on ). In 2010 Namco announced a Windows Phone 7 version of the game. A version was released for Android in 2012 exclusively for Samsung Android devices. In this game, the King of All Cosmos instructs the game's protagonist – the Prince – to gather as many objects as possible to grow a highly adhesive ball called a ''Katamari'' large enough so that he can pick up special objects to bring to the King so that he can regain his memory. The gameplay is identical to that of ''Katamari Damacy'', where the player rolls a highly adhesive ball called a ''Katamari'', collecting various objects of increasing size until it becomes large enough to transform into a star. The game utilizes the specialized technology from the iPhone and iPod Touch in which players tilt the ...
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Katamari Amore
is a third-person puzzle-action video game published and developed by Namco Bandai Games for iOS. With rumors beginning in March 2011, the game was revealed in a pre-release state at E3 2011, and was released to the public on September 29. ''Katamari Amore'' is the second game of the ''Katamari'' franchise to be released on iOS, and features Game Center integration. The game's plot revolves around the main character Prince retrieving specific items on the planet Earth for his father the King of All Cosmos. ''Katamari Amore'' was removed from the Apple Store on March 30, 2015. Story The primary story deals with the Prince of All Cosmos adventures on Earth while carrying out missions for his father, known as the King of All Cosmos. One day while cleaning his room, the King finds a book known as "Have a Nice Trip!", which he had gotten while visiting the planet Earth. The book details different rare objects that can be seen around the world. Upon discovering the book, and reali ...
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Touch My Katamari
''Touch My Katamari'', known in Japan as , is a video game in the ''Katamari'' series. It was developed by Namco Bandai Games for the PlayStation Vita and was released as a launch game in Japan on December 17, 2011 and in Europe and North America on February 22, 2012. Gameplay The game carries on the gameplay of previous ''Katamari'' games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthwise in order to roll over more objects or squashing it upwards to fit into tighter areas. Plot One day, a boy asks his Dad ...
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Me & My Katamari
''Me & My Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation Portable. It is the third game in the ''Katamari'' series, the first game on a portable system and the first game produced without the involvement of series creator Keita Takahashi. Gameplay Gameplay is much like that of the previous ''Katamari'' titles. Controls differ from those of the PS2 games given that the PSP lacks the DualShock 2 dual analog sticks. The player uses the D-pad and the four face buttons to imitate the analog controls. In the North American release, there is the ability to use the thumb-nub instead of the D-pad; the original Japanese version only uses the thumb-nub to move the camera. The L and R buttons are used for tight turns. The Sunflower Continent is the main level in the game. For variety, the time of day and season constantly change during different missions. There are five stages of the game, rising up to the World where the k ...
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Korogashi Puzzle Katamari Damacy
is a falling block puzzle video game released by Namco Bandai Games for the Nintendo DSi's DSiWare digital download service. It is a spin-off of the ''Katamari'' series. However, it bears little resemblance to the series, resembling ''Tetris'' more so. It features similar gameplay to ''Pac-Attack'', another puzzle game created by Namco. It was the first game in the series to appear on a Nintendo platform. Gameplay ''Korogashi Puzzle Katamari Damacy'' is a falling block puzzle game. The player must stack items up and then drop a katamari, a round object that rolls up items, to sweep them away all at once. It uses the gameplay of ''Pac-Attack''. Development ''Korogashi Puzzle Katamari Damacy'' was announced on February 18, 2009, and was released on March 25, 2009. It was published by Namco Bandai. It uses the same gameplay mechanics of ''Pac-Attack'', an older puzzle game created by Namco. The game features music created with the VOCALOID synthesizer voice library Hatsune Miku ...
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Katamari Damacy Mobile
is a video game developed by Namco Bandai Games for the Mitsubishi P904i series of mobile phones for NTT Docomo. It was released in June 2007 in Japan. It is a spin-off of the ''Katamari Damacy'' series, the second game on a handheld game console and the third game produced without the involvement of series creator Keita Takahashi. This version of the game uses a unique method of control, by making use of a new software technology called GestureTek EyeMobile to make phones capable of detecting tilt and vibration via the built in camera on the P904i. The player moves the katamari ball forward, backwards, left and right by tilting the phone. There are traditional controls as an option to the default motion controls. ''Katamari Damacy Mobile'' came pre-installed on P904i model phones. Other phone models needed to download the game through the Bandai Namco Games channel. Gameplay In ''Katamari Damacy Mobile'', the player controls a highly–adhesive ball called the ''katamari' ...
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